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denoland-deno/src/deno.h

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// Copyright 2018 Ryan Dahl <ry@tinyclouds.org>
// All rights reserved. MIT License.
#ifndef DENO_H_
#define DENO_H_
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// Neither Rust nor Go support calling directly into C++ functions, therefore
// the public interface to libdeno is done in C.
#ifdef __cplusplus
extern "C" {
#endif
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// Data that gets transmitted.
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typedef struct {
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const char* data;
size_t len;
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} deno_buf;
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struct deno_s;
typedef struct deno_s Deno;
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// A callback to receive a message from deno.send javascript call.
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// buf is valid only for the lifetime of the call.
typedef void (*deno_recv_cb)(Deno* d, const char* channel, deno_buf buf);
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void deno_init();
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const char* deno_v8_version();
void deno_set_flags(int* argc, char** argv);
Deno* deno_new(void* data, deno_recv_cb cb);
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void deno_delete(Deno* d);
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// Returns false on error.
// Get error text with deno_last_exception().
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// 0 = fail, 1 = success
int deno_execute(Deno* d, const char* js_filename, const char* js_source);
// Routes message to the javascript callback set with deno.recv(). A false
// return value indicates error. Check deno_last_exception() for exception text.
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// 0 = fail, 1 = success
int deno_send(Deno* d, const char* channel, deno_buf buf);
// Call this inside a deno_recv_cb to respond synchronously to messages.
// If this is not called during the life time of a deno_recv_cb callback
// the deno.send() call in javascript will return null.
void deno_set_response(Deno* d, deno_buf buf);
const char* deno_last_exception(Deno* d);
void deno_terminate_execution(Deno* d);
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#ifdef __cplusplus
} // extern "C"
#endif
#endif // DENO_H_