diff --git a/src/body/Body.js b/src/body/Body.js index a5df565..5e51075 100644 --- a/src/body/Body.js +++ b/src/body/Body.js @@ -953,7 +953,7 @@ var Axes = require('../geometry/Axes'); */ /** - * A `Number` specifying the angle of the body. + * A `Number` specifying the angle of the body, in radians. * * @property angle * @type number @@ -1006,7 +1006,7 @@ var Axes = require('../geometry/Axes'); * A `Number` that accumulates the total torque (turning force) applied to the body for a single update. See also `Body.applyForce`. * Torque is zeroed after every `Engine.update`, so constant torques should be applied for every update they are needed. * - * Torques are converted to acceleration on every update, which depends on body inertia and the engine update delta. + * Torques result in angular acceleration on every update, which depends on body inertia and the engine update delta. * * @property torque * @type number @@ -1150,7 +1150,7 @@ var Axes = require('../geometry/Axes'); */ /** - * _Read only_. Automatically calculated when vertices, mass or density are set. + * _Read only_. Automatically calculated when vertices, mass or density are set or set through `Body.setInertia`. * * A `Number` that defines the moment of inertia of the body. This is the second moment of area in two dimensions. * @@ -1162,7 +1162,7 @@ var Axes = require('../geometry/Axes'); */ /** - * _Read only_. Automatically calculated when vertices, mass or density are set. + * _Read only_. Automatically calculated when vertices, mass or density are set or calculated by `Body.setInertia`. * * A `Number` that defines the inverse moment of inertia of the body (`1 / inertia`). * diff --git a/src/core/Engine.js b/src/core/Engine.js index 7330822..2378074 100644 --- a/src/core/Engine.js +++ b/src/core/Engine.js @@ -296,7 +296,7 @@ var Body = require('../body/Body'); /** * Applies `Body.updateVelocities` to all given `bodies`. - * @method _bodiesUpdate + * @method _bodiesUpdateVelocities * @private * @param {body[]} bodies */