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62 lines
2 KiB
JavaScript
62 lines
2 KiB
JavaScript
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(function() {
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var World = Matter.World,
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Bodies = Matter.Bodies,
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Composites = Matter.Composites;
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Example.sprites = function(demo) {
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var engine = demo.engine,
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world = engine.world,
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mouseConstraint = demo.mouseConstraint,
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offset = 10,
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options = {
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isStatic: true,
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render: {
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visible: false
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}
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};
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world.bodies = [];
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// these static walls will not be rendered in this sprites example, see options
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World.add(world, [
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Bodies.rectangle(400, -offset, 800.5 + 2 * offset, 50.5, options),
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Bodies.rectangle(400, 600 + offset, 800.5 + 2 * offset, 50.5, options),
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Bodies.rectangle(800 + offset, 300, 50.5, 600.5 + 2 * offset, options),
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Bodies.rectangle(-offset, 300, 50.5, 600.5 + 2 * offset, options)
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]);
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var stack = Composites.stack(20, 20, 10, 4, 0, 0, function(x, y, column, row) {
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if (Common.random() > 0.35) {
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return Bodies.rectangle(x, y, 64, 64, {
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render: {
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strokeStyle: '#ffffff',
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sprite: {
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texture: './img/box.png'
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}
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}
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});
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} else {
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return Bodies.circle(x, y, 46, {
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density: 0.0005,
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frictionAir: 0.06,
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restitution: 0.3,
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friction: 0.01,
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render: {
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sprite: {
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texture: './img/ball.png'
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}
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}
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});
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}
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});
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World.add(world, stack);
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var renderOptions = engine.render.options;
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renderOptions.background = './img/wall-bg.jpg';
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renderOptions.showAngleIndicator = false;
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renderOptions.wireframes = false;
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};
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})();
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