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Make beforeRender can draw something to canvas
```js Events.on(_render, 'beforeRender', function(event) { // draw somethings to canvas has lower z-index... }); ```
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1 changed files with 2 additions and 2 deletions
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@ -306,8 +306,6 @@ var Mouse = require('../core/Mouse');
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timestamp: engine.timing.timestamp
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timestamp: engine.timing.timestamp
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};
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};
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Events.trigger(render, 'beforeRender', event);
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// apply background if it has changed
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// apply background if it has changed
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if (render.currentBackground !== background)
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if (render.currentBackground !== background)
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_applyBackground(render, background);
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_applyBackground(render, background);
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@ -318,6 +316,8 @@ var Mouse = require('../core/Mouse');
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context.fillRect(0, 0, canvas.width, canvas.height);
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context.fillRect(0, 0, canvas.width, canvas.height);
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context.globalCompositeOperation = 'source-over';
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context.globalCompositeOperation = 'source-over';
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Events.trigger(render, 'beforeRender', event);
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// handle bounds
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// handle bounds
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if (options.hasBounds) {
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if (options.hasBounds) {
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// filter out bodies that are not in view
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// filter out bodies that are not in view
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