mirror of
https://github.com/liabru/matter-js.git
synced 2025-01-21 17:14:38 -05:00
refactored plugins
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parent
4b5837ec3f
commit
b4a3453659
5 changed files with 127 additions and 107 deletions
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@ -11,14 +11,9 @@
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Matter.use(
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'matter-gravity',
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'matter-world-wrap'
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'matter-wrap'
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);
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world.bounds = {
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min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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};
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world.bodies = [];
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world.gravity.scale = 0;
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@ -32,7 +27,11 @@
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{
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mass: Common.random(10, 20),
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gravity: G,
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frictionAir: 0
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frictionAir: 0,
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wrap: {
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min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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}
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}
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);
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@ -46,7 +45,6 @@
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var renderOptions = demo.render.options;
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renderOptions.showAngleIndicator = false;
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renderOptions.showPositions = true;
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};
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})();
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@ -14,44 +14,49 @@
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install: function(base) {
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base.Body.create = Common.chain(
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Matter.Body.create,
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MatterAttractors.init
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function() {
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MatterAttractors.Body.init(this);
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}
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);
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base.Engine.update = Common.chain(
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Matter.Engine.update,
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MatterAttractors.update
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function() {
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MatterAttractors.Engine.update(this);
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}
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);
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},
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init: function(body) {
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body = this || body;
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body.attractors = body.attractors || [];
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Body: {
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init: function(body) {
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body.attractors = body.attractors || [];
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}
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},
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update: function(engine) {
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engine = this || engine;
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Engine: {
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update: function(engine) {
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var world = engine.world,
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bodies = Composite.allBodies(world);
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var world = engine.world,
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bodies = Composite.allBodies(world);
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for (var i = 0; i < bodies.length; i += 1) {
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var bodyA = bodies[i],
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attractors = bodyA.attractors;
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for (var i = 0; i < bodies.length; i += 1) {
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var bodyA = bodies[i],
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attractors = bodyA.attractors;
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if (attractors && attractors.length > 0) {
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for (var j = i + 1; j < bodies.length; j += 1) {
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var bodyB = bodies[j];
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if (attractors && attractors.length > 0) {
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for (var j = i + 1; j < bodies.length; j += 1) {
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var bodyB = bodies[j];
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for (var k = 0; k < attractors.length; k += 1) {
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var attractor = attractors[k],
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forceVector = attractor;
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for (var k = 0; k < attractors.length; k += 1) {
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var attractor = attractors[k],
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forceVector = attractor;
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if (Common.isFunction(attractor)) {
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forceVector = attractor(bodyA, bodyB);
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}
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if (forceVector) {
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Body.applyForce(bodyB, bodyB.position, forceVector);
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if (Common.isFunction(attractor)) {
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forceVector = attractor(bodyA, bodyB);
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}
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if (forceVector) {
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Body.applyForce(bodyB, bodyB.position, forceVector);
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}
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}
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}
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}
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@ -18,27 +18,29 @@
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install: function(base) {
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base.Body.create = Common.chain(
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Matter.Body.create,
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MatterGravity.addAttractor
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function() {
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MatterGravity.Body.init(this);
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}
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);
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},
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addAttractor: function(body) {
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body = this || body;
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Body: {
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init: function(body) {
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if (body.gravity) {
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body.attractors.push(MatterGravity.Body.applyGravity);
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}
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},
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if (body.gravity) {
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body.attractors.push(MatterGravity.applyForce);
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applyGravity: function(bodyA, bodyB) {
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var bToA = Vector.sub(bodyB.position, bodyA.position),
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distanceSq = Vector.magnitudeSquared(bToA) || 0.0001,
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normal = Vector.normalise(bToA),
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magnitude = -bodyA.gravity * (bodyA.mass * bodyB.mass / distanceSq),
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force = Vector.mult(normal, magnitude);
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Body.applyForce(bodyA, bodyA.position, Vector.neg(force));
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Body.applyForce(bodyB, bodyB.position, force);
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}
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},
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applyForce: function(bodyA, bodyB) {
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var bToA = Vector.sub(bodyB.position, bodyA.position),
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distanceSq = Vector.magnitudeSquared(bToA) || 0.0001,
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normal = Vector.normalise(bToA),
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magnitude = -bodyA.gravity * (bodyA.mass * bodyB.mass / distanceSq),
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force = Vector.mult(normal, magnitude);
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Body.applyForce(bodyA, bodyA.position, Vector.neg(force));
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Body.applyForce(bodyB, bodyB.position, force);
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}
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};
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@ -1,58 +0,0 @@
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(function() {
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var Body = Matter.Body,
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Common = Matter.Common,
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Composite = Matter.Composite;
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var MatterWorldWrap = {
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name: 'matter-world-wrap',
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version: '0.1.0',
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for: 'matter-js@^0.10.0',
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install: function(base) {
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base.Engine.update = Common.chain(
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Matter.Engine.update,
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MatterWorldWrap.update
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);
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},
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update: function(engine) {
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engine = this || engine;
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var world = engine.world,
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bodies = Composite.allBodies(world);
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for (var i = 0; i < bodies.length; i += 1) {
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var body = bodies[i],
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x = null,
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y = null;
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if (body.bounds.min.x > world.bounds.max.x) {
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x = world.bounds.min.x - (body.bounds.max.x - body.position.x);
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} else if (body.bounds.max.x < world.bounds.min.x) {
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x = world.bounds.max.x - (body.bounds.min.x - body.position.x);
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}
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if (body.bounds.min.y > world.bounds.max.y) {
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y = world.bounds.min.y - (body.bounds.max.y - body.position.y);
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} else if (body.bounds.max.y < world.bounds.min.y) {
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y = world.bounds.max.y - (body.bounds.min.y - body.position.y);
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}
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if (x !== null || y !== null) {
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Body.setPosition(body, {
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x: x || body.position.x,
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y: y || body.position.y
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});
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}
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}
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}
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};
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Matter.Plugin.register(MatterWorldWrap);
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window.MatterWorldWrap = MatterWorldWrap;
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})();
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73
examples/wrapPlugin.js
Normal file
73
examples/wrapPlugin.js
Normal file
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@ -0,0 +1,73 @@
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(function() {
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var Body = Matter.Body,
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Common = Matter.Common,
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Composite = Matter.Composite;
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var MatterWrap = {
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name: 'matter-wrap',
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version: '0.1.0',
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for: 'matter-js@^0.10.0',
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install: function(base) {
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base.Engine.update = Common.chain(
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Matter.Engine.update,
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function() {
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MatterWrap.Engine.update(this);
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}
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);
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},
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Engine: {
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update: function(engine) {
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var world = engine.world,
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bodies = Composite.allBodies(world);
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for (var i = 0; i < bodies.length; i += 1) {
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var body = bodies[i];
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if (body.wrap) {
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MatterWrap.Body.wrap(body, body.wrap);
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}
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}
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}
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},
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Body: {
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wrap: function(body, bounds) {
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var x = null,
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y = null;
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if (typeof bounds.min.x !== 'undefined' && typeof bounds.max.x !== 'undefined') {
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if (body.bounds.min.x > bounds.max.x) {
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x = bounds.min.x - (body.bounds.max.x - body.position.x);
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} else if (body.bounds.max.x < bounds.min.x) {
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x = bounds.max.x - (body.bounds.min.x - body.position.x);
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}
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}
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if (typeof bounds.min.y !== 'undefined' && typeof bounds.max.y !== 'undefined') {
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if (body.bounds.min.y > bounds.max.y) {
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y = bounds.min.y - (body.bounds.max.y - body.position.y);
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} else if (body.bounds.max.y < bounds.min.y) {
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y = bounds.max.y - (body.bounds.min.y - body.position.y);
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}
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}
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if (x !== null || y !== null) {
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Body.setPosition(body, {
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x: x || body.position.x,
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y: y || body.position.y
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});
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}
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}
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}
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};
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Matter.Plugin.register(MatterWrap);
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window.MatterWrap = MatterWrap;
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})();
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