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18 commits

Author SHA1 Message Date
Andrew Chow
c033720b2b
Merge bitcoin/bitcoin#16195: util: Use void* throughout support/lockedpool.h
f36d1d5b89 Use void* throughout support/lockedpool.h (Jeffrey Czyz)

Pull request description:

  Replace uses of char* with void* in Arena's member variables. Instead,
  cast to char* where needed in the implementation.

  Certain compiler environments disallow std::hash<char*> specializations
  to prevent hashing the pointer's value instead of the string contents.
  Thus, compilation fails when std::unordered_map is keyed by char*.

  Explicitly using void* is a workaround in such environments. For
  consistency, void* is used throughout all member variables similarly to
  the public interface.

  Changes to this code are covered by src/test/allocator_tests.cpp.

ACKs for top commit:
  achow101:
    ACK f36d1d5b89
  theStack:
    Code-review ACK f36d1d5b89
  jonatack:
    ACK f36d1d5b89 review, debug build, unit tests, checked clang 15 raises "error: arithmetic on a pointer to void"  without the conversions here from the generic void* pointer back to char*

Tree-SHA512: f9074e6d29ef78c795a512a6e00e9b591e2ff34165d09b73eae9eef25098c59e543c194346fcd4e83185a39c430d43744b6f7f9d1728a132843c67bd27ea5189
2023-02-23 15:44:42 -05:00
Hennadii Stepanov
96ee992ac3
clang-tidy: Fix modernize-use-default-member-init in headers
See https://clang.llvm.org/extra/clang-tidy/checks/modernize/use-default-member-init.html
2023-01-31 11:50:10 +00:00
MarcoFalke
fadeb6b103
Add missing includes to fix gcc-13 compile error 2023-01-19 19:30:10 +01:00
MarcoFalke
fa0074e2d8
scripted-diff: Bump copyright headers
-BEGIN VERIFY SCRIPT-
./contrib/devtools/copyright_header.py update ./
-END VERIFY SCRIPT-
2020-12-31 09:45:41 +01:00
MarcoFalke
fa9c675591
Limit scope of all global std::once_flag 2020-05-29 17:22:07 -04:00
MarcoFalke
aaaaad6ac9
scripted-diff: Bump copyright of files changed in 2019
-BEGIN VERIFY SCRIPT-
./contrib/devtools/copyright_header.py update ./
-END VERIFY SCRIPT-
2019-12-30 10:42:20 +13:00
Jeffrey Czyz
f36d1d5b89 Use void* throughout support/lockedpool.h
Replace uses of char* with void* in Arena's member variables. Instead,
cast to char* where needed in the implementation.

Certain compiler environments disallow std::hash<char*> specializations
to prevent hashing the pointer's value instead of the string contents.
Thus, compilation fails when std::unordered_map is keyed by char*.

Explicitly using void* is a workaround in such environments. For
consistency, void* is used throughout all member variables similarly to
the public interface.
2019-11-20 18:19:13 -08:00
practicalswift
ca126d490b Fix out-of-bounds write in case of failing mmap(...) in PosixLockedPageAllocator::AllocateLocked 2019-01-06 17:45:53 +01:00
DrahtBot
eb7daf4d60 Update copyright headers to 2018 2018-07-27 07:15:02 -04:00
Wladimir J. van der Laan
a6926b065d
Merge #12048: Use best-fit strategy in Arena, now O(log(n)) instead O(n)
5fbf7c4 fix nits: variable naming, typos (Martin Ankerl)
1e0ee90 Use best-fit strategy in Arena, now O(log(n)) instead O(n) (Martin Ankerl)

Pull request description:

  This replaces the first-fit algorithm used in the Arena with a best-fit. According to "Dynamic Storage Allocation: A Survey and Critical Review", Wilson et. al. 1995, http://www.scs.stanford.edu/14wi-cs140/sched/readings/wilson.pdf, both startegies work well in practice.

  The advantage of using best-fit is that we can switch the O(n) allocation to O(log(n)). Additionally, some previously O(log(n)) operations are now O(1) operations by using hash maps. The end effect is that the benchmark runs about 2.5 times faster on my machine:

      # Benchmark, evals, iterations, total, min, max, median
      old: BenchLockedPool, 5, 530, 5.25749, 0.00196938, 0.00199755, 0.00198172
      new: BenchLockedPool, 5, 1300, 5.11313, 0.000781493, 0.000793314, 0.00078606

  I've run all unit tests and benchmarks, and increased the number of iterations so that BenchLockedPool takes about 5 seconds again.

Tree-SHA512: 6551e384671f93f10c60df530a29a1954bd265cc305411f665a8756525e5afe2873a8032c797d00b6e8c07e16d9827465d0b662875433147381474a44119ccce
2018-03-22 14:28:37 +01:00
Akira Takizawa
595a7bab23 Increment MIT Licence copyright header year on files modified in 2017 2018-01-03 02:26:56 +09:00
Martin Ankerl
1e0ee9095c Use best-fit strategy in Arena, now O(log(n)) instead O(n)
This replaces the first-fit algorithm used in the Arena with a best-fit. According to "Dynamic Storage Allocation: A Survey and Critical Review", Wilson et. al. 1995, http://www.scs.stanford.edu/14wi-cs140/sched/readings/wilson.pdf, both startegies work well in practice.

The advantage of using best-fit is that we can switch the slow O(n) algorithm to O(log(n)) operations. Additionally, some previously O(log(n)) operations are now replaced with O(1) operations by using a hash map. The end effect is that the benchmark runs about 2.5 times faster on my machine:

old: BenchLockedPool, 5, 530, 5.25749, 0.00196938, 0.00199755, 0.00198172
new: BenchLockedPool, 5, 1300, 5.11313, 0.000781493, 0.000793314, 0.00078606

I've run all unit tests and benchmarks.
2017-12-29 11:36:11 +01:00
Dan Raviv
2a07f878a8 Refactor: Modernize disallowed copy constructors/assignment
Use C++11's better capability of expressing an interface of a non-copyable class by publicly deleting its copy ctor and assignment operator instead of just declaring them private.
2017-09-16 13:06:05 +03:00
practicalswift
64fb0ac016 Declare single-argument (non-converting) constructors "explicit"
In order to avoid unintended implicit conversions.
2017-08-16 16:33:25 +02:00
practicalswift
36d326e8b0 Use nullptr instead of zero (0) as the null pointer constant 2017-08-16 10:24:18 +02:00
fsb4000
15fa95d7e5 Fix some typos 2016-11-28 16:16:37 +07:00
Kaz Wesley
b3ddc5e76f LockedPool: avoid quadratic-time allocation
Use separate maps for used/free chunks to avoid linear scan through alloced
chunks for each alloc.
2016-11-02 16:52:56 -07:00
Wladimir J. van der Laan
4536148b15 support: Add LockedPool
Add a pool for locked memory chunks, replacing LockedPageManager.

This is something I've been wanting to do for a long time. The current
approach of locking objects where they happen to be on the stack or heap
in-place causes a lot of mlock/munlock system call overhead, slowing
down any handling of keys.

Also locked memory is a limited resource on many operating systems (and
using a lot of it bogs down the system), so the previous approach of
locking every page that may contain any key information (but also other
information) is wasteful.
2016-10-27 13:17:25 +02:00