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updated readme
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README.md
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README.md
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<img alt="Matter.js" src="http://brm.io/matter-js/img/matter-js.svg" width="300">
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<img alt="Matter.js" src="https://brm.io/matter-js/img/matter-js.svg" width="300">
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> *Matter.js* is a JavaScript 2D rigid body physics engine for the web
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[brm.io/matter-js](http://brm.io/matter-js/)
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[brm.io/matter-js](https://brm.io/matter-js/)
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[Demos](#demos) - [Gallery](#gallery) - [Features](#features) - [Plugins](#plugins) - [Install](#install) - [Usage](#usage) - [Examples](#examples) - [Docs](#documentation) - [Wiki](https://github.com/liabru/matter-js/wiki) - [References](#references) - [License](#license)
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[Demos](#demos) ・ [Gallery](#gallery) ・ [Features](#features) ・ [Plugins](#plugins) ・ [Install](#install) ・ [Usage](#usage) ・ [Examples](#examples) ・ [Docs](#documentation) ・ [Wiki](https://github.com/liabru/matter-js/wiki) ・ [References](#references) ・ [License](#license)
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[![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js)
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<tr>
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<td>
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<ul>
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<li><a href="http://brm.io/matter-js/demo/#mixed">Mixed Shapes</a></li>
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<li><a href="http://brm.io/matter-js/demo/#mixedSolid">Solid Shapes</a></li>
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<li><a href="http://brm.io/matter-js/demo/#svg">Concave SVG Paths</a></li>
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<li><a href="http://brm.io/matter-js/demo/#terrain">Concave Terrain</a></li>
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<li><a href="http://brm.io/matter-js/demo/#concave">Concave Bodies</a></li>
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<li><a href="http://brm.io/matter-js/demo/#compound">Compound Bodies</a></li>
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<li><a href="http://brm.io/matter-js/demo/#newtonsCradle">Newton's Cradle</a></li>
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<li><a href="http://brm.io/matter-js/demo/#wreckingBall">Wrecking Ball</a></li>
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<li><a href="http://brm.io/matter-js/demo/#slingshot">Slingshot Game</a></li>
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<li><a href="http://brm.io/matter-js/demo/#rounded">Rounded Corners</a></li>
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<li><a href="http://brm.io/matter-js/demo/#views">Views</a></li>
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<li><a href="http://brm.io/matter-js/demo/#timescale">Time Scaling</a></li>
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<li><a href="http://brm.io/matter-js/demo/#manipulation">Body Manipulation</a></li>
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<li><a href="http://brm.io/matter-js/demo/#compositeManipulation">Composite Manipulation</a></li>
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<li><a href="http://brm.io/matter-js/demo/#raycasting">Raycasting</a></li>
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<li><a href="http://brm.io/matter-js/demo/#sprites">Sprites</a></li>
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<li><a href="http://brm.io/matter-js/demo/#pyramid">Pyramid</a></li>
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<li><a href="http://brm.io/matter-js/demo/#car">Car</a></li>
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<li><a href="http://brm.io/matter-js/demo/#catapult">Catapult</a></li>
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<li><a href="http://brm.io/matter-js/demo/#gravity">Reverse Gravity</a></li>
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<li><a href="https://brm.io/matter-js/demo/#mixed">Mixed Shapes</a></li>
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<li><a href="https://brm.io/matter-js/demo/#mixedSolid">Solid Shapes</a></li>
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<li><a href="https://brm.io/matter-js/demo/#svg">Concave SVG Paths</a></li>
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<li><a href="https://brm.io/matter-js/demo/#terrain">Concave Terrain</a></li>
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<li><a href="https://brm.io/matter-js/demo/#concave">Concave Bodies</a></li>
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<li><a href="https://brm.io/matter-js/demo/#compound">Compound Bodies</a></li>
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<li><a href="https://brm.io/matter-js/demo/#newtonsCradle">Newton's Cradle</a></li>
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<li><a href="https://brm.io/matter-js/demo/#wreckingBall">Wrecking Ball</a></li>
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<li><a href="https://brm.io/matter-js/demo/#slingshot">Slingshot Game</a></li>
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<li><a href="https://brm.io/matter-js/demo/#rounded">Rounded Corners</a></li>
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<li><a href="https://brm.io/matter-js/demo/#views">Views</a></li>
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<li><a href="https://brm.io/matter-js/demo/#timescale">Time Scaling</a></li>
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<li><a href="https://brm.io/matter-js/demo/#manipulation">Body Manipulation</a></li>
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<li><a href="https://brm.io/matter-js/demo/#compositeManipulation">Composite Manipulation</a></li>
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</ul>
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</td>
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<td>
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<ul>
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<li><a href="http://brm.io/matter-js/demo/#bridge">Bridge</a></li>
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<li><a href="http://brm.io/matter-js/demo/#avalanche">Avalanche</a></li>
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<li><a href="http://brm.io/matter-js/demo/#softBody">Basic Soft Bodies</a></li>
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<li><a href="http://brm.io/matter-js/demo/#cloth">Cloth</a></li>
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<li><a href="http://brm.io/matter-js/demo/#events">Events</a></li>
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<li><a href="http://brm.io/matter-js/demo/#collisionFiltering">Collision Filtering</a></li>
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<li><a href="http://brm.io/matter-js/demo/#chains">Chains</a></li>
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<li><a href="http://brm.io/matter-js/demo/#ballPool">Ball Pool</a></li>
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<li><a href="http://brm.io/matter-js/demo/#stack">Stack</a></li>
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<li><a href="http://brm.io/matter-js/demo/#circleStack">Circle Stack</a></li>
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<li><a href="http://brm.io/matter-js/demo/#compoundStack">Compound Stack</a></li>
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<li><a href="http://brm.io/matter-js/demo/#restitution">Restitution</a></li>
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<li><a href="http://brm.io/matter-js/demo/#friction">Friction</a></li>
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<li><a href="http://brm.io/matter-js/demo/#airFriction">Air Friction</a></li>
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<li><a href="http://brm.io/matter-js/demo/#staticFriction">Static Friction</a></li>
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<li><a href="http://brm.io/matter-js/demo/#sleeping">Sleeping</a></li>
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<li><a href="http://brm.io/matter-js/demo/#broadphase">Grid Broadphase</a></li>
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<li><a href="http://brm.io/matter-js/demo/#beachBalls">Beach Balls</a></li>
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<li><a href="http://brm.io/matter-js/demo/#stress">Stress 1</a></li>
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<li><a href="http://brm.io/matter-js/demo/#stress2">Stress 2</a></li>
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<li><a href="http://brm.io/matter-js/demo/#sensors">Sensors</a></li>
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<li><a href="https://brm.io/matter-js/demo/#raycasting">Raycasting</a></li>
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<li><a href="https://brm.io/matter-js/demo/#sprites">Sprites</a></li>
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<li><a href="https://brm.io/matter-js/demo/#pyramid">Pyramid</a></li>
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<li><a href="https://brm.io/matter-js/demo/#car">Car</a></li>
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<li><a href="https://brm.io/matter-js/demo/#catapult">Catapult</a></li>
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<li><a href="https://brm.io/matter-js/demo/#gravity">Reverse Gravity</a></li>
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<li><a href="https://brm.io/matter-js/demo/#bridge">Bridge</a></li>
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<li><a href="https://brm.io/matter-js/demo/#avalanche">Avalanche</a></li>
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<li><a href="https://brm.io/matter-js/demo/#softBody">Basic Soft Bodies</a></li>
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<li><a href="https://brm.io/matter-js/demo/#cloth">Cloth</a></li>
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<li><a href="https://brm.io/matter-js/demo/#events">Events</a></li>
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<li><a href="https://brm.io/matter-js/demo/#collisionFiltering">Collision Filtering</a></li>
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<li><a href="https://brm.io/matter-js/demo/#chains">Chains</a></li>
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<li><a href="https://brm.io/matter-js/demo/#ballPool">Ball Pool</a></li>
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</ul>
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</td>
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<td>
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<ul>
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<li><a href="https://brm.io/matter-js/demo/#stack">Stack</a></li>
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<li><a href="https://brm.io/matter-js/demo/#circleStack">Circle Stack</a></li>
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<li><a href="https://brm.io/matter-js/demo/#compoundStack">Compound Stack</a></li>
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<li><a href="https://brm.io/matter-js/demo/#restitution">Restitution</a></li>
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<li><a href="https://brm.io/matter-js/demo/#friction">Friction</a></li>
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<li><a href="https://brm.io/matter-js/demo/#airFriction">Air Friction</a></li>
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<li><a href="https://brm.io/matter-js/demo/#staticFriction">Static Friction</a></li>
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<li><a href="https://brm.io/matter-js/demo/#sleeping">Sleeping</a></li>
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<li><a href="https://brm.io/matter-js/demo/#broadphase">Grid Broadphase</a></li>
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<li><a href="https://brm.io/matter-js/demo/#beachBalls">Beach Balls</a></li>
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<li><a href="https://brm.io/matter-js/demo/#stress">Stress 1</a></li>
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<li><a href="https://brm.io/matter-js/demo/#stress2">Stress 2</a></li>
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<li><a href="https://brm.io/matter-js/demo/#sensors">Sensors</a></li>
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</ul>
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<br>
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</td>
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See how others are using matter.js physics
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- [Les métamorphoses de Mr. Kalia](http://lab212.org/Les-metamorphoses-de-Mr-Kalia) by Lab212 for Google
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- [4ify](http://pauliescanlon.io/4ify-channel-4-rebrand-2/) by Supernatural for Channel 4
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- [Adobe Analytics Live Stream](http://adobefirehose.mediarain.com/) by Rain for Adobe
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- [Blood Sweat & Tools Interactive](http://bloodsweatandtools.discovery.ca/gamebench/) by Jam3 for Discovery
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- [Oracle OpenWorld Experiment](http://theappslab.com/2016/10/10/how-i-attended-oracle-openworld-2016/) by Ed Jones for Oracle
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- [Pablo The Flamingo](http://pablotheflamingo.com/) by Nathan Gordon
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- [Goblins and Grottos](http://store.steampowered.com/app/389190) by Psychic Software
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- [masQueLaCara](https://www.instagram.com/p/BCFqCs6JNsq/) by Zach Lieberman for Art Blocks Houston
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- [#GIFMYLIVE](http://bonhommeparis.com/en/projects/arte-gifmylive) by Bonhomme for Arte
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- [Hype](http://tumult.com/hype/pro/) by Tumult
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- [Patrick Heng](https://patrickheng.com/) by Patrick Heng
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- [USELESS](https://useless.london/) by Nice and Serious
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- [Secret 7](https://secret-7.com/) by Goodness
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- [New Company](https://www.new.company/) by New Company
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- [Game of The Year](https://gameoftheyear.withgoogle.com/) by Google
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- [Pablo The Flamingo](https://pablotheflamingo.com/) by Nathan Gordon
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- [Les métamorphoses de Mr. Kalia](https://lab212.org/oeuvres/2:art/18/Les-metamorphoses-de-Mr-Kalia) by Lab212
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- [Phaser](https://phaser.io/) by Photon Storm
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- [Sorry I Have No Filter](https://sorryihavenofilter.com/pages/about/) by Jessica Walsh
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- [Fuse](https://fuse.blog/) by Fuse
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- [Glyphfinder](https://www.glyphfinder.com/) by überdosis
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- [Isolation](https://isolation.is/postcards/my-week) by sabato studio
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- [more...](https://github.com/liabru/matter-js/wiki/Gallery)
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### Features
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### Examples
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See the [examples](https://github.com/liabru/matter-js/tree/master/examples) directory which contains the source for all [demos](#demos).
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There are even more examples on [codepen](http://codepen.io/collection/Fuagy/).
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There are even more examples on [codepen](https://codepen.io/collection/Fuagy/).
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### Plugins
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### Documentation
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See the [API Documentation](http://brm.io/matter-js/docs/) and the [wiki](https://github.com/liabru/matter-js/wiki)
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See the [API Documentation](https://brm.io/matter-js/docs/) and the [wiki](https://github.com/liabru/matter-js/wiki)
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### Building and Contributing
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To build you must first install [node.js](http://nodejs.org/), then run
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To build you must first install [node.js](https://nodejs.org/), then run
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npm install
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### License
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Matter.js is licensed under [The MIT License (MIT)](http://opensource.org/licenses/MIT)
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Matter.js is licensed under [The MIT License (MIT)](https://opensource.org/licenses/MIT)
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Copyright (c) 2014 Liam Brummitt
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This license is also supplied with the release and source code.
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