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bitcoin-bitcoin-core/src/test/allocator_tests.cpp
TheCharlatan 7d3b35004b
refactor: Move system from util to common library
Since the kernel library no longer depends on the system file, move it
to the common library instead in accordance to the diagram in
doc/design/libraries.md.
2023-05-20 12:08:13 +02:00

239 lines
7.3 KiB
C++

// Copyright (c) 2012-2021 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#include <common/system.h>
#include <support/lockedpool.h>
#include <limits>
#include <memory>
#include <stdexcept>
#include <utility>
#include <vector>
#include <boost/test/unit_test.hpp>
BOOST_AUTO_TEST_SUITE(allocator_tests)
BOOST_AUTO_TEST_CASE(arena_tests)
{
// Fake memory base address for testing
// without actually using memory.
void *synth_base = reinterpret_cast<void*>(0x08000000);
const size_t synth_size = 1024*1024;
Arena b(synth_base, synth_size, 16);
void *chunk = b.alloc(1000);
#ifdef ARENA_DEBUG
b.walk();
#endif
BOOST_CHECK(chunk != nullptr);
BOOST_CHECK(b.stats().used == 1008); // Aligned to 16
BOOST_CHECK(b.stats().total == synth_size); // Nothing has disappeared?
b.free(chunk);
#ifdef ARENA_DEBUG
b.walk();
#endif
BOOST_CHECK(b.stats().used == 0);
BOOST_CHECK(b.stats().free == synth_size);
try { // Test exception on double-free
b.free(chunk);
BOOST_CHECK(0);
} catch(std::runtime_error &)
{
}
void *a0 = b.alloc(128);
void *a1 = b.alloc(256);
void *a2 = b.alloc(512);
BOOST_CHECK(b.stats().used == 896);
BOOST_CHECK(b.stats().total == synth_size);
#ifdef ARENA_DEBUG
b.walk();
#endif
b.free(a0);
#ifdef ARENA_DEBUG
b.walk();
#endif
BOOST_CHECK(b.stats().used == 768);
b.free(a1);
BOOST_CHECK(b.stats().used == 512);
void *a3 = b.alloc(128);
#ifdef ARENA_DEBUG
b.walk();
#endif
BOOST_CHECK(b.stats().used == 640);
b.free(a2);
BOOST_CHECK(b.stats().used == 128);
b.free(a3);
BOOST_CHECK(b.stats().used == 0);
BOOST_CHECK_EQUAL(b.stats().chunks_used, 0U);
BOOST_CHECK(b.stats().total == synth_size);
BOOST_CHECK(b.stats().free == synth_size);
BOOST_CHECK_EQUAL(b.stats().chunks_free, 1U);
std::vector<void*> addr;
BOOST_CHECK(b.alloc(0) == nullptr); // allocating 0 always returns nullptr
#ifdef ARENA_DEBUG
b.walk();
#endif
// Sweeping allocate all memory
addr.reserve(2048);
for (int x=0; x<1024; ++x)
addr.push_back(b.alloc(1024));
BOOST_CHECK(b.stats().free == 0);
BOOST_CHECK(b.alloc(1024) == nullptr); // memory is full, this must return nullptr
BOOST_CHECK(b.alloc(0) == nullptr);
for (int x=0; x<1024; ++x)
b.free(addr[x]);
addr.clear();
BOOST_CHECK(b.stats().total == synth_size);
BOOST_CHECK(b.stats().free == synth_size);
// Now in the other direction...
for (int x=0; x<1024; ++x)
addr.push_back(b.alloc(1024));
for (int x=0; x<1024; ++x)
b.free(addr[1023-x]);
addr.clear();
// Now allocate in smaller unequal chunks, then deallocate haphazardly
// Not all the chunks will succeed allocating, but freeing nullptr is
// allowed so that is no problem.
for (int x=0; x<2048; ++x)
addr.push_back(b.alloc(x+1));
for (int x=0; x<2048; ++x)
b.free(addr[((x*23)%2048)^242]);
addr.clear();
// Go entirely wild: free and alloc interleaved,
// generate targets and sizes using pseudo-randomness.
for (int x=0; x<2048; ++x)
addr.push_back(nullptr);
uint32_t s = 0x12345678;
for (int x=0; x<5000; ++x) {
int idx = s & (addr.size()-1);
if (s & 0x80000000) {
b.free(addr[idx]);
addr[idx] = nullptr;
} else if(!addr[idx]) {
addr[idx] = b.alloc((s >> 16) & 2047);
}
bool lsb = s & 1;
s >>= 1;
if (lsb)
s ^= 0xf00f00f0; // LFSR period 0xf7ffffe0
}
for (void *ptr: addr)
b.free(ptr);
addr.clear();
BOOST_CHECK(b.stats().total == synth_size);
BOOST_CHECK(b.stats().free == synth_size);
}
/** Mock LockedPageAllocator for testing */
class TestLockedPageAllocator: public LockedPageAllocator
{
public:
TestLockedPageAllocator(int count_in, int lockedcount_in): count(count_in), lockedcount(lockedcount_in) {}
void* AllocateLocked(size_t len, bool *lockingSuccess) override
{
*lockingSuccess = false;
if (count > 0) {
--count;
if (lockedcount > 0) {
--lockedcount;
*lockingSuccess = true;
}
return reinterpret_cast<void*>(uint64_t{static_cast<uint64_t>(0x08000000) + (count << 24)}); // Fake address, do not actually use this memory
}
return nullptr;
}
void FreeLocked(void* addr, size_t len) override
{
}
size_t GetLimit() override
{
return std::numeric_limits<size_t>::max();
}
private:
int count;
int lockedcount;
};
BOOST_AUTO_TEST_CASE(lockedpool_tests_mock)
{
// Test over three virtual arenas, of which one will succeed being locked
std::unique_ptr<LockedPageAllocator> x = std::make_unique<TestLockedPageAllocator>(3, 1);
LockedPool pool(std::move(x));
BOOST_CHECK(pool.stats().total == 0);
BOOST_CHECK(pool.stats().locked == 0);
// Ensure unreasonable requests are refused without allocating anything
void *invalid_toosmall = pool.alloc(0);
BOOST_CHECK(invalid_toosmall == nullptr);
BOOST_CHECK(pool.stats().used == 0);
BOOST_CHECK(pool.stats().free == 0);
void *invalid_toobig = pool.alloc(LockedPool::ARENA_SIZE+1);
BOOST_CHECK(invalid_toobig == nullptr);
BOOST_CHECK(pool.stats().used == 0);
BOOST_CHECK(pool.stats().free == 0);
void *a0 = pool.alloc(LockedPool::ARENA_SIZE / 2);
BOOST_CHECK(a0);
BOOST_CHECK(pool.stats().locked == LockedPool::ARENA_SIZE);
void *a1 = pool.alloc(LockedPool::ARENA_SIZE / 2);
BOOST_CHECK(a1);
void *a2 = pool.alloc(LockedPool::ARENA_SIZE / 2);
BOOST_CHECK(a2);
void *a3 = pool.alloc(LockedPool::ARENA_SIZE / 2);
BOOST_CHECK(a3);
void *a4 = pool.alloc(LockedPool::ARENA_SIZE / 2);
BOOST_CHECK(a4);
void *a5 = pool.alloc(LockedPool::ARENA_SIZE / 2);
BOOST_CHECK(a5);
// We've passed a count of three arenas, so this allocation should fail
void *a6 = pool.alloc(16);
BOOST_CHECK(!a6);
pool.free(a0);
pool.free(a2);
pool.free(a4);
pool.free(a1);
pool.free(a3);
pool.free(a5);
BOOST_CHECK(pool.stats().total == 3*LockedPool::ARENA_SIZE);
BOOST_CHECK(pool.stats().locked == LockedPool::ARENA_SIZE);
BOOST_CHECK(pool.stats().used == 0);
}
// These tests used the live LockedPoolManager object, this is also used
// by other tests so the conditions are somewhat less controllable and thus the
// tests are somewhat more error-prone.
BOOST_AUTO_TEST_CASE(lockedpool_tests_live)
{
LockedPoolManager &pool = LockedPoolManager::Instance();
LockedPool::Stats initial = pool.stats();
void *a0 = pool.alloc(16);
BOOST_CHECK(a0);
// Test reading and writing the allocated memory
*((uint32_t*)a0) = 0x1234;
BOOST_CHECK(*((uint32_t*)a0) == 0x1234);
pool.free(a0);
try { // Test exception on double-free
pool.free(a0);
BOOST_CHECK(0);
} catch(std::runtime_error &)
{
}
// If more than one new arena was allocated for the above tests, something is wrong
BOOST_CHECK(pool.stats().total <= (initial.total + LockedPool::ARENA_SIZE));
// Usage must be back to where it started
BOOST_CHECK(pool.stats().used == initial.used);
}
BOOST_AUTO_TEST_SUITE_END()