![]() This commit deprecates `window` global and adds deprecation notice on each use of `window`. We decided to proceed with removal of `window` global variable in Deno 2.0. There's a lot of code in the wild that uses pattern like this: ``` if (typeof window !== "undefined) { ... } ``` to check if the code is being run in browser. However, this check passes fine in Deno and most often libraries that do this check try to access some browser API that is not available in Deno, or use DOM APIs (which are also not available in Deno). This situation has occurred multiple times already and it's unfeasible to expect the whole ecosystem to migrate to new check (and even if that happened there's a ton of code that's already shipped and won't change). The migration is straightfoward - replace all usages of `window` with `globalThis` or `self`. When Deno encounters use of `window` global it will now issue a warning, steering users towards required changes: ``` Warning ├ Use of deprecated "window" API. │ ├ This API will be removed in Deno 2.0. Make sure to upgrade to a stable API before then. │ ├ Suggestion: Use `globalThis` or `self` instead. │ ├ Suggestion: You can provide `window` in the current scope with: `const window = globalThis`. │ └ Stack trace: └─ at file:///Users/ib/dev/deno/foo.js:7:1 ``` Ref https://github.com/denoland/deno/issues/13367. |
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.cargo | ||
.devcontainer | ||
.github | ||
bench_util | ||
cli | ||
ext | ||
runtime | ||
test_ffi | ||
test_napi | ||
test_util | ||
tools | ||
.dlint.json | ||
.dprint.json | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.rustfmt.toml | ||
Cargo.lock | ||
Cargo.toml | ||
LICENSE.md | ||
README.md | ||
Releases.md | ||
rust-toolchain.toml |
Deno
Deno
(/ˈdiːnoʊ/, pronounced
dee-no
) is a JavaScript, TypeScript, and WebAssembly runtime with secure
defaults and a great developer experience. It's built on V8,
Rust, and Tokio.
Learn more about the Deno runtime in the documentation.
Installation
Install the Deno runtime on your system using one of the commands below. Note that there are a number of ways to install Deno - a comprehensive list of installation options can be found here.
Shell (Mac, Linux):
curl -fsSL https://deno.land/install.sh | sh
PowerShell (Windows):
irm https://deno.land/install.ps1 | iex
Homebrew (Mac):
brew install deno
Chocolatey (Windows):
choco install deno
Build and install from source
Complete instructions for building Deno from source can be found in the manual here.
Your first Deno program
Deno can be used for many different applications, but is most commonly used to
build web servers. Create a file called server.ts
and include the following
TypeScript code:
Deno.serve((_req: Request) => {
return new Response("Hello, world!");
});
Run your server with the following command:
deno run --allow-net server.ts
This should start a local web server on http://localhost:8000.
Learn more about writing and running Deno programs in the docs.
Additional resources
- Deno Docs: official guides and reference docs for the Deno runtime, Deno Deploy, and beyond.
- Deno Standard Library: officially supported common utilities for Deno programs.
- deno.land/x: registry for third-party Deno modules.
- Developer Blog: Product updates, tutorials, and more from the Deno team.
Contributing
We appreciate your help! To contribute, please read our contributing instructions.