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Increase the ip address relay branching factor for unreachable networks
Onion addresses propagate very badly among the IPv4/IPv6 network, resulting in difficulty for those to find each other. The branching factor 1 is probably so low that propagations die out before they reach another onion peer. Increase it to 1.5 on average.
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1 changed files with 3 additions and 1 deletions
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@ -1481,7 +1481,6 @@ void RelayTransaction(const uint256& txid, const uint256& wtxid, const CConnman&
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static void RelayAddress(const CAddress& addr, bool fReachable, const CConnman& connman)
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{
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unsigned int nRelayNodes = fReachable ? 2 : 1; // limited relaying of addresses outside our network(s)
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// Relay to a limited number of other nodes
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// Use deterministic randomness to send to the same nodes for 24 hours
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@ -1490,6 +1489,9 @@ static void RelayAddress(const CAddress& addr, bool fReachable, const CConnman&
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const CSipHasher hasher = connman.GetDeterministicRandomizer(RANDOMIZER_ID_ADDRESS_RELAY).Write(hashAddr << 32).Write((GetTime() + hashAddr) / (24 * 60 * 60));
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FastRandomContext insecure_rand;
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// Relay reachable addresses to 2 peers. Unreachable addresses are relayed randomly to 1 or 2 peers.
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unsigned int nRelayNodes = (fReachable || (hasher.Finalize() & 1)) ? 2 : 1;
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std::array<std::pair<uint64_t, CNode*>,2> best{{{0, nullptr}, {0, nullptr}}};
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assert(nRelayNodes <= best.size());
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