diff --git a/README.md b/README.md index 2a08e30..38e0552 100644 --- a/README.md +++ b/README.md @@ -165,16 +165,13 @@ The engine uses the following techniques: - AABB mid-phase detection - SAT narrow-phase detection - Iterative sequential impulse solver and position solver -- Resting collisions with resting constraints ala Erin Catto's method - (GDC08) +- Resting collisions using resting constraints (Erin Catto, GDC08) - Temporal coherence impulse caching and warming -- Collision pairs, contacts and impulses maintained with a pair - manager +- Collision pairs, contacts and impulses maintained by a pair manager - Approximate Coulomb friction model using friction constraints - Constraints solved with the Gauss-Siedel method -- Semi-variable time step, synced with rendering -- A basic sleeping strategy -- HTML5 Canvas rendering +- Fixed or variable time step +- A basic sleeping strategy For more information see my post on [Game physics for beginners](http://brm.io/game-physics-for-beginners/).