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Merge branch 'render-stats'

* render-stats:
  added Date.now fallback to Common.now, closes #739
  added Example.stats
  added debug stats and performance monitoring to Matter.Render
  improve Render.debug
  set render showDebug option on examples stress and stress2
  added lastDelta and lastElapsed to engine.timing

# Conflicts:
#	src/core/Engine.js
#	src/render/Render.js
This commit is contained in:
liabru 2021-04-11 11:36:11 +01:00
commit e94b8b87c9
7 changed files with 363 additions and 37 deletions

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@ -35,6 +35,7 @@ module.exports = {
sprites: require('./sprites.js'),
stack: require('./stack.js'),
staticFriction: require('./staticFriction.js'),
stats: require('./stats.js'),
stress: require('./stress.js'),
stress2: require('./stress2.js'),
svg: require('./svg.js'),

91
examples/stats.js Normal file
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@ -0,0 +1,91 @@
var Example = Example || {};
Example.stats = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Common = Matter.Common,
Composites = Matter.Composites,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;
// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
// show stats and performance monitors
showStats: true,
showPerformance: true
}
});
Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// scene code
var stack = Composites.stack(70, 30, 13, 9, 5, 5, function(x, y) {
return Bodies.circle(x, y, 10 + Common.random() * 20);
});
World.add(world, [
stack,
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
]);
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
};
Example.stats.title = 'Stats & Performance';
Example.stats.for = '>=0.16.1';
if (typeof module !== 'undefined') {
module.exports = Example.stats;
}

View file

@ -20,7 +20,9 @@ Example.stress = function() {
engine: engine,
options: {
width: 800,
height: 600
height: 600,
showStats: true,
showPerformance: true
}
});

View file

@ -20,7 +20,9 @@ Example.stress2 = function() {
engine: engine,
options: {
width: 800,
height: 600
height: 600,
showStats: true,
showPerformance: true
}
});

View file

@ -254,9 +254,9 @@ module.exports = Common;
/**
* Returns the current timestamp since the time origin (e.g. from page load).
* The result will be high-resolution including decimal places if available.
* The result is in milliseconds and will use high-resolution timing if available.
* @method now
* @return {number} the current timestamp
* @return {number} the current timestamp in milliseconds
*/
Common.now = function() {
if (typeof window !== 'undefined' && window.performance) {
@ -267,6 +267,10 @@ module.exports = Common;
}
}
if (Date.now) {
return Date.now();
}
return (new Date()) - Common._nowStartTime;
};

View file

@ -51,7 +51,9 @@ var Body = require('../body/Body');
},
timing: {
timestamp: 0,
timeScale: 1
timeScale: 1,
lastDelta: 0,
lastElapsed: 0
}
};
@ -85,6 +87,8 @@ var Body = require('../body/Body');
* @param {number} [correction=1]
*/
Engine.update = function(engine, delta, correction) {
var startTime = Common.now();
delta = delta || 1000 / 60;
correction = correction || 1;
@ -96,6 +100,7 @@ var Body = require('../body/Body');
// increment timestamp
timing.timestamp += delta * timing.timeScale;
timing.lastDelta = delta * timing.timeScale;
// create an event object
var event = {
@ -189,6 +194,9 @@ var Body = require('../body/Body');
Events.trigger(engine, 'afterUpdate', event);
// log the time elapsed computing this update
engine.timing.lastElapsed = Common.now() - startTime;
return engine;
};

View file

@ -31,6 +31,9 @@ var Mouse = require('../core/Mouse');
|| window.webkitCancelAnimationFrame || window.msCancelAnimationFrame;
}
Render._goodFps = 30;
Render._goodDelta = 1000 / 60;
/**
* Creates a new renderer. The options parameter is an object that specifies any properties you wish to override the defaults.
* All properties have default values, and many are pre-calculated automatically based on other properties.
@ -47,6 +50,19 @@ var Mouse = require('../core/Mouse');
canvas: null,
mouse: null,
frameRequestId: null,
timing: {
historySize: 60,
delta: 0,
deltaHistory: [],
lastTime: 0,
lastTimestamp: 0,
lastElapsed: 0,
timestampElapsed: 0,
timestampElapsedHistory: [],
engineDeltaHistory: [],
engineElapsedHistory: [],
elapsedHistory: []
},
options: {
width: 800,
height: 600,
@ -58,6 +74,8 @@ var Mouse = require('../core/Mouse');
wireframes: true,
showSleeping: true,
showDebug: false,
showStats: false,
showPerformance: false,
showBroadphase: false,
showBounds: false,
showVelocity: false,
@ -119,7 +137,18 @@ var Mouse = require('../core/Mouse');
Render.run = function(render) {
(function loop(time){
render.frameRequestId = _requestAnimationFrame(loop);
Render.world(render);
_updateTiming(render, time);
Render.world(render, time);
if (render.options.showStats || render.options.showDebug) {
Render.stats(render, render.context, time);
}
if (render.options.showPerformance || render.options.showDebug) {
Render.performance(render, render.context, time);
}
})();
};
@ -287,13 +316,16 @@ var Mouse = require('../core/Mouse');
* @method world
* @param {render} render
*/
Render.world = function(render) {
var engine = render.engine,
Render.world = function(render, time) {
var startTime = Common.now(),
engine = render.engine,
world = engine.world,
canvas = render.canvas,
context = render.context,
options = render.options,
allBodies = Composite.allBodies(world),
timing = render.timing;
var allBodies = Composite.allBodies(world),
allConstraints = Composite.allConstraints(world),
background = options.wireframes ? options.wireframeBackground : options.background,
bodies = [],
@ -407,51 +439,188 @@ var Mouse = require('../core/Mouse');
if (options.showBroadphase)
Render.grid(render, engine.grid, context);
if (options.showDebug)
Render.debug(render, context);
if (options.hasBounds) {
// revert view transforms
Render.endViewTransform(render);
}
Events.trigger(render, 'afterRender', event);
// log the time elapsed computing this update
timing.lastElapsed = Common.now() - startTime;
};
/**
* Description
* Renders statistics about the engine and world useful for debugging.
* @private
* @method debug
* @method stats
* @param {render} render
* @param {RenderingContext} context
* @param {Number} time
*/
Render.stats = function(render, context, time) {
var engine = render.engine,
world = engine.world,
bodies = Composite.allBodies(world),
parts = 0,
width = 55,
height = 44,
x = 0,
y = 0;
// count parts
for (var i = 0; i < bodies.length; i += 1) {
parts += bodies[i].parts.length;
}
// sections
var sections = {
'Part': parts,
'Body': bodies.length,
'Cons': Composite.allConstraints(world).length,
'Comp': Composite.allComposites(world).length,
'Pair': engine.pairs.list.length
};
// background
context.fillStyle = '#0e0f19';
context.fillRect(x, y, width * 5.5, height);
context.font = '12px Arial';
context.textBaseline = 'top';
context.textAlign = 'right';
// sections
for (var key in sections) {
var section = sections[key];
// label
context.fillStyle = '#aaa';
context.fillText(key, x + width, y + 8);
// value
context.fillStyle = '#eee';
context.fillText(section, x + width, y + 26);
x += width;
}
};
/**
* Renders engine and render performance information.
* @private
* @method performance
* @param {render} render
* @param {RenderingContext} context
*/
Render.debug = function(render, context) {
var c = context,
engine = render.engine,
options = render.options;
Render.performance = function(render, context) {
var engine = render.engine,
timing = render.timing,
deltaHistory = timing.deltaHistory,
elapsedHistory = timing.elapsedHistory,
timestampElapsedHistory = timing.timestampElapsedHistory,
engineDeltaHistory = timing.engineDeltaHistory,
engineElapsedHistory = timing.engineElapsedHistory,
lastEngineDelta = engine.timing.lastDelta;
var deltaMean = _mean(deltaHistory),
elapsedMean = _mean(elapsedHistory),
engineDeltaMean = _mean(engineDeltaHistory),
engineElapsedMean = _mean(engineElapsedHistory),
timestampElapsedMean = _mean(timestampElapsedHistory),
rateMean = (timestampElapsedMean / deltaMean) || 0,
fps = (1000 / deltaMean) || 0;
if (engine.timing.timestamp - (render.debugTimestamp || 0) >= 500) {
var text = "";
var graphHeight = 4,
gap = 12,
width = 60,
height = 34,
x = 10,
y = 69;
render.debugString = text;
render.debugTimestamp = engine.timing.timestamp;
// background
context.fillStyle = '#0e0f19';
context.fillRect(0, 50, gap * 4 + width * 5 + 22, height);
// show FPS
Render.status(
context, x, y, width, graphHeight, deltaHistory.length,
Math.round(fps) + ' fps',
fps / Render._goodFps,
function(i) { return (deltaHistory[i] / deltaMean) - 1; }
);
// show engine delta
Render.status(
context, x + gap + width, y, width, graphHeight, engineDeltaHistory.length,
lastEngineDelta.toFixed(2) + ' dt',
Render._goodDelta / lastEngineDelta,
function(i) { return (engineDeltaHistory[i] / engineDeltaMean) - 1; }
);
// show engine update time
Render.status(
context, x + (gap + width) * 2, y, width, graphHeight, engineElapsedHistory.length,
engineElapsedMean.toFixed(2) + ' ut',
1 - (engineElapsedMean / Render._goodFps),
function(i) { return (engineElapsedHistory[i] / engineElapsedMean) - 1; }
);
// show render time
Render.status(
context, x + (gap + width) * 3, y, width, graphHeight, elapsedHistory.length,
elapsedMean.toFixed(2) + ' rt',
1 - (elapsedMean / Render._goodFps),
function(i) { return (elapsedHistory[i] / elapsedMean) - 1; }
);
// show effective speed
Render.status(
context, x + (gap + width) * 4, y, width, graphHeight, timestampElapsedHistory.length,
rateMean.toFixed(2) + ' x',
rateMean * rateMean * rateMean,
function(i) { return (((timestampElapsedHistory[i] / deltaHistory[i]) / rateMean) || 0) - 1; }
);
};
/**
* Renders a label, indicator and a chart.
* @private
* @method status
* @param {RenderingContext} context
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
* @param {number} count
* @param {string} label
* @param {string} indicator
* @param {function} plotY
*/
Render.status = function(context, x, y, width, height, count, label, indicator, plotY) {
// background
context.strokeStyle = '#888';
context.fillStyle = '#444';
context.lineWidth = 1;
context.fillRect(x, y + 7, width, 1);
// chart
context.beginPath();
context.moveTo(x, y + 7 - height * Common.clamp(0.4 * plotY(0), -2, 2));
for (var i = 0; i < width; i += 1) {
context.lineTo(x + i, y + 7 - (i < count ? height * Common.clamp(0.4 * plotY(i), -2, 2) : 0));
}
context.stroke();
if (render.debugString) {
c.font = "12px Arial";
// indicator
context.fillStyle = 'hsl(' + Common.clamp(25 + 95 * indicator, 0, 120) + ',100%,60%)';
context.fillRect(x, y - 7, 4, 4);
if (options.wireframes) {
c.fillStyle = 'rgba(255,255,255,0.5)';
} else {
c.fillStyle = 'rgba(0,0,0,0.5)';
}
var split = render.debugString.split('\n');
for (var i = 0; i < split.length; i++) {
c.fillText(split[i], 50, 50 + i * 18);
}
}
// label
context.font = '12px Arial';
context.textBaseline = 'middle';
context.textAlign = 'right';
context.fillStyle = '#eee';
context.fillText(label, x + width, y - 5);
};
/**
@ -1241,7 +1410,56 @@ var Mouse = require('../core/Mouse');
};
/**
* Description
* Updates render timing.
* @method _updateTiming
* @private
* @param {render} render
* @param {number} time
*/
var _updateTiming = function(render, time) {
var engine = render.engine,
timing = render.timing,
historySize = timing.historySize,
timestamp = engine.timing.timestamp;
timing.delta = time - timing.lastTime || Render._goodDelta;
timing.lastTime = time;
timing.timestampElapsed = timestamp - timing.lastTimestamp || 0;
timing.lastTimestamp = timestamp;
timing.deltaHistory.unshift(timing.delta);
timing.deltaHistory.length = Math.min(timing.deltaHistory.length, historySize);
timing.engineDeltaHistory.unshift(engine.timing.lastDelta);
timing.engineDeltaHistory.length = Math.min(timing.engineDeltaHistory.length, historySize);
timing.timestampElapsedHistory.unshift(timing.timestampElapsed);
timing.timestampElapsedHistory.length = Math.min(timing.timestampElapsedHistory.length, historySize);
timing.engineElapsedHistory.unshift(engine.timing.lastElapsed);
timing.engineElapsedHistory.length = Math.min(timing.engineElapsedHistory.length, historySize);
timing.elapsedHistory.unshift(timing.lastElapsed);
timing.elapsedHistory.length = Math.min(timing.elapsedHistory.length, historySize);
};
/**
* Returns the mean value of the given numbers.
* @method _mean
* @private
* @param {Number[]} values
* @return {Number} the mean of given values
*/
var _mean = function(values) {
var result = 0;
for (var i = 0; i < values.length; i += 1) {
result += values[i];
}
return (result / values.length) || 0;
};
/**
* @method _createCanvas
* @private
* @param {} width