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don't calculate gravity force if there is no actual gravity

This commit is contained in:
FredyC 2015-07-03 07:09:16 +02:00
parent 5b2b06046f
commit e54802c335

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@ -286,6 +286,9 @@ var Engine = {};
* @param {vector} gravity
*/
var _bodiesApplyGravity = function(bodies, gravity) {
if (gravity.x === 0 && gravity.y === 0) {
return;
}
for (var i = 0; i < bodies.length; i++) {
var body = bodies[i];