mirror of
https://github.com/liabru/matter-js.git
synced 2025-01-31 18:14:55 -05:00
Merge branch 'decouple-renderer'
This commit is contained in:
commit
31067c9cbc
37 changed files with 287 additions and 179 deletions
|
@ -103,7 +103,6 @@ See how others are using matter.js physics
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- Collision queries (raycasting, region tests)
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- Time scaling (slow-mo, speed-up)
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- Canvas renderer (supports vectors and textures)
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- WebGL renderer (requires [pixi.js](https://github.com/GoodBoyDigital/pixi.js/))
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- [MatterTools](https://github.com/liabru/matter-tools) for creating, testing and debugging worlds
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- World state serialisation (requires [resurrect.js](https://github.com/skeeto/resurrect-js))
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- Cross-browser (Chrome, Firefox, Safari, IE8+)
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@ -173,7 +172,7 @@ The engine uses the following techniques:
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- Constraints solved with the Gauss-Siedel method
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- Semi-variable time step, synced with rendering
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- A basic sleeping strategy
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- HTML5 Canvas / WebGL renderer
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- HTML5 Canvas rendering
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For more information see my post on [Game physics for beginners](http://brm.io/game-physics-for-beginners/).
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@ -33,7 +33,8 @@
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Events = Matter.Events,
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Mouse = Matter.Mouse,
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MouseConstraint = Matter.MouseConstraint,
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Runner = Matter.Runner;
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Runner = Matter.Runner,
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Render = Matter.Render;
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// MatterTools aliases
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if (window.MatterTools) {
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@ -64,12 +65,24 @@
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// run the engine
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demo.runner = Engine.run(demo.engine);
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// create a debug renderer
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demo.render = Render.create({
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element: demo.container,
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engine: demo.engine
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});
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// run the renderer
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Render.run(demo.render);
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// add a mouse controlled constraint
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demo.mouseConstraint = MouseConstraint.create(demo.engine);
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demo.mouseConstraint = MouseConstraint.create(demo.engine, {
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element: demo.render.canvas
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});
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World.add(demo.engine.world, demo.mouseConstraint);
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// pass mouse to renderer to enable showMousePosition
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demo.engine.render.mouse = demo.mouseConstraint.mouse;
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demo.render.mouse = demo.mouseConstraint.mouse;
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// get the scene function name from hash
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if (window.location.hash.length !== 0)
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@ -108,23 +121,21 @@
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// create a Matter.Gui
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if (!_isMobile && Gui) {
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demo.gui = Gui.create(demo.engine, demo.runner);
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demo.gui = Gui.create(demo.engine, demo.runner, demo.render);
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// need to add mouse constraint back in after gui clear or load is pressed
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Events.on(demo.gui, 'clear load', function() {
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demo.mouseConstraint = MouseConstraint.create(demo.engine);
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World.add(demo.engine.world, demo.mouseConstraint);
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demo.mouseConstraint = MouseConstraint.create(demo.engine, {
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element: demo.render.canvas
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});
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// need to rebind mouse on render change
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Events.on(demo.gui, 'setRenderer', function() {
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Mouse.setElement(demo.mouseConstraint.mouse, demo.engine.render.canvas);
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World.add(demo.engine.world, demo.mouseConstraint);
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});
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}
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// create a Matter.Inspector
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if (!_isMobile && Inspector && _useInspector) {
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demo.inspector = Inspector.create(demo.engine, demo.runner);
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demo.inspector = Inspector.create(demo.engine, demo.runner, demo.render);
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Events.on(demo.inspector, 'import', function() {
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demo.mouseConstraint = MouseConstraint.create(demo.engine);
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@ -150,7 +161,7 @@
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var body = document.body;
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body.className += ' is-mobile';
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demo.engine.render.canvas.addEventListener('touchstart', Demo.fullscreen);
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demo.render.canvas.addEventListener('touchstart', Demo.fullscreen);
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var fullscreenChange = function() {
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var fullscreenEnabled = document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled;
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@ -248,7 +259,7 @@
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};
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Demo.fullscreen = function(demo) {
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var _fullscreenElement = demo.engine.render.canvas;
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var _fullscreenElement = demo.render.canvas;
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if (!document.fullscreenElement && !document.mozFullScreenElement && !document.webkitFullscreenElement) {
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if (_fullscreenElement.requestFullscreen) {
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@ -269,10 +280,10 @@
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Engine.clear(demo.engine);
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// clear scene graph (if defined in controller)
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if (demo.engine.render) {
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var renderController = demo.engine.render.controller;
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if (demo.render) {
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var renderController = demo.render.controller;
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if (renderController && renderController.clear)
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renderController.clear(demo.engine.render);
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renderController.clear(demo.render);
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}
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// clear all scene events
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@ -296,9 +307,9 @@
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Events.off(demo.runner, demo.sceneEvents[i]);
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}
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if (demo.engine.render && demo.engine.render.events) {
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if (demo.render && demo.render.events) {
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for (i = 0; i < demo.sceneEvents.length; i++)
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Events.off(demo.engine.render, demo.sceneEvents[i]);
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Events.off(demo.render, demo.sceneEvents[i]);
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}
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demo.sceneEvents = [];
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@ -335,8 +346,8 @@
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World.add(world, demo.mouseConstraint);
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}
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if (demo.engine.render) {
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var renderOptions = demo.engine.render.options;
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if (demo.render) {
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var renderOptions = demo.render.options;
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renderOptions.wireframes = true;
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renderOptions.hasBounds = false;
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renderOptions.showDebug = false;
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@ -1,5 +1,5 @@
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/**
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* matter-tools-dev.min.js 0.5.0-dev 2015-12-05
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* matter-tools-dev.min.js 0.5.0-dev 2016-04-26
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* https://github.com/liabru/matter-tools
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* License: MIT
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*/
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@ -10,7 +10,7 @@
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var Gui = {};
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(function() {
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var _isWebkit = "WebkitAppearance" in document.documentElement.style;
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Gui.create = function(engine, runner, options) {
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Gui.create = function(engine, runner, render, options) {
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var _datGuiSupported = window.dat && window.localStorage;
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if (!_datGuiSupported) {
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console.log("Could not create GUI. Check dat.gui library is loaded first.");
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@ -20,6 +20,7 @@
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var gui = {
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engine:engine,
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runner:runner,
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render:render,
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datGui:datGui,
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broadphase:"grid",
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broadphaseCache:{
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@ -116,7 +117,7 @@
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Events.trigger(gui, "load");
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},
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inspect:function() {
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if (!Inspector.instance) gui.inspector = Inspector.create(gui.engine, gui.runner);
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if (!Inspector.instance) gui.inspector = Inspector.create(gui.engine, gui.runner, gui.render);
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},
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recordGif:function() {
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if (!gui.isRecording) {
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@ -201,40 +202,24 @@
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physics.add(runner, "enabled");
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physics.open();
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var render = datGui.addFolder("Render");
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render.add(gui, "renderer", [ "canvas", "webgl" ]).onFinishChange(function(value) {
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_setRenderer(gui, value);
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});
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render.add(engine.render.options, "wireframes");
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render.add(engine.render.options, "showDebug");
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render.add(engine.render.options, "showPositions");
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render.add(engine.render.options, "showBroadphase");
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render.add(engine.render.options, "showBounds");
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render.add(engine.render.options, "showVelocity");
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render.add(engine.render.options, "showCollisions");
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render.add(engine.render.options, "showSeparations");
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render.add(engine.render.options, "showAxes");
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render.add(engine.render.options, "showAngleIndicator");
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render.add(engine.render.options, "showSleeping");
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render.add(engine.render.options, "showIds");
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render.add(engine.render.options, "showVertexNumbers");
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render.add(engine.render.options, "showConvexHulls");
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render.add(engine.render.options, "showInternalEdges");
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render.add(engine.render.options, "enabled");
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render.add(gui.render.options, "wireframes");
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render.add(gui.render.options, "showDebug");
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render.add(gui.render.options, "showPositions");
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render.add(gui.render.options, "showBroadphase");
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render.add(gui.render.options, "showBounds");
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render.add(gui.render.options, "showVelocity");
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render.add(gui.render.options, "showCollisions");
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render.add(gui.render.options, "showSeparations");
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render.add(gui.render.options, "showAxes");
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render.add(gui.render.options, "showAngleIndicator");
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render.add(gui.render.options, "showSleeping");
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render.add(gui.render.options, "showIds");
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render.add(gui.render.options, "showVertexNumbers");
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render.add(gui.render.options, "showConvexHulls");
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render.add(gui.render.options, "showInternalEdges");
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render.add(gui.render.options, "enabled");
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render.open();
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};
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var _setRenderer = function(gui, rendererName) {
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var engine = gui.engine, controller;
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if (rendererName === "canvas") controller = Render;
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if (rendererName === "webgl") controller = RenderPixi;
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engine.render.element.removeChild(engine.render.canvas);
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var options = engine.render.options;
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engine.render = controller.create({
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element:engine.render.element,
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options:options
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});
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engine.render.options = options;
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Events.trigger(gui, "setRenderer");
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};
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var _addBody = function(gui) {
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var engine = gui.engine;
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var options = {
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@ -257,8 +242,8 @@
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var engine = gui.engine;
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World.clear(engine.world, true);
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Engine.clear(engine);
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var renderController = engine.render.controller;
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if (renderController.clear) renderController.clear(engine.render);
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var renderController = gui.render.controller;
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if (renderController.clear) renderController.clear(gui.render);
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Events.trigger(gui, "clear");
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};
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var _initGif = function(gui) {
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@ -268,7 +253,7 @@
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var engine = gui.engine, skipFrame = false;
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Matter.Events.on(gui.runner, "beforeTick", function(event) {
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if (gui.isRecording && !skipFrame) {
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gui.gif.addFrame(engine.render.context, {
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gui.gif.addFrame(gui.render.context, {
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copy:true,
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delay:25
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});
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@ -280,14 +265,15 @@
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var Inspector = {};
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(function() {
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var _key, _isWebkit = "WebkitAppearance" in document.documentElement.style, $body;
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Inspector.create = function(engine, runner, options) {
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Inspector.create = function(engine, runner, render, options) {
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if (!jQuery || !$.fn.jstree || !window.key) {
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console.log("Could not create inspector. Check keymaster, jQuery, jsTree libraries are loaded first.");
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return;
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}
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var inspector = {
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engine:engine,
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runner:runner,
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engine:null,
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runner:null,
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render:null,
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isPaused:false,
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selected:[],
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selectStart:null,
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|
@ -317,7 +303,10 @@
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};
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inspector = Common.extend(inspector, options);
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Inspector.instance = inspector;
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inspector.mouse = Mouse.create(engine.render.canvas);
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inspector.engine = engine;
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inspector.runner = runner;
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inspector.render = render;
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inspector.mouse = Mouse.create(inspector.render.canvas);
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inspector.mouseConstraint = MouseConstraint.create(engine, {
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mouse:inspector.mouse
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});
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|
@ -670,8 +659,8 @@
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_updateSelectedMouseDownOffset(inspector);
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}
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});
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Events.on(inspector.engine.render, "afterRender", function() {
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var renderController = engine.render.controller, context = engine.render.context;
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Events.on(inspector.render, "afterRender", function() {
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var renderController = inspector.render.controller, context = inspector.render.context;
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if (renderController.inspector) renderController.inspector(inspector, context);
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});
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};
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|
|
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@ -23,7 +23,7 @@ if (!_isBrowser) {
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Bodies.rectangle(600, 100, 60, 60, { frictionAir: 0.1 })
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]);
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var renderOptions = engine.render.options;
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var renderOptions = demo.render.options;
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renderOptions.showAngleIndicator = false;
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renderOptions.showVelocity = true;
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};
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|
|
|
@ -27,7 +27,7 @@
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|||
|
||||
World.add(world, stack);
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||||
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||||
var renderOptions = engine.render.options;
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var renderOptions = demo.render.options;
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renderOptions.showBroadphase = true;
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};
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||||
|
||||
|
|
|
@ -21,7 +21,7 @@
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Bodies.rectangle(340, 580, 700, 20, { isStatic: true, angle: Math.PI * 0.04 })
|
||||
]);
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||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showAngleIndicator = true;
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||||
renderOptions.showCollisions = true;
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||||
};
|
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|
|
|
@ -24,7 +24,7 @@
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|||
Constraint.create({ bodyA: catapult, pointB: { x: 410, y: 580 } })
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||||
]);
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||||
|
||||
var renderOptions = engine.render.options;
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||||
var renderOptions = demo.render.options;
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||||
renderOptions.showCollisions = true;
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renderOptions.showVelocity = true;
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||||
renderOptions.showAngleIndicator = true;
|
||||
|
|
|
@ -88,7 +88,7 @@
|
|||
// red category objects should not be draggable with the mouse
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||||
mouseConstraint.collisionFilter.mask = defaultCategory | blueCategory | greenCategory;
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||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.wireframes = false;
|
||||
renderOptions.background = '#222';
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||||
renderOptions.showAngleIndicator = false;
|
||||
|
|
|
@ -42,7 +42,7 @@
|
|||
})
|
||||
);
|
||||
|
||||
var renderOptions = engine.render.options;
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||||
var renderOptions = demo.render.options;
|
||||
renderOptions.wireframes = false;
|
||||
renderOptions.showAxes = true;
|
||||
renderOptions.showCollisions = true;
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
|
||||
World.add(world, [compoundBodyA, compoundBodyB, constraint]);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showAxes = true;
|
||||
renderOptions.showPositions = true;
|
||||
renderOptions.showConvexHulls = true;
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
World.add(world, stack);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showAngleIndicator = false;
|
||||
};
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
metrics: { extended: true }
|
||||
};
|
||||
|
||||
return Engine.create(demo.container, options);
|
||||
return Engine.create(options);
|
||||
};
|
||||
|
||||
})();
|
|
@ -92,7 +92,7 @@
|
|||
Events.on(mouseConstraint, 'mousedown', function(event) {
|
||||
var mousePosition = event.mouse.position;
|
||||
console.log('mousedown at ' + mousePosition.x + ' ' + mousePosition.y);
|
||||
engine.render.options.background = 'cornsilk';
|
||||
demo.render.options.background = 'cornsilk';
|
||||
shakeScene(engine);
|
||||
})
|
||||
|
||||
|
@ -103,7 +103,7 @@
|
|||
// an example of using mouse events on a mouse
|
||||
Events.on(mouseConstraint, 'mouseup', function(event) {
|
||||
var mousePosition = event.mouse.position;
|
||||
engine.render.options.background = "white";
|
||||
demo.render.options.background = "white";
|
||||
console.log('mouseup at ' + mousePosition.x + ' ' + mousePosition.y);
|
||||
})
|
||||
|
||||
|
@ -135,7 +135,7 @@
|
|||
|
||||
World.add(world, stack);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.wireframes = false;
|
||||
|
||||
var shakeScene = function(engine) {
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
Bodies.rectangle(300, 430, 40, 40, { friction: 0 })
|
||||
]);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showAngleIndicator = false;
|
||||
renderOptions.showVelocity = true;
|
||||
};
|
||||
|
|
|
@ -73,7 +73,7 @@
|
|||
})
|
||||
);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showAxes = true;
|
||||
renderOptions.showCollisions = true;
|
||||
renderOptions.showPositions = true;
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
World.add(world, stack);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.wireframes = false;
|
||||
renderOptions.showAngleIndicator = false;
|
||||
};
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
World.add(world, cradle);
|
||||
Body.translate(cradle.bodies[0], { x: -140, y: -100 });
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showVelocity = true;
|
||||
};
|
||||
|
||||
|
|
|
@ -38,9 +38,9 @@
|
|||
World.add(world, [stack, concave]);
|
||||
|
||||
sceneEvents.push(
|
||||
Events.on(engine.render, 'afterRender', function() {
|
||||
Events.on(demo.render, 'afterRender', function() {
|
||||
var mouse = mouseConstraint.mouse,
|
||||
context = engine.render.context,
|
||||
context = demo.render.context,
|
||||
bodies = Composite.allBodies(engine.world),
|
||||
startPoint = { x: 400, y: 100 },
|
||||
endPoint = mouse.position;
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
Bodies.rectangle(100 + space * 5, 150, 180, 20, { restitution: rest, angle: -Math.PI * 0.5 })
|
||||
]);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showCollisions = true;
|
||||
renderOptions.showVelocity = true;
|
||||
renderOptions.showAngleIndicator = true;
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
})
|
||||
]);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showAxes = true;
|
||||
renderOptions.showCollisions = true;
|
||||
};
|
||||
|
|
|
@ -62,7 +62,7 @@
|
|||
})
|
||||
);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.wireframes = false;
|
||||
renderOptions.background = '#222';
|
||||
renderOptions.showAngleIndicator = false;
|
||||
|
|
|
@ -55,7 +55,7 @@
|
|||
}
|
||||
});
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.wireframes = false;
|
||||
renderOptions.showAngleIndicator = false;
|
||||
renderOptions.background = './img/background.png';
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
Composites.softBody(250, 400, 4, 4, 0, 0, true, 15, particleOptions)
|
||||
]);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showAngleIndicator = false;
|
||||
};
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
|
||||
World.add(world, stack);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.background = './img/wall-bg.jpg';
|
||||
renderOptions.showAngleIndicator = false;
|
||||
renderOptions.wireframes = false;
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
})
|
||||
);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showAngleIndicator = false;
|
||||
renderOptions.showVelocity = true;
|
||||
};
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
World.add(world, stack);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showAngleIndicator = false;
|
||||
};
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
World.add(world, stack);
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showAngleIndicator = false;
|
||||
};
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@
|
|||
}, true));
|
||||
});
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showAngleIndicator = false;
|
||||
};
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@
|
|||
}));
|
||||
});
|
||||
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.showAngleIndicator = false;
|
||||
renderOptions.showVelocity = true;
|
||||
};
|
||||
|
|
|
@ -36,8 +36,8 @@
|
|||
|
||||
// get the centre of the viewport
|
||||
var viewportCentre = {
|
||||
x: engine.render.options.width * 0.5,
|
||||
y: engine.render.options.height * 0.5
|
||||
x: demo.render.options.width * 0.5,
|
||||
y: demo.render.options.height * 0.5
|
||||
};
|
||||
|
||||
// make the world bounds a little bigger than the render bounds
|
||||
|
@ -58,7 +58,7 @@
|
|||
Events.on(engine, 'beforeTick', function() {
|
||||
var world = engine.world,
|
||||
mouse = mouseConstraint.mouse,
|
||||
render = engine.render,
|
||||
render = demo.render,
|
||||
translate;
|
||||
|
||||
// mouse wheel controls zoom
|
||||
|
@ -128,7 +128,7 @@
|
|||
);
|
||||
|
||||
// must enable renderOptions.hasBounds for views to work
|
||||
var renderOptions = engine.render.options;
|
||||
var renderOptions = demo.render.options;
|
||||
renderOptions.hasBounds = true;
|
||||
};
|
||||
|
||||
|
|
|
@ -38,9 +38,11 @@ var Bounds = require('../geometry/Bounds');
|
|||
if (!mouse) {
|
||||
if (engine && engine.render && engine.render.canvas) {
|
||||
mouse = Mouse.create(engine.render.canvas);
|
||||
} else if (options && options.element) {
|
||||
mouse = Mouse.create(options.element);
|
||||
} else {
|
||||
mouse = Mouse.create();
|
||||
Common.log('MouseConstraint.create: options.mouse was undefined, engine.render.canvas was undefined, may not function as expected', 'warn');
|
||||
Common.log('MouseConstraint.create: options.mouse was undefined, options.element was undefined, may not function as expected', 'warn');
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -60,6 +62,7 @@ var Bounds = require('../geometry/Bounds');
|
|||
var defaults = {
|
||||
type: 'mouseConstraint',
|
||||
mouse: mouse,
|
||||
element: null,
|
||||
body: null,
|
||||
constraint: constraint,
|
||||
collisionFilter: {
|
||||
|
|
|
@ -32,7 +32,6 @@ var Body = require('../body/Body');
|
|||
* All properties have default values, and many are pre-calculated automatically based on other properties.
|
||||
* See the properties section below for detailed information on what you can pass via the `options` object.
|
||||
* @method create
|
||||
* @param {HTMLElement} [element]
|
||||
* @param {object} [options]
|
||||
* @return {engine} engine
|
||||
*/
|
||||
|
@ -40,9 +39,12 @@ var Body = require('../body/Body');
|
|||
// options may be passed as the first (and only) argument
|
||||
options = Common.isElement(element) ? options : element;
|
||||
element = Common.isElement(element) ? element : null;
|
||||
|
||||
options = options || {};
|
||||
|
||||
if (element || options.render) {
|
||||
Common.log('Engine.create: engine.render is deprecated (see docs)', 'warn');
|
||||
}
|
||||
|
||||
var defaults = {
|
||||
positionIterations: 6,
|
||||
velocityIterations: 4,
|
||||
|
@ -60,6 +62,7 @@ var Body = require('../body/Body');
|
|||
|
||||
var engine = Common.extend(defaults, options);
|
||||
|
||||
// @deprecated
|
||||
if (element || engine.render) {
|
||||
var renderDefaults = {
|
||||
element: element,
|
||||
|
@ -69,10 +72,16 @@ var Body = require('../body/Body');
|
|||
engine.render = Common.extend(renderDefaults, engine.render);
|
||||
}
|
||||
|
||||
// @deprecated
|
||||
if (engine.render && engine.render.controller) {
|
||||
engine.render = engine.render.controller.create(engine.render);
|
||||
}
|
||||
|
||||
// @deprecated
|
||||
if (engine.render) {
|
||||
engine.render.engine = engine;
|
||||
}
|
||||
|
||||
engine.world = options.world || World.create(engine.world);
|
||||
engine.pairs = Pairs.create();
|
||||
engine.broadphase = engine.broadphase.controller.create(engine.broadphase);
|
||||
|
@ -462,6 +471,7 @@ var Body = require('../body/Body');
|
|||
*
|
||||
* @property render
|
||||
* @type render
|
||||
* @deprecated see Demo.js for an example of creating a renderer
|
||||
* @default a Matter.Render instance
|
||||
*/
|
||||
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
/**
|
||||
* The `Matter.Runner` module is an optional utility which provides a game loop,
|
||||
* that handles updating and rendering a `Matter.Engine` for you within a browser.
|
||||
* It is intended for demo and testing purposes, but may be adequate for simple games.
|
||||
* that handles continuously updating a `Matter.Engine` for you within a browser.
|
||||
* It is intended for development and debugging purposes, but may also be suitable for simple games.
|
||||
* If you are using your own game loop instead, then you do not need the `Matter.Runner` module.
|
||||
* Instead just call `Engine.update(engine, delta)` in your own loop.
|
||||
* Note that the method `Engine.run` is an alias for `Runner.run`.
|
||||
*
|
||||
* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples).
|
||||
*
|
||||
|
@ -168,11 +167,12 @@ var Common = require('./Common');
|
|||
Events.trigger(runner, 'afterUpdate', event);
|
||||
|
||||
// render
|
||||
// @deprecated
|
||||
if (engine.render && engine.render.controller) {
|
||||
Events.trigger(runner, 'beforeRender', event);
|
||||
Events.trigger(engine, 'beforeRender', event); // @deprecated
|
||||
|
||||
engine.render.controller.world(engine);
|
||||
engine.render.controller.world(engine.render);
|
||||
|
||||
Events.trigger(runner, 'afterRender', event);
|
||||
Events.trigger(engine, 'afterRender', event); // @deprecated
|
||||
|
@ -266,6 +266,7 @@ var Common = require('./Common');
|
|||
* @param {number} event.timestamp The engine.timing.timestamp of the event
|
||||
* @param {} event.source The source object of the event
|
||||
* @param {} event.name The name of the event
|
||||
* @deprecated
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -276,6 +277,7 @@ var Common = require('./Common');
|
|||
* @param {number} event.timestamp The engine.timing.timestamp of the event
|
||||
* @param {} event.source The source object of the event
|
||||
* @param {} event.name The name of the event
|
||||
* @deprecated
|
||||
*/
|
||||
|
||||
/*
|
||||
|
|
|
@ -1,11 +1,7 @@
|
|||
/**
|
||||
* The `Matter.Render` module is the default `render.controller` used by a `Matter.Engine`.
|
||||
* This renderer is HTML5 canvas based and supports a number of drawing options including sprites and viewports.
|
||||
*
|
||||
* It is possible develop a custom renderer module based on `Matter.Render` and pass an instance of it to `Engine.create` via `options.render`.
|
||||
* A minimal custom renderer object must define at least three functions: `create`, `clear` and `world` (see `Matter.Render`).
|
||||
*
|
||||
* See also `Matter.RenderPixi` for an alternate WebGL, scene-graph based renderer.
|
||||
* The `Matter.Render` module is a simple HTML5 canvas based renderer for visualising instances of `Matter.Engine`.
|
||||
* It is intended for development and debugging purposes, but may also be suitable for simple games.
|
||||
* It includes a number of drawing options including wireframe, vector with support for sprites and viewports.
|
||||
*
|
||||
* @class Render
|
||||
*/
|
||||
|
@ -23,6 +19,18 @@ var Vector = require('../geometry/Vector');
|
|||
|
||||
(function() {
|
||||
|
||||
var _requestAnimationFrame,
|
||||
_cancelAnimationFrame;
|
||||
|
||||
if (typeof window !== 'undefined') {
|
||||
_requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame
|
||||
|| window.mozRequestAnimationFrame || window.msRequestAnimationFrame
|
||||
|| function(callback){ window.setTimeout(function() { callback(Common.now()); }, 1000 / 60); };
|
||||
|
||||
_cancelAnimationFrame = window.cancelAnimationFrame || window.mozCancelAnimationFrame
|
||||
|| window.webkitCancelAnimationFrame || window.msCancelAnimationFrame;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new renderer. The options parameter is an object that specifies any properties you wish to override the defaults.
|
||||
* All properties have default values, and many are pre-calculated automatically based on other properties.
|
||||
|
@ -34,9 +42,11 @@ var Vector = require('../geometry/Vector');
|
|||
Render.create = function(options) {
|
||||
var defaults = {
|
||||
controller: Render,
|
||||
engine: null,
|
||||
element: null,
|
||||
canvas: null,
|
||||
mouse: null,
|
||||
frameRequestId: null,
|
||||
options: {
|
||||
width: 800,
|
||||
height: 600,
|
||||
|
@ -72,6 +82,8 @@ var Vector = require('../geometry/Vector');
|
|||
render.canvas.height = render.options.height || render.canvas.height;
|
||||
}
|
||||
|
||||
render.mouse = options.mouse;
|
||||
render.engine = options.engine;
|
||||
render.canvas = render.canvas || _createCanvas(render.options.width, render.options.height);
|
||||
render.context = render.canvas.getContext('2d');
|
||||
render.textures = {};
|
||||
|
@ -100,6 +112,27 @@ var Vector = require('../geometry/Vector');
|
|||
return render;
|
||||
};
|
||||
|
||||
/**
|
||||
* Continuously updates the render canvas on the `requestAnimationFrame` event.
|
||||
* @method run
|
||||
* @param {render} render
|
||||
*/
|
||||
Render.run = function(render) {
|
||||
(function loop(time){
|
||||
render.frameRequestId = _requestAnimationFrame(loop);
|
||||
Render.world(render);
|
||||
})();
|
||||
};
|
||||
|
||||
/**
|
||||
* Ends execution of `Render.run` on the given `render`, by canceling the animation frame request event loop.
|
||||
* @method stop
|
||||
* @param {render} render
|
||||
*/
|
||||
Render.stop = function(render) {
|
||||
_cancelAnimationFrame(render.frameRequestId);
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the pixel ratio of the renderer and updates the canvas.
|
||||
* To automatically detect the correct ratio, pass the string `'auto'` for `pixelRatio`.
|
||||
|
@ -128,10 +161,10 @@ var Vector = require('../geometry/Vector');
|
|||
* Renders the given `engine`'s `Matter.World` object.
|
||||
* This is the entry point for all rendering and should be called every time the scene changes.
|
||||
* @method world
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
*/
|
||||
Render.world = function(engine) {
|
||||
var render = engine.render,
|
||||
Render.world = function(render) {
|
||||
var engine = render.engine,
|
||||
world = engine.world,
|
||||
canvas = render.canvas,
|
||||
context = render.context,
|
||||
|
@ -201,49 +234,49 @@ var Vector = require('../geometry/Vector');
|
|||
|
||||
if (!options.wireframes || (engine.enableSleeping && options.showSleeping)) {
|
||||
// fully featured rendering of bodies
|
||||
Render.bodies(engine, bodies, context);
|
||||
Render.bodies(render, bodies, context);
|
||||
} else {
|
||||
if (options.showConvexHulls)
|
||||
Render.bodyConvexHulls(engine, bodies, context);
|
||||
Render.bodyConvexHulls(render, bodies, context);
|
||||
|
||||
// optimised method for wireframes only
|
||||
Render.bodyWireframes(engine, bodies, context);
|
||||
Render.bodyWireframes(render, bodies, context);
|
||||
}
|
||||
|
||||
if (options.showBounds)
|
||||
Render.bodyBounds(engine, bodies, context);
|
||||
Render.bodyBounds(render, bodies, context);
|
||||
|
||||
if (options.showAxes || options.showAngleIndicator)
|
||||
Render.bodyAxes(engine, bodies, context);
|
||||
Render.bodyAxes(render, bodies, context);
|
||||
|
||||
if (options.showPositions)
|
||||
Render.bodyPositions(engine, bodies, context);
|
||||
Render.bodyPositions(render, bodies, context);
|
||||
|
||||
if (options.showVelocity)
|
||||
Render.bodyVelocity(engine, bodies, context);
|
||||
Render.bodyVelocity(render, bodies, context);
|
||||
|
||||
if (options.showIds)
|
||||
Render.bodyIds(engine, bodies, context);
|
||||
Render.bodyIds(render, bodies, context);
|
||||
|
||||
if (options.showSeparations)
|
||||
Render.separations(engine, engine.pairs.list, context);
|
||||
Render.separations(render, engine.pairs.list, context);
|
||||
|
||||
if (options.showCollisions)
|
||||
Render.collisions(engine, engine.pairs.list, context);
|
||||
Render.collisions(render, engine.pairs.list, context);
|
||||
|
||||
if (options.showVertexNumbers)
|
||||
Render.vertexNumbers(engine, bodies, context);
|
||||
Render.vertexNumbers(render, bodies, context);
|
||||
|
||||
if (options.showMousePosition)
|
||||
Render.mousePosition(engine, render.mouse, context);
|
||||
Render.mousePosition(render, render.mouse, context);
|
||||
|
||||
Render.constraints(constraints, context);
|
||||
|
||||
if (options.showBroadphase && engine.broadphase.controller === Grid)
|
||||
Render.grid(engine, engine.broadphase, context);
|
||||
Render.grid(render, engine.broadphase, context);
|
||||
|
||||
if (options.showDebug)
|
||||
Render.debug(engine, context);
|
||||
Render.debug(render, context);
|
||||
|
||||
if (options.hasBounds) {
|
||||
// revert view transforms
|
||||
|
@ -257,13 +290,13 @@ var Vector = require('../geometry/Vector');
|
|||
* Description
|
||||
* @private
|
||||
* @method debug
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.debug = function(engine, context) {
|
||||
Render.debug = function(render, context) {
|
||||
var c = context,
|
||||
engine = render.engine,
|
||||
world = engine.world,
|
||||
render = engine.render,
|
||||
metrics = engine.metrics,
|
||||
options = render.options,
|
||||
bodies = Composite.allBodies(world),
|
||||
|
@ -362,13 +395,13 @@ var Vector = require('../geometry/Vector');
|
|||
* Description
|
||||
* @private
|
||||
* @method bodyShadows
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {body[]} bodies
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.bodyShadows = function(engine, bodies, context) {
|
||||
Render.bodyShadows = function(render, bodies, context) {
|
||||
var c = context,
|
||||
render = engine.render;
|
||||
engine = render.engine;
|
||||
|
||||
for (var i = 0; i < bodies.length; i++) {
|
||||
var body = bodies[i];
|
||||
|
@ -411,13 +444,13 @@ var Vector = require('../geometry/Vector');
|
|||
* Description
|
||||
* @private
|
||||
* @method bodies
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {body[]} bodies
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.bodies = function(engine, bodies, context) {
|
||||
Render.bodies = function(render, bodies, context) {
|
||||
var c = context,
|
||||
render = engine.render,
|
||||
engine = render.engine,
|
||||
options = render.options,
|
||||
showInternalEdges = options.showInternalEdges || !options.wireframes,
|
||||
body,
|
||||
|
@ -510,13 +543,13 @@ var Vector = require('../geometry/Vector');
|
|||
* Optimised method for drawing body wireframes in one pass
|
||||
* @private
|
||||
* @method bodyWireframes
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {body[]} bodies
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.bodyWireframes = function(engine, bodies, context) {
|
||||
Render.bodyWireframes = function(render, bodies, context) {
|
||||
var c = context,
|
||||
showInternalEdges = engine.render.options.showInternalEdges,
|
||||
showInternalEdges = render.options.showInternalEdges,
|
||||
body,
|
||||
part,
|
||||
i,
|
||||
|
@ -563,11 +596,11 @@ var Vector = require('../geometry/Vector');
|
|||
* Optimised method for drawing body convex hull wireframes in one pass
|
||||
* @private
|
||||
* @method bodyConvexHulls
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {body[]} bodies
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.bodyConvexHulls = function(engine, bodies, context) {
|
||||
Render.bodyConvexHulls = function(render, bodies, context) {
|
||||
var c = context,
|
||||
body,
|
||||
part,
|
||||
|
@ -602,11 +635,11 @@ var Vector = require('../geometry/Vector');
|
|||
* Renders body vertex numbers.
|
||||
* @private
|
||||
* @method vertexNumbers
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {body[]} bodies
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.vertexNumbers = function(engine, bodies, context) {
|
||||
Render.vertexNumbers = function(render, bodies, context) {
|
||||
var c = context,
|
||||
i,
|
||||
j,
|
||||
|
@ -628,11 +661,11 @@ var Vector = require('../geometry/Vector');
|
|||
* Renders mouse position.
|
||||
* @private
|
||||
* @method mousePosition
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {mouse} mouse
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.mousePosition = function(engine, mouse, context) {
|
||||
Render.mousePosition = function(render, mouse, context) {
|
||||
var c = context;
|
||||
c.fillStyle = 'rgba(255,255,255,0.8)';
|
||||
c.fillText(mouse.position.x + ' ' + mouse.position.y, mouse.position.x + 5, mouse.position.y - 5);
|
||||
|
@ -642,13 +675,13 @@ var Vector = require('../geometry/Vector');
|
|||
* Draws body bounds
|
||||
* @private
|
||||
* @method bodyBounds
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {body[]} bodies
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.bodyBounds = function(engine, bodies, context) {
|
||||
Render.bodyBounds = function(render, bodies, context) {
|
||||
var c = context,
|
||||
render = engine.render,
|
||||
engine = render.engine,
|
||||
options = render.options;
|
||||
|
||||
c.beginPath();
|
||||
|
@ -679,13 +712,13 @@ var Vector = require('../geometry/Vector');
|
|||
* Draws body angle indicators and axes
|
||||
* @private
|
||||
* @method bodyAxes
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {body[]} bodies
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.bodyAxes = function(engine, bodies, context) {
|
||||
Render.bodyAxes = function(render, bodies, context) {
|
||||
var c = context,
|
||||
render = engine.render,
|
||||
engine = render.engine,
|
||||
options = render.options,
|
||||
part,
|
||||
i,
|
||||
|
@ -740,13 +773,13 @@ var Vector = require('../geometry/Vector');
|
|||
* Draws body positions
|
||||
* @private
|
||||
* @method bodyPositions
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {body[]} bodies
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.bodyPositions = function(engine, bodies, context) {
|
||||
Render.bodyPositions = function(render, bodies, context) {
|
||||
var c = context,
|
||||
render = engine.render,
|
||||
engine = render.engine,
|
||||
options = render.options,
|
||||
body,
|
||||
part,
|
||||
|
@ -796,11 +829,11 @@ var Vector = require('../geometry/Vector');
|
|||
* Draws body velocity
|
||||
* @private
|
||||
* @method bodyVelocity
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {body[]} bodies
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.bodyVelocity = function(engine, bodies, context) {
|
||||
Render.bodyVelocity = function(render, bodies, context) {
|
||||
var c = context;
|
||||
|
||||
c.beginPath();
|
||||
|
@ -824,11 +857,11 @@ var Vector = require('../geometry/Vector');
|
|||
* Draws body ids
|
||||
* @private
|
||||
* @method bodyIds
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {body[]} bodies
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.bodyIds = function(engine, bodies, context) {
|
||||
Render.bodyIds = function(render, bodies, context) {
|
||||
var c = context,
|
||||
i,
|
||||
j;
|
||||
|
@ -851,13 +884,13 @@ var Vector = require('../geometry/Vector');
|
|||
* Description
|
||||
* @private
|
||||
* @method collisions
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {pair[]} pairs
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.collisions = function(engine, pairs, context) {
|
||||
Render.collisions = function(render, pairs, context) {
|
||||
var c = context,
|
||||
options = engine.render.options,
|
||||
options = render.options,
|
||||
pair,
|
||||
collision,
|
||||
corrected,
|
||||
|
@ -934,13 +967,13 @@ var Vector = require('../geometry/Vector');
|
|||
* Description
|
||||
* @private
|
||||
* @method separations
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {pair[]} pairs
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.separations = function(engine, pairs, context) {
|
||||
Render.separations = function(render, pairs, context) {
|
||||
var c = context,
|
||||
options = engine.render.options,
|
||||
options = render.options,
|
||||
pair,
|
||||
collision,
|
||||
corrected,
|
||||
|
@ -991,13 +1024,13 @@ var Vector = require('../geometry/Vector');
|
|||
* Description
|
||||
* @private
|
||||
* @method grid
|
||||
* @param {engine} engine
|
||||
* @param {render} render
|
||||
* @param {grid} grid
|
||||
* @param {RenderingContext} context
|
||||
*/
|
||||
Render.grid = function(engine, grid, context) {
|
||||
Render.grid = function(render, grid, context) {
|
||||
var c = context,
|
||||
options = engine.render.options;
|
||||
options = render.options;
|
||||
|
||||
if (options.wireframes) {
|
||||
c.strokeStyle = 'rgba(255,180,0,0.1)';
|
||||
|
@ -1036,7 +1069,7 @@ var Vector = require('../geometry/Vector');
|
|||
Render.inspector = function(inspector, context) {
|
||||
var engine = inspector.engine,
|
||||
selected = inspector.selected,
|
||||
render = engine.render,
|
||||
render = inspector.render,
|
||||
options = render.options,
|
||||
bounds;
|
||||
|
||||
|
@ -1222,6 +1255,13 @@ var Vector = require('../geometry/Vector');
|
|||
* @type render
|
||||
*/
|
||||
|
||||
/**
|
||||
* A reference to the `Matter.Engine` instance to be used.
|
||||
*
|
||||
* @property engine
|
||||
* @type engine
|
||||
*/
|
||||
|
||||
/**
|
||||
* A reference to the element where the canvas is to be inserted (if `render.canvas` has not been specified)
|
||||
*
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
* See also `Matter.Render` for a canvas based renderer.
|
||||
*
|
||||
* @class RenderPixi
|
||||
* @deprecated the Matter.RenderPixi module will soon be removed from the Matter.js core.
|
||||
* It will likely be moved to its own repository (but maintenance will be limited).
|
||||
*/
|
||||
|
||||
var RenderPixi = {};
|
||||
|
@ -14,16 +16,33 @@ var Common = require('../core/Common');
|
|||
|
||||
(function() {
|
||||
|
||||
var _requestAnimationFrame,
|
||||
_cancelAnimationFrame;
|
||||
|
||||
if (typeof window !== 'undefined') {
|
||||
_requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame
|
||||
|| window.mozRequestAnimationFrame || window.msRequestAnimationFrame
|
||||
|| function(callback){ window.setTimeout(function() { callback(Common.now()); }, 1000 / 60); };
|
||||
|
||||
_cancelAnimationFrame = window.cancelAnimationFrame || window.mozCancelAnimationFrame
|
||||
|| window.webkitCancelAnimationFrame || window.msCancelAnimationFrame;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new Pixi.js WebGL renderer
|
||||
* @method create
|
||||
* @param {object} options
|
||||
* @return {RenderPixi} A new renderer
|
||||
* @deprecated
|
||||
*/
|
||||
RenderPixi.create = function(options) {
|
||||
Common.log('RenderPixi.create: Matter.RenderPixi is deprecated (see docs)', 'warn');
|
||||
|
||||
var defaults = {
|
||||
controller: RenderPixi,
|
||||
engine: null,
|
||||
element: null,
|
||||
frameRequestId: null,
|
||||
canvas: null,
|
||||
renderer: null,
|
||||
container: null,
|
||||
|
@ -62,6 +81,8 @@ var Common = require('../core/Common');
|
|||
backgroundColor: options.background
|
||||
};
|
||||
|
||||
render.mouse = options.mouse;
|
||||
render.engine = options.engine;
|
||||
render.renderer = render.renderer || new PIXI.WebGLRenderer(render.options.width, render.options.height, render.pixiOptions);
|
||||
render.container = render.container || new PIXI.Container();
|
||||
render.spriteContainer = render.spriteContainer || new PIXI.Container();
|
||||
|
@ -99,10 +120,34 @@ var Common = require('../core/Common');
|
|||
return render;
|
||||
};
|
||||
|
||||
/**
|
||||
* Continuously updates the render canvas on the `requestAnimationFrame` event.
|
||||
* @method run
|
||||
* @param {render} render
|
||||
* @deprecated
|
||||
*/
|
||||
RenderPixi.run = function(render) {
|
||||
(function loop(time){
|
||||
render.frameRequestId = _requestAnimationFrame(loop);
|
||||
RenderPixi.world(render);
|
||||
})();
|
||||
};
|
||||
|
||||
/**
|
||||
* Ends execution of `Render.run` on the given `render`, by canceling the animation frame request event loop.
|
||||
* @method stop
|
||||
* @param {render} render
|
||||
* @deprecated
|
||||
*/
|
||||
RenderPixi.stop = function(render) {
|
||||
_cancelAnimationFrame(render.frameRequestId);
|
||||
};
|
||||
|
||||
/**
|
||||
* Clears the scene graph
|
||||
* @method clear
|
||||
* @param {RenderPixi} render
|
||||
* @deprecated
|
||||
*/
|
||||
RenderPixi.clear = function(render) {
|
||||
var container = render.container,
|
||||
|
@ -146,6 +191,7 @@ var Common = require('../core/Common');
|
|||
* @method setBackground
|
||||
* @param {RenderPixi} render
|
||||
* @param {string} background
|
||||
* @deprecated
|
||||
*/
|
||||
RenderPixi.setBackground = function(render, background) {
|
||||
if (render.currentBackground !== background) {
|
||||
|
@ -180,9 +226,10 @@ var Common = require('../core/Common');
|
|||
* Description
|
||||
* @method world
|
||||
* @param {engine} engine
|
||||
* @deprecated
|
||||
*/
|
||||
RenderPixi.world = function(engine) {
|
||||
var render = engine.render,
|
||||
RenderPixi.world = function(render) {
|
||||
var engine = render.engine,
|
||||
world = engine.world,
|
||||
renderer = render.renderer,
|
||||
container = render.container,
|
||||
|
@ -237,10 +284,10 @@ var Common = require('../core/Common');
|
|||
}
|
||||
|
||||
for (i = 0; i < bodies.length; i++)
|
||||
RenderPixi.body(engine, bodies[i]);
|
||||
RenderPixi.body(render, bodies[i]);
|
||||
|
||||
for (i = 0; i < constraints.length; i++)
|
||||
RenderPixi.constraint(engine, constraints[i]);
|
||||
RenderPixi.constraint(render, constraints[i]);
|
||||
|
||||
renderer.render(container);
|
||||
};
|
||||
|
@ -251,9 +298,10 @@ var Common = require('../core/Common');
|
|||
* @method constraint
|
||||
* @param {engine} engine
|
||||
* @param {constraint} constraint
|
||||
* @deprecated
|
||||
*/
|
||||
RenderPixi.constraint = function(engine, constraint) {
|
||||
var render = engine.render,
|
||||
RenderPixi.constraint = function(render, constraint) {
|
||||
var engine = render.engine,
|
||||
bodyA = constraint.bodyA,
|
||||
bodyB = constraint.bodyB,
|
||||
pointA = constraint.pointA,
|
||||
|
@ -302,9 +350,10 @@ var Common = require('../core/Common');
|
|||
* @method body
|
||||
* @param {engine} engine
|
||||
* @param {body} body
|
||||
* @deprecated
|
||||
*/
|
||||
RenderPixi.body = function(engine, body) {
|
||||
var render = engine.render,
|
||||
RenderPixi.body = function(render, body) {
|
||||
var engine = render.engine,
|
||||
bodyRender = body.render;
|
||||
|
||||
if (!bodyRender.visible)
|
||||
|
@ -358,6 +407,7 @@ var Common = require('../core/Common');
|
|||
* @param {RenderPixi} render
|
||||
* @param {body} body
|
||||
* @return {PIXI.Sprite} sprite
|
||||
* @deprecated
|
||||
*/
|
||||
var _createBodySprite = function(render, body) {
|
||||
var bodyRender = body.render,
|
||||
|
@ -378,6 +428,7 @@ var Common = require('../core/Common');
|
|||
* @param {RenderPixi} render
|
||||
* @param {body} body
|
||||
* @return {PIXI.Graphics} graphics
|
||||
* @deprecated
|
||||
*/
|
||||
var _createBodyPrimitive = function(render, body) {
|
||||
var bodyRender = body.render,
|
||||
|
@ -442,6 +493,7 @@ var Common = require('../core/Common');
|
|||
* @param {RenderPixi} render
|
||||
* @param {string} imagePath
|
||||
* @return {PIXI.Texture} texture
|
||||
* @deprecated
|
||||
*/
|
||||
var _getTexture = function(render, imagePath) {
|
||||
var texture = render.textures[imagePath];
|
||||
|
|
|
@ -64,6 +64,7 @@ var test = function(status) {
|
|||
_demo.engine.render = {};
|
||||
_demo.engine.render.options = {};
|
||||
_demo.runner = runner;
|
||||
_demo.render = { options: {} };
|
||||
_demo.mouseConstraint = Matter.MouseConstraint.create(engine);
|
||||
|
||||
Matter.Demo.reset(_demo);
|
||||
|
|
|
@ -50,6 +50,7 @@ var test = function() {
|
|||
_demo.engine.render = {};
|
||||
_demo.engine.render.options = {};
|
||||
_demo.runner = runner;
|
||||
_demo.render = { options: {} };
|
||||
|
||||
if (!(demo in Matter.Example)) {
|
||||
throw '\'' + demo + '\' is not defined in Matter.Example';
|
||||
|
|
Loading…
Add table
Reference in a new issue