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Avoid asmap copies in initialization

This commit is contained in:
Pieter Wuille 2020-01-29 13:55:40 -08:00
parent 7fcaa8291c
commit d58bcdc4b5
2 changed files with 2 additions and 2 deletions

View file

@ -1832,8 +1832,8 @@ bool AppInitMain(NodeContext& node)
InitError(strprintf(_("Could not find or parse specified asmap: '%s'").translated, asmap_path)); InitError(strprintf(_("Could not find or parse specified asmap: '%s'").translated, asmap_path));
return false; return false;
} }
node.connman->SetAsmap(asmap);
const uint256 asmap_version = SerializeHash(asmap); const uint256 asmap_version = SerializeHash(asmap);
node.connman->SetAsmap(std::move(asmap));
LogPrintf("Using asmap version %s for IP bucketing.\n", asmap_version.ToString()); LogPrintf("Using asmap version %s for IP bucketing.\n", asmap_version.ToString());
} else { } else {
LogPrintf("Using /16 prefix for IP bucketing.\n"); LogPrintf("Using /16 prefix for IP bucketing.\n");

View file

@ -331,7 +331,7 @@ public:
*/ */
int64_t PoissonNextSendInbound(int64_t now, int average_interval_seconds); int64_t PoissonNextSendInbound(int64_t now, int average_interval_seconds);
void SetAsmap(std::vector<bool> asmap) { addrman.m_asmap = asmap; } void SetAsmap(std::vector<bool> asmap) { addrman.m_asmap = std::move(asmap); }
private: private:
struct ListenSocket { struct ListenSocket {