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denoland-deno/ext/webgpu/error.rs
2025-01-14 11:30:35 +01:00

340 lines
8.5 KiB
Rust

// Copyright 2018-2025 the Deno authors. MIT license.
use std::fmt::Display;
use std::fmt::Formatter;
use std::sync::Mutex;
use std::sync::OnceLock;
use wgpu_core::binding_model::CreateBindGroupError;
use wgpu_core::binding_model::CreateBindGroupLayoutError;
use wgpu_core::binding_model::CreatePipelineLayoutError;
use wgpu_core::binding_model::GetBindGroupLayoutError;
use wgpu_core::command::ClearError;
use wgpu_core::command::CommandEncoderError;
use wgpu_core::command::ComputePassError;
use wgpu_core::command::CopyError;
use wgpu_core::command::CreateRenderBundleError;
use wgpu_core::command::QueryError;
use wgpu_core::command::RenderBundleError;
use wgpu_core::command::RenderPassError;
use wgpu_core::device::queue::QueueSubmitError;
use wgpu_core::device::queue::QueueWriteError;
use wgpu_core::device::DeviceError;
use wgpu_core::pipeline::CreateComputePipelineError;
use wgpu_core::pipeline::CreateRenderPipelineError;
use wgpu_core::pipeline::CreateShaderModuleError;
use wgpu_core::present::ConfigureSurfaceError;
use wgpu_core::resource::BufferAccessError;
use wgpu_core::resource::CreateBufferError;
use wgpu_core::resource::CreateQuerySetError;
use wgpu_core::resource::CreateSamplerError;
use wgpu_core::resource::CreateTextureError;
use wgpu_core::resource::CreateTextureViewError;
pub type ErrorHandler = std::sync::Arc<DeviceErrorHandler>;
pub struct DeviceErrorHandler {
pub is_lost: OnceLock<()>,
lost_sender: Mutex<Option<tokio::sync::oneshot::Sender<()>>>,
pub scopes: Mutex<Vec<(GPUErrorFilter, Vec<GPUError>)>>,
}
impl DeviceErrorHandler {
pub fn new(sender: tokio::sync::oneshot::Sender<()>) -> Self {
Self {
is_lost: Default::default(),
lost_sender: Mutex::new(Some(sender)),
scopes: Mutex::new(vec![]),
}
}
pub fn push_error<E: Into<GPUError>>(&self, err: Option<E>) {
let Some(err) = err else {
return;
};
if self.is_lost.get().is_some() {
return;
}
let err = err.into();
if matches!(err, GPUError::Lost) {
let _ = self.is_lost.set(());
if let Some(sender) = self.lost_sender.lock().unwrap().take() {
let _ = sender.send(());
}
return;
}
let error_filter = match err {
GPUError::Lost => unreachable!(),
GPUError::Validation(_) => GPUErrorFilter::Validation,
GPUError::OutOfMemory => GPUErrorFilter::OutOfMemory,
GPUError::Internal => GPUErrorFilter::Internal,
};
let mut scopes = self.scopes.lock().unwrap();
let scope = scopes
.iter_mut()
.rfind(|(filter, _)| filter == &error_filter);
if let Some(scope) = scope {
scope.1.push(err);
} else {
/* TODO:
this.device.dispatchEvent(
new GPUUncapturedErrorEvent("uncapturederror", {
error: constructedError,
}),
);
*/
}
}
}
#[derive(deno_core::WebIDL, Eq, PartialEq)]
#[webidl(enum)]
pub enum GPUErrorFilter {
Validation,
OutOfMemory,
Internal,
}
#[derive(Debug, deno_error::JsError)]
pub enum GPUError {
// TODO(@crowlKats): consider adding an unreachable value that uses unreachable!()
#[class("UNREACHABLE")]
Lost,
#[class("GPUValidationError")]
Validation(String),
#[class("GPUOutOfMemoryError")]
OutOfMemory,
#[class("GPUInternalError")]
Internal,
}
impl Display for GPUError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
GPUError::Lost => Ok(()),
GPUError::Validation(s) => f.write_str(s),
GPUError::OutOfMemory => f.write_str("not enough memory left"),
GPUError::Internal => Ok(()),
}
}
}
impl std::error::Error for GPUError {}
fn fmt_err(err: &(dyn std::error::Error + 'static)) -> String {
let mut output = err.to_string();
let mut e = err.source();
while let Some(source) = e {
output.push_str(&format!(": {source}"));
e = source.source();
}
if output.is_empty() {
output.push_str("validation error");
}
output
}
impl From<CreateBufferError> for GPUError {
fn from(err: CreateBufferError) -> Self {
match err {
CreateBufferError::Device(err) => err.into(),
CreateBufferError::AccessError(err) => err.into(),
err => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<DeviceError> for GPUError {
fn from(err: DeviceError) -> Self {
match err {
DeviceError::Lost => GPUError::Lost,
DeviceError::OutOfMemory => GPUError::OutOfMemory,
_ => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<BufferAccessError> for GPUError {
fn from(err: BufferAccessError) -> Self {
match err {
BufferAccessError::Device(err) => err.into(),
err => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<CreateBindGroupLayoutError> for GPUError {
fn from(err: CreateBindGroupLayoutError) -> Self {
match err {
CreateBindGroupLayoutError::Device(err) => err.into(),
err => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<CreatePipelineLayoutError> for GPUError {
fn from(err: CreatePipelineLayoutError) -> Self {
match err {
CreatePipelineLayoutError::Device(err) => err.into(),
err => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<CreateBindGroupError> for GPUError {
fn from(err: CreateBindGroupError) -> Self {
match err {
CreateBindGroupError::Device(err) => err.into(),
err => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<RenderBundleError> for GPUError {
fn from(err: RenderBundleError) -> Self {
GPUError::Validation(fmt_err(&err))
}
}
impl From<CreateRenderBundleError> for GPUError {
fn from(err: CreateRenderBundleError) -> Self {
GPUError::Validation(fmt_err(&err))
}
}
impl From<CopyError> for GPUError {
fn from(err: CopyError) -> Self {
GPUError::Validation(fmt_err(&err))
}
}
impl From<CommandEncoderError> for GPUError {
fn from(err: CommandEncoderError) -> Self {
GPUError::Validation(fmt_err(&err))
}
}
impl From<QueryError> for GPUError {
fn from(err: QueryError) -> Self {
GPUError::Validation(fmt_err(&err))
}
}
impl From<ComputePassError> for GPUError {
fn from(err: ComputePassError) -> Self {
GPUError::Validation(fmt_err(&err))
}
}
impl From<CreateComputePipelineError> for GPUError {
fn from(err: CreateComputePipelineError) -> Self {
match err {
CreateComputePipelineError::Device(err) => err.into(),
err => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<GetBindGroupLayoutError> for GPUError {
fn from(err: GetBindGroupLayoutError) -> Self {
GPUError::Validation(fmt_err(&err))
}
}
impl From<CreateRenderPipelineError> for GPUError {
fn from(err: CreateRenderPipelineError) -> Self {
match err {
CreateRenderPipelineError::Device(err) => err.into(),
err => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<RenderPassError> for GPUError {
fn from(err: RenderPassError) -> Self {
GPUError::Validation(fmt_err(&err))
}
}
impl From<CreateSamplerError> for GPUError {
fn from(err: CreateSamplerError) -> Self {
match err {
CreateSamplerError::Device(err) => err.into(),
err => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<CreateShaderModuleError> for GPUError {
fn from(err: CreateShaderModuleError) -> Self {
match err {
CreateShaderModuleError::Device(err) => err.into(),
err => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<CreateTextureError> for GPUError {
fn from(err: CreateTextureError) -> Self {
match err {
CreateTextureError::Device(err) => err.into(),
err => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<CreateTextureViewError> for GPUError {
fn from(err: CreateTextureViewError) -> Self {
GPUError::Validation(fmt_err(&err))
}
}
impl From<CreateQuerySetError> for GPUError {
fn from(err: CreateQuerySetError) -> Self {
match err {
CreateQuerySetError::Device(err) => err.into(),
err => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<QueueSubmitError> for GPUError {
fn from(err: QueueSubmitError) -> Self {
match err {
QueueSubmitError::Queue(err) => err.into(),
err => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<QueueWriteError> for GPUError {
fn from(err: QueueWriteError) -> Self {
match err {
QueueWriteError::Queue(err) => err.into(),
err => GPUError::Validation(fmt_err(&err)),
}
}
}
impl From<ClearError> for GPUError {
fn from(err: ClearError) -> Self {
GPUError::Validation(fmt_err(&err))
}
}
impl From<ConfigureSurfaceError> for GPUError {
fn from(err: ConfigureSurfaceError) -> Self {
GPUError::Validation(fmt_err(&err))
}
}