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refactor: Avoid copy/move in fs.h
The operator accepts a const& reference, so no copy or move is needed. See https://en.cppreference.com/w/cpp/filesystem/path/append
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1 changed files with 3 additions and 3 deletions
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@ -35,7 +35,7 @@ public:
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// Allow path objects arguments for compatibility.
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path(std::filesystem::path path) : std::filesystem::path::path(std::move(path)) {}
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path& operator=(std::filesystem::path path) { std::filesystem::path::operator=(std::move(path)); return *this; }
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path& operator/=(std::filesystem::path path) { std::filesystem::path::operator/=(path); return *this; }
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path& operator/=(const std::filesystem::path& path) { std::filesystem::path::operator/=(path); return *this; }
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// Allow literal string arguments, which are safe as long as the literals are ASCII.
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path(const char* c) : std::filesystem::path(c) {}
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@ -97,9 +97,9 @@ static inline auto quoted(const std::string& s)
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}
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// Allow safe path append operations.
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static inline path operator/(path p1, path p2)
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static inline path operator/(path p1, const path& p2)
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{
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p1 /= std::move(p2);
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p1 /= p2;
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return p1;
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}
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static inline path operator/(path p1, const char* p2)
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