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[net/refactor] Add block relay only connections to ConnectionType enum

This commit is contained in:
Amiti Uttarwar 2020-04-29 17:33:06 -07:00
parent 0e52a659a2
commit e1bc29812d
4 changed files with 24 additions and 20 deletions

View file

@ -368,7 +368,7 @@ static CAddress GetBindAddress(SOCKET sock)
return addr_bind;
}
CNode* CConnman::ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure, ConnectionType conn_type, bool block_relay_only)
CNode* CConnman::ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure, ConnectionType conn_type)
{
assert(conn_type != ConnectionType::INBOUND);
@ -461,7 +461,7 @@ CNode* CConnman::ConnectNode(CAddress addrConnect, const char *pszDest, bool fCo
NodeId id = GetNewNodeId();
uint64_t nonce = GetDeterministicRandomizer(RANDOMIZER_ID_LOCALHOSTNONCE).Write(id).Finalize();
CAddress addr_bind = GetBindAddress(hSocket);
CNode* pnode = new CNode(id, nLocalServices, GetBestHeight(), hSocket, addrConnect, CalculateKeyedNetGroup(addrConnect), nonce, addr_bind, pszDest ? pszDest : "", conn_type, block_relay_only);
CNode* pnode = new CNode(id, nLocalServices, GetBestHeight(), hSocket, addrConnect, CalculateKeyedNetGroup(addrConnect), nonce, addr_bind, pszDest ? pszDest : "", conn_type);
pnode->AddRef();
// We're making a new connection, harvest entropy from the time (and our peer count)
@ -1938,13 +1938,17 @@ void CConnman::ThreadOpenConnections(const std::vector<std::string> connect)
// Open this connection as block-relay-only if we're already at our
// full-relay capacity, but not yet at our block-relay peer limit.
// (It should not be possible for fFeeler to be set if we're not
// also at our block-relay peer limit, but check against that as
// well for sanity.)
bool block_relay_only = nOutboundBlockRelay < m_max_outbound_block_relay && !fFeeler && nOutboundFullRelay >= m_max_outbound_full_relay;
bool block_relay_only = nOutboundBlockRelay < m_max_outbound_block_relay && nOutboundFullRelay >= m_max_outbound_full_relay;
ConnectionType conn_type;
if(fFeeler) {
conn_type = ConnectionType::FEELER;
} else if (block_relay_only) {
conn_type = ConnectionType::BLOCK_RELAY;
} else {
conn_type = ConnectionType::OUTBOUND;
}
ConnectionType conn_type = (fFeeler ? ConnectionType::FEELER : ConnectionType::OUTBOUND);
OpenNetworkConnection(addrConnect, (int)setConnected.size() >= std::min(nMaxConnections - 1, 2), &grant, nullptr, false, conn_type, block_relay_only);
OpenNetworkConnection(addrConnect, (int)setConnected.size() >= std::min(nMaxConnections - 1, 2), &grant, nullptr, false, conn_type);
}
}
}
@ -2031,7 +2035,7 @@ void CConnman::ThreadOpenAddedConnections()
}
// if successful, this moves the passed grant to the constructed node
void CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound, const char *pszDest, bool m_addr_fetch, ConnectionType conn_type, bool block_relay_only)
void CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound, const char *pszDest, bool m_addr_fetch, ConnectionType conn_type)
{
assert(conn_type != ConnectionType::INBOUND);
@ -2052,7 +2056,7 @@ void CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFai
} else if (FindNode(std::string(pszDest)))
return;
CNode* pnode = ConnectNode(addrConnect, pszDest, fCountFailure, conn_type, block_relay_only);
CNode* pnode = ConnectNode(addrConnect, pszDest, fCountFailure, conn_type);
if (!pnode)
return;
@ -2733,7 +2737,7 @@ int CConnman::GetBestHeight() const
unsigned int CConnman::GetReceiveFloodSize() const { return nReceiveFloodSize; }
CNode::CNode(NodeId idIn, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn, SOCKET hSocketIn, const CAddress& addrIn, uint64_t nKeyedNetGroupIn, uint64_t nLocalHostNonceIn, const CAddress& addrBindIn, const std::string& addrNameIn, ConnectionType conn_type_in, bool block_relay_only)
CNode::CNode(NodeId idIn, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn, SOCKET hSocketIn, const CAddress& addrIn, uint64_t nKeyedNetGroupIn, uint64_t nLocalHostNonceIn, const CAddress& addrBindIn, const std::string& addrNameIn, ConnectionType conn_type_in)
: nTimeConnected(GetSystemTimeInSeconds()),
addr(addrIn),
addrBind(addrBindIn),
@ -2744,7 +2748,7 @@ CNode::CNode(NodeId idIn, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn
// Don't relay addr messages to peers that we connect to as block-relay-only
// peers (to prevent adversaries from inferring these links from addr
// traffic).
m_addr_known{block_relay_only ? nullptr : MakeUnique<CRollingBloomFilter>(5000, 0.001)},
m_addr_known{conn_type_in == ConnectionType::BLOCK_RELAY ? nullptr : MakeUnique<CRollingBloomFilter>(5000, 0.001)},
id(idIn),
nLocalHostNonce(nLocalHostNonceIn),
nLocalServices(nLocalServicesIn),
@ -2753,7 +2757,7 @@ CNode::CNode(NodeId idIn, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn
hSocket = hSocketIn;
addrName = addrNameIn == "" ? addr.ToStringIPPort() : addrNameIn;
hashContinue = uint256();
if (!block_relay_only) {
if (conn_type_in != ConnectionType::BLOCK_RELAY) {
m_tx_relay = MakeUnique<TxRelay>();
}

View file

@ -118,6 +118,7 @@ enum class ConnectionType {
OUTBOUND,
MANUAL,
FEELER,
BLOCK_RELAY,
};
class NetEventsInterface;
@ -203,7 +204,7 @@ public:
bool GetNetworkActive() const { return fNetworkActive; };
bool GetUseAddrmanOutgoing() const { return m_use_addrman_outgoing; };
void SetNetworkActive(bool active);
void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool m_addr_fetch = false, ConnectionType conn_type = ConnectionType::OUTBOUND, bool block_relay_only = false);
void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool m_addr_fetch = false, ConnectionType conn_type = ConnectionType::OUTBOUND);
bool CheckIncomingNonce(uint64_t nonce);
bool ForNode(NodeId id, std::function<bool(CNode* pnode)> func);
@ -368,7 +369,7 @@ private:
CNode* FindNode(const CService& addr);
bool AttemptToEvictConnection();
CNode* ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure, ConnectionType conn_type, bool block_relay_only);
CNode* ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure, ConnectionType conn_type);
void AddWhitelistPermissionFlags(NetPermissionFlags& flags, const CNetAddr &addr) const;
void DeleteNode(CNode* pnode);
@ -862,7 +863,7 @@ public:
std::set<uint256> orphan_work_set;
CNode(NodeId id, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn, SOCKET hSocketIn, const CAddress &addrIn, uint64_t nKeyedNetGroupIn, uint64_t nLocalHostNonceIn, const CAddress &addrBindIn, const std::string &addrNameIn = "", ConnectionType conn_type_in = ConnectionType::OUTBOUND, bool block_relay_only = false);
CNode(NodeId id, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn, SOCKET hSocketIn, const CAddress &addrIn, uint64_t nKeyedNetGroupIn, uint64_t nLocalHostNonceIn, const CAddress &addrBindIn, const std::string &addrNameIn = "", ConnectionType conn_type_in = ConnectionType::OUTBOUND);
~CNode();
CNode(const CNode&) = delete;
CNode& operator=(const CNode&) = delete;

View file

@ -80,7 +80,7 @@ void test_one_input(const std::vector<uint8_t>& buffer)
return;
}
CDataStream random_bytes_data_stream{fuzzed_data_provider.ConsumeRemainingBytes<unsigned char>(), SER_NETWORK, PROTOCOL_VERSION};
CNode& p2p_node = *MakeUnique<CNode>(0, ServiceFlags(NODE_NETWORK | NODE_WITNESS | NODE_BLOOM), 0, INVALID_SOCKET, CAddress{CService{in_addr{0x0100007f}, 7777}, NODE_NETWORK}, 0, 0, CAddress{}, std::string{}, ConnectionType::OUTBOUND, false).release();
CNode& p2p_node = *MakeUnique<CNode>(0, ServiceFlags(NODE_NETWORK | NODE_WITNESS | NODE_BLOOM), 0, INVALID_SOCKET, CAddress{CService{in_addr{0x0100007f}, 7777}, NODE_NETWORK}, 0, 0, CAddress{}, std::string{}, ConnectionType::OUTBOUND).release();
p2p_node.fSuccessfullyConnected = true;
p2p_node.nVersion = PROTOCOL_VERSION;
p2p_node.SetSendVersion(PROTOCOL_VERSION);

View file

@ -44,9 +44,8 @@ void test_one_input(const std::vector<uint8_t>& buffer)
const auto num_peers_to_add = fuzzed_data_provider.ConsumeIntegralInRange(1, 3);
for (int i = 0; i < num_peers_to_add; ++i) {
const ServiceFlags service_flags = ServiceFlags(fuzzed_data_provider.ConsumeIntegral<uint64_t>());
const ConnectionType conn_type = fuzzed_data_provider.PickValueInArray({ConnectionType::INBOUND, ConnectionType::OUTBOUND, ConnectionType::MANUAL, ConnectionType::FEELER});
const bool block_relay_only{fuzzed_data_provider.ConsumeBool()};
peers.push_back(MakeUnique<CNode>(i, service_flags, 0, INVALID_SOCKET, CAddress{CService{in_addr{0x0100007f}, 7777}, NODE_NETWORK}, 0, 0, CAddress{}, std::string{}, conn_type, block_relay_only).release());
const ConnectionType conn_type = fuzzed_data_provider.PickValueInArray({ConnectionType::INBOUND, ConnectionType::OUTBOUND, ConnectionType::MANUAL, ConnectionType::FEELER, ConnectionType::BLOCK_RELAY});
peers.push_back(MakeUnique<CNode>(i, service_flags, 0, INVALID_SOCKET, CAddress{CService{in_addr{0x0100007f}, 7777}, NODE_NETWORK}, 0, 0, CAddress{}, std::string{}, conn_type).release());
CNode& p2p_node = *peers.back();
p2p_node.fSuccessfullyConnected = true;