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docs: document Deno's HTTP Server API (#10280)
Co-authored-by: Satya Rohith <me@satyarohith.com>
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## Concepts
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- Use the std library [http module](https://deno.land/std@$STD_VERSION/http) to
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run your own web server.
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- Use Deno's integrated HTTP server to run your own web server.
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## Overview
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With just a few lines of code you can run your own http web server with control
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With just a few lines of code you can run your own HTTP web server with control
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over the response status, request headers and more.
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> ℹ️ The _native_ HTTP server is currently unstable, meaning the API is not
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> finalized and may change in breaking ways in future version of Deno. To have
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> the APIs discussed here available, you must run Deno with the `--unstable`
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> flag.
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## Sample web server
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In this example, the user-agent of the client is returned to the client:
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```typescript
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/**
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* webserver.ts
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*/
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**webserver.ts**:
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```ts
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// Start listening on port 8080 of localhost.
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const server = Deno.listen({ port: 8080 });
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console.log(`HTTP webserver running. Access it at: http://localhost:8080/`);
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// Connections to the server will be yielded up as an async iterable.
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for await (const conn of server) {
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// In order to not be blocking, we need to handle each connection individually
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// in its own async function.
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(async () => {
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// This "upgrades" a network connection into an HTTP connection.
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const httpConn = Deno.serveHttp(conn);
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// Each request sent over the HTTP connection will be yielded as an async
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// iterator from the HTTP connection.
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for await (const requestEvent of httpConn) {
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// The native HTTP server uses the web standard `Request` and `Response`
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// objects.
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const body = `Your user-agent is:\n\n${requestEvent.request.headers.get(
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"user-agent",
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) ?? "Unknown"}`;
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// The requestEvent's `.respondWith()` method is how we send the response
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// back to the client.
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requestEvent.respondWith(
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new Response(body, {
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status: 200,
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}),
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);
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}
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})();
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}
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```
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Then run this with:
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```shell
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deno run --allow-net --unstable webserver.ts
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```
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Then navigate to `http://localhost:8080/` in a browser.
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### Using the `std/http` library
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If you do not want to use the unstable APIs, you can still use the standard
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library's HTTP server:
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**webserver.ts**:
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```ts
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import { serve } from "https://deno.land/std@$STD_VERSION/http/server.ts";
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const server = serve({ hostname: "0.0.0.0", port: 8080 });
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const server = serve({ port: 8080 });
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console.log(`HTTP webserver running. Access it at: http://localhost:8080/`);
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for await (const request of server) {
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}
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```
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Run this with:
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Then run this with:
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```shell
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deno run --allow-net webserver.ts
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@ -15,8 +15,8 @@ For more details, view the chapter on
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## `Deno` global
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All APIs that are not web standard are contained in the global `Deno` namespace.
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It has the APIs for reading from files, opening TCP sockets, and executing
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subprocesses, etc.
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It has the APIs for reading from files, opening TCP sockets, serving HTTP, and
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executing subprocesses, etc.
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The TypeScript definitions for the Deno namespaces can be found in the
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[`lib.deno.ns.d.ts`](https://github.com/denoland/deno/blob/$CLI_VERSION/cli/dts/lib.deno.ns.d.ts)
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256
docs/runtime/http_server_apis.md
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docs/runtime/http_server_apis.md
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## HTTP Server APIs
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As of Deno 1.9 and later, _native_ HTTP server APIs were introduced which allow
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users to create robust and performant web servers in Deno.
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The API tries to leverage as much of the web standards as is possible as well as
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tries to be simple and straight forward.
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> ℹ️ The APIs are currently unstable, meaning they can change in the future in
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> breaking ways and should be carefully considered before using in production
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> code. They require the `--unstable` flag to make them available.
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### Listening for a connection
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In order to accept requests, first you need to listen for a connection on a
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network port. To do this in Deno, you use `Deno.listen()`:
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```ts
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const server = Deno.listen({ port: 8080 });
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```
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> ℹ️ When supplying a port, Deno assumes you are going to listen on a TCP socket
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> as well as bind to the localhost. You can specify `transport: "tcp"` to be
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> more explicit as well as provide an IP address or hostname in the `hostname`
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> property as well.
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If there is an issue with opening the network port, `Deno.listen()` will throw,
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so often in a server sense, you will want to wrap it in the `try ... catch`
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block in order to handle exceptions, like the port already being in use.
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You can also listen for a TLS connection (e.g. HTTPS) using `Deno.listenTls()`:
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```ts
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const server = Deno.listenTls({
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port: 8443,
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certFile: "localhost.crt",
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keyFile: "localhost.key",
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alpnProtocols: ["h2", "http/1.1"],
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});
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```
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The `certFile` and `keyFile` options are required and point to the appropriate
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certificate and key files for the server. They are relative to the CWD for Deno.
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The `alpnProtocols` property is optional, but if you want to be able to support
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HTTP/2 on the server, you add the protocols here, as the protocol negotiation
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happens during the TLS negotiation with the client and server.
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> ℹ️ Generating SSL certificates is outside of the scope of this documentation.
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> There are many resources on the web which address this.
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### Handling connections
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Once we are listening for a connection, we need to handle the connection. The
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return value of `Deno.listen()` or `Deno.listenTls()` is a `Deno.Listener` which
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is an async iterable which yields up `Deno.Conn` connections as well as provide
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a couple methods for handling connections.
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To use it as an async iterable we would do something like this:
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```ts
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const server = Deno.listen({ port: 8080 });
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for await (const conn of server) {
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// ...handle the connection...
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}
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```
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Every connection made would yielded up a `Deno.Conn` assigned to `conn`. Then
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further processing can be applied to the connection.
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There is also the `.accept()` method on the listener which can be used:
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```ts
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const server = Deno.listen({ port: 8080 });
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while (true) {
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const conn = server.accept();
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if (conn) {
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// ... handle the connection ...
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} else {
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// The listener has closed
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break;
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}
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}
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```
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Whether using the async iterator or the `.accept()` method, exceptions can be
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thrown and robust production code should handle these using `try ... catch`
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blocks. Especially when it comes to accepting TLS connections, there can be many
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conditions, like invalid or unknown certificates which can be surfaced on the
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listener and might need handling in the user code.
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A listener also has a `.close()` method which can be used to close the listener.
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### Serving HTTP
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Once a connection is accepted, you can use `Deno.serveHttp()` to handle HTTP
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requests and responses on the connection. `Deno.serveHttp()` returns a
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`Deno.HttpConn`. A `Deno.HttpConn` is like a `Deno.Listener` in that requests
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the connection receives from the client are asynchronously yielded up as a
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`Deno.RequestEvent`.
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To deal with HTTP requests as async iterable it would look something like this:
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```ts
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const server = Deno.listen({ port: 8080 });
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for await (const conn of server) {
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(async () => {
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const httpConn = Deno.serveHttp(conn);
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for await (const requestEvent of httpConn) {
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// ... handle requestEvent ...
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}
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})();
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}
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```
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The `Deno.HttpConn` also has the method `.nextRequest()` which can be used to
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await the next request. It would look something like this:
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```ts
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const server = Deno.listen({ port: 8080 });
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while (true) {
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const conn = server.accept();
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if (conn) {
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(async () => {
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const httpConn = Deno.serveHttp(conn);
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while (true) {
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const requestEvent = await httpConn.nextRequest();
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if (requestEvent) {
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// ... handle requestEvent ...
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} else {
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// the connection has finished
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break;
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}
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}
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})();
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} else {
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// The listener has closed
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break;
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}
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}
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```
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Note that in both cases we are using an IIFE to create an inner function to deal
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with each connection. If we awaited the HTTP requests in the same function scope
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as the one we were receiving the connections, we would be blocking accepting
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additional connections, which would make it seem that our server was "frozen".
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In practice, it might make more sense to have a separate function all together:
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```ts
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async function handle(conn: Deno.Conn) {
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const httpConn = Deno.serveHttp(conn);
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for await (const requestEvent of httpConn) {
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// ... handle requestEvent
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}
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}
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const server = Deno.listen({ port: 8080 });
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for await (const conn of server) {
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handle(conn);
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}
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```
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In the examples from this point on, we will focus on what would occur within an
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example `handle()` function and remove the listening and connection
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"boilerplate".
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### HTTP Requests and Responses
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HTTP requests and responses in Deno are essentially the inverse of web standard
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[Fetch API](https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API). The
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Deno HTTP Server API and the Fetch API leverage the
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[`Request`](https://developer.mozilla.org/en-US/docs/Web/API/Request) and
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[`Response`](https://developer.mozilla.org/en-US/docs/Web/API/Response) object
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classes. So if you are familiar with the Fetch API you just need to flip them
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around in your mind and now it is a server API.
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As mentioned above, a `Deno.HttpConn` asynchronously yields up
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`Deno.RequestEvent`s. These request events contain a `.request` property and a
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`.respondWith()` method.
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The `.request` property is an instance of the `Request` class with the
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information about the request. For example, if we wanted to know what URL path
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was being requested, we would do something like this:
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```ts
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async function handle(conn: Deno.Conn) {
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const httpConn = Deno.serveHttp(conn);
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for await (const requestEvent of httpConn) {
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const url = new URL(requestEvent.request.url);
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console.log(`path: ${url.path}`);
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}
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}
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```
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The `.respondWith()` method is how we complete a request. The method takes
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either a `Response` object or a `Promise` which resolves with a `Response`
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object. Responding with a basic "hello world" would look like this:
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```ts
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async function handle(conn: Deno.Conn) {
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const httpConn = Deno.serveHttp(conn);
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for await (const requestEvent of httpConn) {
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await requestEvent.respondWith(new Response("hello world"), {
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status: 200,
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});
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}
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}
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```
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Note that we awaited the `.respondWith()` method. It isn't required, but in
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practice any errors in processing the response will cause the promise returned
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from the method to be rejected, like if the client disconnected before all the
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response could be sent. While there may not be anything your application needs
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to do, not handling the rejection will cause an "unhandled rejection" to occur
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which will terminate the Deno process, which isn't so good for a server. In
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addition, you might want to await the promise returned in order to determine
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when to do any cleanup from for the request/response cycle.
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The web standard `Response` object is pretty powerful, allowing easy creation of
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complex and rich responses to a client, and Deno strives to provide a `Response`
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object that as closely matches the web standard as possible, so if you are
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wondering how to send a particular response, checkout out the documentation for
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the web standard
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[`Response`](https://developer.mozilla.org/en-US/docs/Web/API/Response).
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### HTTP/2 Support
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HTTP/2 support is effectively transparent within the Deno runtime. Typically
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HTTP/2 is negotiated between a client and a server during the TLS connection
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setup via
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[ALPN](https://en.wikipedia.org/wiki/Application-Layer_Protocol_Negotiation). To
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enable this, you need to provide the protocols you want to support when you
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start listening via the `alpnProtocols` property. This will enable the
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negotiation to occur when the connection is made. For example:
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```ts
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const server = Deno.listenTls({
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port: 8443,
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certFile: "localhost.crt",
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keyFile: "localhost.key",
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alpnProtocols: ["h2", "http/1.1"],
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});
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```
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The protocols are provided in order of preference. In practice, the only two
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protocols that are supported currently are HTTP/2 and HTTP/1.1 which are
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expressed as `h2` and `http/1.1`.
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Currently Deno does not support upgrading a plain-text HTTP/1.1 connection to an
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HTTP/2 cleartext connection via the `Upgrade` header (see:
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[#10275](https://github.com/denoland/deno/issues/10275)), so therefore HTTP/2
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support is only available via a TLS/HTTPS connection.
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"program_lifecycle": "Program lifecycle",
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"permission_apis": "Permission APIs",
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"web_platform_apis": "Web Platform APIs",
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"http_server_apis": "HTTP Server APIs",
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"location_api": "Location API",
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"workers": "Workers"
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}
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