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[net] Cleanup InactivityChecks() and add commenting about time
Also clean up and better comment the function. InactivityChecks() uses a mixture of (non-mockable) system time and mockable time. Make sure that's well documented. Despite being marked as const in CConnman before this commit, the function did mutate the state of the passed in CNode, which is contained in vNodes, which is a member of CConnman. To make the function truly const in CConnman and all its data, instead make InactivityChecks() a pure function, return whether the peer should be disconnected, and let the calling function (SocketHandler()) update the CNode object. Also make the CNode& argument const.
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parent
06fa85cd50
commit
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2 changed files with 42 additions and 31 deletions
70
src/net.cpp
70
src/net.cpp
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@ -1216,37 +1216,47 @@ void CConnman::NotifyNumConnectionsChanged()
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}
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}
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void CConnman::InactivityCheck(CNode& node) const
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bool CConnman::InactivityCheck(const CNode& node) const
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{
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int64_t nTime = GetSystemTimeInSeconds();
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if (nTime - node.nTimeConnected > m_peer_connect_timeout)
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{
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if (node.nLastRecv == 0 || node.nLastSend == 0)
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{
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LogPrint(BCLog::NET, "socket no message in first %i seconds, %d %d from %d\n", m_peer_connect_timeout, node.nLastRecv != 0, node.nLastSend != 0, node.GetId());
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node.fDisconnect = true;
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}
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else if (nTime - node.nLastSend > TIMEOUT_INTERVAL)
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{
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LogPrintf("socket sending timeout: %is\n", nTime - node.nLastSend);
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node.fDisconnect = true;
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}
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else if (nTime - node.nLastRecv > TIMEOUT_INTERVAL)
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{
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LogPrintf("socket receive timeout: %is\n", nTime - node.nLastRecv);
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node.fDisconnect = true;
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}
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else if (node.nPingNonceSent && node.m_ping_start.load() + std::chrono::seconds{TIMEOUT_INTERVAL} < GetTime<std::chrono::microseconds>())
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{
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LogPrintf("ping timeout: %fs\n", 0.000001 * count_microseconds(GetTime<std::chrono::microseconds>() - node.m_ping_start.load()));
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node.fDisconnect = true;
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}
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else if (!node.fSuccessfullyConnected)
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{
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LogPrint(BCLog::NET, "version handshake timeout from %d\n", node.GetId());
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node.fDisconnect = true;
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}
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// Use non-mockable system time (otherwise these timers will pop when we
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// use setmocktime in the tests).
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int64_t now = GetSystemTimeInSeconds();
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if (now <= node.nTimeConnected + m_peer_connect_timeout) {
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// Only run inactivity checks if the peer has been connected longer
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// than m_peer_connect_timeout.
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return false;
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}
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if (node.nLastRecv == 0 || node.nLastSend == 0) {
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LogPrint(BCLog::NET, "socket no message in first %i seconds, %d %d from %d\n", m_peer_connect_timeout, node.nLastRecv != 0, node.nLastSend != 0, node.GetId());
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return true;
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}
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if (now > node.nLastSend + TIMEOUT_INTERVAL) {
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LogPrintf("socket sending timeout: %is\n", now - node.nLastSend);
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return true;
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}
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if (now > node.nLastRecv + TIMEOUT_INTERVAL) {
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LogPrintf("socket receive timeout: %is\n", now - node.nLastRecv);
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return true;
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}
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if (node.nPingNonceSent && node.m_ping_start.load() + std::chrono::seconds{TIMEOUT_INTERVAL} < GetTime<std::chrono::microseconds>()) {
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// We use mockable time for ping timeouts. This means that setmocktime
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// may cause pings to time out for peers that have been connected for
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// longer than m_peer_connect_timeout.
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LogPrintf("ping timeout: %fs\n", 0.000001 * count_microseconds(GetTime<std::chrono::microseconds>() - node.m_ping_start.load()));
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return true;
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}
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if (!node.fSuccessfullyConnected) {
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LogPrint(BCLog::NET, "version handshake timeout from %d\n", node.GetId());
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return true;
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}
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return false;
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}
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bool CConnman::GenerateSelectSet(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set)
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@ -1522,7 +1532,7 @@ void CConnman::SocketHandler()
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if (bytes_sent) RecordBytesSent(bytes_sent);
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}
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InactivityCheck(*pnode);
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if (InactivityCheck(*pnode)) pnode->fDisconnect = true;
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}
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{
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LOCK(cs_vNodes);
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@ -1044,7 +1044,8 @@ private:
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void AcceptConnection(const ListenSocket& hListenSocket);
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void DisconnectNodes();
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void NotifyNumConnectionsChanged();
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void InactivityCheck(CNode& node) const;
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/** Return true if the peer is inactive and should be disconnected. */
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bool InactivityCheck(const CNode& node) const;
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bool GenerateSelectSet(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);
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void SocketEvents(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);
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void SocketHandler();
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