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Commit graph

  • 723ddcf572 Spellchecking PlNG 2015-01-20 11:07:44 -05:00
  • 65d5d9330b Spellchecking PlNG 2015-01-20 11:07:29 -05:00
  • 3127654b41 Spellchecking PlNG 2015-01-20 11:07:26 -05:00
  • 940976acbb Spellchecking PlNG 2015-01-20 11:07:23 -05:00
  • c2e0c23539 Spellchecking PlNG 2015-01-20 11:07:20 -05:00
  • cd5d4011e6 Spellchecking PlNG 2015-01-20 11:07:15 -05:00
  • f19fe737e9 Use svg instead of png to get better image quality Peter Dave Hello 2015-01-20 18:57:20 +08:00
  • 9aa0945f03 removed Body.resetForcesAll, removed Body.applyGravityAll, removed Body.updateAll liabru 2015-01-19 00:30:06 +00:00
  • 0a15d7d1b1 removed Render.clear (redundant) liabru 2015-01-17 14:27:51 +00:00
  • 01bc8132f1 removed Render.setBackground (now use render.options) liabru 2015-01-17 14:22:30 +00:00
  • bf3f986ca1 updated edge build liabru 2015-01-01 23:10:10 +00:00
  • 0933620b68 fix bug when using timing.isFixed, closes #44 liabru 2015-01-01 23:09:46 +00:00
  • d249165ea9 added Body.nextCategory liabru 2015-01-01 18:30:16 +00:00
  • 5888ffcaf6 cleanup liabru 2015-01-01 17:52:18 +00:00
  • d38ea15aa6 chore(Common): update the Common.now Xavier Balloy 2014-12-29 17:32:19 +01:00
  • 37ccc84762 updated edge build liabru 2014-12-28 18:37:43 +00:00
  • 235b6c8336 added Body.set liabru 2014-12-28 18:35:01 +00:00
  • 8dea1666f7 added support for sprite scale in RenderPixi, closes #54 liabru 2014-12-28 18:23:48 +00:00
  • 4746eb9348 added support for hidpi rendering liabru 2014-12-28 18:20:54 +00:00
  • 8204d9736a fixed bug in Demo.reset that was creating multiple MouseConstraint liabru 2014-12-28 17:09:04 +00:00
  • 066a416ba5 ignoring .idea liabru 2014-12-28 16:47:31 +00:00
  • 7c1efb6185 Merge pull request #51 from tumult/pair_refreshes_from_body_values Liam 2014-12-05 00:02:07 +00:00
  • f0e74912d5 When updating pairs use current values from bodies as they may have changed Jonathan Deutsch 2014-12-04 13:22:35 -08:00
  • 3e5ababf3b updated readme liabru 2014-12-04 00:05:49 +00:00
  • 02ab198984 updated edge build liabru 2014-12-02 21:40:34 +00:00
  • 7c75614ae3 added startdrag and enddrag events to Demo.events liabru 2014-12-02 21:38:02 +00:00
  • 440e9d28ee added mouse constraint collision mask example to demo liabru 2014-11-27 23:23:19 +00:00
  • c254c8d674 added drag events to MouseConstraint, closes #45 liabru 2014-09-19 00:31:40 +01:00
  • 5770013b90 updated edge build liabru 2014-07-30 17:29:21 +01:00
  • 4051823f5f added Demo.compositeManipulation liabru 2014-07-30 17:27:42 +01:00
  • 4c4962fb4f added Composite.translate, Composite.rotate, Composite.scale liabru 2014-07-30 17:27:20 +01:00
  • 2fa1570e45 updated edge build liabru 2014-07-29 16:26:49 +01:00
  • 6911395222 moved Engine.run to Matter.Runner liabru 2014-07-29 16:23:14 +01:00
  • 5603069396 Merge 7c2b885023 into a58fe2a3c7 Alberto Casado Torres 2014-07-29 14:38:45 +00:00
  • a58fe2a3c7 Merge branch 'GustavCarlson-collision-filters' liabru 2014-07-29 15:31:07 +01:00
  • 9f10f88831 updated docs for collisionFilter liabru 2014-07-29 15:30:10 +01:00
  • cee8d55a32 added collisionFilter support to MouseConstraint liabru 2014-07-29 13:26:20 +01:00
  • 5060c7626a tweaks to collision filtering liabru 2014-07-29 13:14:31 +01:00
  • 3a32bdafd3 Merge branch 'collision-filters' of https://github.com/GustavCarlson/matter-js into GustavCarlson-collision-filters liabru 2014-07-29 10:40:34 +01:00
  • 04955bbbb1 removed line width change from Body.setStatic liabru 2014-07-27 19:14:12 +01:00
  • dd4fc65cf2 More fine-grained collision filtering in the style of Box2D Gustav Carlson 2014-07-22 14:44:09 +02:00
  • 7c2b885023 Body.setStatic no longer sets render.lineWidth to 1 A Happy Cat 2014-07-16 19:23:15 -05:00
  • 6e1ab9a24c merge tumult:old_ie_fixes + tweaks liabru 2014-07-12 18:42:39 +01:00
  • 18a26275d0 appease jshint liabru 2014-07-12 18:14:04 +01:00
  • c1964e2de8 fixed scaling on RenderPixi view bounds liabru 2014-07-12 18:10:05 +01:00
  • 6652bb4f34 Merge pull request #31 from mrspeaker/topic/addBounds Liam Brummitt 2014-07-12 18:07:32 +01:00
  • 296d47e682 added composite events example to Demo.events liabru 2014-07-12 17:35:28 +01:00
  • 2841522f3b added composite events liabru 2014-07-12 17:34:54 +01:00
  • 8aa148d2ec changed certain Matter.Composite methods to private in docs liabru 2014-07-11 19:03:34 +01:00
  • 3e48825088 fixed collision detection issue, closes #12 liabru 2014-07-11 15:09:29 +01:00
  • 810bd2695a fixed incorrect bounds issue when passing angle in Body.create liabru 2014-07-09 18:08:19 +01:00
  • 69b1d05efc moved collision events into Engine.update, changed collisionStart to trigger before collisions resolved liabru 2014-07-09 17:46:44 +01:00
  • 4b50496a12 Merge d70349049f into c5212e1ba4 upisfree 2014-07-06 18:36:18 +00:00
  • d70349049f Fix docs upisfree 2014-07-06 21:34:28 +03:00
  • c5212e1ba4 fixed Body.rotate liabru 2014-07-03 18:31:47 +01:00
  • 9ce3334c5a Changed to use the variable which is passed in the rotate parameters to rotate based on. Erik Erwitt 2014-06-30 18:50:14 -07:00
  • 89140aedf0 appease jshint liabru 2014-06-21 23:23:41 +01:00
  • 7eadea9d33 changed Sleeping constants to be public (module level) liabru 2014-06-21 23:19:21 +01:00
  • 0ae2d02812 added time scaling to Sleeping liabru 2014-06-21 23:13:06 +01:00
  • e22ceebed5 added docs for engine.timing.isFixed liabru 2014-06-21 22:39:55 +01:00
  • 6dd0c05f41 removed engine.broadphase.current, removed engine.broadphase.instance, changed engine.broadphase to refer to the broadphase instance, updated matter-tools liabru 2014-06-21 19:24:53 +01:00
  • eedd1f2a9c changed Grid.create to accept an options object liabru 2014-06-21 19:18:35 +01:00
  • 14392b4a88 removed redundant property liabru 2014-06-21 17:55:09 +01:00
  • eaa97679d8 changed Mouse.create to return as a plain object liabru 2014-06-21 17:50:04 +01:00
  • fb5d899086 removed engine.input, removed Engine mouse events, added MouseConstraint mouse events liabru 2014-06-21 17:44:25 +01:00
  • ca978fa8c4 added Body.setMass, Body.setDensity, Body.setInertia liabru 2014-06-21 15:33:49 +01:00
  • a461fc744f Merge branch 'master' into topic/addBounds Mr Speaker 2014-06-13 12:55:32 -04:00
  • c6a9414513 Merge remote-tracking branch 'origin/pr/33' liabru 2014-06-13 10:43:01 +01:00
  • fe01be6dad Merge 0ffa3619f6 into 406710859c Tim Douglas 2014-06-13 09:11:10 +00:00
  • 406710859c Merge branch 'master' of github.com:liabru/matter-js liabru 2014-06-13 10:10:31 +01:00
  • a12fbcb710 publish to npm liabru 2014-06-13 10:09:44 +01:00
  • f9123f9e05 Make background:'transparent' work like canvas renderer Mr Speaker 2014-06-12 22:00:18 -04:00
  • 0ffa3619f6 Updated README to reflect NPM support Tim Douglas 2014-06-13 10:42:24 +10:00
  • e95e328a04 Merge pull request #30 from mrspeaker/master Liam Brummitt 2014-06-12 23:21:06 +01:00
  • e263ecb60b dont draw offscreen constraints. Set visible flag on offscreen sprites Mr Speaker 2014-06-12 17:13:56 -04:00
  • 97f0f8d7d4 Add Pixi DisplayObjectContainer to allow view bounds in webGL Mr Speaker 2014-06-12 16:43:16 -04:00
  • a9278fc6c2 pass width and height options to Pixi webGL renderer Mr Speaker 2014-06-12 15:00:18 -04:00
  • d6cbd074f9 updated edge build liabru 2014-06-09 19:40:24 +01:00
  • e186ccd7e2 improved Demo.manipulation liabru 2014-06-04 15:41:17 +01:00
  • 0a453a2b63 added Demo.manipulation liabru 2014-06-03 17:32:46 +01:00
  • 7ed28f7b8c added Body.setPosition, Body.setAngle, Body.setVelocity, Body.setAngularVelocity liabru 2014-06-03 17:30:17 +01:00
  • 73ded98a67 fixed Body.setVertices liabru 2014-06-03 17:28:01 +01:00
  • 874618520b fixed chaining for some Matter.Vertices methods liabru 2014-06-03 15:59:04 +01:00
  • 9a55b0c902 fixed critical inertia calculation issue, a potential breaking change, so Body._inertiaScale added to try preserve previous behaviour liabru 2014-06-03 15:54:21 +01:00
  • 2d04389c84 changed Body._initProperties to use Body.setVertices liabru 2014-06-03 15:48:12 +01:00
  • b6dbb259ab added Body.setVertices and Vector.clone liabru 2014-06-03 15:47:00 +01:00
  • e3e462e64c changed Vertices.create and Vertices.fromPath to create and return a new array rather than apply in-place liabru 2014-06-03 14:02:12 +01:00
  • 3a16f90404 fixed issue with docs liabru 2014-06-03 13:46:23 +01:00
  • 2317f02fb4 improved docs liabru 2014-05-20 14:15:39 +01:00
  • 1f6ff3c72e Merge 124a4e5ec0 into 261c7949c4 Andrew Luhring 2014-05-10 15:15:31 +00:00
  • 261c7949c4 added CONTRIBUTING.md liabru 2014-05-10 16:15:18 +01:00
  • 7c936d5f46 added CONTRIBUTING.md liabru 2014-05-10 16:13:49 +01:00
  • 124a4e5ec0 Add's instructions to the readme Andrew Luhring 2014-05-10 10:00:44 -05:00
  • 9a59e34d8c added building and contributing to readme liabru 2014-05-10 15:52:59 +01:00
  • 3f66bb7f12 Merge bef38e6303 into 3043baa53c Andrew Luhring 2014-05-10 14:25:01 +00:00
  • bef38e6303 makes grunt connect file stay alive via keepalive : true and adds a reference to the matter.js file that actually exists in lib (it was calling an edge version that isn't included in demo/js/lib/ ; ). Now the demo works. andrew-luhring 2014-05-10 09:16:20 -05:00
  • 0a46cb248b changed Math.random to Common.random and use a seeded RNG liabru 2014-05-10 15:01:35 +01:00
  • 3043baa53c added Demo.slingshot liabru 2014-05-09 11:00:07 +01:00
  • b91af36575 Use own Common.indexOf method for IE 6-8 compatibility Jonathan Deutsch 2014-04-08 11:57:38 -07:00
  • b6ed9f04bc release 0.8.0 0.8.0-alpha liabru 2014-05-05 19:32:51 +01:00