/*! ***************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ /// <reference no-default-lib="true"/> ///////////////////////////// /// Worker Iterable APIs ///////////////////////////// interface Cache { addAll(requests: Iterable<RequestInfo>): Promise<void>; } interface DOMStringList { [Symbol.iterator](): IterableIterator<string>; } interface FileList { [Symbol.iterator](): IterableIterator<File>; } interface FontFaceSet extends Set<FontFace> { } interface FormData { [Symbol.iterator](): IterableIterator<[string, FormDataEntryValue]>; /** Returns an array of key, value pairs for every entry in the list. */ entries(): IterableIterator<[string, FormDataEntryValue]>; /** Returns a list of keys in the list. */ keys(): IterableIterator<string>; /** Returns a list of values in the list. */ values(): IterableIterator<FormDataEntryValue>; } interface Headers { [Symbol.iterator](): IterableIterator<[string, string]>; /** Returns an iterator allowing to go through all key/value pairs contained in this object. */ entries(): IterableIterator<[string, string]>; /** Returns an iterator allowing to go through all keys of the key/value pairs contained in this object. */ keys(): IterableIterator<string>; /** Returns an iterator allowing to go through all values of the key/value pairs contained in this object. */ values(): IterableIterator<string>; } interface IDBDatabase { /** Returns a new transaction with the given mode ("readonly" or "readwrite") and scope which can be a single object store name or an array of names. */ transaction(storeNames: string | Iterable<string>, mode?: IDBTransactionMode): IDBTransaction; } interface IDBObjectStore { /** * Creates a new index in store with the given name, keyPath and options and returns a new IDBIndex. If the keyPath and options define constraints that cannot be satisfied with the data already in store the upgrade transaction will abort with a "ConstraintError" DOMException. * * Throws an "InvalidStateError" DOMException if not called within an upgrade transaction. */ createIndex(name: string, keyPath: string | Iterable<string>, options?: IDBIndexParameters): IDBIndex; } interface MessageEvent<T = any> { /** @deprecated */ initMessageEvent(type: string, bubbles?: boolean, cancelable?: boolean, data?: any, origin?: string, lastEventId?: string, source?: MessageEventSource | null, ports?: Iterable<MessagePort>): void; } interface SubtleCrypto { deriveKey(algorithm: AlgorithmIdentifier | EcdhKeyDeriveParams | HkdfParams | Pbkdf2Params, baseKey: CryptoKey, derivedKeyType: AlgorithmIdentifier | AesDerivedKeyParams | HmacImportParams | HkdfParams | Pbkdf2Params, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>; generateKey(algorithm: RsaHashedKeyGenParams | EcKeyGenParams, extractable: boolean, keyUsages: KeyUsage[]): Promise<CryptoKeyPair>; generateKey(algorithm: AesKeyGenParams | HmacKeyGenParams | Pbkdf2Params, extractable: boolean, keyUsages: KeyUsage[]): Promise<CryptoKey>; generateKey(algorithm: AlgorithmIdentifier, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKeyPair | CryptoKey>; importKey(format: "jwk", keyData: JsonWebKey, algorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: KeyUsage[]): Promise<CryptoKey>; importKey(format: Exclude<KeyFormat, "jwk">, keyData: BufferSource, algorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>; unwrapKey(format: KeyFormat, wrappedKey: BufferSource, unwrappingKey: CryptoKey, unwrapAlgorithm: AlgorithmIdentifier | RsaOaepParams | AesCtrParams | AesCbcParams | AesGcmParams, unwrappedKeyAlgorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>; } interface URLSearchParams { [Symbol.iterator](): IterableIterator<[string, string]>; /** Returns an array of key, value pairs for every entry in the search params. */ entries(): IterableIterator<[string, string]>; /** Returns a list of keys in the search params. */ keys(): IterableIterator<string>; /** Returns a list of values in the search params. */ values(): IterableIterator<string>; } interface WEBGL_draw_buffers { drawBuffersWEBGL(buffers: Iterable<GLenum>): void; } interface WebGL2RenderingContextBase { clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void; clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void; clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void; drawBuffers(buffers: Iterable<GLenum>): void; getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any; getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null; invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void; invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void; uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void; vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void; } interface WebGL2RenderingContextOverloads { uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; } interface WebGLRenderingContextBase { vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void; vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void; vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void; vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void; } interface WebGLRenderingContextOverloads { uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; }