0
0
Fork 0
mirror of https://github.com/liabru/matter-js.git synced 2025-02-07 19:06:26 -05:00
A 2D rigid body physics engine for the web.
Find a file
Kenneth Rose a36c6a6593 Set part.angle in Body.update.
This change fixes a discrepency between `Body.setAngle` and `Body.update`.

Calling `part.angle` should always return the world space angle of the part.

In `Body.setAngle`, `part.angle` is correctly updated for every part.
This maintains the invariant.

In `Body.update`, `part.angle` was previously not being updated.
This led to stale values returned for `part.angle`.
2016-10-04 18:48:41 -04:00
build updated edge build 2016-09-19 23:53:35 +01:00
demo fix gravity reset in demo 2016-09-19 23:01:49 +01:00
examples added Example.attractors 2016-09-03 23:27:44 +01:00
src Set part.angle in Body.update. 2016-10-04 18:48:41 -04:00
test fix tests 2016-04-28 21:28:18 +01:00
.eslintrc migrated from grunt to gulp, jshint to eslint 2015-11-29 14:27:38 +00:00
.gitignore move Demo.* to Example.* 2015-08-25 19:12:52 +01:00
.travis.yml change travis node version to latest stable 2016-09-21 21:12:12 +01:00
bower.json release 0.10.0 2016-05-01 23:54:13 +01:00
CHANGELOG.md release 0.10.0 2016-05-01 23:54:13 +01:00
CONTRIBUTING.md updated contributing notes 2016-01-16 20:57:05 +00:00
Gulpfile.js fix build task for travis 2016-09-21 21:02:29 +01:00
LICENSE initial commit 2014-02-19 14:15:05 +00:00
package.json Merge pull request #244 from MarkHerhold/master 2016-06-25 18:39:04 +01:00
README.md updated readme 2016-09-19 22:33:35 +01:00

Matter.js

Matter.js is a JavaScript 2D rigid body physics engine for the web

brm.io/matter-js

Demos - Gallery - Features - Install - Usage - Examples - Docs - Wiki - References - License

Build Status

Demos


See how others are using matter.js physics

Features

  • Rigid bodies
  • Compound bodies
  • Composite bodies
  • Concave and convex hulls
  • Physical properties (mass, area, density etc.)
  • Restitution (elastic and inelastic collisions)
  • Collisions (broad-phase, mid-phase and narrow-phase)
  • Stable stacking and resting
  • Conservation of momentum
  • Friction and resistance
  • Events
  • Constraints
  • Gravity
  • Sleeping and static bodies
  • Rounded corners (chamfering)
  • Views (translate, zoom)
  • Collision queries (raycasting, region tests)
  • Time scaling (slow-mo, speed-up)
  • Canvas renderer (supports vectors and textures)
  • MatterTools for creating, testing and debugging worlds
  • World state serialisation (requires resurrect.js)
  • Cross-browser (Chrome, Firefox, Safari, IE8+)
  • Mobile-compatible (touch, responsive)
  • An original JavaScript physics implementation (not a port)

Install

Download the edge build (master) or get a stable release and include the script in your web page:

<script src="matter.js" type="text/javascript"></script>

You can also install using the package managers Bower and NPM.

bower install matter-js
npm install matter-js

Usage

Visit the Getting started wiki page for a minimal usage example.
Also see the Rendering wiki page, which also shows how to use your own game loop.

Examples

See the examples directory which contains the source for all demos.
There are even more examples on codepen.

Documentation

See the API Documentation and the wiki

Building and Contributing

To build you must first install node.js and gulp, then run

npm install

This will install the required build dependencies, then run

gulp dev

to spawn a development server. For information on contributing see CONTRIBUTING.md.

Changelog

To see what's new or changed in the latest version, see the changelog.

References

See the wiki page on References.

License

Matter.js is licensed under The MIT License (MIT)
Copyright (c) 2014 Liam Brummitt

This license is also supplied with the release and source code.
As stated in the license, absolutely no warranty is provided.