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style-only: Remove redundant scope in *Chainstate
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89bec827fd
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7f15eff2dd
1 changed files with 90 additions and 94 deletions
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@ -26,100 +26,98 @@ std::optional<ChainstateLoadingError> LoadChainstate(bool fReset,
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return fReset || fReindexChainState || chainstate->CoinsTip().GetBestBlock().IsNull();
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};
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{
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LOCK(cs_main);
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chainman.InitializeChainstate(mempool);
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chainman.m_total_coinstip_cache = nCoinCacheUsage;
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chainman.m_total_coinsdb_cache = nCoinDBCache;
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LOCK(cs_main);
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chainman.InitializeChainstate(mempool);
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chainman.m_total_coinstip_cache = nCoinCacheUsage;
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chainman.m_total_coinsdb_cache = nCoinDBCache;
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UnloadBlockIndex(mempool, chainman);
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UnloadBlockIndex(mempool, chainman);
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auto& pblocktree{chainman.m_blockman.m_block_tree_db};
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// new CBlockTreeDB tries to delete the existing file, which
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// fails if it's still open from the previous loop. Close it first:
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pblocktree.reset();
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pblocktree.reset(new CBlockTreeDB(nBlockTreeDBCache, block_tree_db_in_memory, fReset));
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auto& pblocktree{chainman.m_blockman.m_block_tree_db};
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// new CBlockTreeDB tries to delete the existing file, which
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// fails if it's still open from the previous loop. Close it first:
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pblocktree.reset();
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pblocktree.reset(new CBlockTreeDB(nBlockTreeDBCache, block_tree_db_in_memory, fReset));
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if (fReset) {
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pblocktree->WriteReindexing(true);
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//If we're reindexing in prune mode, wipe away unusable block files and all undo data files
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if (fPruneMode)
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CleanupBlockRevFiles();
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}
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if (fReset) {
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pblocktree->WriteReindexing(true);
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//If we're reindexing in prune mode, wipe away unusable block files and all undo data files
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if (fPruneMode)
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CleanupBlockRevFiles();
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}
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if (shutdown_requested && shutdown_requested()) return ChainstateLoadingError::SHUTDOWN_PROBED;
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// LoadBlockIndex will load fHavePruned if we've ever removed a
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// block file from disk.
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// Note that it also sets fReindex based on the disk flag!
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// From here on out fReindex and fReset mean something different!
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if (!chainman.LoadBlockIndex()) {
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if (shutdown_requested && shutdown_requested()) return ChainstateLoadingError::SHUTDOWN_PROBED;
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return ChainstateLoadingError::ERROR_LOADING_BLOCK_DB;
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}
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// LoadBlockIndex will load fHavePruned if we've ever removed a
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// block file from disk.
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// Note that it also sets fReindex based on the disk flag!
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// From here on out fReindex and fReset mean something different!
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if (!chainman.LoadBlockIndex()) {
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if (shutdown_requested && shutdown_requested()) return ChainstateLoadingError::SHUTDOWN_PROBED;
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return ChainstateLoadingError::ERROR_LOADING_BLOCK_DB;
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if (!chainman.BlockIndex().empty() &&
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!chainman.m_blockman.LookupBlockIndex(consensus_params.hashGenesisBlock)) {
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return ChainstateLoadingError::ERROR_BAD_GENESIS_BLOCK;
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}
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// Check for changed -prune state. What we are concerned about is a user who has pruned blocks
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// in the past, but is now trying to run unpruned.
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if (fHavePruned && !fPruneMode) {
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return ChainstateLoadingError::ERROR_PRUNED_NEEDS_REINDEX;
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}
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// At this point blocktree args are consistent with what's on disk.
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// If we're not mid-reindex (based on disk + args), add a genesis block on disk
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// (otherwise we use the one already on disk).
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// This is called again in ThreadImport after the reindex completes.
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if (!fReindex && !chainman.ActiveChainstate().LoadGenesisBlock()) {
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return ChainstateLoadingError::ERROR_LOAD_GENESIS_BLOCK_FAILED;
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}
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// At this point we're either in reindex or we've loaded a useful
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// block tree into BlockIndex()!
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for (CChainState* chainstate : chainman.GetAll()) {
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chainstate->InitCoinsDB(
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/* cache_size_bytes */ nCoinDBCache,
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/* in_memory */ coins_db_in_memory,
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/* should_wipe */ fReset || fReindexChainState);
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if (coins_error_cb) {
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chainstate->CoinsErrorCatcher().AddReadErrCallback(coins_error_cb);
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}
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if (!chainman.BlockIndex().empty() &&
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!chainman.m_blockman.LookupBlockIndex(consensus_params.hashGenesisBlock)) {
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return ChainstateLoadingError::ERROR_BAD_GENESIS_BLOCK;
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// If necessary, upgrade from older database format.
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// This is a no-op if we cleared the coinsviewdb with -reindex or -reindex-chainstate
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if (!chainstate->CoinsDB().Upgrade()) {
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return ChainstateLoadingError::ERROR_CHAINSTATE_UPGRADE_FAILED;
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}
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// Check for changed -prune state. What we are concerned about is a user who has pruned blocks
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// in the past, but is now trying to run unpruned.
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if (fHavePruned && !fPruneMode) {
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return ChainstateLoadingError::ERROR_PRUNED_NEEDS_REINDEX;
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// ReplayBlocks is a no-op if we cleared the coinsviewdb with -reindex or -reindex-chainstate
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if (!chainstate->ReplayBlocks()) {
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return ChainstateLoadingError::ERROR_REPLAYBLOCKS_FAILED;
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}
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// At this point blocktree args are consistent with what's on disk.
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// If we're not mid-reindex (based on disk + args), add a genesis block on disk
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// (otherwise we use the one already on disk).
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// This is called again in ThreadImport after the reindex completes.
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if (!fReindex && !chainman.ActiveChainstate().LoadGenesisBlock()) {
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return ChainstateLoadingError::ERROR_LOAD_GENESIS_BLOCK_FAILED;
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// The on-disk coinsdb is now in a good state, create the cache
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chainstate->InitCoinsCache(nCoinCacheUsage);
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assert(chainstate->CanFlushToDisk());
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if (!is_coinsview_empty(chainstate)) {
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// LoadChainTip initializes the chain based on CoinsTip()'s best block
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if (!chainstate->LoadChainTip()) {
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return ChainstateLoadingError::ERROR_LOADCHAINTIP_FAILED;
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}
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assert(chainstate->m_chain.Tip() != nullptr);
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}
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}
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// At this point we're either in reindex or we've loaded a useful
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// block tree into BlockIndex()!
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for (CChainState* chainstate : chainman.GetAll()) {
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chainstate->InitCoinsDB(
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/* cache_size_bytes */ nCoinDBCache,
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/* in_memory */ coins_db_in_memory,
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/* should_wipe */ fReset || fReindexChainState);
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if (coins_error_cb) {
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chainstate->CoinsErrorCatcher().AddReadErrCallback(coins_error_cb);
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}
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// If necessary, upgrade from older database format.
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// This is a no-op if we cleared the coinsviewdb with -reindex or -reindex-chainstate
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if (!chainstate->CoinsDB().Upgrade()) {
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return ChainstateLoadingError::ERROR_CHAINSTATE_UPGRADE_FAILED;
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}
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// ReplayBlocks is a no-op if we cleared the coinsviewdb with -reindex or -reindex-chainstate
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if (!chainstate->ReplayBlocks()) {
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return ChainstateLoadingError::ERROR_REPLAYBLOCKS_FAILED;
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}
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// The on-disk coinsdb is now in a good state, create the cache
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chainstate->InitCoinsCache(nCoinCacheUsage);
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assert(chainstate->CanFlushToDisk());
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if (!is_coinsview_empty(chainstate)) {
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// LoadChainTip initializes the chain based on CoinsTip()'s best block
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if (!chainstate->LoadChainTip()) {
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return ChainstateLoadingError::ERROR_LOADCHAINTIP_FAILED;
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}
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assert(chainstate->m_chain.Tip() != nullptr);
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}
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}
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if (!fReset) {
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auto chainstates{chainman.GetAll()};
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if (std::any_of(chainstates.begin(), chainstates.end(),
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[](const CChainState* cs) EXCLUSIVE_LOCKS_REQUIRED(cs_main) { return cs->NeedsRedownload(); })) {
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return ChainstateLoadingError::ERROR_BLOCKS_WITNESS_INSUFFICIENTLY_VALIDATED;
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}
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if (!fReset) {
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auto chainstates{chainman.GetAll()};
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if (std::any_of(chainstates.begin(), chainstates.end(),
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[](const CChainState* cs) EXCLUSIVE_LOCKS_REQUIRED(cs_main) { return cs->NeedsRedownload(); })) {
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return ChainstateLoadingError::ERROR_BLOCKS_WITNESS_INSUFFICIENTLY_VALIDATED;
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}
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}
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@ -138,22 +136,20 @@ std::optional<ChainstateLoadVerifyError> VerifyLoadedChainstate(ChainstateManage
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return fReset || fReindexChainState || chainstate->CoinsTip().GetBestBlock().IsNull();
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};
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{
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LOCK(cs_main);
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LOCK(cs_main);
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for (CChainState* chainstate : chainman.GetAll()) {
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if (!is_coinsview_empty(chainstate)) {
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const CBlockIndex* tip = chainstate->m_chain.Tip();
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if (tip && tip->nTime > get_unix_time_seconds() + 2 * 60 * 60) {
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return ChainstateLoadVerifyError::ERROR_BLOCK_FROM_FUTURE;
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}
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for (CChainState* chainstate : chainman.GetAll()) {
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if (!is_coinsview_empty(chainstate)) {
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const CBlockIndex* tip = chainstate->m_chain.Tip();
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if (tip && tip->nTime > get_unix_time_seconds() + 2 * 60 * 60) {
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return ChainstateLoadVerifyError::ERROR_BLOCK_FROM_FUTURE;
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}
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if (!CVerifyDB().VerifyDB(
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*chainstate, consensus_params, chainstate->CoinsDB(),
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check_level,
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check_blocks)) {
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return ChainstateLoadVerifyError::ERROR_CORRUPTED_BLOCK_DB;
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}
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if (!CVerifyDB().VerifyDB(
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*chainstate, consensus_params, chainstate->CoinsDB(),
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check_level,
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check_blocks)) {
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return ChainstateLoadVerifyError::ERROR_CORRUPTED_BLOCK_DB;
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}
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}
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}
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