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don't calculate gravity force if there is no actual gravity
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@ -286,6 +286,9 @@ var Engine = {};
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* @param {vector} gravity
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*/
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var _bodiesApplyGravity = function(bodies, gravity) {
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if (gravity.x === 0 && gravity.y === 0) {
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return;
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}
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for (var i = 0; i < bodies.length; i++) {
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var body = bodies[i];
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