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change argument name in solveAngleLimits

This commit is contained in:
liabru 2020-12-30 17:22:15 +00:00
parent f58388b8c6
commit 6f175e1652

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@ -398,7 +398,7 @@ var Common = require('../core/Common');
* @private
* @method solveAngleLimits
*/
Constraint.solveAngleLimits = function(constraint, body, angle, angleMin, angleMax, delta, deltaScale, currentLength, pointAWorld, pointBWorld) {
Constraint.solveAngleLimits = function(constraint, body, angle, angleMin, angleMax, delta, direction, currentLength, pointAWorld, pointBWorld) {
var currentAngle = (body ? body.angle : 0) + (constraint.length > 0 ? angle : 0),
min = angleMin < angleMax ? angleMin : angleMax,
max = angleMax > angleMin ? angleMax : angleMin,
@ -411,8 +411,8 @@ var Common = require('../core/Common');
} else {
// otherwise use relative angle
angleDelta = Math.atan2(
angleNormal.x * delta.y * deltaScale - angleNormal.y * delta.x * deltaScale,
angleNormal.x * delta.x * deltaScale + angleNormal.y * delta.y * deltaScale
angleNormal.x * delta.y * direction - angleNormal.y * delta.x * direction,
angleNormal.x * delta.x * direction + angleNormal.y * delta.y * direction
);
}