Allows easily constructing a `DenoResolver` using the exact same logic
that we use in the CLI (useful for dnt and for external bundlers). This
code is then used in the CLI to ensure the logic is always up-to-date.
```rs
use std::rc::Rc;
use deno_resolver:🏭:ResolverFactory;
use deno_resolver:🏭:WorkspaceFactory;
use sys_traits::impls::RealSys;
let sys = RealSys;
let cwd = sys.env_current_dir()?;
let workspace_factory = Rc::new(WorkspaceFactory::new(sys, cwd, Default::default()));
let resolver_factory = ResolverFactory::new(workspace_factory.clone(), Default::default());
let deno_resolver = resolver_factory.deno_resolver().await?;
```
This slightly degrades the performance of CJS export analysis on
subsequent runs because I changed it to no longer cache in the DENO_DIR
with this PR (denort now properly has no idea about the DENO_DIR). We'll
have to change it to embed this data in the binary and that will also
allow us to get rid of swc in denort (will do that in a follow-up PR).
This commit adds discovery of `.npmrc` files in user's homedir.
This is not a perfect fix as it doesn't merge multiple `.npmrc` files
together as per https://github.com/denoland/deno/issues/23954
but allows to fallback if no `.npmrc` file is discovered in the project
root.
In https://github.com/denoland/deno/pull/23955 we changed the sqlite db
journal mode to WAL. This causes issues when someone is running an old
version of Deno using TRUNCATE and a new version because the two fight
against each other.
This PR enables V8 code cache for ES modules and for `require` scripts
through `op_eval_context`. Code cache artifacts are transparently stored
and fetched using sqlite db and are passed to V8. `--no-code-cache` can
be used to disable.
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>