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changed Example.views to use render events

This commit is contained in:
liabru 2021-03-22 23:32:55 +00:00
parent b74e40024b
commit 3ac3498712
2 changed files with 2 additions and 3 deletions

View file

@ -98,8 +98,8 @@ Example.views = function() {
y: 1
};
// use the engine tick event to control our view
Events.on(engine, 'beforeTick', function() {
// use a render event to control our view
Events.on(render, 'beforeRender', function() {
var world = engine.world,
mouse = mouseConstraint.mouse,
translate;

View file

@ -101,7 +101,6 @@ var Common = require('./Common');
/**
* A game loop utility that updates the engine and renderer by one step (a 'tick').
* Features delta smoothing, time correction and fixed or dynamic timing.
* Triggers `beforeTick`, `tick` and `afterTick` events on the engine.
* Consider just `Engine.update(engine, delta)` if you're using your own loop.
* @method tick
* @param {runner} runner