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test: add cache entry linked list tests
Co-Authored-By: l0rinc <pap.lorinc@gmail.com>
This commit is contained in:
parent
24ce37cb86
commit
a14edada8a
3 changed files with 227 additions and 3 deletions
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@ -85,6 +85,7 @@ BITCOIN_TESTS =\
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test/checkqueue_tests.cpp \
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test/cluster_linearize_tests.cpp \
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test/coins_tests.cpp \
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test/coinscachepair_tests.cpp \
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test/coinstatsindex_tests.cpp \
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test/common_url_tests.cpp \
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test/compilerbug_tests.cpp \
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@ -78,7 +78,7 @@ class CCoinsViewCacheTest : public CCoinsViewCache
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public:
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explicit CCoinsViewCacheTest(CCoinsView* _base) : CCoinsViewCache(_base) {}
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void SelfTest() const
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void SelfTest(bool sanity_check = true) const
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{
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// Manually recompute the dynamic usage of the whole data, and compare it.
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size_t ret = memusage::DynamicUsage(cacheCoins);
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@ -89,6 +89,9 @@ public:
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}
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BOOST_CHECK_EQUAL(GetCacheSize(), count);
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BOOST_CHECK_EQUAL(DynamicMemoryUsage(), ret);
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if (sanity_check) {
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SanityCheck();
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}
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}
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CCoinsMap& map() const { return cacheCoins; }
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@ -637,7 +640,7 @@ static void CheckAccessCoin(CAmount base_value, CAmount cache_value, CAmount exp
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{
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SingleEntryCacheTest test(base_value, cache_value, cache_flags);
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test.cache.AccessCoin(OUTPOINT);
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test.cache.SelfTest();
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test.cache.SelfTest(/*sanity_check=*/false);
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CAmount result_value;
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char result_flags;
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@ -806,7 +809,7 @@ void CheckWriteCoins(CAmount parent_value, CAmount child_value, CAmount expected
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char result_flags;
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try {
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WriteCoinsViewEntry(test.cache, child_value, child_flags);
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test.cache.SelfTest();
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test.cache.SelfTest(/*sanity_check=*/false);
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GetCoinsMapEntry(test.cache.map(), result_value, result_flags);
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} catch (std::logic_error&) {
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result_value = FAIL;
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@ -919,6 +922,7 @@ void TestFlushBehavior(
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// Flush in reverse order to ensure that flushes happen from children up.
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for (auto i = all_caches.rbegin(); i != all_caches.rend(); ++i) {
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auto& cache = *i;
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cache->SanityCheck();
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// hashBlock must be filled before flushing to disk; value is
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// unimportant here. This is normally done during connect/disconnect block.
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cache->SetBestBlock(InsecureRand256());
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219
src/test/coinscachepair_tests.cpp
Normal file
219
src/test/coinscachepair_tests.cpp
Normal file
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@ -0,0 +1,219 @@
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// Copyright (c) 2024-present The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#include <coins.h>
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#include <boost/test/unit_test.hpp>
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#include <list>
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BOOST_AUTO_TEST_SUITE(coinscachepair_tests)
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static constexpr auto NUM_NODES{4};
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std::list<CoinsCachePair> CreatePairs(CoinsCachePair& sentinel)
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{
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std::list<CoinsCachePair> nodes;
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for (auto i{0}; i < NUM_NODES; ++i) {
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nodes.emplace_back();
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auto node{std::prev(nodes.end())};
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node->second.AddFlags(CCoinsCacheEntry::DIRTY, *node, sentinel);
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BOOST_CHECK_EQUAL(node->second.GetFlags(), CCoinsCacheEntry::DIRTY);
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BOOST_CHECK_EQUAL(node->second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*node));
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if (i > 0) {
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BOOST_CHECK_EQUAL(std::prev(node)->second.Next(), &(*node));
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BOOST_CHECK_EQUAL(node->second.Prev(), &(*std::prev(node)));
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}
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}
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return nodes;
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}
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BOOST_AUTO_TEST_CASE(linked_list_iteration)
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{
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CoinsCachePair sentinel;
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sentinel.second.SelfRef(sentinel);
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auto nodes{CreatePairs(sentinel)};
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// Check iterating through pairs is identical to iterating through a list
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auto node{sentinel.second.Next()};
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for (const auto& expected : nodes) {
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BOOST_CHECK_EQUAL(&expected, node);
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node = node->second.Next();
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}
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BOOST_CHECK_EQUAL(node, &sentinel);
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// Check iterating through pairs is identical to iterating through a list
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// Clear the flags during iteration
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node = sentinel.second.Next();
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for (const auto& expected : nodes) {
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BOOST_CHECK_EQUAL(&expected, node);
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auto next = node->second.Next();
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node->second.ClearFlags();
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node = next;
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}
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BOOST_CHECK_EQUAL(node, &sentinel);
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// Check that sentinel's next and prev are itself
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
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// Delete the nodes from the list to make sure there are no dangling pointers
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for (auto it{nodes.begin()}; it != nodes.end(); it = nodes.erase(it)) {
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BOOST_CHECK_EQUAL(it->second.GetFlags(), 0);
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}
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}
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BOOST_AUTO_TEST_CASE(linked_list_iterate_erase)
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{
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CoinsCachePair sentinel;
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sentinel.second.SelfRef(sentinel);
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auto nodes{CreatePairs(sentinel)};
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// Check iterating through pairs is identical to iterating through a list
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// Erase the nodes as we iterate through, but don't clear flags
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// The flags will be cleared by the CCoinsCacheEntry's destructor
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auto node{sentinel.second.Next()};
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for (auto expected{nodes.begin()}; expected != nodes.end(); expected = nodes.erase(expected)) {
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BOOST_CHECK_EQUAL(&(*expected), node);
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node = node->second.Next();
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}
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BOOST_CHECK_EQUAL(node, &sentinel);
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// Check that sentinel's next and prev are itself
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
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}
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BOOST_AUTO_TEST_CASE(linked_list_random_deletion)
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{
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CoinsCachePair sentinel;
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sentinel.second.SelfRef(sentinel);
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auto nodes{CreatePairs(sentinel)};
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// Create linked list sentinel->n1->n2->n3->n4->sentinel
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auto n1{nodes.begin()};
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auto n2{std::next(n1)};
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auto n3{std::next(n2)};
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auto n4{std::next(n3)};
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// Delete n2
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// sentinel->n1->n3->n4->sentinel
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nodes.erase(n2);
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// Check that n1 now points to n3, and n3 still points to n4
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// Also check that flags were not altered
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BOOST_CHECK_EQUAL(n1->second.GetFlags(), CCoinsCacheEntry::DIRTY);
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BOOST_CHECK_EQUAL(n1->second.Next(), &(*n3));
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BOOST_CHECK_EQUAL(n3->second.GetFlags(), CCoinsCacheEntry::DIRTY);
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BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
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BOOST_CHECK_EQUAL(n3->second.Prev(), &(*n1));
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// Delete n1
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// sentinel->n3->n4->sentinel
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nodes.erase(n1);
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// Check that sentinel now points to n3, and n3 still points to n4
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// Also check that flags were not altered
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BOOST_CHECK_EQUAL(n3->second.GetFlags(), CCoinsCacheEntry::DIRTY);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
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BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4));
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BOOST_CHECK_EQUAL(n3->second.Prev(), &sentinel);
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// Delete n4
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// sentinel->n3->sentinel
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nodes.erase(n4);
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// Check that sentinel still points to n3, and n3 points to sentinel
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// Also check that flags were not altered
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BOOST_CHECK_EQUAL(n3->second.GetFlags(), CCoinsCacheEntry::DIRTY);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3));
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BOOST_CHECK_EQUAL(n3->second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*n3));
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// Delete n3
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// sentinel->sentinel
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nodes.erase(n3);
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// Check that sentinel's next and prev are itself
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
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}
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BOOST_AUTO_TEST_CASE(linked_list_add_flags)
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{
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CoinsCachePair sentinel;
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sentinel.second.SelfRef(sentinel);
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CoinsCachePair n1;
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CoinsCachePair n2;
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// Check that adding 0 flag has no effect
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n1.second.AddFlags(0, n1, sentinel);
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BOOST_CHECK_EQUAL(n1.second.GetFlags(), 0);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel);
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// Check that adding DIRTY flag inserts it into linked list and sets flags
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n1.second.AddFlags(CCoinsCacheEntry::DIRTY, n1, sentinel);
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BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY);
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BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1);
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// Check that adding FRESH flag on new node inserts it after n1
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n2.second.AddFlags(CCoinsCacheEntry::FRESH, n2, sentinel);
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BOOST_CHECK_EQUAL(n2.second.GetFlags(), CCoinsCacheEntry::FRESH);
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BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
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BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
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// Check that adding 0 flag has no effect, and doesn't change position
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n1.second.AddFlags(0, n1, sentinel);
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BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY);
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BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
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BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
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// Check that we can add extra flags, but they don't change our position
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n1.second.AddFlags(CCoinsCacheEntry::FRESH, n1, sentinel);
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BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY | CCoinsCacheEntry::FRESH);
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BOOST_CHECK_EQUAL(n1.second.Next(), &n2);
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BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &n1);
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// Check that we can clear flags then re-add them
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n1.second.ClearFlags();
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BOOST_CHECK_EQUAL(n1.second.GetFlags(), 0);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
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BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
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// Check that calling `ClearFlags` with 0 flags has no effect
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n1.second.ClearFlags();
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BOOST_CHECK_EQUAL(n1.second.GetFlags(), 0);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
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BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
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// Adding 0 still has no effect
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n1.second.AddFlags(0, n1, sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2);
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BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel);
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// But adding DIRTY re-inserts it after n2
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n1.second.AddFlags(CCoinsCacheEntry::DIRTY, n1, sentinel);
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BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY);
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BOOST_CHECK_EQUAL(n2.second.Next(), &n1);
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BOOST_CHECK_EQUAL(n1.second.Prev(), &n2);
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BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel);
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BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1);
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}
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BOOST_AUTO_TEST_SUITE_END()
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