diff --git a/.eslintrc b/.eslintrc index e67f987..f2be9b9 100644 --- a/.eslintrc +++ b/.eslintrc @@ -29,7 +29,6 @@ "process": false, "HTMLElement": false, "require": false, - "PIXI": false, "$": false, "Image": false, "navigator": false, @@ -59,13 +58,17 @@ "Vector": false, "Vertices": false, "Render": false, - "RenderPixi": false, "Events": false, "Query": false, "Runner": false, "Svg": false, - "Metrics": false, - "Example": false + "Example": false, + "__MATTER_VERSION__": false, + "__MATTER_IS_DEV__": false, + "jest": false, + "test": false, + "expect": false, + "describe": false }, "extends": "eslint:recommended" } diff --git a/.gitignore b/.gitignore index b409461..b5b01b1 100644 --- a/.gitignore +++ b/.gitignore @@ -1,14 +1,16 @@ .idea node_modules npm-debug.log -doc +docs matter-doc-theme build/matter-dev.js build/matter-dev.min.js demo/js/lib/matter-dev.js -demo/js/Examples.js +demo/js/Examples.min.js examples/build test/browser/diffs test/browser/refs test/node/diffs -test/node/refs \ No newline at end of file +test/node/refs +__snapshots__ +__compare__ \ No newline at end of file diff --git a/.travis.yml b/.travis.yml index fb11589..3d03717 100644 --- a/.travis.yml +++ b/.travis.yml @@ -2,10 +2,10 @@ language: node_js sudo: false node_js: - "node" -before_install: - - npm install -g gulp - - mkdir travis-phantomjs - - wget https://s3.amazonaws.com/travis-phantomjs/phantomjs-2.0.0-ubuntu-12.04.tar.bz2 -O $PWD/travis-phantomjs/phantomjs-2.0.0-ubuntu-12.04.tar.bz2 - - tar -xvf $PWD/travis-phantomjs/phantomjs-2.0.0-ubuntu-12.04.tar.bz2 -C $PWD/travis-phantomjs - - export PATH=$PWD/travis-phantomjs:$PATH -install: npm install \ No newline at end of file +install: + - npm ci +script: + - npm run lint + - npm run test + - npm run build + - npm run build-demo \ No newline at end of file diff --git a/CHANGELOG.md b/CHANGELOG.md index 3e3f202..8c8d9c8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,140 @@ +## 0.17.1 (2021-04-14) + +* deprecate Engine.run alias replaced by Runner.run ([5817046](https://github.com/liabru/matter-js/commit/5817046)) + + + +## 0.17.0 (2021-04-11) + +* add Common.setDecomp and Common.getDecomp ([313c150](https://github.com/liabru/matter-js/commit/313c150)) +* add demo build config and refactor demo ([653a647](https://github.com/liabru/matter-js/commit/653a647)) +* add docs for all Matter.Render options ([ec3eecc](https://github.com/liabru/matter-js/commit/ec3eecc)) +* add title to all examples ([f4d72ba](https://github.com/liabru/matter-js/commit/f4d72ba)) +* added Common.deprecated ([ffa3193](https://github.com/liabru/matter-js/commit/ffa3193)) +* added Common.warnOnce ([6957dbf](https://github.com/liabru/matter-js/commit/6957dbf)) +* added Date.now fallback to Common.now, closes #739 ([c06c107](https://github.com/liabru/matter-js/commit/c06c107)), closes [#739](https://github.com/liabru/matter-js/issues/739) +* added debug stats and performance monitoring to Matter.Render ([119881b](https://github.com/liabru/matter-js/commit/119881b)) +* added doc watch script ([164456b](https://github.com/liabru/matter-js/commit/164456b)) +* added docs for additional engine timing and render properties ([8017bdb](https://github.com/liabru/matter-js/commit/8017bdb)) +* added Example.stats ([9915007](https://github.com/liabru/matter-js/commit/9915007)) +* added lastDelta and lastElapsed to engine.timing ([6dc703f](https://github.com/liabru/matter-js/commit/6dc703f)) +* build demo ([0816454](https://github.com/liabru/matter-js/commit/0816454)) +* change all examples to use Composite.add instead of the alias World.add ([a3f298f](https://github.com/liabru/matter-js/commit/a3f298f)) +* changed engine.broadphase to engine.grid ([b74e400](https://github.com/liabru/matter-js/commit/b74e400)) +* changed Example.views to use render events ([3ac3498](https://github.com/liabru/matter-js/commit/3ac3498)) +* changed world.gravity to engine.gravity ([6abb3b7](https://github.com/liabru/matter-js/commit/6abb3b7)) +* deprecated Composites.car and added to car example ([cd9c5d4](https://github.com/liabru/matter-js/commit/cd9c5d4)) +* deprecated Composites.newtonsCradle and added to newtonsCradle example ([9ad980b](https://github.com/liabru/matter-js/commit/9ad980b)) +* deprecated Composites.softBody and added to softBody and cloth examples ([818f354](https://github.com/liabru/matter-js/commit/818f354)) +* improve Render.debug ([1753bf0](https://github.com/liabru/matter-js/commit/1753bf0)) +* migrate Matter.World to the equivalent Matter.Composite ([5dbec9b](https://github.com/liabru/matter-js/commit/5dbec9b)) +* remove deprecated backwards compatibility engine events from Matter.Runner ([76bf80e](https://github.com/liabru/matter-js/commit/76bf80e)) +* remove deprecated backwards compatibility render integration from Matter.Engine ([1aa8ed0](https://github.com/liabru/matter-js/commit/1aa8ed0)) +* remove deprecated backwards compatibility render integration from Matter.Runner ([6805f85](https://github.com/liabru/matter-js/commit/6805f85)) +* remove deprecated Matter.Metrics ([63a9e98](https://github.com/liabru/matter-js/commit/63a9e98)) +* remove deprecated Matter.RenderPixi ([08a515b](https://github.com/liabru/matter-js/commit/08a515b)) +* remove unused render shadow function ([e49834d](https://github.com/liabru/matter-js/commit/e49834d)) +* run all examples in browser tests ([5734bfd](https://github.com/liabru/matter-js/commit/5734bfd)) +* set render showDebug option on examples stress and stress2 ([f2ef3aa](https://github.com/liabru/matter-js/commit/f2ef3aa)) +* update matter-tools ([f8d366a](https://github.com/liabru/matter-js/commit/f8d366a)) + + + +## 0.16.1 (2021-01-31) + +* add log capture and reporting in tests ([7bfd3c2](https://github.com/liabru/matter-js/commit/7bfd3c2)) +* add matter-wrap as dev dependency ([ef7c4c6](https://github.com/liabru/matter-js/commit/ef7c4c6)) +* catch missing plugin require in examples ([1ba1255](https://github.com/liabru/matter-js/commit/1ba1255)) +* change example matter-wrap require precedence ([aa1e4e7](https://github.com/liabru/matter-js/commit/aa1e4e7)) +* change perf threshold in test ([7b00354](https://github.com/liabru/matter-js/commit/7b00354)) +* change test worker decomp require ([5e746b0](https://github.com/liabru/matter-js/commit/5e746b0)) +* disable jest cache ([8ee0ebb](https://github.com/liabru/matter-js/commit/8ee0ebb)) +* enable useful dev server features ([839f7d9](https://github.com/liabru/matter-js/commit/839f7d9)) +* fix decomp require and improve warning message ([e87f64a](https://github.com/liabru/matter-js/commit/e87f64a)) +* fix dev server externals ([1f2f9fe](https://github.com/liabru/matter-js/commit/1f2f9fe)) +* fix named require in test ([92080ff](https://github.com/liabru/matter-js/commit/92080ff)) +* improve CI speed ([1af64eb](https://github.com/liabru/matter-js/commit/1af64eb)) +* improve docs for Bodies.fromVertices ([2ade78f](https://github.com/liabru/matter-js/commit/2ade78f)) +* improve stack examples with exact contact ([522f4e8](https://github.com/liabru/matter-js/commit/522f4e8)) +* improve test report log ([b5326f8](https://github.com/liabru/matter-js/commit/b5326f8)) + + + +## 0.16.0 (2021-01-17) + +* added removeDuplicatePoints option from poly-decomp 0.3.0 to Bodies.fromVertices ([#639](https://github.com/liabru/matter-js/issues/639), [947cb97](https://github.com/liabru/matter-js/commit/947cb97), [a9694e6](https://github.com/liabru/matter-js/commit/a9694e6)) +* added support for > and >= operators in plugin version ranges ([0792716](https://github.com/liabru/matter-js/commit/0792716)) +* added support for example versioning in tests ([31d0ace](https://github.com/liabru/matter-js/commit/31d0ace)) +* added version targets for examples ([142b7de](https://github.com/liabru/matter-js/commit/142b7de)) +* added warning check on browser tests ([12377cc](https://github.com/liabru/matter-js/commit/12377cc)) +* changed svg and terrain example to use fetch ([5551cd5](https://github.com/liabru/matter-js/commit/5551cd5)) +* changed deprecated comments to avoid confusion ([1e73cab](https://github.com/liabru/matter-js/commit/1e73cab)) +* fixed poly-decomp external require ([882e07c](https://github.com/liabru/matter-js/commit/882e07c)) +* removed bower.json ([f71d4c0](https://github.com/liabru/matter-js/commit/f71d4c0)) +* removed unused dev dependency run-sequence ([be592fd](https://github.com/liabru/matter-js/commit/be592fd)) +* updated dev dependencies ([151eb30](https://github.com/liabru/matter-js/commit/151eb30)) +* updated matter-tools ([5c66458](https://github.com/liabru/matter-js/commit/5c66458)) +* updated matter-tools ([33e8fe8](https://github.com/liabru/matter-js/commit/33e8fe8)) +* updated demo matter-tools ([a694ae5](https://github.com/liabru/matter-js/commit/a694ae5)) +* updated demo pathseg ([9c5325b](https://github.com/liabru/matter-js/commit/9c5325b)) +* updated readme ([3089b41](https://github.com/liabru/matter-js/commit/3089b41)) + + + +## 0.15.0 (2020-12-24) + +* add window global, stub require and handle bad values in test tools ([497ac80](https://github.com/liabru/matter-js/commit/497ac80)) +* added Body.setCentre, closes #684, closes #461, closes #679 ([2ec247b](https://github.com/liabru/matter-js/commit/2ec247b)), closes [#684](https://github.com/liabru/matter-js/issues/684) [#461](https://github.com/liabru/matter-js/issues/461) [#679](https://github.com/liabru/matter-js/issues/679) +* added browser tests ([ceb7cd5](https://github.com/liabru/matter-js/commit/ceb7cd5)) +* Added build comparison tools and tests ([b7c938a](https://github.com/liabru/matter-js/commit/b7c938a)) +* added check for window in Common.now ([9ef9d02](https://github.com/liabru/matter-js/commit/9ef9d02)) +* added comparison output file option to test tools ([45aae25](https://github.com/liabru/matter-js/commit/45aae25)) +* Added config and test files to lint ([21e4ea6](https://github.com/liabru/matter-js/commit/21e4ea6)) +* added Constraint.pointAWorld and Constraint.pointBWorld ([3c32969](https://github.com/liabru/matter-js/commit/3c32969)) +* added examples to dev server bundle and commit built examples ([fe80478](https://github.com/liabru/matter-js/commit/fe80478)) +* added module export to examples ([f9ea799](https://github.com/liabru/matter-js/commit/f9ea799)) +* added overlap metric to test tools ([3fd674d](https://github.com/liabru/matter-js/commit/3fd674d)) +* added release scripts ([341c247](https://github.com/liabru/matter-js/commit/341c247)) +* added tag push to release task ([060283b](https://github.com/liabru/matter-js/commit/060283b)) +* added timing to engine snapshot ([e0cdbb8](https://github.com/liabru/matter-js/commit/e0cdbb8)) +* Added watch content base to dev server ([f471d4e](https://github.com/liabru/matter-js/commit/f471d4e)) +* added webpack build script ([046013e](https://github.com/liabru/matter-js/commit/046013e)) +* changed alpha build configuration ([182c84a](https://github.com/liabru/matter-js/commit/182c84a)) +* changed demo to auto populate examples with sourceLink and init ([5b0d34b](https://github.com/liabru/matter-js/commit/5b0d34b)) +* changed demo to serve without sub-directory ([823bbc0](https://github.com/liabru/matter-js/commit/823bbc0)) +* changed docs build config ([864452d](https://github.com/liabru/matter-js/commit/864452d)) +* changed example tests to use jest ([104d319](https://github.com/liabru/matter-js/commit/104d319)) +* fix decomp import in Bodies.fromVertices ([94e9614](https://github.com/liabru/matter-js/commit/94e9614)) +* fix decomp require ([0af1645](https://github.com/liabru/matter-js/commit/0af1645)) +* fix issues with render pixel ratio, closes #686, closes #687 ([d577477](https://github.com/liabru/matter-js/commit/d577477)), closes [#686](https://github.com/liabru/matter-js/issues/686) [#687](https://github.com/liabru/matter-js/issues/687) +* fix lint ([5a0079d](https://github.com/liabru/matter-js/commit/5a0079d)) +* fix lint issues ([9ca21c1](https://github.com/liabru/matter-js/commit/9ca21c1)) +* fix path to build in test worker ([fcdb4fa](https://github.com/liabru/matter-js/commit/fcdb4fa)) +* fix preversion script ([c368c14](https://github.com/liabru/matter-js/commit/c368c14)) +* fix terrain example module export ([4a967ec](https://github.com/liabru/matter-js/commit/4a967ec)) +* Fix typo in docs ([c486635](https://github.com/liabru/matter-js/commit/c486635)) +* fixed plugins in compare ([82bb415](https://github.com/liabru/matter-js/commit/82bb415)) +* implemented threaded comparison testing ([285d70d](https://github.com/liabru/matter-js/commit/285d70d)) +* Optimized Body's hidden class ([b3220cf](https://github.com/liabru/matter-js/commit/b3220cf)) +* Optimized Events.trigger method when no event is emitted ([b17cb48](https://github.com/liabru/matter-js/commit/b17cb48)) +* remove gulp ([6a28090](https://github.com/liabru/matter-js/commit/6a28090)) +* remove old demo libs ([13c7eb5](https://github.com/liabru/matter-js/commit/13c7eb5)) +* removed unused gulp release tasks ([e5a7311](https://github.com/liabru/matter-js/commit/e5a7311)) +* removed yuidocjs dev dependency ([ee848d2](https://github.com/liabru/matter-js/commit/ee848d2)) +* Set loose build version on dev server ([1fcf292](https://github.com/liabru/matter-js/commit/1fcf292)) +* update build script ([90abab6](https://github.com/liabru/matter-js/commit/90abab6)) +* update default render theme ([d258411](https://github.com/liabru/matter-js/commit/d258411)) +* update demo and example render styles ([6dd5ec5](https://github.com/liabru/matter-js/commit/6dd5ec5)) +* update dependencies ([e1e058c](https://github.com/liabru/matter-js/commit/e1e058c)) ([5f5b8a1](https://github.com/liabru/matter-js/commit/5f5b8a1)) +* update examples build config and scripts ([69afb11](https://github.com/liabru/matter-js/commit/69afb11)) +* update package lock ([ac3da07](https://github.com/liabru/matter-js/commit/ac3da07)) +* updated build scripts ([6b698ea](https://github.com/liabru/matter-js/commit/6b698ea)) +* updated ci ([288b9cd](https://github.com/liabru/matter-js/commit/288b9cd)) +* updated docs ([50cf171](https://github.com/liabru/matter-js/commit/50cf171)) +* updated readme ([ea5c012](https://github.com/liabru/matter-js/commit/ea5c012)) ([61b1963](https://github.com/liabru/matter-js/commit/61b1963)) + + + ## 0.14.2 (2018-06-11) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 15d0454..b091f05 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -2,22 +2,51 @@ ## License Agreement -When providing any contributions, you must agree and be legally entitled to provide them for use and distribution in the project under the same terms as the [license](https://github.com/liabru/matter-js/blob/master/LICENSE), otherwise they can not be accepted. - -## Building - -To build you must first install [node.js](http://nodejs.org/) and [gulp](http://gulpjs.com/), then run - - npm install - -This will install the required build dependencies, then run - - gulp dev - -which is a task that builds the `matter-dev.js` file, spawns a development server and opens `http://localhost:8000/demo/index.html` in your browser. Any changes you make to the source will automatically rebuild `matter-dev.js` and reload your browser. +By providing any kind of contribution to this project, **you must agree and be legally entitled** to provide them for use and distribution as a part of this project **wholly under the same terms as in the original included [license](https://github.com/liabru/matter-js/blob/master/LICENSE)**. ## Contributions -Contributions by pull request are welcome! Please ensure they follow the same style and architecture as the rest of the code. You should run `gulp test` and ensure there are no reported errors. Please do not include any changes to the files in the `build` directory. All contributors must agree to the license agreement described at the beginning of this document. +Contributions by pull request or issues are welcome. Please ensure they follow the same style and architecture as the rest of the code. Use `npm run lint` and see [Testing](#Testing) below before submitting. Please **do not include** any changes to the files in the `build` directory. -If you'd like to contribute but not sure what to work on, feel free to get in touch. \ No newline at end of file +Before contributing please read the license agreement described at the beginning of this document. + +## Building + +To build you must first install [node.js](http://nodejs.org), then run + + npm install + +which will install the required build dependencies, then run + + npm start + +which will run the development server and opens `http://localhost:8000/` in your browser. Any changes you make to the source will automatically rebuild and reload the page. + +## Testing + +All contributions should pass when running the commands + +- `npm run lint` +- `npm run test` +- `npm run test-browser` + +The output of `npm run test` also includes a [comparison report](https://github.com/liabru/matter-js/pull/794), which highlights changes in results, performance and accuracy against the last release build. + +## Commands + +The following development commands can be run at the terminal + +- **npm start** +runs development server and opens demo page +- **npm run build** +creates a release build +- **npm run build-demo** +builds the demo +- **npm run lint** +runs the linter +- **npm run test** +runs the tests and compares results +- **npm run test-browser** +runs the browser tests +- **npm run doc** +builds the documentation diff --git a/Gulpfile.js b/Gulpfile.js deleted file mode 100644 index 54b4674..0000000 --- a/Gulpfile.js +++ /dev/null @@ -1,313 +0,0 @@ -var gulp = require('gulp'); -var uglify = require('gulp-uglify'); -var rename = require('gulp-rename'); -var header = require('gulp-header'); -var eslint = require('gulp-eslint'); -var bump = require('gulp-bump'); -var changelog = require('gulp-conventional-changelog'); -var tag = require('gulp-tag-version'); -var release = require('gulp-github-release'); -var sequence = require('run-sequence'); -var gutil = require('gulp-util'); -var replace = require('gulp-replace'); -var webserver = require('gulp-webserver'); -var concat = require('gulp-concat'); -var preprocess = require('gulp-preprocess'); -var browserify = require('browserify'); -var derequire = require('gulp-derequire'); -var transform = require('vinyl-transform'); -var through2 = require('through2'); -var pkg = require('./package.json'); -var clone = require('gulp-clone'); -var livereload = require('connect-livereload'); -var es = require('event-stream'); -var path = require('path'); -var fs = require('fs'); -var watchify = require('watchify'); -var extend = require('util')._extend; -var exec = require('child_process').exec; -var buildDirectory = 'build'; -var server; - -gulp.task('default', ['build:dev']); - -gulp.task('dev', function(callback) { - sequence('watch', 'serve', callback); -}); - -gulp.task('release', function(callback) { - shell('git status --porcelain', function(err, stdout) { - if (stdout && stdout.trim()) { - throw new gutil.PluginError({ - plugin: 'release', - message: 'cannot build release as there are uncomitted changes' - }); - } else { - sequence('test', 'bump', 'reload', 'build:release', 'doc', 'changelog', callback); - } - }); -}); - -gulp.task('release:push', function(callback) { - shell('git status --porcelain', function(err, stdout) { - if (stdout && stdout.trim()) { - throw new gutil.PluginError({ - plugin: 'release', - message: 'cannot push release as it has not yet been committed' - }); - } else { - sequence('tag', 'release:push:git', 'release:push:npm', callback); - } - }); -}); - -gulp.task('release:push:github', function(callback) { - return gulp.src([ - 'CHANGELOG.md', - 'LICENSE', - buildDirectory + '/matter.min.js', - buildDirectory + '/matter.js' - ]).pipe(release({ - owner: 'liabru', - repo: pkg.name, - tag: pkg.version, - name: 'Matter.js ' + pkg.version - })); -}); - -gulp.task('release:push:git', function(callback) { - shell('git push', callback); -}); - -gulp.task('release:push:npm', function(callback) { - shell('npm publish', callback); -}); - -gulp.task('build:dev', function() { - return build(extend(extend({}, pkg), { version: pkg.version + '-dev' })); -}); - -gulp.task('build:edge', function() { - return build(extend(extend({}, pkg), { version: pkg.version + '-alpha' })); -}); - -gulp.task('build:release', function() { - return build(extend(extend({}, pkg), { version: pkg.version })); -}); - -gulp.task('build:examples', function() { - var options = extend(extend({}, pkg), { version: pkg.version + '-dev' }); - options.name = options.name + '-examples'; - options.date = options.date || new Date().toISOString().slice(0, 10); - options.author = '@liabru'; - - return gulp.src('examples/**/*.js') - .pipe(concat('examples.js')) - .pipe(header(banner, { context: options })) - .pipe(gulp.dest('examples/build')); -}); - -gulp.task('watch', function() { - var b = browserify({ - entries: ['src/module/main.js'], - standalone: 'Matter', - plugin: [watchify] - }); - - var bundle = function() { - gutil.log('Updated bundle build/matter-dev.js'); - b.bundle() - .on('error', function(err) { - gutil.log('ERROR', err.message); - this.emit('end'); - }) - .pipe(through2({ objectMode: true }, function(chunk, encoding, callback) { - return callback( - null, - chunk.toString().replace(/@@VERSION@@/g, pkg.version + '-dev') - ); - })) - .pipe(fs.createWriteStream('build/matter-dev.js')); - }; - - b.on('update', bundle); - bundle(); -}); - -gulp.task('bump', function() { - return gulp.src(['package.json', 'bower.json']) - .pipe(bump({ type: process.argv[4] || 'minor' })) - .pipe(gulp.dest('.')); -}); - -gulp.task('reload', function(callback) { - delete require.cache[require.resolve('./package.json')]; - pkg = require('./package.json'); - callback(); -}); - -gulp.task('tag', function() { - return gulp.src('package.json') - .pipe(tag({ prefix: '' })); -}); - -gulp.task('changelog', function () { - return gulp.src('CHANGELOG.md') - .pipe(changelog()) - .pipe(gulp.dest('.')); -}); - -gulp.task('serve', function() { - serve(false); -}); - -gulp.task('serve:test', function() { - serve(true); -}); - -gulp.task('serve:stop', function() { - if (server) { - try { - server.emit('kill'); - } catch (e) {} // eslint-disable-line no-empty - gutil.log('Web server stopped'); - } -}); - -gulp.task('test', function(callback) { - // TODO: fix tests by switching to nightmare instead of phantom - // sequence('serve:test', 'lint', 'build:dev', 'test:browser', 'test:node', 'serve:stop', callback); - sequence('lint', callback); -}); - -gulp.task('test:browser', function(callback) { - shell('phantomjs test/browser/TestDemo.js', callback); -}); - -gulp.task('test:node', function(callback) { - shell('node test/node/TestDemo.js', callback); -}); - -gulp.task('lint', function() { - return gulp.src([ - 'src/**/*.js', - 'demo/js/*.js', - 'examples/*.js', - 'test/browser/TestDemo.js', - 'test/node/TestDemo.js', - 'Gulpfile.js' - ]) - .pipe(eslint()) - .pipe(eslint.format()) - .pipe(eslint.failAfterError()); -}); - -gulp.task('doc', function(callback) { - var options = { - paths: ['src'], - themedir: 'matter-doc-theme', - outdir: 'doc/build', - linkNatives: true, - project: { - name: pkg.name + ' ' + pkg.version + ' Physics Engine API Docs', - description: pkg.description, - version: pkg.version, - url: pkg.homepage - } - }; - - var Y = require('yuidocjs'); - var json = new Y.YUIDoc(options).run(); - json.project = options.project; - - var builder = new Y.DocBuilder(options, json); - builder.compile(callback); -}); - -var serve = function(isTest) { - process.on('uncaughtException', function(err) { - if (err.errno === 'EADDRINUSE') { - gutil.log('Server already running (or port is otherwise in use)'); - } - }); - - server = gulp.src('.') - .pipe(webserver({ - host: '0.0.0.0', - livereload: { - enable: !isTest, - filter: function(filename) { - return filename.match(/build|demo/); - } - }, - middleware: livereload(), - open: isTest ? false : 'http://localhost:8000/demo/index.html', - directoryListing: true - })); -}; - -var build = function(options) { - var isDev = options.version.indexOf('-dev') !== -1, - filename = buildDirectory + (isDev ? '/matter-dev' : '/matter'), - dest = filename + '.js', - destMin = filename + '.min.js'; - - options.date = options.date || new Date().toISOString().slice(0, 10); - options.author = '@liabru'; - - gutil.log('Building', filename, options.date); - - var compiled = gulp.src(['src/module/main.js']) - .pipe(through2.obj(function(file, enc, next){ - browserify(file.path, { standalone: 'Matter' }) - .bundle(function(err, res){ - file.contents = res; - next(null, file); - }); - })) - .pipe(derequire()) - .pipe(replace('@@VERSION@@', options.version)); - - if (!isDev) { - compiled.pipe(preprocess({ context: { DEBUG: false } })); - } - - var build = compiled.pipe(clone()) - .pipe(header(banner + '\n' + license + '\n\n', { context: options })) - .pipe(rename(dest)) - .pipe(gulp.dest('.')); - - var buildMin = compiled.pipe(clone()) - .pipe(uglify({ output: { max_line_len: 1000 } })) - .pipe(header(banner, { context: options })) - .pipe(rename(destMin)) - .pipe(gulp.dest('.')); - - return es.merge(build, buildMin); -}; - -var shell = function(command, callback) { - var args = process.argv.slice(3).join(' '), - proc = exec(command + ' ' + args, function(err, stdout, stderr) { - callback(err, stdout, stderr, proc); - }); - - proc.stdout.on('data', function(data) { - process.stdout.write(data); - }); - - proc.stderr.on('data', function(data) { - process.stderr.write(data); - }); -}; - -var license = fs.readFileSync('src/module/license.js'); - -var banner = [ - '/**', - '* <%= context.name %> <%= context.version %> by <%= context.author %> <%= context.date %>', - '* <%= context.homepage %>', - '* License <%= context.license %>', - '*/', - '' -].join('\n'); diff --git a/README.md b/README.md index be9b583..b5745b5 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,10 @@ -Matter.js +Matter.js > *Matter.js* is a JavaScript 2D rigid body physics engine for the web -[brm.io/matter-js](http://brm.io/matter-js/) +[brm.io/matter-js](https://brm.io/matter-js/) -[Demos](#demos) - [Gallery](#gallery) - [Features](#features) - [Plugins](#plugins) - [Install](#install) - [Usage](#usage) - [Examples](#examples) - [Docs](#documentation) - [Wiki](https://github.com/liabru/matter-js/wiki) - [References](#references) - [License](#license) +[Demos](#demos) ・ [Gallery](#gallery) ・ [Features](#features) ・ [Plugins](#plugins) ・ [Install](#install) ・ [Usage](#usage) ・ [Examples](#examples) ・ [Docs](#documentation) ・ [Wiki](https://github.com/liabru/matter-js/wiki) ・ [References](#references) ・ [License](#license) [![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js) @@ -14,51 +14,55 @@ + + +
@@ -69,16 +73,18 @@ See how others are using matter.js physics -- [Les métamorphoses de Mr. Kalia](http://lab212.org/Les-metamorphoses-de-Mr-Kalia) by Lab212 for Google -- [4ify](http://pauliescanlon.io/4ify-channel-4-rebrand-2/) by Supernatural for Channel 4 -- [Adobe Analytics Live Stream](http://adobefirehose.mediarain.com/) by Rain for Adobe -- [Blood Sweat & Tools Interactive](http://bloodsweatandtools.discovery.ca/gamebench/) by Jam3 for Discovery -- [Oracle OpenWorld Experiment](http://theappslab.com/2016/10/10/how-i-attended-oracle-openworld-2016/) by Ed Jones for Oracle -- [Pablo The Flamingo](http://pablotheflamingo.com/) by Nathan Gordon -- [Goblins and Grottos](http://store.steampowered.com/app/389190) by Psychic Software -- [masQueLaCara](https://www.instagram.com/p/BCFqCs6JNsq/) by Zach Lieberman for Art Blocks Houston -- [#GIFMYLIVE](http://bonhommeparis.com/en/projects/arte-gifmylive) by Bonhomme for Arte -- [Hype](http://tumult.com/hype/pro/) by Tumult +- [Patrick Heng](https://patrickheng.com/) by Patrick Heng +- [USELESS](https://useless.london/) by Nice and Serious +- [Secret 7](https://secret-7.com/) by Goodness +- [New Company](https://www.new.company/) by New Company +- [Game of The Year](https://gameoftheyear.withgoogle.com/) by Google +- [Pablo The Flamingo](https://pablotheflamingo.com/) by Nathan Gordon +- [Les métamorphoses de Mr. Kalia](https://lab212.org/oeuvres/2:art/18/Les-metamorphoses-de-Mr-Kalia) by Lab212 +- [Phaser](https://phaser.io/) by Photon Storm +- [Sorry I Have No Filter](https://sorryihavenofilter.com/pages/about/) by Jessica Walsh +- [Fuse](https://fuse.blog/) by Fuse +- [Glyphfinder](https://www.glyphfinder.com/) by überdosis +- [Isolation](https://isolation.is/postcards/my-week) by sabato studio - [more...](https://github.com/liabru/matter-js/wiki/Gallery) ### Features @@ -111,15 +117,14 @@ See how others are using matter.js physics ### Install -Download the [edge build (master)](https://github.com/liabru/matter-js/blob/master/build/matter.js) or get a [stable release](https://github.com/liabru/matter-js/releases) and include the script in your web page: +You can install using package managers [npm](https://www.npmjs.org/package/matter-js) and [Yarn](https://yarnpkg.com/) using: + + npm install matter-js + +Alternatively you can download a [stable release](https://github.com/liabru/matter-js/tags) or try the latest experimental [alpha build](https://github.com/liabru/matter-js/tree/master/build) (master) and include the script in your web page: -You can also install using the package managers [Bower](http://bower.io/search/?q=matter-js) and [NPM](https://www.npmjs.org/package/matter-js). - - bower install matter-js - npm install matter-js - ### Usage Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example which should work in both browsers and Node.js. @@ -132,7 +137,7 @@ See the list of [tutorials](https://github.com/liabru/matter-js/wiki/Tutorials). ### Examples See the [examples](https://github.com/liabru/matter-js/tree/master/examples) directory which contains the source for all [demos](#demos). -There are even more examples on [codepen](http://codepen.io/collection/Fuagy/). +There are even more examples on [codepen](https://codepen.io/collection/Fuagy/). ### Plugins @@ -145,17 +150,17 @@ The engine can be extended through plugins, see these resources: ### Documentation -See the [API Documentation](http://brm.io/matter-js/docs/) and the [wiki](https://github.com/liabru/matter-js/wiki) +See the [API Documentation](https://brm.io/matter-js/docs/) and the [wiki](https://github.com/liabru/matter-js/wiki) ### Building and Contributing -To build you must first install [node.js](http://nodejs.org/) and [gulp](http://gulpjs.com/), then run +To build you must first install [node.js](https://nodejs.org/), then run npm install This will install the required build dependencies, then run - gulp dev + npm run dev to spawn a development server. For information on contributing see [CONTRIBUTING.md](https://github.com/liabru/matter-js/blob/master/CONTRIBUTING.md). @@ -169,7 +174,7 @@ See the wiki page on [References](https://github.com/liabru/matter-js/wiki/Refer ### License -Matter.js is licensed under [The MIT License (MIT)](http://opensource.org/licenses/MIT) +Matter.js is licensed under [The MIT License (MIT)](https://opensource.org/licenses/MIT) Copyright (c) 2014 Liam Brummitt This license is also supplied with the release and source code. diff --git a/RELEASE.md b/RELEASE.md new file mode 100644 index 0000000..3ecfb0e --- /dev/null +++ b/RELEASE.md @@ -0,0 +1,139 @@ +## ▲.● matter.js `0.17.0` + +Release notes for `0.17.0`. See the release [readme](https://github.com/liabru/matter-js/blob/0.17.0/README.md) for further information. + +### Highlights ✺ + +- Added performance and stats monitoring overlays to `Matter.Render` + - See the [stats demo](https://brm.io/matter-js/demo/#stats) or enable [render.options.showPerformance](https://brm.io/matter-js/docs/classes/Render.html#property_options.showPerformance) and [render.options.showStats](https://brm.io/matter-js/docs/classes/Render.html#property_options.showStats) + - Stats shown include + - render frequency (e.g. `60 fps`) + - engine delta time (e.g. `16.66ms`) + - engine execution duration (e.g. `5.00ms`) + - render execution duration (e.g.` 0.40ms`) + - effective play speed (e.g. `1.00x` is real-time) + - various other engine internal stats for debugging +- Improved [documentation](https://brm.io/matter-js/docs/) pages +- Added [Common.setDecomp](https://brm.io/matter-js/docs/classes/Common.html#method_setDecomp) and [Common.getDecomp](https://brm.io/matter-js/docs/classes/Common.html#method_getDecomp) to fix [bundler issues](https://github.com/liabru/matter-js/issues/981) +- Added docs for all [Matter.Render options](https://brm.io/matter-js/docs/classes/Render.html#properties) +- Migrated usage of `Matter.World` over to `Matter.Composite` (more info in [docs](https://brm.io/matter-js/docs/classes/World.html)) +- Migrated, deprecated and removed various old functionality (see the [changelog](https://github.com/liabru/matter-js/blob/0.17.0/CHANGELOG.md) for details) + +### Changes ✲ + +See the release [compare page](https://github.com/liabru/matter-js/compare/0.16.1...0.17.0) and the [changelog](https://github.com/liabru/matter-js/blob/0.17.0/CHANGELOG.md) for a detailed list of changes. + +### Comparison ⎄ + +Differences in behaviour, quality and performance against the previous release `0.16.1`. For more information see [comparison method](https://github.com/liabru/matter-js/pull/794). + +```ocaml +Output comparison of 37 examples against previous release matter-js@0.16.1 + +Similarity 100% Performance +0.00% Overlap +0.00% + +airFriction · · avalanche · · ballPool · · bridge · · broadphase · · car · · +catapult · · chains · · circleStack · · cloth · · collisionFiltering · · +compound · · compoundStack · · constraints · · events · · friction · · +gyro · · manipulation · · mixed · · newtonsCradle · · pyramid · · +ragdoll · · restitution · · rounded · · sensors · · sleeping · · +slingshot · · softBody · · sprites · · stack · · staticFriction · · +stats · · stress · · stress2 · · timescale · · views · · +wreckingBall · · +where · no change ● extrinsics changed ◆ intrinsics changed + +``` + +### Contributors ♥︎ + +Many thanks to the [contributors](https://github.com/liabru/matter-js/compare/0.16.1...0.17.0) of this release, [past contributors](https://github.com/liabru/matter-js/graphs/contributors) as well those involved in the [community](https://github.com/liabru/matter-js/issues) for your input and support. + +--- + +## ▲.● matter.js `0.16.0` + +Release notes for `0.16.0`. See the release [readme](https://github.com/liabru/matter-js/blob/0.16.0/README.md) for further information. + +### Highlights ✺ + +- Changed external require method for `poly-decomp` ([882e07c](https://github.com/liabru/matter-js/commit/882e07c)) +- Improved `Bodies.fromVertices` decomposition quality using `removeDuplicatePoints` ([#639](https://github.com/liabru/matter-js/pull/639)) +- Added support for `>x.x.x` and `>=x.x.x` semver ranges in plugins ([0792716](https://github.com/liabru/matter-js/commit/0792716)) +- Changed demo example select background colour for Windows ([matter-tools #5](https://github.com/liabru/matter-tools/pull/5)) +- Updated demo to use latest [matter-tools](https://github.com/liabru/matter-tools) ([#33e8fe8](https://github.com/liabru/matter-js/commit/33e8fe8)) +- Updated SVG and terrain examples to use `fetch` ([5551cd5](https://github.com/liabru/matter-js/commit/5551cd5)) + +### Changes ✲ + +See the release [compare page](https://github.com/liabru/matter-js/compare/0.15.0...0.16.0) and the [changelog](https://github.com/liabru/matter-js/blob/0.16.0/CHANGELOG.md) for a detailed list of changes. + +### Comparison ⎄ + +Differences in behaviour, quality and performance against the previous release `0.15.0`. For more information see [comparison method](https://github.com/liabru/matter-js/pull/794). + +```ocaml +Output comparison of 41 examples against matter-js@0.15.0 build on last run + +Similarity 100% Performance +0.00% Overlap +0.00% + +airFriction · · avalanche · · ballPool · · bridge · · broadphase · · car · · +catapult · · chains · · circleStack · · cloth · · collisionFiltering · · +compositeManipulation · · compound · · compoundStack · · concave · · constraints · · +doublePendulum · · events · · friction · · gravity · · gyro · · +manipulation · · mixed · · newtonsCradle · · pyramid · · ragdoll · · +raycasting · · restitution · · rounded · · sensors · · sleeping · · +slingshot · · softBody · · sprites · · stack · · staticFriction · · +stress · · stress2 · · timescale · · views · · wreckingBall · · + +where · no change ● extrinsics changed ◆ intrinsics changed + +``` + +### Contributors ♥︎ + +Many thanks to the [contributors](https://github.com/liabru/matter-js/compare/0.15.0...0.16.0) of this release, [past contributors](https://github.com/liabru/matter-js/graphs/contributors) as well those involved in the [community](https://github.com/liabru/matter-js/issues) for your input and support. + +--- + +## ▲.● matter.js `0.15.0` + +Release notes for `0.15.0`. See the release [readme](https://github.com/liabru/matter-js/blob/0.15.0/README.md) for further information. + +### Highlights ✺ + +- __Optimised performance up to ~30% boost vs. `0.14.2`__ ([#528](https://github.com/liabru/matter-js/pull/528)) ([#522](https://github.com/liabru/matter-js/pull/522)) ([#553](https://github.com/liabru/matter-js/pull/553)) +- Added `Body.setCentre` ([2ec247b](https://github.com/liabru/matter-js/commit/2ec247b)) +- Added `Constraint.pointAWorld` and `Constraint.pointBWorld` ([3c32969](https://github.com/liabru/matter-js/commit/3c32969)) +- Changed default colour scheme ([d258411](https://github.com/liabru/matter-js/commit/d258411)) ([6dd5ec5](https://github.com/liabru/matter-js/commit/6dd5ec5)) +- Fixed issues with decomp require ([0af1645](https://github.com/liabru/matter-js/commit/0af1645)) +- Fixed issues with render pixel ratio ([d577477](https://github.com/liabru/matter-js/commit/d577477)) + +### Changes ✲ + +See the release [compare page](https://github.com/liabru/matter-js/compare/0.14.2...0.15.0) and the [changelog](https://github.com/liabru/matter-js/blob/0.15.0/CHANGELOG.md) for a detailed list of all changes. + +### Comparison ⎄ + +Differences in behaviour, quality and performance against the previous release `0.14.2`. For more information see [comparison method](https://github.com/liabru/matter-js/pull/794). + +```ocaml +Output comparison of 41 examples against matter-js@0.14.2 build on last run + +Similarity 100% Performance +33.6% Overlap +0.00% + +airFriction · · avalanche · · ballPool · · bridge · · broadphase · · car · · +catapult · · chains · · circleStack · · cloth · · collisionFiltering · · +compositeManipulation · · compound · · compoundStack · · concave · · constraints · · +doublePendulum · · events · · friction · · gravity · · gyro · · +manipulation · · mixed · · newtonsCradle · · pyramid · · ragdoll · · +raycasting · · restitution · · rounded · · sensors · · sleeping · · +slingshot · · softBody · · sprites · · stack · · staticFriction · · +stress · · stress2 · · timescale · · views · · wreckingBall · · + +where · no change ● extrinsics changed ◆ intrinsics changed + +``` + +### Contributors ♥︎ + +Many thanks to the [contributors](https://github.com/liabru/matter-js/compare/0.14.2...0.15.0) of this release, [past contributors](https://github.com/liabru/matter-js/graphs/contributors) as well those involved in the [community](https://github.com/liabru/matter-js/issues) for your input and support. diff --git a/bower.json b/bower.json deleted file mode 100644 index 1782d51..0000000 --- a/bower.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "name": "Matter", - "version": "0.14.2", - "homepage": "https://github.com/liabru/matter-js", - "authors": [ - "Liam Brummitt (http://brm.io/)" - ], - "description": "a 2D rigid body physics engine for the web", - "main": "build/matter.js", - "keywords": [ - "javascript", - "canvas", - "html5", - "physics", - "physics engine", - "game engine", - "rigid body physics" - ], - "license": "MIT", - "ignore": [ - "**/.*", - "node_modules", - "bower_components", - "test", - "tests" - ] -} diff --git a/build/matter.js b/build/matter.js index b36c3f5..b44b5db 100644 --- a/build/matter.js +++ b/build/matter.js @@ -1,10 +1,8 @@ -/** -* matter-js 0.14.2 by @liabru 2018-06-11 -* http://brm.io/matter-js/ -* License MIT -*/ - -/** +/*! + * matter-js 0.17.1 by @liabru + * http://brm.io/matter-js/ + * License MIT + * * The MIT License (MIT) * * Copyright (c) Liam Brummitt and contributors. @@ -27,8 +25,2357 @@ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ +(function webpackUniversalModuleDefinition(root, factory) { + if(typeof exports === 'object' && typeof module === 'object') + module.exports = factory(); + else if(typeof define === 'function' && define.amd) + define("Matter", [], factory); + else if(typeof exports === 'object') + exports["Matter"] = factory(); + else + root["Matter"] = factory(); +})(this, function() { +return /******/ (function(modules) { // webpackBootstrap +/******/ // The module cache +/******/ var installedModules = {}; +/******/ +/******/ // The require function +/******/ function __webpack_require__(moduleId) { +/******/ +/******/ // Check if module is in cache +/******/ if(installedModules[moduleId]) { +/******/ return installedModules[moduleId].exports; +/******/ } +/******/ // Create a new module (and put it into the cache) +/******/ var module = installedModules[moduleId] = { +/******/ i: moduleId, +/******/ l: false, +/******/ exports: {} +/******/ }; +/******/ +/******/ // Execute the module function +/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); +/******/ +/******/ // Flag the module as loaded +/******/ module.l = true; +/******/ +/******/ // Return the exports of the module +/******/ return module.exports; +/******/ } +/******/ +/******/ +/******/ // expose the modules object (__webpack_modules__) +/******/ __webpack_require__.m = modules; +/******/ +/******/ // expose the module cache +/******/ __webpack_require__.c = installedModules; +/******/ +/******/ // define getter function for harmony exports +/******/ __webpack_require__.d = function(exports, name, getter) { +/******/ if(!__webpack_require__.o(exports, name)) { +/******/ Object.defineProperty(exports, name, { enumerable: true, get: getter }); +/******/ } +/******/ }; +/******/ +/******/ // define __esModule on exports +/******/ __webpack_require__.r = function(exports) { +/******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) { +/******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' }); +/******/ } +/******/ Object.defineProperty(exports, '__esModule', { value: true }); +/******/ }; +/******/ +/******/ // create a fake namespace object +/******/ // mode & 1: value is a module id, require it +/******/ // mode & 2: merge all properties of value into the ns +/******/ // mode & 4: return value when already ns object +/******/ // mode & 8|1: behave like require +/******/ __webpack_require__.t = function(value, mode) { +/******/ if(mode & 1) value = __webpack_require__(value); +/******/ if(mode & 8) return value; +/******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value; +/******/ var ns = Object.create(null); +/******/ __webpack_require__.r(ns); +/******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value }); +/******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key)); +/******/ return ns; +/******/ }; +/******/ +/******/ // getDefaultExport function for compatibility with non-harmony modules +/******/ __webpack_require__.n = function(module) { +/******/ var getter = module && module.__esModule ? +/******/ function getDefault() { return module['default']; } : +/******/ function getModuleExports() { return module; }; +/******/ __webpack_require__.d(getter, 'a', getter); +/******/ return getter; +/******/ }; +/******/ +/******/ // Object.prototype.hasOwnProperty.call +/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; +/******/ +/******/ // __webpack_public_path__ +/******/ __webpack_require__.p = ""; +/******/ +/******/ +/******/ // Load entry module and return exports +/******/ return __webpack_require__(__webpack_require__.s = 22); +/******/ }) +/************************************************************************/ +/******/ ([ +/* 0 */ +/***/ (function(module, exports) { + +/** +* The `Matter.Common` module contains utility functions that are common to all modules. +* +* @class Common +*/ + +var Common = {}; + +module.exports = Common; + +(function() { + + Common._nextId = 0; + Common._seed = 0; + Common._nowStartTime = +(new Date()); + Common._warnedOnce = {}; + Common._decomp = null; + + /** + * Extends the object in the first argument using the object in the second argument. + * @method extend + * @param {} obj + * @param {boolean} deep + * @return {} obj extended + */ + Common.extend = function(obj, deep) { + var argsStart, + args, + deepClone; + + if (typeof deep === 'boolean') { + argsStart = 2; + deepClone = deep; + } else { + argsStart = 1; + deepClone = true; + } + + for (var i = argsStart; i < arguments.length; i++) { + var source = arguments[i]; + + if (source) { + for (var prop in source) { + if (deepClone && source[prop] && source[prop].constructor === Object) { + if (!obj[prop] || obj[prop].constructor === Object) { + obj[prop] = obj[prop] || {}; + Common.extend(obj[prop], deepClone, source[prop]); + } else { + obj[prop] = source[prop]; + } + } else { + obj[prop] = source[prop]; + } + } + } + } + + return obj; + }; + + /** + * Creates a new clone of the object, if deep is true references will also be cloned. + * @method clone + * @param {} obj + * @param {bool} deep + * @return {} obj cloned + */ + Common.clone = function(obj, deep) { + return Common.extend({}, deep, obj); + }; + + /** + * Returns the list of keys for the given object. + * @method keys + * @param {} obj + * @return {string[]} keys + */ + Common.keys = function(obj) { + if (Object.keys) + return Object.keys(obj); + + // avoid hasOwnProperty for performance + var keys = []; + for (var key in obj) + keys.push(key); + return keys; + }; + + /** + * Returns the list of values for the given object. + * @method values + * @param {} obj + * @return {array} Array of the objects property values + */ + Common.values = function(obj) { + var values = []; + + if (Object.keys) { + var keys = Object.keys(obj); + for (var i = 0; i < keys.length; i++) { + values.push(obj[keys[i]]); + } + return values; + } + + // avoid hasOwnProperty for performance + for (var key in obj) + values.push(obj[key]); + return values; + }; + + /** + * Gets a value from `base` relative to the `path` string. + * @method get + * @param {} obj The base object + * @param {string} path The path relative to `base`, e.g. 'Foo.Bar.baz' + * @param {number} [begin] Path slice begin + * @param {number} [end] Path slice end + * @return {} The object at the given path + */ + Common.get = function(obj, path, begin, end) { + path = path.split('.').slice(begin, end); + + for (var i = 0; i < path.length; i += 1) { + obj = obj[path[i]]; + } + + return obj; + }; + + /** + * Sets a value on `base` relative to the given `path` string. + * @method set + * @param {} obj The base object + * @param {string} path The path relative to `base`, e.g. 'Foo.Bar.baz' + * @param {} val The value to set + * @param {number} [begin] Path slice begin + * @param {number} [end] Path slice end + * @return {} Pass through `val` for chaining + */ + Common.set = function(obj, path, val, begin, end) { + var parts = path.split('.').slice(begin, end); + Common.get(obj, path, 0, -1)[parts[parts.length - 1]] = val; + return val; + }; + + /** + * Shuffles the given array in-place. + * The function uses a seeded random generator. + * @method shuffle + * @param {array} array + * @return {array} array shuffled randomly + */ + Common.shuffle = function(array) { + for (var i = array.length - 1; i > 0; i--) { + var j = Math.floor(Common.random() * (i + 1)); + var temp = array[i]; + array[i] = array[j]; + array[j] = temp; + } + return array; + }; + + /** + * Randomly chooses a value from a list with equal probability. + * The function uses a seeded random generator. + * @method choose + * @param {array} choices + * @return {object} A random choice object from the array + */ + Common.choose = function(choices) { + return choices[Math.floor(Common.random() * choices.length)]; + }; + + /** + * Returns true if the object is a HTMLElement, otherwise false. + * @method isElement + * @param {object} obj + * @return {boolean} True if the object is a HTMLElement, otherwise false + */ + Common.isElement = function(obj) { + if (typeof HTMLElement !== 'undefined') { + return obj instanceof HTMLElement; + } + + return !!(obj && obj.nodeType && obj.nodeName); + }; + + /** + * Returns true if the object is an array. + * @method isArray + * @param {object} obj + * @return {boolean} True if the object is an array, otherwise false + */ + Common.isArray = function(obj) { + return Object.prototype.toString.call(obj) === '[object Array]'; + }; + + /** + * Returns true if the object is a function. + * @method isFunction + * @param {object} obj + * @return {boolean} True if the object is a function, otherwise false + */ + Common.isFunction = function(obj) { + return typeof obj === "function"; + }; + + /** + * Returns true if the object is a plain object. + * @method isPlainObject + * @param {object} obj + * @return {boolean} True if the object is a plain object, otherwise false + */ + Common.isPlainObject = function(obj) { + return typeof obj === 'object' && obj.constructor === Object; + }; + + /** + * Returns true if the object is a string. + * @method isString + * @param {object} obj + * @return {boolean} True if the object is a string, otherwise false + */ + Common.isString = function(obj) { + return toString.call(obj) === '[object String]'; + }; + + /** + * Returns the given value clamped between a minimum and maximum value. + * @method clamp + * @param {number} value + * @param {number} min + * @param {number} max + * @return {number} The value clamped between min and max inclusive + */ + Common.clamp = function(value, min, max) { + if (value < min) + return min; + if (value > max) + return max; + return value; + }; + + /** + * Returns the sign of the given value. + * @method sign + * @param {number} value + * @return {number} -1 if negative, +1 if 0 or positive + */ + Common.sign = function(value) { + return value < 0 ? -1 : 1; + }; + + /** + * Returns the current timestamp since the time origin (e.g. from page load). + * The result is in milliseconds and will use high-resolution timing if available. + * @method now + * @return {number} the current timestamp in milliseconds + */ + Common.now = function() { + if (typeof window !== 'undefined' && window.performance) { + if (window.performance.now) { + return window.performance.now(); + } else if (window.performance.webkitNow) { + return window.performance.webkitNow(); + } + } + + if (Date.now) { + return Date.now(); + } + + return (new Date()) - Common._nowStartTime; + }; + + /** + * Returns a random value between a minimum and a maximum value inclusive. + * The function uses a seeded random generator. + * @method random + * @param {number} min + * @param {number} max + * @return {number} A random number between min and max inclusive + */ + Common.random = function(min, max) { + min = (typeof min !== "undefined") ? min : 0; + max = (typeof max !== "undefined") ? max : 1; + return min + _seededRandom() * (max - min); + }; + + var _seededRandom = function() { + // https://en.wikipedia.org/wiki/Linear_congruential_generator + Common._seed = (Common._seed * 9301 + 49297) % 233280; + return Common._seed / 233280; + }; + + /** + * Converts a CSS hex colour string into an integer. + * @method colorToNumber + * @param {string} colorString + * @return {number} An integer representing the CSS hex string + */ + Common.colorToNumber = function(colorString) { + colorString = colorString.replace('#',''); + + if (colorString.length == 3) { + colorString = colorString.charAt(0) + colorString.charAt(0) + + colorString.charAt(1) + colorString.charAt(1) + + colorString.charAt(2) + colorString.charAt(2); + } + + return parseInt(colorString, 16); + }; + + /** + * The console logging level to use, where each level includes all levels above and excludes the levels below. + * The default level is 'debug' which shows all console messages. + * + * Possible level values are: + * - 0 = None + * - 1 = Debug + * - 2 = Info + * - 3 = Warn + * - 4 = Error + * @property Common.logLevel + * @type {Number} + * @default 1 + */ + Common.logLevel = 1; + + /** + * Shows a `console.log` message only if the current `Common.logLevel` allows it. + * The message will be prefixed with 'matter-js' to make it easily identifiable. + * @method log + * @param ...objs {} The objects to log. + */ + Common.log = function() { + if (console && Common.logLevel > 0 && Common.logLevel <= 3) { + console.log.apply(console, ['matter-js:'].concat(Array.prototype.slice.call(arguments))); + } + }; + + /** + * Shows a `console.info` message only if the current `Common.logLevel` allows it. + * The message will be prefixed with 'matter-js' to make it easily identifiable. + * @method info + * @param ...objs {} The objects to log. + */ + Common.info = function() { + if (console && Common.logLevel > 0 && Common.logLevel <= 2) { + console.info.apply(console, ['matter-js:'].concat(Array.prototype.slice.call(arguments))); + } + }; + + /** + * Shows a `console.warn` message only if the current `Common.logLevel` allows it. + * The message will be prefixed with 'matter-js' to make it easily identifiable. + * @method warn + * @param ...objs {} The objects to log. + */ + Common.warn = function() { + if (console && Common.logLevel > 0 && Common.logLevel <= 3) { + console.warn.apply(console, ['matter-js:'].concat(Array.prototype.slice.call(arguments))); + } + }; + + /** + * Uses `Common.warn` to log the given message one time only. + * @method warnOnce + * @param ...objs {} The objects to log. + */ + Common.warnOnce = function() { + var message = Array.prototype.slice.call(arguments).join(' '); + + if (!Common._warnedOnce[message]) { + Common.warn(message); + Common._warnedOnce[message] = true; + } + }; + + /** + * Shows a deprecated console warning when the function on the given object is called. + * The target function will be replaced with a new function that first shows the warning + * and then calls the original function. + * @method deprecated + * @param {object} obj The object or module + * @param {string} name The property name of the function on obj + * @param {string} warning The one-time message to show if the function is called + */ + Common.deprecated = function(obj, prop, warning) { + obj[prop] = Common.chain(function() { + Common.warnOnce('🔅 deprecated 🔅', warning); + }, obj[prop]); + }; + + /** + * Returns the next unique sequential ID. + * @method nextId + * @return {Number} Unique sequential ID + */ + Common.nextId = function() { + return Common._nextId++; + }; + + /** + * A cross browser compatible indexOf implementation. + * @method indexOf + * @param {array} haystack + * @param {object} needle + * @return {number} The position of needle in haystack, otherwise -1. + */ + Common.indexOf = function(haystack, needle) { + if (haystack.indexOf) + return haystack.indexOf(needle); + + for (var i = 0; i < haystack.length; i++) { + if (haystack[i] === needle) + return i; + } + + return -1; + }; + + /** + * A cross browser compatible array map implementation. + * @method map + * @param {array} list + * @param {function} func + * @return {array} Values from list transformed by func. + */ + Common.map = function(list, func) { + if (list.map) { + return list.map(func); + } + + var mapped = []; + + for (var i = 0; i < list.length; i += 1) { + mapped.push(func(list[i])); + } + + return mapped; + }; + + /** + * Takes a directed graph and returns the partially ordered set of vertices in topological order. + * Circular dependencies are allowed. + * @method topologicalSort + * @param {object} graph + * @return {array} Partially ordered set of vertices in topological order. + */ + Common.topologicalSort = function(graph) { + // https://github.com/mgechev/javascript-algorithms + // Copyright (c) Minko Gechev (MIT license) + // Modifications: tidy formatting and naming + var result = [], + visited = [], + temp = []; + + for (var node in graph) { + if (!visited[node] && !temp[node]) { + Common._topologicalSort(node, visited, temp, graph, result); + } + } + + return result; + }; + + Common._topologicalSort = function(node, visited, temp, graph, result) { + var neighbors = graph[node] || []; + temp[node] = true; + + for (var i = 0; i < neighbors.length; i += 1) { + var neighbor = neighbors[i]; + + if (temp[neighbor]) { + // skip circular dependencies + continue; + } + + if (!visited[neighbor]) { + Common._topologicalSort(neighbor, visited, temp, graph, result); + } + } + + temp[node] = false; + visited[node] = true; + + result.push(node); + }; + + /** + * Takes _n_ functions as arguments and returns a new function that calls them in order. + * The arguments applied when calling the new function will also be applied to every function passed. + * The value of `this` refers to the last value returned in the chain that was not `undefined`. + * Therefore if a passed function does not return a value, the previously returned value is maintained. + * After all passed functions have been called the new function returns the last returned value (if any). + * If any of the passed functions are a chain, then the chain will be flattened. + * @method chain + * @param ...funcs {function} The functions to chain. + * @return {function} A new function that calls the passed functions in order. + */ + Common.chain = function() { + var funcs = []; + + for (var i = 0; i < arguments.length; i += 1) { + var func = arguments[i]; + + if (func._chained) { + // flatten already chained functions + funcs.push.apply(funcs, func._chained); + } else { + funcs.push(func); + } + } + + var chain = function() { + // https://github.com/GoogleChrome/devtools-docs/issues/53#issuecomment-51941358 + var lastResult, + args = new Array(arguments.length); + + for (var i = 0, l = arguments.length; i < l; i++) { + args[i] = arguments[i]; + } + + for (i = 0; i < funcs.length; i += 1) { + var result = funcs[i].apply(lastResult, args); + + if (typeof result !== 'undefined') { + lastResult = result; + } + } + + return lastResult; + }; + + chain._chained = funcs; + + return chain; + }; + + /** + * Chains a function to excute before the original function on the given `path` relative to `base`. + * See also docs for `Common.chain`. + * @method chainPathBefore + * @param {} base The base object + * @param {string} path The path relative to `base` + * @param {function} func The function to chain before the original + * @return {function} The chained function that replaced the original + */ + Common.chainPathBefore = function(base, path, func) { + return Common.set(base, path, Common.chain( + func, + Common.get(base, path) + )); + }; + + /** + * Chains a function to excute after the original function on the given `path` relative to `base`. + * See also docs for `Common.chain`. + * @method chainPathAfter + * @param {} base The base object + * @param {string} path The path relative to `base` + * @param {function} func The function to chain after the original + * @return {function} The chained function that replaced the original + */ + Common.chainPathAfter = function(base, path, func) { + return Common.set(base, path, Common.chain( + Common.get(base, path), + func + )); + }; + + /** + * Provide the [poly-decomp](https://github.com/schteppe/poly-decomp.js) library module to enable + * concave vertex decomposition support when using `Bodies.fromVertices` e.g. `Common.setDecomp(require('poly-decomp'))`. + * @method setDecomp + * @param {} decomp The [poly-decomp](https://github.com/schteppe/poly-decomp.js) library module. + */ + Common.setDecomp = function(decomp) { + Common._decomp = decomp; + }; + + /** + * Returns the [poly-decomp](https://github.com/schteppe/poly-decomp.js) library module provided through `Common.setDecomp`, + * otherwise returns the global `decomp` if set. + * @method getDecomp + * @return {} The [poly-decomp](https://github.com/schteppe/poly-decomp.js) library module if provided. + */ + Common.getDecomp = function() { + // get user provided decomp if set + var decomp = Common._decomp; + + try { + // otherwise from window global + if (!decomp && typeof window !== 'undefined') { + decomp = window.decomp; + } + + // otherwise from node global + if (!decomp && typeof global !== 'undefined') { + decomp = global.decomp; + } + } catch (e) { + // decomp not available + decomp = null; + } + + return decomp; + }; +})(); + + +/***/ }), +/* 1 */ +/***/ (function(module, exports) { + +/** +* The `Matter.Bounds` module contains methods for creating and manipulating axis-aligned bounding boxes (AABB). +* +* @class Bounds +*/ + +var Bounds = {}; + +module.exports = Bounds; + +(function() { + + /** + * Creates a new axis-aligned bounding box (AABB) for the given vertices. + * @method create + * @param {vertices} vertices + * @return {bounds} A new bounds object + */ + Bounds.create = function(vertices) { + var bounds = { + min: { x: 0, y: 0 }, + max: { x: 0, y: 0 } + }; + + if (vertices) + Bounds.update(bounds, vertices); + + return bounds; + }; + + /** + * Updates bounds using the given vertices and extends the bounds given a velocity. + * @method update + * @param {bounds} bounds + * @param {vertices} vertices + * @param {vector} velocity + */ + Bounds.update = function(bounds, vertices, velocity) { + bounds.min.x = Infinity; + bounds.max.x = -Infinity; + bounds.min.y = Infinity; + bounds.max.y = -Infinity; + + for (var i = 0; i < vertices.length; i++) { + var vertex = vertices[i]; + if (vertex.x > bounds.max.x) bounds.max.x = vertex.x; + if (vertex.x < bounds.min.x) bounds.min.x = vertex.x; + if (vertex.y > bounds.max.y) bounds.max.y = vertex.y; + if (vertex.y < bounds.min.y) bounds.min.y = vertex.y; + } + + if (velocity) { + if (velocity.x > 0) { + bounds.max.x += velocity.x; + } else { + bounds.min.x += velocity.x; + } + + if (velocity.y > 0) { + bounds.max.y += velocity.y; + } else { + bounds.min.y += velocity.y; + } + } + }; + + /** + * Returns true if the bounds contains the given point. + * @method contains + * @param {bounds} bounds + * @param {vector} point + * @return {boolean} True if the bounds contain the point, otherwise false + */ + Bounds.contains = function(bounds, point) { + return point.x >= bounds.min.x && point.x <= bounds.max.x + && point.y >= bounds.min.y && point.y <= bounds.max.y; + }; + + /** + * Returns true if the two bounds intersect. + * @method overlaps + * @param {bounds} boundsA + * @param {bounds} boundsB + * @return {boolean} True if the bounds overlap, otherwise false + */ + Bounds.overlaps = function(boundsA, boundsB) { + return (boundsA.min.x <= boundsB.max.x && boundsA.max.x >= boundsB.min.x + && boundsA.max.y >= boundsB.min.y && boundsA.min.y <= boundsB.max.y); + }; + + /** + * Translates the bounds by the given vector. + * @method translate + * @param {bounds} bounds + * @param {vector} vector + */ + Bounds.translate = function(bounds, vector) { + bounds.min.x += vector.x; + bounds.max.x += vector.x; + bounds.min.y += vector.y; + bounds.max.y += vector.y; + }; + + /** + * Shifts the bounds to the given position. + * @method shift + * @param {bounds} bounds + * @param {vector} position + */ + Bounds.shift = function(bounds, position) { + var deltaX = bounds.max.x - bounds.min.x, + deltaY = bounds.max.y - bounds.min.y; + + bounds.min.x = position.x; + bounds.max.x = position.x + deltaX; + bounds.min.y = position.y; + bounds.max.y = position.y + deltaY; + }; + +})(); + + +/***/ }), +/* 2 */ +/***/ (function(module, exports) { + +/** +* The `Matter.Vector` module contains methods for creating and manipulating vectors. +* Vectors are the basis of all the geometry related operations in the engine. +* A `Matter.Vector` object is of the form `{ x: 0, y: 0 }`. +* +* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). +* +* @class Vector +*/ + +// TODO: consider params for reusing vector objects + +var Vector = {}; + +module.exports = Vector; + +(function() { + + /** + * Creates a new vector. + * @method create + * @param {number} x + * @param {number} y + * @return {vector} A new vector + */ + Vector.create = function(x, y) { + return { x: x || 0, y: y || 0 }; + }; + + /** + * Returns a new vector with `x` and `y` copied from the given `vector`. + * @method clone + * @param {vector} vector + * @return {vector} A new cloned vector + */ + Vector.clone = function(vector) { + return { x: vector.x, y: vector.y }; + }; + + /** + * Returns the magnitude (length) of a vector. + * @method magnitude + * @param {vector} vector + * @return {number} The magnitude of the vector + */ + Vector.magnitude = function(vector) { + return Math.sqrt((vector.x * vector.x) + (vector.y * vector.y)); + }; + + /** + * Returns the magnitude (length) of a vector (therefore saving a `sqrt` operation). + * @method magnitudeSquared + * @param {vector} vector + * @return {number} The squared magnitude of the vector + */ + Vector.magnitudeSquared = function(vector) { + return (vector.x * vector.x) + (vector.y * vector.y); + }; + + /** + * Rotates the vector about (0, 0) by specified angle. + * @method rotate + * @param {vector} vector + * @param {number} angle + * @param {vector} [output] + * @return {vector} The vector rotated about (0, 0) + */ + Vector.rotate = function(vector, angle, output) { + var cos = Math.cos(angle), sin = Math.sin(angle); + if (!output) output = {}; + var x = vector.x * cos - vector.y * sin; + output.y = vector.x * sin + vector.y * cos; + output.x = x; + return output; + }; + + /** + * Rotates the vector about a specified point by specified angle. + * @method rotateAbout + * @param {vector} vector + * @param {number} angle + * @param {vector} point + * @param {vector} [output] + * @return {vector} A new vector rotated about the point + */ + Vector.rotateAbout = function(vector, angle, point, output) { + var cos = Math.cos(angle), sin = Math.sin(angle); + if (!output) output = {}; + var x = point.x + ((vector.x - point.x) * cos - (vector.y - point.y) * sin); + output.y = point.y + ((vector.x - point.x) * sin + (vector.y - point.y) * cos); + output.x = x; + return output; + }; + + /** + * Normalises a vector (such that its magnitude is `1`). + * @method normalise + * @param {vector} vector + * @return {vector} A new vector normalised + */ + Vector.normalise = function(vector) { + var magnitude = Vector.magnitude(vector); + if (magnitude === 0) + return { x: 0, y: 0 }; + return { x: vector.x / magnitude, y: vector.y / magnitude }; + }; + + /** + * Returns the dot-product of two vectors. + * @method dot + * @param {vector} vectorA + * @param {vector} vectorB + * @return {number} The dot product of the two vectors + */ + Vector.dot = function(vectorA, vectorB) { + return (vectorA.x * vectorB.x) + (vectorA.y * vectorB.y); + }; + + /** + * Returns the cross-product of two vectors. + * @method cross + * @param {vector} vectorA + * @param {vector} vectorB + * @return {number} The cross product of the two vectors + */ + Vector.cross = function(vectorA, vectorB) { + return (vectorA.x * vectorB.y) - (vectorA.y * vectorB.x); + }; + + /** + * Returns the cross-product of three vectors. + * @method cross3 + * @param {vector} vectorA + * @param {vector} vectorB + * @param {vector} vectorC + * @return {number} The cross product of the three vectors + */ + Vector.cross3 = function(vectorA, vectorB, vectorC) { + return (vectorB.x - vectorA.x) * (vectorC.y - vectorA.y) - (vectorB.y - vectorA.y) * (vectorC.x - vectorA.x); + }; + + /** + * Adds the two vectors. + * @method add + * @param {vector} vectorA + * @param {vector} vectorB + * @param {vector} [output] + * @return {vector} A new vector of vectorA and vectorB added + */ + Vector.add = function(vectorA, vectorB, output) { + if (!output) output = {}; + output.x = vectorA.x + vectorB.x; + output.y = vectorA.y + vectorB.y; + return output; + }; + + /** + * Subtracts the two vectors. + * @method sub + * @param {vector} vectorA + * @param {vector} vectorB + * @param {vector} [output] + * @return {vector} A new vector of vectorA and vectorB subtracted + */ + Vector.sub = function(vectorA, vectorB, output) { + if (!output) output = {}; + output.x = vectorA.x - vectorB.x; + output.y = vectorA.y - vectorB.y; + return output; + }; + + /** + * Multiplies a vector and a scalar. + * @method mult + * @param {vector} vector + * @param {number} scalar + * @return {vector} A new vector multiplied by scalar + */ + Vector.mult = function(vector, scalar) { + return { x: vector.x * scalar, y: vector.y * scalar }; + }; + + /** + * Divides a vector and a scalar. + * @method div + * @param {vector} vector + * @param {number} scalar + * @return {vector} A new vector divided by scalar + */ + Vector.div = function(vector, scalar) { + return { x: vector.x / scalar, y: vector.y / scalar }; + }; + + /** + * Returns the perpendicular vector. Set `negate` to true for the perpendicular in the opposite direction. + * @method perp + * @param {vector} vector + * @param {bool} [negate=false] + * @return {vector} The perpendicular vector + */ + Vector.perp = function(vector, negate) { + negate = negate === true ? -1 : 1; + return { x: negate * -vector.y, y: negate * vector.x }; + }; + + /** + * Negates both components of a vector such that it points in the opposite direction. + * @method neg + * @param {vector} vector + * @return {vector} The negated vector + */ + Vector.neg = function(vector) { + return { x: -vector.x, y: -vector.y }; + }; + + /** + * Returns the angle between the vector `vectorB - vectorA` and the x-axis in radians. + * @method angle + * @param {vector} vectorA + * @param {vector} vectorB + * @return {number} The angle in radians + */ + Vector.angle = function(vectorA, vectorB) { + return Math.atan2(vectorB.y - vectorA.y, vectorB.x - vectorA.x); + }; + + /** + * Temporary vector pool (not thread-safe). + * @property _temp + * @type {vector[]} + * @private + */ + Vector._temp = [ + Vector.create(), Vector.create(), + Vector.create(), Vector.create(), + Vector.create(), Vector.create() + ]; + +})(); + +/***/ }), +/* 3 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Vertices` module contains methods for creating and manipulating sets of vertices. +* A set of vertices is an array of `Matter.Vector` with additional indexing properties inserted by `Vertices.create`. +* A `Matter.Body` maintains a set of vertices to represent the shape of the object (its convex hull). +* +* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). +* +* @class Vertices +*/ + +var Vertices = {}; + +module.exports = Vertices; + +var Vector = __webpack_require__(2); +var Common = __webpack_require__(0); + +(function() { + + /** + * Creates a new set of `Matter.Body` compatible vertices. + * The `points` argument accepts an array of `Matter.Vector` points orientated around the origin `(0, 0)`, for example: + * + * [{ x: 0, y: 0 }, { x: 25, y: 50 }, { x: 50, y: 0 }] + * + * The `Vertices.create` method returns a new array of vertices, which are similar to Matter.Vector objects, + * but with some additional references required for efficient collision detection routines. + * + * Vertices must be specified in clockwise order. + * + * Note that the `body` argument is not optional, a `Matter.Body` reference must be provided. + * + * @method create + * @param {vector[]} points + * @param {body} body + */ + Vertices.create = function(points, body) { + var vertices = []; + + for (var i = 0; i < points.length; i++) { + var point = points[i], + vertex = { + x: point.x, + y: point.y, + index: i, + body: body, + isInternal: false + }; + + vertices.push(vertex); + } + + return vertices; + }; + + /** + * Parses a string containing ordered x y pairs separated by spaces (and optionally commas), + * into a `Matter.Vertices` object for the given `Matter.Body`. + * For parsing SVG paths, see `Svg.pathToVertices`. + * @method fromPath + * @param {string} path + * @param {body} body + * @return {vertices} vertices + */ + Vertices.fromPath = function(path, body) { + var pathPattern = /L?\s*([-\d.e]+)[\s,]*([-\d.e]+)*/ig, + points = []; + + path.replace(pathPattern, function(match, x, y) { + points.push({ x: parseFloat(x), y: parseFloat(y) }); + }); + + return Vertices.create(points, body); + }; + + /** + * Returns the centre (centroid) of the set of vertices. + * @method centre + * @param {vertices} vertices + * @return {vector} The centre point + */ + Vertices.centre = function(vertices) { + var area = Vertices.area(vertices, true), + centre = { x: 0, y: 0 }, + cross, + temp, + j; + + for (var i = 0; i < vertices.length; i++) { + j = (i + 1) % vertices.length; + cross = Vector.cross(vertices[i], vertices[j]); + temp = Vector.mult(Vector.add(vertices[i], vertices[j]), cross); + centre = Vector.add(centre, temp); + } + + return Vector.div(centre, 6 * area); + }; + + /** + * Returns the average (mean) of the set of vertices. + * @method mean + * @param {vertices} vertices + * @return {vector} The average point + */ + Vertices.mean = function(vertices) { + var average = { x: 0, y: 0 }; + + for (var i = 0; i < vertices.length; i++) { + average.x += vertices[i].x; + average.y += vertices[i].y; + } + + return Vector.div(average, vertices.length); + }; + + /** + * Returns the area of the set of vertices. + * @method area + * @param {vertices} vertices + * @param {bool} signed + * @return {number} The area + */ + Vertices.area = function(vertices, signed) { + var area = 0, + j = vertices.length - 1; + + for (var i = 0; i < vertices.length; i++) { + area += (vertices[j].x - vertices[i].x) * (vertices[j].y + vertices[i].y); + j = i; + } + + if (signed) + return area / 2; + + return Math.abs(area) / 2; + }; + + /** + * Returns the moment of inertia (second moment of area) of the set of vertices given the total mass. + * @method inertia + * @param {vertices} vertices + * @param {number} mass + * @return {number} The polygon's moment of inertia + */ + Vertices.inertia = function(vertices, mass) { + var numerator = 0, + denominator = 0, + v = vertices, + cross, + j; + + // find the polygon's moment of inertia, using second moment of area + // from equations at http://www.physicsforums.com/showthread.php?t=25293 + for (var n = 0; n < v.length; n++) { + j = (n + 1) % v.length; + cross = Math.abs(Vector.cross(v[j], v[n])); + numerator += cross * (Vector.dot(v[j], v[j]) + Vector.dot(v[j], v[n]) + Vector.dot(v[n], v[n])); + denominator += cross; + } + + return (mass / 6) * (numerator / denominator); + }; + + /** + * Translates the set of vertices in-place. + * @method translate + * @param {vertices} vertices + * @param {vector} vector + * @param {number} scalar + */ + Vertices.translate = function(vertices, vector, scalar) { + var i; + if (scalar) { + for (i = 0; i < vertices.length; i++) { + vertices[i].x += vector.x * scalar; + vertices[i].y += vector.y * scalar; + } + } else { + for (i = 0; i < vertices.length; i++) { + vertices[i].x += vector.x; + vertices[i].y += vector.y; + } + } + + return vertices; + }; + + /** + * Rotates the set of vertices in-place. + * @method rotate + * @param {vertices} vertices + * @param {number} angle + * @param {vector} point + */ + Vertices.rotate = function(vertices, angle, point) { + if (angle === 0) + return; + + var cos = Math.cos(angle), + sin = Math.sin(angle); + + for (var i = 0; i < vertices.length; i++) { + var vertice = vertices[i], + dx = vertice.x - point.x, + dy = vertice.y - point.y; + + vertice.x = point.x + (dx * cos - dy * sin); + vertice.y = point.y + (dx * sin + dy * cos); + } + + return vertices; + }; + + /** + * Returns `true` if the `point` is inside the set of `vertices`. + * @method contains + * @param {vertices} vertices + * @param {vector} point + * @return {boolean} True if the vertices contains point, otherwise false + */ + Vertices.contains = function(vertices, point) { + for (var i = 0; i < vertices.length; i++) { + var vertice = vertices[i], + nextVertice = vertices[(i + 1) % vertices.length]; + if ((point.x - vertice.x) * (nextVertice.y - vertice.y) + (point.y - vertice.y) * (vertice.x - nextVertice.x) > 0) { + return false; + } + } + + return true; + }; + + /** + * Scales the vertices from a point (default is centre) in-place. + * @method scale + * @param {vertices} vertices + * @param {number} scaleX + * @param {number} scaleY + * @param {vector} point + */ + Vertices.scale = function(vertices, scaleX, scaleY, point) { + if (scaleX === 1 && scaleY === 1) + return vertices; + + point = point || Vertices.centre(vertices); + + var vertex, + delta; + + for (var i = 0; i < vertices.length; i++) { + vertex = vertices[i]; + delta = Vector.sub(vertex, point); + vertices[i].x = point.x + delta.x * scaleX; + vertices[i].y = point.y + delta.y * scaleY; + } + + return vertices; + }; + + /** + * Chamfers a set of vertices by giving them rounded corners, returns a new set of vertices. + * The radius parameter is a single number or an array to specify the radius for each vertex. + * @method chamfer + * @param {vertices} vertices + * @param {number[]} radius + * @param {number} quality + * @param {number} qualityMin + * @param {number} qualityMax + */ + Vertices.chamfer = function(vertices, radius, quality, qualityMin, qualityMax) { + if (typeof radius === 'number') { + radius = [radius]; + } else { + radius = radius || [8]; + } + + // quality defaults to -1, which is auto + quality = (typeof quality !== 'undefined') ? quality : -1; + qualityMin = qualityMin || 2; + qualityMax = qualityMax || 14; + + var newVertices = []; + + for (var i = 0; i < vertices.length; i++) { + var prevVertex = vertices[i - 1 >= 0 ? i - 1 : vertices.length - 1], + vertex = vertices[i], + nextVertex = vertices[(i + 1) % vertices.length], + currentRadius = radius[i < radius.length ? i : radius.length - 1]; + + if (currentRadius === 0) { + newVertices.push(vertex); + continue; + } + + var prevNormal = Vector.normalise({ + x: vertex.y - prevVertex.y, + y: prevVertex.x - vertex.x + }); + + var nextNormal = Vector.normalise({ + x: nextVertex.y - vertex.y, + y: vertex.x - nextVertex.x + }); + + var diagonalRadius = Math.sqrt(2 * Math.pow(currentRadius, 2)), + radiusVector = Vector.mult(Common.clone(prevNormal), currentRadius), + midNormal = Vector.normalise(Vector.mult(Vector.add(prevNormal, nextNormal), 0.5)), + scaledVertex = Vector.sub(vertex, Vector.mult(midNormal, diagonalRadius)); + + var precision = quality; + + if (quality === -1) { + // automatically decide precision + precision = Math.pow(currentRadius, 0.32) * 1.75; + } + + precision = Common.clamp(precision, qualityMin, qualityMax); + + // use an even value for precision, more likely to reduce axes by using symmetry + if (precision % 2 === 1) + precision += 1; + + var alpha = Math.acos(Vector.dot(prevNormal, nextNormal)), + theta = alpha / precision; + + for (var j = 0; j < precision; j++) { + newVertices.push(Vector.add(Vector.rotate(radiusVector, theta * j), scaledVertex)); + } + } + + return newVertices; + }; + + /** + * Sorts the input vertices into clockwise order in place. + * @method clockwiseSort + * @param {vertices} vertices + * @return {vertices} vertices + */ + Vertices.clockwiseSort = function(vertices) { + var centre = Vertices.mean(vertices); + + vertices.sort(function(vertexA, vertexB) { + return Vector.angle(centre, vertexA) - Vector.angle(centre, vertexB); + }); + + return vertices; + }; + + /** + * Returns true if the vertices form a convex shape (vertices must be in clockwise order). + * @method isConvex + * @param {vertices} vertices + * @return {bool} `true` if the `vertices` are convex, `false` if not (or `null` if not computable). + */ + Vertices.isConvex = function(vertices) { + // http://paulbourke.net/geometry/polygonmesh/ + // Copyright (c) Paul Bourke (use permitted) + + var flag = 0, + n = vertices.length, + i, + j, + k, + z; + + if (n < 3) + return null; + + for (i = 0; i < n; i++) { + j = (i + 1) % n; + k = (i + 2) % n; + z = (vertices[j].x - vertices[i].x) * (vertices[k].y - vertices[j].y); + z -= (vertices[j].y - vertices[i].y) * (vertices[k].x - vertices[j].x); + + if (z < 0) { + flag |= 1; + } else if (z > 0) { + flag |= 2; + } + + if (flag === 3) { + return false; + } + } + + if (flag !== 0){ + return true; + } else { + return null; + } + }; + + /** + * Returns the convex hull of the input vertices as a new array of points. + * @method hull + * @param {vertices} vertices + * @return [vertex] vertices + */ + Vertices.hull = function(vertices) { + // http://geomalgorithms.com/a10-_hull-1.html + + var upper = [], + lower = [], + vertex, + i; + + // sort vertices on x-axis (y-axis for ties) + vertices = vertices.slice(0); + vertices.sort(function(vertexA, vertexB) { + var dx = vertexA.x - vertexB.x; + return dx !== 0 ? dx : vertexA.y - vertexB.y; + }); + + // build lower hull + for (i = 0; i < vertices.length; i += 1) { + vertex = vertices[i]; + + while (lower.length >= 2 + && Vector.cross3(lower[lower.length - 2], lower[lower.length - 1], vertex) <= 0) { + lower.pop(); + } + + lower.push(vertex); + } + + // build upper hull + for (i = vertices.length - 1; i >= 0; i -= 1) { + vertex = vertices[i]; + + while (upper.length >= 2 + && Vector.cross3(upper[upper.length - 2], upper[upper.length - 1], vertex) <= 0) { + upper.pop(); + } + + upper.push(vertex); + } + + // concatenation of the lower and upper hulls gives the convex hull + // omit last points because they are repeated at the beginning of the other list + upper.pop(); + lower.pop(); + + return upper.concat(lower); + }; + +})(); + + +/***/ }), +/* 4 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Events` module contains methods to fire and listen to events on other objects. +* +* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). +* +* @class Events +*/ + +var Events = {}; + +module.exports = Events; + +var Common = __webpack_require__(0); + +(function() { + + /** + * Subscribes a callback function to the given object's `eventName`. + * @method on + * @param {} object + * @param {string} eventNames + * @param {function} callback + */ + Events.on = function(object, eventNames, callback) { + var names = eventNames.split(' '), + name; + + for (var i = 0; i < names.length; i++) { + name = names[i]; + object.events = object.events || {}; + object.events[name] = object.events[name] || []; + object.events[name].push(callback); + } + + return callback; + }; + + /** + * Removes the given event callback. If no callback, clears all callbacks in `eventNames`. If no `eventNames`, clears all events. + * @method off + * @param {} object + * @param {string} eventNames + * @param {function} callback + */ + Events.off = function(object, eventNames, callback) { + if (!eventNames) { + object.events = {}; + return; + } + + // handle Events.off(object, callback) + if (typeof eventNames === 'function') { + callback = eventNames; + eventNames = Common.keys(object.events).join(' '); + } + + var names = eventNames.split(' '); + + for (var i = 0; i < names.length; i++) { + var callbacks = object.events[names[i]], + newCallbacks = []; + + if (callback && callbacks) { + for (var j = 0; j < callbacks.length; j++) { + if (callbacks[j] !== callback) + newCallbacks.push(callbacks[j]); + } + } + + object.events[names[i]] = newCallbacks; + } + }; + + /** + * Fires all the callbacks subscribed to the given object's `eventName`, in the order they subscribed, if any. + * @method trigger + * @param {} object + * @param {string} eventNames + * @param {} event + */ + Events.trigger = function(object, eventNames, event) { + var names, + name, + callbacks, + eventClone; + + var events = object.events; + + if (events && Common.keys(events).length > 0) { + if (!event) + event = {}; + + names = eventNames.split(' '); + + for (var i = 0; i < names.length; i++) { + name = names[i]; + callbacks = events[name]; + + if (callbacks) { + eventClone = Common.clone(event, false); + eventClone.name = name; + eventClone.source = object; + + for (var j = 0; j < callbacks.length; j++) { + callbacks[j].apply(object, [eventClone]); + } + } + } + } + }; + +})(); + + +/***/ }), +/* 5 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* A composite is a collection of `Matter.Body`, `Matter.Constraint` and other `Matter.Composite` objects. +* +* They are a container that can represent complex objects made of multiple parts, even if they are not physically connected. +* A composite could contain anything from a single body all the way up to a whole world. +* +* When making any changes to composites, use the included functions rather than changing their properties directly. +* +* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). +* +* @class Composite +*/ + +var Composite = {}; + +module.exports = Composite; + +var Events = __webpack_require__(4); +var Common = __webpack_require__(0); +var Bounds = __webpack_require__(1); +var Body = __webpack_require__(6); + +(function() { + + /** + * Creates a new composite. The options parameter is an object that specifies any properties you wish to override the defaults. + * See the properites section below for detailed information on what you can pass via the `options` object. + * @method create + * @param {} [options] + * @return {composite} A new composite + */ + Composite.create = function(options) { + return Common.extend({ + id: Common.nextId(), + type: 'composite', + parent: null, + isModified: false, + bodies: [], + constraints: [], + composites: [], + label: 'Composite', + plugin: {} + }, options); + }; + + /** + * Sets the composite's `isModified` flag. + * If `updateParents` is true, all parents will be set (default: false). + * If `updateChildren` is true, all children will be set (default: false). + * @method setModified + * @param {composite} composite + * @param {boolean} isModified + * @param {boolean} [updateParents=false] + * @param {boolean} [updateChildren=false] + */ + Composite.setModified = function(composite, isModified, updateParents, updateChildren) { + composite.isModified = isModified; + + if (updateParents && composite.parent) { + Composite.setModified(composite.parent, isModified, updateParents, updateChildren); + } + + if (updateChildren) { + for(var i = 0; i < composite.composites.length; i++) { + var childComposite = composite.composites[i]; + Composite.setModified(childComposite, isModified, updateParents, updateChildren); + } + } + }; + + /** + * Generic single or multi-add function. Adds a single or an array of body(s), constraint(s) or composite(s) to the given composite. + * Triggers `beforeAdd` and `afterAdd` events on the `composite`. + * @method add + * @param {composite} composite + * @param {object|array} object A single or an array of body(s), constraint(s) or composite(s) + * @return {composite} The original composite with the objects added + */ + Composite.add = function(composite, object) { + var objects = [].concat(object); + + Events.trigger(composite, 'beforeAdd', { object: object }); + + for (var i = 0; i < objects.length; i++) { + var obj = objects[i]; + + switch (obj.type) { + + case 'body': + // skip adding compound parts + if (obj.parent !== obj) { + Common.warn('Composite.add: skipped adding a compound body part (you must add its parent instead)'); + break; + } + + Composite.addBody(composite, obj); + break; + case 'constraint': + Composite.addConstraint(composite, obj); + break; + case 'composite': + Composite.addComposite(composite, obj); + break; + case 'mouseConstraint': + Composite.addConstraint(composite, obj.constraint); + break; + + } + } + + Events.trigger(composite, 'afterAdd', { object: object }); + + return composite; + }; + + /** + * Generic remove function. Removes one or many body(s), constraint(s) or a composite(s) to the given composite. + * Optionally searching its children recursively. + * Triggers `beforeRemove` and `afterRemove` events on the `composite`. + * @method remove + * @param {composite} composite + * @param {object|array} object + * @param {boolean} [deep=false] + * @return {composite} The original composite with the objects removed + */ + Composite.remove = function(composite, object, deep) { + var objects = [].concat(object); + + Events.trigger(composite, 'beforeRemove', { object: object }); + + for (var i = 0; i < objects.length; i++) { + var obj = objects[i]; + + switch (obj.type) { + + case 'body': + Composite.removeBody(composite, obj, deep); + break; + case 'constraint': + Composite.removeConstraint(composite, obj, deep); + break; + case 'composite': + Composite.removeComposite(composite, obj, deep); + break; + case 'mouseConstraint': + Composite.removeConstraint(composite, obj.constraint); + break; + + } + } + + Events.trigger(composite, 'afterRemove', { object: object }); + + return composite; + }; + + /** + * Adds a composite to the given composite. + * @private + * @method addComposite + * @param {composite} compositeA + * @param {composite} compositeB + * @return {composite} The original compositeA with the objects from compositeB added + */ + Composite.addComposite = function(compositeA, compositeB) { + compositeA.composites.push(compositeB); + compositeB.parent = compositeA; + Composite.setModified(compositeA, true, true, false); + return compositeA; + }; + + /** + * Removes a composite from the given composite, and optionally searching its children recursively. + * @private + * @method removeComposite + * @param {composite} compositeA + * @param {composite} compositeB + * @param {boolean} [deep=false] + * @return {composite} The original compositeA with the composite removed + */ + Composite.removeComposite = function(compositeA, compositeB, deep) { + var position = Common.indexOf(compositeA.composites, compositeB); + if (position !== -1) { + Composite.removeCompositeAt(compositeA, position); + Composite.setModified(compositeA, true, true, false); + } + + if (deep) { + for (var i = 0; i < compositeA.composites.length; i++){ + Composite.removeComposite(compositeA.composites[i], compositeB, true); + } + } + + return compositeA; + }; + + /** + * Removes a composite from the given composite. + * @private + * @method removeCompositeAt + * @param {composite} composite + * @param {number} position + * @return {composite} The original composite with the composite removed + */ + Composite.removeCompositeAt = function(composite, position) { + composite.composites.splice(position, 1); + Composite.setModified(composite, true, true, false); + return composite; + }; + + /** + * Adds a body to the given composite. + * @private + * @method addBody + * @param {composite} composite + * @param {body} body + * @return {composite} The original composite with the body added + */ + Composite.addBody = function(composite, body) { + composite.bodies.push(body); + Composite.setModified(composite, true, true, false); + return composite; + }; + + /** + * Removes a body from the given composite, and optionally searching its children recursively. + * @private + * @method removeBody + * @param {composite} composite + * @param {body} body + * @param {boolean} [deep=false] + * @return {composite} The original composite with the body removed + */ + Composite.removeBody = function(composite, body, deep) { + var position = Common.indexOf(composite.bodies, body); + if (position !== -1) { + Composite.removeBodyAt(composite, position); + Composite.setModified(composite, true, true, false); + } + + if (deep) { + for (var i = 0; i < composite.composites.length; i++){ + Composite.removeBody(composite.composites[i], body, true); + } + } + + return composite; + }; + + /** + * Removes a body from the given composite. + * @private + * @method removeBodyAt + * @param {composite} composite + * @param {number} position + * @return {composite} The original composite with the body removed + */ + Composite.removeBodyAt = function(composite, position) { + composite.bodies.splice(position, 1); + Composite.setModified(composite, true, true, false); + return composite; + }; + + /** + * Adds a constraint to the given composite. + * @private + * @method addConstraint + * @param {composite} composite + * @param {constraint} constraint + * @return {composite} The original composite with the constraint added + */ + Composite.addConstraint = function(composite, constraint) { + composite.constraints.push(constraint); + Composite.setModified(composite, true, true, false); + return composite; + }; + + /** + * Removes a constraint from the given composite, and optionally searching its children recursively. + * @private + * @method removeConstraint + * @param {composite} composite + * @param {constraint} constraint + * @param {boolean} [deep=false] + * @return {composite} The original composite with the constraint removed + */ + Composite.removeConstraint = function(composite, constraint, deep) { + var position = Common.indexOf(composite.constraints, constraint); + if (position !== -1) { + Composite.removeConstraintAt(composite, position); + } + + if (deep) { + for (var i = 0; i < composite.composites.length; i++){ + Composite.removeConstraint(composite.composites[i], constraint, true); + } + } + + return composite; + }; + + /** + * Removes a body from the given composite. + * @private + * @method removeConstraintAt + * @param {composite} composite + * @param {number} position + * @return {composite} The original composite with the constraint removed + */ + Composite.removeConstraintAt = function(composite, position) { + composite.constraints.splice(position, 1); + Composite.setModified(composite, true, true, false); + return composite; + }; + + /** + * Removes all bodies, constraints and composites from the given composite. + * Optionally clearing its children recursively. + * @method clear + * @param {composite} composite + * @param {boolean} keepStatic + * @param {boolean} [deep=false] + */ + Composite.clear = function(composite, keepStatic, deep) { + if (deep) { + for (var i = 0; i < composite.composites.length; i++){ + Composite.clear(composite.composites[i], keepStatic, true); + } + } + + if (keepStatic) { + composite.bodies = composite.bodies.filter(function(body) { return body.isStatic; }); + } else { + composite.bodies.length = 0; + } + + composite.constraints.length = 0; + composite.composites.length = 0; + Composite.setModified(composite, true, true, false); + + return composite; + }; + + /** + * Returns all bodies in the given composite, including all bodies in its children, recursively. + * @method allBodies + * @param {composite} composite + * @return {body[]} All the bodies + */ + Composite.allBodies = function(composite) { + var bodies = [].concat(composite.bodies); + + for (var i = 0; i < composite.composites.length; i++) + bodies = bodies.concat(Composite.allBodies(composite.composites[i])); + + return bodies; + }; + + /** + * Returns all constraints in the given composite, including all constraints in its children, recursively. + * @method allConstraints + * @param {composite} composite + * @return {constraint[]} All the constraints + */ + Composite.allConstraints = function(composite) { + var constraints = [].concat(composite.constraints); + + for (var i = 0; i < composite.composites.length; i++) + constraints = constraints.concat(Composite.allConstraints(composite.composites[i])); + + return constraints; + }; + + /** + * Returns all composites in the given composite, including all composites in its children, recursively. + * @method allComposites + * @param {composite} composite + * @return {composite[]} All the composites + */ + Composite.allComposites = function(composite) { + var composites = [].concat(composite.composites); + + for (var i = 0; i < composite.composites.length; i++) + composites = composites.concat(Composite.allComposites(composite.composites[i])); + + return composites; + }; + + /** + * Searches the composite recursively for an object matching the type and id supplied, null if not found. + * @method get + * @param {composite} composite + * @param {number} id + * @param {string} type + * @return {object} The requested object, if found + */ + Composite.get = function(composite, id, type) { + var objects, + object; + + switch (type) { + case 'body': + objects = Composite.allBodies(composite); + break; + case 'constraint': + objects = Composite.allConstraints(composite); + break; + case 'composite': + objects = Composite.allComposites(composite).concat(composite); + break; + } + + if (!objects) + return null; + + object = objects.filter(function(object) { + return object.id.toString() === id.toString(); + }); + + return object.length === 0 ? null : object[0]; + }; + + /** + * Moves the given object(s) from compositeA to compositeB (equal to a remove followed by an add). + * @method move + * @param {compositeA} compositeA + * @param {object[]} objects + * @param {compositeB} compositeB + * @return {composite} Returns compositeA + */ + Composite.move = function(compositeA, objects, compositeB) { + Composite.remove(compositeA, objects); + Composite.add(compositeB, objects); + return compositeA; + }; + + /** + * Assigns new ids for all objects in the composite, recursively. + * @method rebase + * @param {composite} composite + * @return {composite} Returns composite + */ + Composite.rebase = function(composite) { + var objects = Composite.allBodies(composite) + .concat(Composite.allConstraints(composite)) + .concat(Composite.allComposites(composite)); + + for (var i = 0; i < objects.length; i++) { + objects[i].id = Common.nextId(); + } + + Composite.setModified(composite, true, true, false); + + return composite; + }; + + /** + * Translates all children in the composite by a given vector relative to their current positions, + * without imparting any velocity. + * @method translate + * @param {composite} composite + * @param {vector} translation + * @param {bool} [recursive=true] + */ + Composite.translate = function(composite, translation, recursive) { + var bodies = recursive ? Composite.allBodies(composite) : composite.bodies; + + for (var i = 0; i < bodies.length; i++) { + Body.translate(bodies[i], translation); + } + + Composite.setModified(composite, true, true, false); + + return composite; + }; + + /** + * Rotates all children in the composite by a given angle about the given point, without imparting any angular velocity. + * @method rotate + * @param {composite} composite + * @param {number} rotation + * @param {vector} point + * @param {bool} [recursive=true] + */ + Composite.rotate = function(composite, rotation, point, recursive) { + var cos = Math.cos(rotation), + sin = Math.sin(rotation), + bodies = recursive ? Composite.allBodies(composite) : composite.bodies; + + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i], + dx = body.position.x - point.x, + dy = body.position.y - point.y; + + Body.setPosition(body, { + x: point.x + (dx * cos - dy * sin), + y: point.y + (dx * sin + dy * cos) + }); + + Body.rotate(body, rotation); + } + + Composite.setModified(composite, true, true, false); + + return composite; + }; + + /** + * Scales all children in the composite, including updating physical properties (mass, area, axes, inertia), from a world-space point. + * @method scale + * @param {composite} composite + * @param {number} scaleX + * @param {number} scaleY + * @param {vector} point + * @param {bool} [recursive=true] + */ + Composite.scale = function(composite, scaleX, scaleY, point, recursive) { + var bodies = recursive ? Composite.allBodies(composite) : composite.bodies; + + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i], + dx = body.position.x - point.x, + dy = body.position.y - point.y; + + Body.setPosition(body, { + x: point.x + dx * scaleX, + y: point.y + dy * scaleY + }); + + Body.scale(body, scaleX, scaleY); + } + + Composite.setModified(composite, true, true, false); + + return composite; + }; + + /** + * Returns the union of the bounds of all of the composite's bodies. + * @method bounds + * @param {composite} composite The composite. + * @returns {bounds} The composite bounds. + */ + Composite.bounds = function(composite) { + var bodies = Composite.allBodies(composite), + vertices = []; + + for (var i = 0; i < bodies.length; i += 1) { + var body = bodies[i]; + vertices.push(body.bounds.min, body.bounds.max); + } + + return Bounds.create(vertices); + }; + + /* + * + * Events Documentation + * + */ + + /** + * Fired when a call to `Composite.add` is made, before objects have been added. + * + * @event beforeAdd + * @param {} event An event object + * @param {} event.object The object(s) to be added (may be a single body, constraint, composite or a mixed array of these) + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired when a call to `Composite.add` is made, after objects have been added. + * + * @event afterAdd + * @param {} event An event object + * @param {} event.object The object(s) that have been added (may be a single body, constraint, composite or a mixed array of these) + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired when a call to `Composite.remove` is made, before objects have been removed. + * + * @event beforeRemove + * @param {} event An event object + * @param {} event.object The object(s) to be removed (may be a single body, constraint, composite or a mixed array of these) + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired when a call to `Composite.remove` is made, after objects have been removed. + * + * @event afterRemove + * @param {} event An event object + * @param {} event.object The object(s) that have been removed (may be a single body, constraint, composite or a mixed array of these) + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /* + * + * Properties Documentation + * + */ + + /** + * An integer `Number` uniquely identifying number generated in `Composite.create` by `Common.nextId`. + * + * @property id + * @type number + */ + + /** + * A `String` denoting the type of object. + * + * @property type + * @type string + * @default "composite" + * @readOnly + */ + + /** + * An arbitrary `String` name to help the user identify and manage composites. + * + * @property label + * @type string + * @default "Composite" + */ + + /** + * A flag that specifies whether the composite has been modified during the current step. + * Most `Matter.Composite` methods will automatically set this flag to `true` to inform the engine of changes to be handled. + * If you need to change it manually, you should use the `Composite.setModified` method. + * + * @property isModified + * @type boolean + * @default false + */ + + /** + * The `Composite` that is the parent of this composite. It is automatically managed by the `Matter.Composite` methods. + * + * @property parent + * @type composite + * @default null + */ + + /** + * An array of `Body` that are _direct_ children of this composite. + * To add or remove bodies you should use `Composite.add` and `Composite.remove` methods rather than directly modifying this property. + * If you wish to recursively find all descendants, you should use the `Composite.allBodies` method. + * + * @property bodies + * @type body[] + * @default [] + */ + + /** + * An array of `Constraint` that are _direct_ children of this composite. + * To add or remove constraints you should use `Composite.add` and `Composite.remove` methods rather than directly modifying this property. + * If you wish to recursively find all descendants, you should use the `Composite.allConstraints` method. + * + * @property constraints + * @type constraint[] + * @default [] + */ + + /** + * An array of `Composite` that are _direct_ children of this composite. + * To add or remove composites you should use `Composite.add` and `Composite.remove` methods rather than directly modifying this property. + * If you wish to recursively find all descendants, you should use the `Composite.allComposites` method. + * + * @property composites + * @type composite[] + * @default [] + */ + + /** + * An object reserved for storing plugin-specific properties. + * + * @property plugin + * @type {} + */ + +})(); + + +/***/ }), +/* 6 */ +/***/ (function(module, exports, __webpack_require__) { -(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.Matter = f()}})(function(){var define,module,exports;return (function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i 0 && body.motion < Sleeping._motionSleepThreshold * timeFactor) { + body.sleepCounter += 1; - Body.setPosition(body, { - x: point.x + (dx * cos - dy * sin), - y: point.y + (dx * sin + dy * cos) - }); - - Body.rotate(body, rotation); - } - - Composite.setModified(composite, true, true, false); - - return composite; - }; - - /** - * Scales all children in the composite, including updating physical properties (mass, area, axes, inertia), from a world-space point. - * @method scale - * @param {composite} composite - * @param {number} scaleX - * @param {number} scaleY - * @param {vector} point - * @param {bool} [recursive=true] - */ - Composite.scale = function(composite, scaleX, scaleY, point, recursive) { - var bodies = recursive ? Composite.allBodies(composite) : composite.bodies; - - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i], - dx = body.position.x - point.x, - dy = body.position.y - point.y; - - Body.setPosition(body, { - x: point.x + dx * scaleX, - y: point.y + dy * scaleY - }); - - Body.scale(body, scaleX, scaleY); - } - - Composite.setModified(composite, true, true, false); - - return composite; - }; - - /** - * Returns the union of the bounds of all of the composite's bodies. - * @method bounds - * @param {composite} composite The composite. - * @returns {bounds} The composite bounds. - */ - Composite.bounds = function(composite) { - var bodies = Composite.allBodies(composite), - vertices = []; - - for (var i = 0; i < bodies.length; i += 1) { - var body = bodies[i]; - vertices.push(body.bounds.min, body.bounds.max); - } - - return Bounds.create(vertices); - }; - - /* - * - * Events Documentation - * - */ - - /** - * Fired when a call to `Composite.add` is made, before objects have been added. - * - * @event beforeAdd - * @param {} event An event object - * @param {} event.object The object(s) to be added (may be a single body, constraint, composite or a mixed array of these) - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired when a call to `Composite.add` is made, after objects have been added. - * - * @event afterAdd - * @param {} event An event object - * @param {} event.object The object(s) that have been added (may be a single body, constraint, composite or a mixed array of these) - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired when a call to `Composite.remove` is made, before objects have been removed. - * - * @event beforeRemove - * @param {} event An event object - * @param {} event.object The object(s) to be removed (may be a single body, constraint, composite or a mixed array of these) - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired when a call to `Composite.remove` is made, after objects have been removed. - * - * @event afterRemove - * @param {} event An event object - * @param {} event.object The object(s) that have been removed (may be a single body, constraint, composite or a mixed array of these) - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /* - * - * Properties Documentation - * - */ - - /** - * An integer `Number` uniquely identifying number generated in `Composite.create` by `Common.nextId`. - * - * @property id - * @type number - */ - - /** - * A `String` denoting the type of object. - * - * @property type - * @type string - * @default "composite" - * @readOnly - */ - - /** - * An arbitrary `String` name to help the user identify and manage composites. - * - * @property label - * @type string - * @default "Composite" - */ - - /** - * A flag that specifies whether the composite has been modified during the current step. - * Most `Matter.Composite` methods will automatically set this flag to `true` to inform the engine of changes to be handled. - * If you need to change it manually, you should use the `Composite.setModified` method. - * - * @property isModified - * @type boolean - * @default false - */ - - /** - * The `Composite` that is the parent of this composite. It is automatically managed by the `Matter.Composite` methods. - * - * @property parent - * @type composite - * @default null - */ - - /** - * An array of `Body` that are _direct_ children of this composite. - * To add or remove bodies you should use `Composite.add` and `Composite.remove` methods rather than directly modifying this property. - * If you wish to recursively find all descendants, you should use the `Composite.allBodies` method. - * - * @property bodies - * @type body[] - * @default [] - */ - - /** - * An array of `Constraint` that are _direct_ children of this composite. - * To add or remove constraints you should use `Composite.add` and `Composite.remove` methods rather than directly modifying this property. - * If you wish to recursively find all descendants, you should use the `Composite.allConstraints` method. - * - * @property constraints - * @type constraint[] - * @default [] - */ - - /** - * An array of `Composite` that are _direct_ children of this composite. - * To add or remove composites you should use `Composite.add` and `Composite.remove` methods rather than directly modifying this property. - * If you wish to recursively find all descendants, you should use the `Composite.allComposites` method. - * - * @property composites - * @type composite[] - * @default [] - */ - - /** - * An object reserved for storing plugin-specific properties. - * - * @property plugin - * @type {} - */ - -})(); - -},{"../core/Common":14,"../core/Events":16,"../geometry/Bounds":26,"./Body":1}],3:[function(_dereq_,module,exports){ -/** -* The `Matter.World` module contains methods for creating and manipulating the world composite. -* A `Matter.World` is a `Matter.Composite` body, which is a collection of `Matter.Body`, `Matter.Constraint` and other `Matter.Composite`. -* A `Matter.World` has a few additional properties including `gravity` and `bounds`. -* It is important to use the functions in the `Matter.Composite` module to modify the world composite, rather than directly modifying its properties. -* There are also a few methods here that alias those in `Matter.Composite` for easier readability. -* -* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). -* -* @class World -* @extends Composite -*/ - -var World = {}; - -module.exports = World; - -var Composite = _dereq_('./Composite'); -var Constraint = _dereq_('../constraint/Constraint'); -var Common = _dereq_('../core/Common'); - -(function() { - - /** - * Creates a new world composite. The options parameter is an object that specifies any properties you wish to override the defaults. - * See the properties section below for detailed information on what you can pass via the `options` object. - * @method create - * @constructor - * @param {} options - * @return {world} A new world - */ - World.create = function(options) { - var composite = Composite.create(); - - var defaults = { - label: 'World', - gravity: { - x: 0, - y: 1, - scale: 0.001 - }, - bounds: { - min: { x: -Infinity, y: -Infinity }, - max: { x: Infinity, y: Infinity } - } - }; - - return Common.extend(composite, defaults, options); - }; - - /* - * - * Properties Documentation - * - */ - - /** - * The gravity to apply on the world. - * - * @property gravity - * @type object - */ - - /** - * The gravity x component. - * - * @property gravity.x - * @type object - * @default 0 - */ - - /** - * The gravity y component. - * - * @property gravity.y - * @type object - * @default 1 - */ - - /** - * The gravity scale factor. - * - * @property gravity.scale - * @type object - * @default 0.001 - */ - - /** - * A `Bounds` object that defines the world bounds for collision detection. - * - * @property bounds - * @type bounds - * @default { min: { x: -Infinity, y: -Infinity }, max: { x: Infinity, y: Infinity } } - */ - - // World is a Composite body - // see src/module/Outro.js for these aliases: - - /** - * An alias for Composite.add - * @method add - * @param {world} world - * @param {} object - * @return {composite} The original world with the objects added - */ - - /** - * An alias for Composite.remove - * @method remove - * @param {world} world - * @param {} object - * @param {boolean} [deep=false] - * @return {composite} The original world with the objects removed - */ - - /** - * An alias for Composite.clear - * @method clear - * @param {world} world - * @param {boolean} keepStatic - */ - - /** - * An alias for Composite.addComposite - * @method addComposite - * @param {world} world - * @param {composite} composite - * @return {world} The original world with the objects from composite added - */ - - /** - * An alias for Composite.addBody - * @method addBody - * @param {world} world - * @param {body} body - * @return {world} The original world with the body added - */ - - /** - * An alias for Composite.addConstraint - * @method addConstraint - * @param {world} world - * @param {constraint} constraint - * @return {world} The original world with the constraint added - */ - -})(); - -},{"../constraint/Constraint":12,"../core/Common":14,"./Composite":2}],4:[function(_dereq_,module,exports){ -/** -* The `Matter.Contact` module contains methods for creating and manipulating collision contacts. -* -* @class Contact -*/ - -var Contact = {}; - -module.exports = Contact; - -(function() { - - /** - * Creates a new contact. - * @method create - * @param {vertex} vertex - * @return {contact} A new contact - */ - Contact.create = function(vertex) { - return { - id: Contact.id(vertex), - vertex: vertex, - normalImpulse: 0, - tangentImpulse: 0 - }; - }; - - /** - * Generates a contact id. - * @method id - * @param {vertex} vertex - * @return {string} Unique contactID - */ - Contact.id = function(vertex) { - return vertex.body.id + '_' + vertex.index; - }; - -})(); - -},{}],5:[function(_dereq_,module,exports){ -/** -* The `Matter.Detector` module contains methods for detecting collisions given a set of pairs. -* -* @class Detector -*/ - -// TODO: speculative contacts - -var Detector = {}; - -module.exports = Detector; - -var SAT = _dereq_('./SAT'); -var Pair = _dereq_('./Pair'); -var Bounds = _dereq_('../geometry/Bounds'); - -(function() { - - /** - * Finds all collisions given a list of pairs. - * @method collisions - * @param {pair[]} broadphasePairs - * @param {engine} engine - * @return {array} collisions - */ - Detector.collisions = function(broadphasePairs, engine) { - var collisions = [], - pairsTable = engine.pairs.table; - - - for (var i = 0; i < broadphasePairs.length; i++) { - var bodyA = broadphasePairs[i][0], - bodyB = broadphasePairs[i][1]; - - if ((bodyA.isStatic || bodyA.isSleeping) && (bodyB.isStatic || bodyB.isSleeping)) - continue; - - if (!Detector.canCollide(bodyA.collisionFilter, bodyB.collisionFilter)) - continue; - - - // mid phase - if (Bounds.overlaps(bodyA.bounds, bodyB.bounds)) { - for (var j = bodyA.parts.length > 1 ? 1 : 0; j < bodyA.parts.length; j++) { - var partA = bodyA.parts[j]; - - for (var k = bodyB.parts.length > 1 ? 1 : 0; k < bodyB.parts.length; k++) { - var partB = bodyB.parts[k]; - - if ((partA === bodyA && partB === bodyB) || Bounds.overlaps(partA.bounds, partB.bounds)) { - // find a previous collision we could reuse - var pairId = Pair.id(partA, partB), - pair = pairsTable[pairId], - previousCollision; - - if (pair && pair.isActive) { - previousCollision = pair.collision; - } else { - previousCollision = null; - } - - // narrow phase - var collision = SAT.collides(partA, partB, previousCollision); - - - if (collision.collided) { - collisions.push(collision); - } - } - } - } - } - } - - return collisions; - }; - - /** - * Returns `true` if both supplied collision filters will allow a collision to occur. - * See `body.collisionFilter` for more information. - * @method canCollide - * @param {} filterA - * @param {} filterB - * @return {bool} `true` if collision can occur - */ - Detector.canCollide = function(filterA, filterB) { - if (filterA.group === filterB.group && filterA.group !== 0) - return filterA.group > 0; - - return (filterA.mask & filterB.category) !== 0 && (filterB.mask & filterA.category) !== 0; - }; - -})(); - -},{"../geometry/Bounds":26,"./Pair":7,"./SAT":11}],6:[function(_dereq_,module,exports){ -/** -* The `Matter.Grid` module contains methods for creating and manipulating collision broadphase grid structures. -* -* @class Grid -*/ - -var Grid = {}; - -module.exports = Grid; - -var Pair = _dereq_('./Pair'); -var Detector = _dereq_('./Detector'); -var Common = _dereq_('../core/Common'); - -(function() { - - /** - * Creates a new grid. - * @method create - * @param {} options - * @return {grid} A new grid - */ - Grid.create = function(options) { - var defaults = { - controller: Grid, - detector: Detector.collisions, - buckets: {}, - pairs: {}, - pairsList: [], - bucketWidth: 48, - bucketHeight: 48 - }; - - return Common.extend(defaults, options); - }; - - /** - * The width of a single grid bucket. - * - * @property bucketWidth - * @type number - * @default 48 - */ - - /** - * The height of a single grid bucket. - * - * @property bucketHeight - * @type number - * @default 48 - */ - - /** - * Updates the grid. - * @method update - * @param {grid} grid - * @param {body[]} bodies - * @param {engine} engine - * @param {boolean} forceUpdate - */ - Grid.update = function(grid, bodies, engine, forceUpdate) { - var i, col, row, - world = engine.world, - buckets = grid.buckets, - bucket, - bucketId, - gridChanged = false; - - - for (i = 0; i < bodies.length; i++) { - var body = bodies[i]; - - if (body.isSleeping && !forceUpdate) - continue; - - // don't update out of world bodies - if (body.bounds.max.x < world.bounds.min.x || body.bounds.min.x > world.bounds.max.x - || body.bounds.max.y < world.bounds.min.y || body.bounds.min.y > world.bounds.max.y) - continue; - - var newRegion = Grid._getRegion(grid, body); - - // if the body has changed grid region - if (!body.region || newRegion.id !== body.region.id || forceUpdate) { - - - if (!body.region || forceUpdate) - body.region = newRegion; - - var union = Grid._regionUnion(newRegion, body.region); - - // update grid buckets affected by region change - // iterate over the union of both regions - for (col = union.startCol; col <= union.endCol; col++) { - for (row = union.startRow; row <= union.endRow; row++) { - bucketId = Grid._getBucketId(col, row); - bucket = buckets[bucketId]; - - var isInsideNewRegion = (col >= newRegion.startCol && col <= newRegion.endCol - && row >= newRegion.startRow && row <= newRegion.endRow); - - var isInsideOldRegion = (col >= body.region.startCol && col <= body.region.endCol - && row >= body.region.startRow && row <= body.region.endRow); - - // remove from old region buckets - if (!isInsideNewRegion && isInsideOldRegion) { - if (isInsideOldRegion) { - if (bucket) - Grid._bucketRemoveBody(grid, bucket, body); - } - } - - // add to new region buckets - if (body.region === newRegion || (isInsideNewRegion && !isInsideOldRegion) || forceUpdate) { - if (!bucket) - bucket = Grid._createBucket(buckets, bucketId); - Grid._bucketAddBody(grid, bucket, body); - } - } - } - - // set the new region - body.region = newRegion; - - // flag changes so we can update pairs - gridChanged = true; - } - } - - // update pairs list only if pairs changed (i.e. a body changed region) - if (gridChanged) - grid.pairsList = Grid._createActivePairsList(grid); - }; - - /** - * Clears the grid. - * @method clear - * @param {grid} grid - */ - Grid.clear = function(grid) { - grid.buckets = {}; - grid.pairs = {}; - grid.pairsList = []; - }; - - /** - * Finds the union of two regions. - * @method _regionUnion - * @private - * @param {} regionA - * @param {} regionB - * @return {} region - */ - Grid._regionUnion = function(regionA, regionB) { - var startCol = Math.min(regionA.startCol, regionB.startCol), - endCol = Math.max(regionA.endCol, regionB.endCol), - startRow = Math.min(regionA.startRow, regionB.startRow), - endRow = Math.max(regionA.endRow, regionB.endRow); - - return Grid._createRegion(startCol, endCol, startRow, endRow); - }; - - /** - * Gets the region a given body falls in for a given grid. - * @method _getRegion - * @private - * @param {} grid - * @param {} body - * @return {} region - */ - Grid._getRegion = function(grid, body) { - var bounds = body.bounds, - startCol = Math.floor(bounds.min.x / grid.bucketWidth), - endCol = Math.floor(bounds.max.x / grid.bucketWidth), - startRow = Math.floor(bounds.min.y / grid.bucketHeight), - endRow = Math.floor(bounds.max.y / grid.bucketHeight); - - return Grid._createRegion(startCol, endCol, startRow, endRow); - }; - - /** - * Creates a region. - * @method _createRegion - * @private - * @param {} startCol - * @param {} endCol - * @param {} startRow - * @param {} endRow - * @return {} region - */ - Grid._createRegion = function(startCol, endCol, startRow, endRow) { - return { - id: startCol + ',' + endCol + ',' + startRow + ',' + endRow, - startCol: startCol, - endCol: endCol, - startRow: startRow, - endRow: endRow - }; - }; - - /** - * Gets the bucket id at the given position. - * @method _getBucketId - * @private - * @param {} column - * @param {} row - * @return {string} bucket id - */ - Grid._getBucketId = function(column, row) { - return 'C' + column + 'R' + row; - }; - - /** - * Creates a bucket. - * @method _createBucket - * @private - * @param {} buckets - * @param {} bucketId - * @return {} bucket - */ - Grid._createBucket = function(buckets, bucketId) { - var bucket = buckets[bucketId] = []; - return bucket; - }; - - /** - * Adds a body to a bucket. - * @method _bucketAddBody - * @private - * @param {} grid - * @param {} bucket - * @param {} body - */ - Grid._bucketAddBody = function(grid, bucket, body) { - // add new pairs - for (var i = 0; i < bucket.length; i++) { - var bodyB = bucket[i]; - - if (body.id === bodyB.id || (body.isStatic && bodyB.isStatic)) - continue; - - // keep track of the number of buckets the pair exists in - // important for Grid.update to work - var pairId = Pair.id(body, bodyB), - pair = grid.pairs[pairId]; - - if (pair) { - pair[2] += 1; - } else { - grid.pairs[pairId] = [body, bodyB, 1]; - } - } - - // add to bodies (after pairs, otherwise pairs with self) - bucket.push(body); - }; - - /** - * Removes a body from a bucket. - * @method _bucketRemoveBody - * @private - * @param {} grid - * @param {} bucket - * @param {} body - */ - Grid._bucketRemoveBody = function(grid, bucket, body) { - // remove from bucket - bucket.splice(Common.indexOf(bucket, body), 1); - - // update pair counts - for (var i = 0; i < bucket.length; i++) { - // keep track of the number of buckets the pair exists in - // important for _createActivePairsList to work - var bodyB = bucket[i], - pairId = Pair.id(body, bodyB), - pair = grid.pairs[pairId]; - - if (pair) - pair[2] -= 1; - } - }; - - /** - * Generates a list of the active pairs in the grid. - * @method _createActivePairsList - * @private - * @param {} grid - * @return [] pairs - */ - Grid._createActivePairsList = function(grid) { - var pairKeys, - pair, - pairs = []; - - // grid.pairs is used as a hashmap - pairKeys = Common.keys(grid.pairs); - - // iterate over grid.pairs - for (var k = 0; k < pairKeys.length; k++) { - pair = grid.pairs[pairKeys[k]]; - - // if pair exists in at least one bucket - // it is a pair that needs further collision testing so push it - if (pair[2] > 0) { - pairs.push(pair); - } else { - delete grid.pairs[pairKeys[k]]; - } - } - - return pairs; - }; - -})(); - -},{"../core/Common":14,"./Detector":5,"./Pair":7}],7:[function(_dereq_,module,exports){ -/** -* The `Matter.Pair` module contains methods for creating and manipulating collision pairs. -* -* @class Pair -*/ - -var Pair = {}; - -module.exports = Pair; - -var Contact = _dereq_('./Contact'); - -(function() { - - /** - * Creates a pair. - * @method create - * @param {collision} collision - * @param {number} timestamp - * @return {pair} A new pair - */ - Pair.create = function(collision, timestamp) { - var bodyA = collision.bodyA, - bodyB = collision.bodyB, - parentA = collision.parentA, - parentB = collision.parentB; - - var pair = { - id: Pair.id(bodyA, bodyB), - bodyA: bodyA, - bodyB: bodyB, - contacts: {}, - activeContacts: [], - separation: 0, - isActive: true, - isSensor: bodyA.isSensor || bodyB.isSensor, - timeCreated: timestamp, - timeUpdated: timestamp, - inverseMass: parentA.inverseMass + parentB.inverseMass, - friction: Math.min(parentA.friction, parentB.friction), - frictionStatic: Math.max(parentA.frictionStatic, parentB.frictionStatic), - restitution: Math.max(parentA.restitution, parentB.restitution), - slop: Math.max(parentA.slop, parentB.slop) - }; - - Pair.update(pair, collision, timestamp); - - return pair; - }; - - /** - * Updates a pair given a collision. - * @method update - * @param {pair} pair - * @param {collision} collision - * @param {number} timestamp - */ - Pair.update = function(pair, collision, timestamp) { - var contacts = pair.contacts, - supports = collision.supports, - activeContacts = pair.activeContacts, - parentA = collision.parentA, - parentB = collision.parentB; - - pair.collision = collision; - pair.inverseMass = parentA.inverseMass + parentB.inverseMass; - pair.friction = Math.min(parentA.friction, parentB.friction); - pair.frictionStatic = Math.max(parentA.frictionStatic, parentB.frictionStatic); - pair.restitution = Math.max(parentA.restitution, parentB.restitution); - pair.slop = Math.max(parentA.slop, parentB.slop); - activeContacts.length = 0; - - if (collision.collided) { - for (var i = 0; i < supports.length; i++) { - var support = supports[i], - contactId = Contact.id(support), - contact = contacts[contactId]; - - if (contact) { - activeContacts.push(contact); - } else { - activeContacts.push(contacts[contactId] = Contact.create(support)); - } - } - - pair.separation = collision.depth; - Pair.setActive(pair, true, timestamp); - } else { - if (pair.isActive === true) - Pair.setActive(pair, false, timestamp); - } - }; - - /** - * Set a pair as active or inactive. - * @method setActive - * @param {pair} pair - * @param {bool} isActive - * @param {number} timestamp - */ - Pair.setActive = function(pair, isActive, timestamp) { - if (isActive) { - pair.isActive = true; - pair.timeUpdated = timestamp; - } else { - pair.isActive = false; - pair.activeContacts.length = 0; - } - }; - - /** - * Get the id for the given pair. - * @method id - * @param {body} bodyA - * @param {body} bodyB - * @return {string} Unique pairId - */ - Pair.id = function(bodyA, bodyB) { - if (bodyA.id < bodyB.id) { - return 'A' + bodyA.id + 'B' + bodyB.id; - } else { - return 'A' + bodyB.id + 'B' + bodyA.id; - } - }; - -})(); - -},{"./Contact":4}],8:[function(_dereq_,module,exports){ -/** -* The `Matter.Pairs` module contains methods for creating and manipulating collision pair sets. -* -* @class Pairs -*/ - -var Pairs = {}; - -module.exports = Pairs; - -var Pair = _dereq_('./Pair'); -var Common = _dereq_('../core/Common'); - -(function() { - - Pairs._pairMaxIdleLife = 1000; - - /** - * Creates a new pairs structure. - * @method create - * @param {object} options - * @return {pairs} A new pairs structure - */ - Pairs.create = function(options) { - return Common.extend({ - table: {}, - list: [], - collisionStart: [], - collisionActive: [], - collisionEnd: [] - }, options); - }; - - /** - * Updates pairs given a list of collisions. - * @method update - * @param {object} pairs - * @param {collision[]} collisions - * @param {number} timestamp - */ - Pairs.update = function(pairs, collisions, timestamp) { - var pairsList = pairs.list, - pairsTable = pairs.table, - collisionStart = pairs.collisionStart, - collisionEnd = pairs.collisionEnd, - collisionActive = pairs.collisionActive, - activePairIds = [], - collision, - pairId, - pair, - i; - - // clear collision state arrays, but maintain old reference - collisionStart.length = 0; - collisionEnd.length = 0; - collisionActive.length = 0; - - for (i = 0; i < collisions.length; i++) { - collision = collisions[i]; - - if (collision.collided) { - pairId = Pair.id(collision.bodyA, collision.bodyB); - activePairIds.push(pairId); - - pair = pairsTable[pairId]; - - if (pair) { - // pair already exists (but may or may not be active) - if (pair.isActive) { - // pair exists and is active - collisionActive.push(pair); - } else { - // pair exists but was inactive, so a collision has just started again - collisionStart.push(pair); - } - - // update the pair - Pair.update(pair, collision, timestamp); - } else { - // pair did not exist, create a new pair - pair = Pair.create(collision, timestamp); - pairsTable[pairId] = pair; - - // push the new pair - collisionStart.push(pair); - pairsList.push(pair); - } - } - } - - // deactivate previously active pairs that are now inactive - for (i = 0; i < pairsList.length; i++) { - pair = pairsList[i]; - if (pair.isActive && Common.indexOf(activePairIds, pair.id) === -1) { - Pair.setActive(pair, false, timestamp); - collisionEnd.push(pair); + if (body.sleepCounter >= body.sleepThreshold) + Sleeping.set(body, true); + } else if (body.sleepCounter > 0) { + body.sleepCounter -= 1; } } }; - - /** - * Finds and removes pairs that have been inactive for a set amount of time. - * @method removeOld - * @param {object} pairs - * @param {number} timestamp - */ - Pairs.removeOld = function(pairs, timestamp) { - var pairsList = pairs.list, - pairsTable = pairs.table, - indexesToRemove = [], - pair, - collision, - pairIndex, - i; - - for (i = 0; i < pairsList.length; i++) { - pair = pairsList[i]; - collision = pair.collision; - - // never remove sleeping pairs - if (collision.bodyA.isSleeping || collision.bodyB.isSleeping) { - pair.timeUpdated = timestamp; - continue; - } - - // if pair is inactive for too long, mark it to be removed - if (timestamp - pair.timeUpdated > Pairs._pairMaxIdleLife) { - indexesToRemove.push(i); - } - } - - // remove marked pairs - for (i = 0; i < indexesToRemove.length; i++) { - pairIndex = indexesToRemove[i] - i; - pair = pairsList[pairIndex]; - delete pairsTable[pair.id]; - pairsList.splice(pairIndex, 1); - } - }; /** - * Clears the given pairs structure. - * @method clear - * @param {pairs} pairs - * @return {pairs} pairs - */ - Pairs.clear = function(pairs) { - pairs.table = {}; - pairs.list.length = 0; - pairs.collisionStart.length = 0; - pairs.collisionActive.length = 0; - pairs.collisionEnd.length = 0; - return pairs; - }; - -})(); - -},{"../core/Common":14,"./Pair":7}],9:[function(_dereq_,module,exports){ -/** -* The `Matter.Query` module contains methods for performing collision queries. -* -* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). -* -* @class Query -*/ - -var Query = {}; - -module.exports = Query; - -var Vector = _dereq_('../geometry/Vector'); -var SAT = _dereq_('./SAT'); -var Bounds = _dereq_('../geometry/Bounds'); -var Bodies = _dereq_('../factory/Bodies'); -var Vertices = _dereq_('../geometry/Vertices'); - -(function() { - - /** - * Returns a list of collisions between `body` and `bodies`. - * @method collides - * @param {body} body - * @param {body[]} bodies - * @return {object[]} Collisions - */ - Query.collides = function(body, bodies) { - var collisions = []; - - for (var i = 0; i < bodies.length; i++) { - var bodyA = bodies[i]; - - if (Bounds.overlaps(bodyA.bounds, body.bounds)) { - for (var j = bodyA.parts.length === 1 ? 0 : 1; j < bodyA.parts.length; j++) { - var part = bodyA.parts[j]; - - if (Bounds.overlaps(part.bounds, body.bounds)) { - var collision = SAT.collides(part, body); - - if (collision.collided) { - collisions.push(collision); - break; - } - } - } - } - } - - return collisions; - }; - - /** - * Casts a ray segment against a set of bodies and returns all collisions, ray width is optional. Intersection points are not provided. - * @method ray - * @param {body[]} bodies - * @param {vector} startPoint - * @param {vector} endPoint - * @param {number} [rayWidth] - * @return {object[]} Collisions - */ - Query.ray = function(bodies, startPoint, endPoint, rayWidth) { - rayWidth = rayWidth || 1e-100; - - var rayAngle = Vector.angle(startPoint, endPoint), - rayLength = Vector.magnitude(Vector.sub(startPoint, endPoint)), - rayX = (endPoint.x + startPoint.x) * 0.5, - rayY = (endPoint.y + startPoint.y) * 0.5, - ray = Bodies.rectangle(rayX, rayY, rayLength, rayWidth, { angle: rayAngle }), - collisions = Query.collides(ray, bodies); - - for (var i = 0; i < collisions.length; i += 1) { - var collision = collisions[i]; - collision.body = collision.bodyB = collision.bodyA; - } - - return collisions; - }; - - /** - * Returns all bodies whose bounds are inside (or outside if set) the given set of bounds, from the given set of bodies. - * @method region - * @param {body[]} bodies - * @param {bounds} bounds - * @param {bool} [outside=false] - * @return {body[]} The bodies matching the query - */ - Query.region = function(bodies, bounds, outside) { - var result = []; - - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i], - overlaps = Bounds.overlaps(body.bounds, bounds); - if ((overlaps && !outside) || (!overlaps && outside)) - result.push(body); - } - - return result; - }; - - /** - * Returns all bodies whose vertices contain the given point, from the given set of bodies. - * @method point - * @param {body[]} bodies - * @param {vector} point - * @return {body[]} The bodies matching the query - */ - Query.point = function(bodies, point) { - var result = []; - - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i]; - - if (Bounds.contains(body.bounds, point)) { - for (var j = body.parts.length === 1 ? 0 : 1; j < body.parts.length; j++) { - var part = body.parts[j]; - - if (Bounds.contains(part.bounds, point) - && Vertices.contains(part.vertices, point)) { - result.push(body); - break; - } - } - } - } - - return result; - }; - -})(); - -},{"../factory/Bodies":23,"../geometry/Bounds":26,"../geometry/Vector":28,"../geometry/Vertices":29,"./SAT":11}],10:[function(_dereq_,module,exports){ -/** -* The `Matter.Resolver` module contains methods for resolving collision pairs. -* -* @class Resolver -*/ - -var Resolver = {}; - -module.exports = Resolver; - -var Vertices = _dereq_('../geometry/Vertices'); -var Vector = _dereq_('../geometry/Vector'); -var Common = _dereq_('../core/Common'); -var Bounds = _dereq_('../geometry/Bounds'); - -(function() { - - Resolver._restingThresh = 4; - Resolver._restingThreshTangent = 6; - Resolver._positionDampen = 0.9; - Resolver._positionWarming = 0.8; - Resolver._frictionNormalMultiplier = 5; - - /** - * Prepare pairs for position solving. - * @method preSolvePosition - * @param {pair[]} pairs - */ - Resolver.preSolvePosition = function(pairs) { - var i, - pair, - activeCount; - - // find total contacts on each body - for (i = 0; i < pairs.length; i++) { - pair = pairs[i]; - - if (!pair.isActive) - continue; - - activeCount = pair.activeContacts.length; - pair.collision.parentA.totalContacts += activeCount; - pair.collision.parentB.totalContacts += activeCount; - } - }; - - /** - * Find a solution for pair positions. - * @method solvePosition + * Given a set of colliding pairs, wakes the sleeping bodies involved. + * @method afterCollisions * @param {pair[]} pairs * @param {number} timeScale */ - Resolver.solvePosition = function(pairs, timeScale) { - var i, - pair, - collision, - bodyA, - bodyB, - normal, - bodyBtoA, - contactShare, - positionImpulse, - contactCount = {}, - tempA = Vector._temp[0], - tempB = Vector._temp[1], - tempC = Vector._temp[2], - tempD = Vector._temp[3]; + Sleeping.afterCollisions = function(pairs, timeScale) { + var timeFactor = timeScale * timeScale * timeScale; - // find impulses required to resolve penetration - for (i = 0; i < pairs.length; i++) { - pair = pairs[i]; - - if (!pair.isActive || pair.isSensor) - continue; - - collision = pair.collision; - bodyA = collision.parentA; - bodyB = collision.parentB; - normal = collision.normal; - - // get current separation between body edges involved in collision - bodyBtoA = Vector.sub(Vector.add(bodyB.positionImpulse, bodyB.position, tempA), - Vector.add(bodyA.positionImpulse, - Vector.sub(bodyB.position, collision.penetration, tempB), tempC), tempD); - - pair.separation = Vector.dot(normal, bodyBtoA); - } - - for (i = 0; i < pairs.length; i++) { - pair = pairs[i]; - - if (!pair.isActive || pair.isSensor) - continue; - - collision = pair.collision; - bodyA = collision.parentA; - bodyB = collision.parentB; - normal = collision.normal; - positionImpulse = (pair.separation - pair.slop) * timeScale; - - if (bodyA.isStatic || bodyB.isStatic) - positionImpulse *= 2; - - if (!(bodyA.isStatic || bodyA.isSleeping)) { - contactShare = Resolver._positionDampen / bodyA.totalContacts; - bodyA.positionImpulse.x += normal.x * positionImpulse * contactShare; - bodyA.positionImpulse.y += normal.y * positionImpulse * contactShare; - } - - if (!(bodyB.isStatic || bodyB.isSleeping)) { - contactShare = Resolver._positionDampen / bodyB.totalContacts; - bodyB.positionImpulse.x -= normal.x * positionImpulse * contactShare; - bodyB.positionImpulse.y -= normal.y * positionImpulse * contactShare; - } - } - }; - - /** - * Apply position resolution. - * @method postSolvePosition - * @param {body[]} bodies - */ - Resolver.postSolvePosition = function(bodies) { - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i]; - - // reset contact count - body.totalContacts = 0; - - if (body.positionImpulse.x !== 0 || body.positionImpulse.y !== 0) { - // update body geometry - for (var j = 0; j < body.parts.length; j++) { - var part = body.parts[j]; - Vertices.translate(part.vertices, body.positionImpulse); - Bounds.update(part.bounds, part.vertices, body.velocity); - part.position.x += body.positionImpulse.x; - part.position.y += body.positionImpulse.y; - } - - // move the body without changing velocity - body.positionPrev.x += body.positionImpulse.x; - body.positionPrev.y += body.positionImpulse.y; - - if (Vector.dot(body.positionImpulse, body.velocity) < 0) { - // reset cached impulse if the body has velocity along it - body.positionImpulse.x = 0; - body.positionImpulse.y = 0; - } else { - // warm the next iteration - body.positionImpulse.x *= Resolver._positionWarming; - body.positionImpulse.y *= Resolver._positionWarming; - } - } - } - }; - - /** - * Prepare pairs for velocity solving. - * @method preSolveVelocity - * @param {pair[]} pairs - */ - Resolver.preSolveVelocity = function(pairs) { - var i, - j, - pair, - contacts, - collision, - bodyA, - bodyB, - normal, - tangent, - contact, - contactVertex, - normalImpulse, - tangentImpulse, - offset, - impulse = Vector._temp[0], - tempA = Vector._temp[1]; - - for (i = 0; i < pairs.length; i++) { - pair = pairs[i]; - - if (!pair.isActive || pair.isSensor) - continue; - - contacts = pair.activeContacts; - collision = pair.collision; - bodyA = collision.parentA; - bodyB = collision.parentB; - normal = collision.normal; - tangent = collision.tangent; - - // resolve each contact - for (j = 0; j < contacts.length; j++) { - contact = contacts[j]; - contactVertex = contact.vertex; - normalImpulse = contact.normalImpulse; - tangentImpulse = contact.tangentImpulse; - - if (normalImpulse !== 0 || tangentImpulse !== 0) { - // total impulse from contact - impulse.x = (normal.x * normalImpulse) + (tangent.x * tangentImpulse); - impulse.y = (normal.y * normalImpulse) + (tangent.y * tangentImpulse); - - // apply impulse from contact - if (!(bodyA.isStatic || bodyA.isSleeping)) { - offset = Vector.sub(contactVertex, bodyA.position, tempA); - bodyA.positionPrev.x += impulse.x * bodyA.inverseMass; - bodyA.positionPrev.y += impulse.y * bodyA.inverseMass; - bodyA.anglePrev += Vector.cross(offset, impulse) * bodyA.inverseInertia; - } - - if (!(bodyB.isStatic || bodyB.isSleeping)) { - offset = Vector.sub(contactVertex, bodyB.position, tempA); - bodyB.positionPrev.x -= impulse.x * bodyB.inverseMass; - bodyB.positionPrev.y -= impulse.y * bodyB.inverseMass; - bodyB.anglePrev -= Vector.cross(offset, impulse) * bodyB.inverseInertia; - } - } - } - } - }; - - /** - * Find a solution for pair velocities. - * @method solveVelocity - * @param {pair[]} pairs - * @param {number} timeScale - */ - Resolver.solveVelocity = function(pairs, timeScale) { - var timeScaleSquared = timeScale * timeScale, - impulse = Vector._temp[0], - tempA = Vector._temp[1], - tempB = Vector._temp[2], - tempC = Vector._temp[3], - tempD = Vector._temp[4], - tempE = Vector._temp[5]; - + // wake up bodies involved in collisions for (var i = 0; i < pairs.length; i++) { var pair = pairs[i]; - if (!pair.isActive || pair.isSensor) + // don't wake inactive pairs + if (!pair.isActive) continue; - + var collision = pair.collision, - bodyA = collision.parentA, - bodyB = collision.parentB, - normal = collision.normal, - tangent = collision.tangent, - contacts = pair.activeContacts, - contactShare = 1 / contacts.length; + bodyA = collision.bodyA.parent, + bodyB = collision.bodyB.parent; + + // don't wake if at least one body is static + if ((bodyA.isSleeping && bodyB.isSleeping) || bodyA.isStatic || bodyB.isStatic) + continue; + + if (bodyA.isSleeping || bodyB.isSleeping) { + var sleepingBody = (bodyA.isSleeping && !bodyA.isStatic) ? bodyA : bodyB, + movingBody = sleepingBody === bodyA ? bodyB : bodyA; - // update body velocities - bodyA.velocity.x = bodyA.position.x - bodyA.positionPrev.x; - bodyA.velocity.y = bodyA.position.y - bodyA.positionPrev.y; - bodyB.velocity.x = bodyB.position.x - bodyB.positionPrev.x; - bodyB.velocity.y = bodyB.position.y - bodyB.positionPrev.y; - bodyA.angularVelocity = bodyA.angle - bodyA.anglePrev; - bodyB.angularVelocity = bodyB.angle - bodyB.anglePrev; - - // resolve each contact - for (var j = 0; j < contacts.length; j++) { - var contact = contacts[j], - contactVertex = contact.vertex, - offsetA = Vector.sub(contactVertex, bodyA.position, tempA), - offsetB = Vector.sub(contactVertex, bodyB.position, tempB), - velocityPointA = Vector.add(bodyA.velocity, Vector.mult(Vector.perp(offsetA), bodyA.angularVelocity), tempC), - velocityPointB = Vector.add(bodyB.velocity, Vector.mult(Vector.perp(offsetB), bodyB.angularVelocity), tempD), - relativeVelocity = Vector.sub(velocityPointA, velocityPointB, tempE), - normalVelocity = Vector.dot(normal, relativeVelocity); - - var tangentVelocity = Vector.dot(tangent, relativeVelocity), - tangentSpeed = Math.abs(tangentVelocity), - tangentVelocityDirection = Common.sign(tangentVelocity); - - // raw impulses - var normalImpulse = (1 + pair.restitution) * normalVelocity, - normalForce = Common.clamp(pair.separation + normalVelocity, 0, 1) * Resolver._frictionNormalMultiplier; - - // coulomb friction - var tangentImpulse = tangentVelocity, - maxFriction = Infinity; - - if (tangentSpeed > pair.friction * pair.frictionStatic * normalForce * timeScaleSquared) { - maxFriction = tangentSpeed; - tangentImpulse = Common.clamp( - pair.friction * tangentVelocityDirection * timeScaleSquared, - -maxFriction, maxFriction - ); + if (!sleepingBody.isStatic && movingBody.motion > Sleeping._motionWakeThreshold * timeFactor) { + Sleeping.set(sleepingBody, false); } + } + } + }; + + /** + * Set a body as sleeping or awake. + * @method set + * @param {body} body + * @param {boolean} isSleeping + */ + Sleeping.set = function(body, isSleeping) { + var wasSleeping = body.isSleeping; - // modify impulses accounting for mass, inertia and offset - var oAcN = Vector.cross(offsetA, normal), - oBcN = Vector.cross(offsetB, normal), - share = contactShare / (bodyA.inverseMass + bodyB.inverseMass + bodyA.inverseInertia * oAcN * oAcN + bodyB.inverseInertia * oBcN * oBcN); + if (isSleeping) { + body.isSleeping = true; + body.sleepCounter = body.sleepThreshold; - normalImpulse *= share; - tangentImpulse *= share; + body.positionImpulse.x = 0; + body.positionImpulse.y = 0; - // handle high velocity and resting collisions separately - if (normalVelocity < 0 && normalVelocity * normalVelocity > Resolver._restingThresh * timeScaleSquared) { - // high normal velocity so clear cached contact normal impulse - contact.normalImpulse = 0; - } else { - // solve resting collision constraints using Erin Catto's method (GDC08) - // impulse constraint tends to 0 - var contactNormalImpulse = contact.normalImpulse; - contact.normalImpulse = Math.min(contact.normalImpulse + normalImpulse, 0); - normalImpulse = contact.normalImpulse - contactNormalImpulse; - } + body.positionPrev.x = body.position.x; + body.positionPrev.y = body.position.y; - // handle high velocity and resting collisions separately - if (tangentVelocity * tangentVelocity > Resolver._restingThreshTangent * timeScaleSquared) { - // high tangent velocity so clear cached contact tangent impulse - contact.tangentImpulse = 0; - } else { - // solve resting collision constraints using Erin Catto's method (GDC08) - // tangent impulse tends to -tangentSpeed or +tangentSpeed - var contactTangentImpulse = contact.tangentImpulse; - contact.tangentImpulse = Common.clamp(contact.tangentImpulse + tangentImpulse, -maxFriction, maxFriction); - tangentImpulse = contact.tangentImpulse - contactTangentImpulse; - } + body.anglePrev = body.angle; + body.speed = 0; + body.angularSpeed = 0; + body.motion = 0; - // total impulse from contact - impulse.x = (normal.x * normalImpulse) + (tangent.x * tangentImpulse); - impulse.y = (normal.y * normalImpulse) + (tangent.y * tangentImpulse); - - // apply impulse from contact - if (!(bodyA.isStatic || bodyA.isSleeping)) { - bodyA.positionPrev.x += impulse.x * bodyA.inverseMass; - bodyA.positionPrev.y += impulse.y * bodyA.inverseMass; - bodyA.anglePrev += Vector.cross(offsetA, impulse) * bodyA.inverseInertia; - } + if (!wasSleeping) { + Events.trigger(body, 'sleepStart'); + } + } else { + body.isSleeping = false; + body.sleepCounter = 0; - if (!(bodyB.isStatic || bodyB.isSleeping)) { - bodyB.positionPrev.x -= impulse.x * bodyB.inverseMass; - bodyB.positionPrev.y -= impulse.y * bodyB.inverseMass; - bodyB.anglePrev -= Vector.cross(offsetB, impulse) * bodyB.inverseInertia; - } + if (wasSleeping) { + Events.trigger(body, 'sleepEnd'); } } }; })(); -},{"../core/Common":14,"../geometry/Bounds":26,"../geometry/Vector":28,"../geometry/Vertices":29}],11:[function(_dereq_,module,exports){ -/** -* The `Matter.SAT` module contains methods for detecting collisions using the Separating Axis Theorem. -* -* @class SAT -*/ -// TODO: true circles and curves +/***/ }), +/* 8 */ +/***/ (function(module, exports, __webpack_require__) { -var SAT = {}; - -module.exports = SAT; - -var Vertices = _dereq_('../geometry/Vertices'); -var Vector = _dereq_('../geometry/Vector'); - -(function() { - - /** - * Detect collision between two bodies using the Separating Axis Theorem. - * @method collides - * @param {body} bodyA - * @param {body} bodyB - * @param {collision} previousCollision - * @return {collision} collision - */ - SAT.collides = function(bodyA, bodyB, previousCollision) { - var overlapAB, - overlapBA, - minOverlap, - collision, - canReusePrevCol = false; - - if (previousCollision) { - // estimate total motion - var parentA = bodyA.parent, - parentB = bodyB.parent, - motion = parentA.speed * parentA.speed + parentA.angularSpeed * parentA.angularSpeed - + parentB.speed * parentB.speed + parentB.angularSpeed * parentB.angularSpeed; - - // we may be able to (partially) reuse collision result - // but only safe if collision was resting - canReusePrevCol = previousCollision && previousCollision.collided && motion < 0.2; - - // reuse collision object - collision = previousCollision; - } else { - collision = { collided: false, bodyA: bodyA, bodyB: bodyB }; - } - - if (previousCollision && canReusePrevCol) { - // if we can reuse the collision result - // we only need to test the previously found axis - var axisBodyA = collision.axisBody, - axisBodyB = axisBodyA === bodyA ? bodyB : bodyA, - axes = [axisBodyA.axes[previousCollision.axisNumber]]; - - minOverlap = SAT._overlapAxes(axisBodyA.vertices, axisBodyB.vertices, axes); - collision.reused = true; - - if (minOverlap.overlap <= 0) { - collision.collided = false; - return collision; - } - } else { - // if we can't reuse a result, perform a full SAT test - - overlapAB = SAT._overlapAxes(bodyA.vertices, bodyB.vertices, bodyA.axes); - - if (overlapAB.overlap <= 0) { - collision.collided = false; - return collision; - } - - overlapBA = SAT._overlapAxes(bodyB.vertices, bodyA.vertices, bodyB.axes); - - if (overlapBA.overlap <= 0) { - collision.collided = false; - return collision; - } - - if (overlapAB.overlap < overlapBA.overlap) { - minOverlap = overlapAB; - collision.axisBody = bodyA; - } else { - minOverlap = overlapBA; - collision.axisBody = bodyB; - } - - // important for reuse later - collision.axisNumber = minOverlap.axisNumber; - } - - collision.bodyA = bodyA.id < bodyB.id ? bodyA : bodyB; - collision.bodyB = bodyA.id < bodyB.id ? bodyB : bodyA; - collision.collided = true; - collision.depth = minOverlap.overlap; - collision.parentA = collision.bodyA.parent; - collision.parentB = collision.bodyB.parent; - - bodyA = collision.bodyA; - bodyB = collision.bodyB; - - // ensure normal is facing away from bodyA - if (Vector.dot(minOverlap.axis, Vector.sub(bodyB.position, bodyA.position)) < 0) { - collision.normal = { - x: minOverlap.axis.x, - y: minOverlap.axis.y - }; - } else { - collision.normal = { - x: -minOverlap.axis.x, - y: -minOverlap.axis.y - }; - } - - collision.tangent = Vector.perp(collision.normal); - - collision.penetration = collision.penetration || {}; - collision.penetration.x = collision.normal.x * collision.depth; - collision.penetration.y = collision.normal.y * collision.depth; - - // find support points, there is always either exactly one or two - var verticesB = SAT._findSupports(bodyA, bodyB, collision.normal), - supports = []; - - // find the supports from bodyB that are inside bodyA - if (Vertices.contains(bodyA.vertices, verticesB[0])) - supports.push(verticesB[0]); - - if (Vertices.contains(bodyA.vertices, verticesB[1])) - supports.push(verticesB[1]); - - // find the supports from bodyA that are inside bodyB - if (supports.length < 2) { - var verticesA = SAT._findSupports(bodyB, bodyA, Vector.neg(collision.normal)); - - if (Vertices.contains(bodyB.vertices, verticesA[0])) - supports.push(verticesA[0]); - - if (supports.length < 2 && Vertices.contains(bodyB.vertices, verticesA[1])) - supports.push(verticesA[1]); - } - - // account for the edge case of overlapping but no vertex containment - if (supports.length < 1) - supports = [verticesB[0]]; - - collision.supports = supports; - - return collision; - }; - - /** - * Find the overlap between two sets of vertices. - * @method _overlapAxes - * @private - * @param {} verticesA - * @param {} verticesB - * @param {} axes - * @return result - */ - SAT._overlapAxes = function(verticesA, verticesB, axes) { - var projectionA = Vector._temp[0], - projectionB = Vector._temp[1], - result = { overlap: Number.MAX_VALUE }, - overlap, - axis; - - for (var i = 0; i < axes.length; i++) { - axis = axes[i]; - - SAT._projectToAxis(projectionA, verticesA, axis); - SAT._projectToAxis(projectionB, verticesB, axis); - - overlap = Math.min(projectionA.max - projectionB.min, projectionB.max - projectionA.min); - - if (overlap <= 0) { - result.overlap = overlap; - return result; - } - - if (overlap < result.overlap) { - result.overlap = overlap; - result.axis = axis; - result.axisNumber = i; - } - } - - return result; - }; - - /** - * Projects vertices on an axis and returns an interval. - * @method _projectToAxis - * @private - * @param {} projection - * @param {} vertices - * @param {} axis - */ - SAT._projectToAxis = function(projection, vertices, axis) { - var min = Vector.dot(vertices[0], axis), - max = min; - - for (var i = 1; i < vertices.length; i += 1) { - var dot = Vector.dot(vertices[i], axis); - - if (dot > max) { - max = dot; - } else if (dot < min) { - min = dot; - } - } - - projection.min = min; - projection.max = max; - }; - - /** - * Finds supporting vertices given two bodies along a given direction using hill-climbing. - * @method _findSupports - * @private - * @param {} bodyA - * @param {} bodyB - * @param {} normal - * @return [vector] - */ - SAT._findSupports = function(bodyA, bodyB, normal) { - var nearestDistance = Number.MAX_VALUE, - vertexToBody = Vector._temp[0], - vertices = bodyB.vertices, - bodyAPosition = bodyA.position, - distance, - vertex, - vertexA, - vertexB; - - // find closest vertex on bodyB - for (var i = 0; i < vertices.length; i++) { - vertex = vertices[i]; - vertexToBody.x = vertex.x - bodyAPosition.x; - vertexToBody.y = vertex.y - bodyAPosition.y; - distance = -Vector.dot(normal, vertexToBody); - - if (distance < nearestDistance) { - nearestDistance = distance; - vertexA = vertex; - } - } - - // find next closest vertex using the two connected to it - var prevIndex = vertexA.index - 1 >= 0 ? vertexA.index - 1 : vertices.length - 1; - vertex = vertices[prevIndex]; - vertexToBody.x = vertex.x - bodyAPosition.x; - vertexToBody.y = vertex.y - bodyAPosition.y; - nearestDistance = -Vector.dot(normal, vertexToBody); - vertexB = vertex; - - var nextIndex = (vertexA.index + 1) % vertices.length; - vertex = vertices[nextIndex]; - vertexToBody.x = vertex.x - bodyAPosition.x; - vertexToBody.y = vertex.y - bodyAPosition.y; - distance = -Vector.dot(normal, vertexToBody); - if (distance < nearestDistance) { - vertexB = vertex; - } - - return [vertexA, vertexB]; - }; - -})(); - -},{"../geometry/Vector":28,"../geometry/Vertices":29}],12:[function(_dereq_,module,exports){ /** * The `Matter.Constraint` module contains methods for creating and manipulating constraints. * Constraints are used for specifying that a fixed distance must be maintained between two bodies (or a body and a fixed world-space position). @@ -3560,12 +3766,12 @@ var Constraint = {}; module.exports = Constraint; -var Vertices = _dereq_('../geometry/Vertices'); -var Vector = _dereq_('../geometry/Vector'); -var Sleeping = _dereq_('../core/Sleeping'); -var Bounds = _dereq_('../geometry/Bounds'); -var Axes = _dereq_('../geometry/Axes'); -var Common = _dereq_('../core/Common'); +var Vertices = __webpack_require__(3); +var Vector = __webpack_require__(2); +var Sleeping = __webpack_require__(7); +var Bounds = __webpack_require__(1); +var Axes = __webpack_require__(10); +var Common = __webpack_require__(0); (function() { @@ -3848,6 +4054,32 @@ var Common = _dereq_('../core/Common'); } }; + /** + * Returns the world-space position of `constraint.pointA`, accounting for `constraint.bodyA`. + * @method pointAWorld + * @param {constraint} constraint + * @returns {vector} the world-space position + */ + Constraint.pointAWorld = function(constraint) { + return { + x: (constraint.bodyA ? constraint.bodyA.position.x : 0) + constraint.pointA.x, + y: (constraint.bodyA ? constraint.bodyA.position.y : 0) + constraint.pointA.y + }; + }; + + /** + * Returns the world-space position of `constraint.pointB`, accounting for `constraint.bodyB`. + * @method pointBWorld + * @param {constraint} constraint + * @returns {vector} the world-space position + */ + Constraint.pointBWorld = function(constraint) { + return { + x: (constraint.bodyB ? constraint.bodyB.position.x : 0) + constraint.pointB.x, + y: (constraint.bodyB ? constraint.bodyB.position.y : 0) + constraint.pointB.y + }; + }; + /* * * Properties Documentation @@ -4000,1528 +4232,578 @@ var Common = _dereq_('../core/Common'); })(); -},{"../core/Common":14,"../core/Sleeping":22,"../geometry/Axes":25,"../geometry/Bounds":26,"../geometry/Vector":28,"../geometry/Vertices":29}],13:[function(_dereq_,module,exports){ + +/***/ }), +/* 9 */ +/***/ (function(module, exports, __webpack_require__) { + /** -* The `Matter.MouseConstraint` module contains methods for creating mouse constraints. -* Mouse constraints are used for allowing user interaction, providing the ability to move bodies via the mouse or touch. +* The `Matter.Pair` module contains methods for creating and manipulating collision pairs. * -* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). -* -* @class MouseConstraint +* @class Pair */ -var MouseConstraint = {}; +var Pair = {}; -module.exports = MouseConstraint; +module.exports = Pair; -var Vertices = _dereq_('../geometry/Vertices'); -var Sleeping = _dereq_('../core/Sleeping'); -var Mouse = _dereq_('../core/Mouse'); -var Events = _dereq_('../core/Events'); -var Detector = _dereq_('../collision/Detector'); -var Constraint = _dereq_('./Constraint'); -var Composite = _dereq_('../body/Composite'); -var Common = _dereq_('../core/Common'); -var Bounds = _dereq_('../geometry/Bounds'); +var Contact = __webpack_require__(17); (function() { - + /** - * Creates a new mouse constraint. - * All properties have default values, and many are pre-calculated automatically based on other properties. - * See the properties section below for detailed information on what you can pass via the `options` object. + * Creates a pair. * @method create - * @param {engine} engine - * @param {} options - * @return {MouseConstraint} A new MouseConstraint + * @param {collision} collision + * @param {number} timestamp + * @return {pair} A new pair */ - MouseConstraint.create = function(engine, options) { - var mouse = (engine ? engine.mouse : null) || (options ? options.mouse : null); + Pair.create = function(collision, timestamp) { + var bodyA = collision.bodyA, + bodyB = collision.bodyB, + parentA = collision.parentA, + parentB = collision.parentB; - if (!mouse) { - if (engine && engine.render && engine.render.canvas) { - mouse = Mouse.create(engine.render.canvas); - } else if (options && options.element) { - mouse = Mouse.create(options.element); - } else { - mouse = Mouse.create(); - Common.warn('MouseConstraint.create: options.mouse was undefined, options.element was undefined, may not function as expected'); - } - } - - var constraint = Constraint.create({ - label: 'Mouse Constraint', - pointA: mouse.position, - pointB: { x: 0, y: 0 }, - length: 0.01, - stiffness: 0.1, - angularStiffness: 1, - render: { - strokeStyle: '#90EE90', - lineWidth: 3 - } - }); - - var defaults = { - type: 'mouseConstraint', - mouse: mouse, - element: null, - body: null, - constraint: constraint, - collisionFilter: { - category: 0x0001, - mask: 0xFFFFFFFF, - group: 0 - } + var pair = { + id: Pair.id(bodyA, bodyB), + bodyA: bodyA, + bodyB: bodyB, + contacts: {}, + activeContacts: [], + separation: 0, + isActive: true, + confirmedActive: true, + isSensor: bodyA.isSensor || bodyB.isSensor, + timeCreated: timestamp, + timeUpdated: timestamp, + inverseMass: parentA.inverseMass + parentB.inverseMass, + friction: Math.min(parentA.friction, parentB.friction), + frictionStatic: Math.max(parentA.frictionStatic, parentB.frictionStatic), + restitution: Math.max(parentA.restitution, parentB.restitution), + slop: Math.max(parentA.slop, parentB.slop) }; - var mouseConstraint = Common.extend(defaults, options); + Pair.update(pair, collision, timestamp); - Events.on(engine, 'beforeUpdate', function() { - var allBodies = Composite.allBodies(engine.world); - MouseConstraint.update(mouseConstraint, allBodies); - MouseConstraint._triggerEvents(mouseConstraint); - }); - - return mouseConstraint; + return pair; }; /** - * Updates the given mouse constraint. - * @private + * Updates a pair given a collision. * @method update - * @param {MouseConstraint} mouseConstraint - * @param {body[]} bodies + * @param {pair} pair + * @param {collision} collision + * @param {number} timestamp */ - MouseConstraint.update = function(mouseConstraint, bodies) { - var mouse = mouseConstraint.mouse, - constraint = mouseConstraint.constraint, - body = mouseConstraint.body; + Pair.update = function(pair, collision, timestamp) { + var contacts = pair.contacts, + supports = collision.supports, + activeContacts = pair.activeContacts, + parentA = collision.parentA, + parentB = collision.parentB; + + pair.collision = collision; + pair.inverseMass = parentA.inverseMass + parentB.inverseMass; + pair.friction = Math.min(parentA.friction, parentB.friction); + pair.frictionStatic = Math.max(parentA.frictionStatic, parentB.frictionStatic); + pair.restitution = Math.max(parentA.restitution, parentB.restitution); + pair.slop = Math.max(parentA.slop, parentB.slop); + activeContacts.length = 0; + + if (collision.collided) { + for (var i = 0; i < supports.length; i++) { + var support = supports[i], + contactId = Contact.id(support), + contact = contacts[contactId]; - if (mouse.button === 0) { - if (!constraint.bodyB) { - for (var i = 0; i < bodies.length; i++) { - body = bodies[i]; - if (Bounds.contains(body.bounds, mouse.position) - && Detector.canCollide(body.collisionFilter, mouseConstraint.collisionFilter)) { - for (var j = body.parts.length > 1 ? 1 : 0; j < body.parts.length; j++) { - var part = body.parts[j]; - if (Vertices.contains(part.vertices, mouse.position)) { - constraint.pointA = mouse.position; - constraint.bodyB = mouseConstraint.body = body; - constraint.pointB = { x: mouse.position.x - body.position.x, y: mouse.position.y - body.position.y }; - constraint.angleB = body.angle; - - Sleeping.set(body, false); - Events.trigger(mouseConstraint, 'startdrag', { mouse: mouse, body: body }); - - break; - } - } - } + if (contact) { + activeContacts.push(contact); + } else { + activeContacts.push(contacts[contactId] = Contact.create(support)); } - } else { - Sleeping.set(constraint.bodyB, false); - constraint.pointA = mouse.position; } - } else { - constraint.bodyB = mouseConstraint.body = null; - constraint.pointB = null; - if (body) - Events.trigger(mouseConstraint, 'enddrag', { mouse: mouse, body: body }); + pair.separation = collision.depth; + Pair.setActive(pair, true, timestamp); + } else { + if (pair.isActive === true) + Pair.setActive(pair, false, timestamp); + } + }; + + /** + * Set a pair as active or inactive. + * @method setActive + * @param {pair} pair + * @param {bool} isActive + * @param {number} timestamp + */ + Pair.setActive = function(pair, isActive, timestamp) { + if (isActive) { + pair.isActive = true; + pair.timeUpdated = timestamp; + } else { + pair.isActive = false; + pair.activeContacts.length = 0; } }; /** - * Triggers mouse constraint events. - * @method _triggerEvents - * @private - * @param {mouse} mouseConstraint + * Get the id for the given pair. + * @method id + * @param {body} bodyA + * @param {body} bodyB + * @return {string} Unique pairId */ - MouseConstraint._triggerEvents = function(mouseConstraint) { - var mouse = mouseConstraint.mouse, - mouseEvents = mouse.sourceEvents; - - if (mouseEvents.mousemove) - Events.trigger(mouseConstraint, 'mousemove', { mouse: mouse }); - - if (mouseEvents.mousedown) - Events.trigger(mouseConstraint, 'mousedown', { mouse: mouse }); - - if (mouseEvents.mouseup) - Events.trigger(mouseConstraint, 'mouseup', { mouse: mouse }); - - // reset the mouse state ready for the next step - Mouse.clearSourceEvents(mouse); + Pair.id = function(bodyA, bodyB) { + if (bodyA.id < bodyB.id) { + return 'A' + bodyA.id + 'B' + bodyB.id; + } else { + return 'A' + bodyB.id + 'B' + bodyA.id; + } }; - /* - * - * Events Documentation - * - */ - - /** - * Fired when the mouse has moved (or a touch moves) during the last step - * - * @event mousemove - * @param {} event An event object - * @param {mouse} event.mouse The engine's mouse instance - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired when the mouse is down (or a touch has started) during the last step - * - * @event mousedown - * @param {} event An event object - * @param {mouse} event.mouse The engine's mouse instance - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired when the mouse is up (or a touch has ended) during the last step - * - * @event mouseup - * @param {} event An event object - * @param {mouse} event.mouse The engine's mouse instance - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired when the user starts dragging a body - * - * @event startdrag - * @param {} event An event object - * @param {mouse} event.mouse The engine's mouse instance - * @param {body} event.body The body being dragged - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired when the user ends dragging a body - * - * @event enddrag - * @param {} event An event object - * @param {mouse} event.mouse The engine's mouse instance - * @param {body} event.body The body that has stopped being dragged - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /* - * - * Properties Documentation - * - */ - - /** - * A `String` denoting the type of object. - * - * @property type - * @type string - * @default "constraint" - * @readOnly - */ - - /** - * The `Mouse` instance in use. If not supplied in `MouseConstraint.create`, one will be created. - * - * @property mouse - * @type mouse - * @default mouse - */ - - /** - * The `Body` that is currently being moved by the user, or `null` if no body. - * - * @property body - * @type body - * @default null - */ - - /** - * The `Constraint` object that is used to move the body during interaction. - * - * @property constraint - * @type constraint - */ - - /** - * An `Object` that specifies the collision filter properties. - * The collision filter allows the user to define which types of body this mouse constraint can interact with. - * See `body.collisionFilter` for more information. - * - * @property collisionFilter - * @type object - */ - })(); -},{"../body/Composite":2,"../collision/Detector":5,"../core/Common":14,"../core/Events":16,"../core/Mouse":19,"../core/Sleeping":22,"../geometry/Bounds":26,"../geometry/Vertices":29,"./Constraint":12}],14:[function(_dereq_,module,exports){ -(function (global){ + +/***/ }), +/* 10 */ +/***/ (function(module, exports, __webpack_require__) { + /** -* The `Matter.Common` module contains utility functions that are common to all modules. +* The `Matter.Axes` module contains methods for creating and manipulating sets of axes. * -* @class Common +* @class Axes */ -var Common = {}; +var Axes = {}; -module.exports = Common; +module.exports = Axes; + +var Vector = __webpack_require__(2); +var Common = __webpack_require__(0); (function() { - Common._nextId = 0; - Common._seed = 0; - Common._nowStartTime = +(new Date()); + /** + * Creates a new set of axes from the given vertices. + * @method fromVertices + * @param {vertices} vertices + * @return {axes} A new axes from the given vertices + */ + Axes.fromVertices = function(vertices) { + var axes = {}; + + // find the unique axes, using edge normal gradients + for (var i = 0; i < vertices.length; i++) { + var j = (i + 1) % vertices.length, + normal = Vector.normalise({ + x: vertices[j].y - vertices[i].y, + y: vertices[i].x - vertices[j].x + }), + gradient = (normal.y === 0) ? Infinity : (normal.x / normal.y); + + // limit precision + gradient = gradient.toFixed(3).toString(); + axes[gradient] = normal; + } + + return Common.values(axes); + }; /** - * Extends the object in the first argument using the object in the second argument. - * @method extend - * @param {} obj - * @param {boolean} deep - * @return {} obj extended + * Rotates a set of axes by the given angle. + * @method rotate + * @param {axes} axes + * @param {number} angle */ - Common.extend = function(obj, deep) { - var argsStart, - args, - deepClone; - - if (typeof deep === 'boolean') { - argsStart = 2; - deepClone = deep; - } else { - argsStart = 1; - deepClone = true; - } - - for (var i = argsStart; i < arguments.length; i++) { - var source = arguments[i]; - - if (source) { - for (var prop in source) { - if (deepClone && source[prop] && source[prop].constructor === Object) { - if (!obj[prop] || obj[prop].constructor === Object) { - obj[prop] = obj[prop] || {}; - Common.extend(obj[prop], deepClone, source[prop]); - } else { - obj[prop] = source[prop]; - } - } else { - obj[prop] = source[prop]; - } - } - } - } + Axes.rotate = function(axes, angle) { + if (angle === 0) + return; - return obj; - }; + var cos = Math.cos(angle), + sin = Math.sin(angle); - /** - * Creates a new clone of the object, if deep is true references will also be cloned. - * @method clone - * @param {} obj - * @param {bool} deep - * @return {} obj cloned - */ - Common.clone = function(obj, deep) { - return Common.extend({}, deep, obj); - }; - - /** - * Returns the list of keys for the given object. - * @method keys - * @param {} obj - * @return {string[]} keys - */ - Common.keys = function(obj) { - if (Object.keys) - return Object.keys(obj); - - // avoid hasOwnProperty for performance - var keys = []; - for (var key in obj) - keys.push(key); - return keys; - }; - - /** - * Returns the list of values for the given object. - * @method values - * @param {} obj - * @return {array} Array of the objects property values - */ - Common.values = function(obj) { - var values = []; - - if (Object.keys) { - var keys = Object.keys(obj); - for (var i = 0; i < keys.length; i++) { - values.push(obj[keys[i]]); - } - return values; - } - - // avoid hasOwnProperty for performance - for (var key in obj) - values.push(obj[key]); - return values; - }; - - /** - * Gets a value from `base` relative to the `path` string. - * @method get - * @param {} obj The base object - * @param {string} path The path relative to `base`, e.g. 'Foo.Bar.baz' - * @param {number} [begin] Path slice begin - * @param {number} [end] Path slice end - * @return {} The object at the given path - */ - Common.get = function(obj, path, begin, end) { - path = path.split('.').slice(begin, end); - - for (var i = 0; i < path.length; i += 1) { - obj = obj[path[i]]; - } - - return obj; - }; - - /** - * Sets a value on `base` relative to the given `path` string. - * @method set - * @param {} obj The base object - * @param {string} path The path relative to `base`, e.g. 'Foo.Bar.baz' - * @param {} val The value to set - * @param {number} [begin] Path slice begin - * @param {number} [end] Path slice end - * @return {} Pass through `val` for chaining - */ - Common.set = function(obj, path, val, begin, end) { - var parts = path.split('.').slice(begin, end); - Common.get(obj, path, 0, -1)[parts[parts.length - 1]] = val; - return val; - }; - - /** - * Shuffles the given array in-place. - * The function uses a seeded random generator. - * @method shuffle - * @param {array} array - * @return {array} array shuffled randomly - */ - Common.shuffle = function(array) { - for (var i = array.length - 1; i > 0; i--) { - var j = Math.floor(Common.random() * (i + 1)); - var temp = array[i]; - array[i] = array[j]; - array[j] = temp; - } - return array; - }; - - /** - * Randomly chooses a value from a list with equal probability. - * The function uses a seeded random generator. - * @method choose - * @param {array} choices - * @return {object} A random choice object from the array - */ - Common.choose = function(choices) { - return choices[Math.floor(Common.random() * choices.length)]; - }; - - /** - * Returns true if the object is a HTMLElement, otherwise false. - * @method isElement - * @param {object} obj - * @return {boolean} True if the object is a HTMLElement, otherwise false - */ - Common.isElement = function(obj) { - if (typeof HTMLElement !== 'undefined') { - return obj instanceof HTMLElement; - } - - return !!(obj && obj.nodeType && obj.nodeName); - }; - - /** - * Returns true if the object is an array. - * @method isArray - * @param {object} obj - * @return {boolean} True if the object is an array, otherwise false - */ - Common.isArray = function(obj) { - return Object.prototype.toString.call(obj) === '[object Array]'; - }; - - /** - * Returns true if the object is a function. - * @method isFunction - * @param {object} obj - * @return {boolean} True if the object is a function, otherwise false - */ - Common.isFunction = function(obj) { - return typeof obj === "function"; - }; - - /** - * Returns true if the object is a plain object. - * @method isPlainObject - * @param {object} obj - * @return {boolean} True if the object is a plain object, otherwise false - */ - Common.isPlainObject = function(obj) { - return typeof obj === 'object' && obj.constructor === Object; - }; - - /** - * Returns true if the object is a string. - * @method isString - * @param {object} obj - * @return {boolean} True if the object is a string, otherwise false - */ - Common.isString = function(obj) { - return toString.call(obj) === '[object String]'; - }; - - /** - * Returns the given value clamped between a minimum and maximum value. - * @method clamp - * @param {number} value - * @param {number} min - * @param {number} max - * @return {number} The value clamped between min and max inclusive - */ - Common.clamp = function(value, min, max) { - if (value < min) - return min; - if (value > max) - return max; - return value; - }; - - /** - * Returns the sign of the given value. - * @method sign - * @param {number} value - * @return {number} -1 if negative, +1 if 0 or positive - */ - Common.sign = function(value) { - return value < 0 ? -1 : 1; - }; - - /** - * Returns the current timestamp since the time origin (e.g. from page load). - * The result will be high-resolution including decimal places if available. - * @method now - * @return {number} the current timestamp - */ - Common.now = function() { - if (window.performance) { - if (window.performance.now) { - return window.performance.now(); - } else if (window.performance.webkitNow) { - return window.performance.webkitNow(); - } - } - - return (new Date()) - Common._nowStartTime; - }; - - /** - * Returns a random value between a minimum and a maximum value inclusive. - * The function uses a seeded random generator. - * @method random - * @param {number} min - * @param {number} max - * @return {number} A random number between min and max inclusive - */ - Common.random = function(min, max) { - min = (typeof min !== "undefined") ? min : 0; - max = (typeof max !== "undefined") ? max : 1; - return min + _seededRandom() * (max - min); - }; - - var _seededRandom = function() { - // https://en.wikipedia.org/wiki/Linear_congruential_generator - Common._seed = (Common._seed * 9301 + 49297) % 233280; - return Common._seed / 233280; - }; - - /** - * Converts a CSS hex colour string into an integer. - * @method colorToNumber - * @param {string} colorString - * @return {number} An integer representing the CSS hex string - */ - Common.colorToNumber = function(colorString) { - colorString = colorString.replace('#',''); - - if (colorString.length == 3) { - colorString = colorString.charAt(0) + colorString.charAt(0) - + colorString.charAt(1) + colorString.charAt(1) - + colorString.charAt(2) + colorString.charAt(2); - } - - return parseInt(colorString, 16); - }; - - /** - * The console logging level to use, where each level includes all levels above and excludes the levels below. - * The default level is 'debug' which shows all console messages. - * - * Possible level values are: - * - 0 = None - * - 1 = Debug - * - 2 = Info - * - 3 = Warn - * - 4 = Error - * @property Common.logLevel - * @type {Number} - * @default 1 - */ - Common.logLevel = 1; - - /** - * Shows a `console.log` message only if the current `Common.logLevel` allows it. - * The message will be prefixed with 'matter-js' to make it easily identifiable. - * @method log - * @param ...objs {} The objects to log. - */ - Common.log = function() { - if (console && Common.logLevel > 0 && Common.logLevel <= 3) { - console.log.apply(console, ['matter-js:'].concat(Array.prototype.slice.call(arguments))); + for (var i = 0; i < axes.length; i++) { + var axis = axes[i], + xx; + xx = axis.x * cos - axis.y * sin; + axis.y = axis.x * sin + axis.y * cos; + axis.x = xx; } }; - /** - * Shows a `console.info` message only if the current `Common.logLevel` allows it. - * The message will be prefixed with 'matter-js' to make it easily identifiable. - * @method info - * @param ...objs {} The objects to log. - */ - Common.info = function() { - if (console && Common.logLevel > 0 && Common.logLevel <= 2) { - console.info.apply(console, ['matter-js:'].concat(Array.prototype.slice.call(arguments))); - } - }; - - /** - * Shows a `console.warn` message only if the current `Common.logLevel` allows it. - * The message will be prefixed with 'matter-js' to make it easily identifiable. - * @method warn - * @param ...objs {} The objects to log. - */ - Common.warn = function() { - if (console && Common.logLevel > 0 && Common.logLevel <= 3) { - console.warn.apply(console, ['matter-js:'].concat(Array.prototype.slice.call(arguments))); - } - }; - - /** - * Returns the next unique sequential ID. - * @method nextId - * @return {Number} Unique sequential ID - */ - Common.nextId = function() { - return Common._nextId++; - }; - - /** - * A cross browser compatible indexOf implementation. - * @method indexOf - * @param {array} haystack - * @param {object} needle - * @return {number} The position of needle in haystack, otherwise -1. - */ - Common.indexOf = function(haystack, needle) { - if (haystack.indexOf) - return haystack.indexOf(needle); - - for (var i = 0; i < haystack.length; i++) { - if (haystack[i] === needle) - return i; - } - - return -1; - }; - - /** - * A cross browser compatible array map implementation. - * @method map - * @param {array} list - * @param {function} func - * @return {array} Values from list transformed by func. - */ - Common.map = function(list, func) { - if (list.map) { - return list.map(func); - } - - var mapped = []; - - for (var i = 0; i < list.length; i += 1) { - mapped.push(func(list[i])); - } - - return mapped; - }; - - /** - * Takes a directed graph and returns the partially ordered set of vertices in topological order. - * Circular dependencies are allowed. - * @method topologicalSort - * @param {object} graph - * @return {array} Partially ordered set of vertices in topological order. - */ - Common.topologicalSort = function(graph) { - // https://github.com/mgechev/javascript-algorithms - // Copyright (c) Minko Gechev (MIT license) - // Modifications: tidy formatting and naming - var result = [], - visited = [], - temp = []; - - for (var node in graph) { - if (!visited[node] && !temp[node]) { - Common._topologicalSort(node, visited, temp, graph, result); - } - } - - return result; - }; - - Common._topologicalSort = function(node, visited, temp, graph, result) { - var neighbors = graph[node] || []; - temp[node] = true; - - for (var i = 0; i < neighbors.length; i += 1) { - var neighbor = neighbors[i]; - - if (temp[neighbor]) { - // skip circular dependencies - continue; - } - - if (!visited[neighbor]) { - Common._topologicalSort(neighbor, visited, temp, graph, result); - } - } - - temp[node] = false; - visited[node] = true; - - result.push(node); - }; - - /** - * Takes _n_ functions as arguments and returns a new function that calls them in order. - * The arguments applied when calling the new function will also be applied to every function passed. - * The value of `this` refers to the last value returned in the chain that was not `undefined`. - * Therefore if a passed function does not return a value, the previously returned value is maintained. - * After all passed functions have been called the new function returns the last returned value (if any). - * If any of the passed functions are a chain, then the chain will be flattened. - * @method chain - * @param ...funcs {function} The functions to chain. - * @return {function} A new function that calls the passed functions in order. - */ - Common.chain = function() { - var funcs = []; - - for (var i = 0; i < arguments.length; i += 1) { - var func = arguments[i]; - - if (func._chained) { - // flatten already chained functions - funcs.push.apply(funcs, func._chained); - } else { - funcs.push(func); - } - } - - var chain = function() { - // https://github.com/GoogleChrome/devtools-docs/issues/53#issuecomment-51941358 - var lastResult, - args = new Array(arguments.length); - - for (var i = 0, l = arguments.length; i < l; i++) { - args[i] = arguments[i]; - } - - for (i = 0; i < funcs.length; i += 1) { - var result = funcs[i].apply(lastResult, args); - - if (typeof result !== 'undefined') { - lastResult = result; - } - } - - return lastResult; - }; - - chain._chained = funcs; - - return chain; - }; - - /** - * Chains a function to excute before the original function on the given `path` relative to `base`. - * See also docs for `Common.chain`. - * @method chainPathBefore - * @param {} base The base object - * @param {string} path The path relative to `base` - * @param {function} func The function to chain before the original - * @return {function} The chained function that replaced the original - */ - Common.chainPathBefore = function(base, path, func) { - return Common.set(base, path, Common.chain( - func, - Common.get(base, path) - )); - }; - - /** - * Chains a function to excute after the original function on the given `path` relative to `base`. - * See also docs for `Common.chain`. - * @method chainPathAfter - * @param {} base The base object - * @param {string} path The path relative to `base` - * @param {function} func The function to chain after the original - * @return {function} The chained function that replaced the original - */ - Common.chainPathAfter = function(base, path, func) { - return Common.set(base, path, Common.chain( - Common.get(base, path), - func - )); - }; - - /** - * Used to require external libraries outside of the bundle. - * It first looks for the `globalName` on the environment's global namespace. - * If the global is not found, it will fall back to using the standard `require` using the `moduleName`. - * @private - * @method _requireGlobal - * @param {string} globalName The global module name - * @param {string} moduleName The fallback CommonJS module name - * @return {} The loaded module - */ - Common._requireGlobal = function(globalName, moduleName) { - var obj = (typeof window !== 'undefined' ? window[globalName] : typeof global !== 'undefined' ? global[globalName] : null); - return obj || _dereq_(moduleName); - }; })(); -}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{}],15:[function(_dereq_,module,exports){ + +/***/ }), +/* 11 */ +/***/ (function(module, exports, __webpack_require__) { + /** -* The `Matter.Engine` module contains methods for creating and manipulating engines. -* An engine is a controller that manages updating the simulation of the world. -* See `Matter.Runner` for an optional game loop utility. +* The `Matter.Bodies` module contains factory methods for creating rigid body models +* with commonly used body configurations (such as rectangles, circles and other polygons). * * See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). * -* @class Engine +* @class Bodies */ -var Engine = {}; +// TODO: true circle bodies -module.exports = Engine; +var Bodies = {}; -var World = _dereq_('../body/World'); -var Sleeping = _dereq_('./Sleeping'); -var Resolver = _dereq_('../collision/Resolver'); -var Render = _dereq_('../render/Render'); -var Pairs = _dereq_('../collision/Pairs'); -var Metrics = _dereq_('./Metrics'); -var Grid = _dereq_('../collision/Grid'); -var Events = _dereq_('./Events'); -var Composite = _dereq_('../body/Composite'); -var Constraint = _dereq_('../constraint/Constraint'); -var Common = _dereq_('./Common'); -var Body = _dereq_('../body/Body'); +module.exports = Bodies; + +var Vertices = __webpack_require__(3); +var Common = __webpack_require__(0); +var Body = __webpack_require__(6); +var Bounds = __webpack_require__(1); +var Vector = __webpack_require__(2); (function() { /** - * Creates a new engine. The options parameter is an object that specifies any properties you wish to override the defaults. - * All properties have default values, and many are pre-calculated automatically based on other properties. - * See the properties section below for detailed information on what you can pass via the `options` object. - * @method create + * Creates a new rigid body model with a rectangle hull. + * The options parameter is an object that specifies any properties you wish to override the defaults. + * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. + * @method rectangle + * @param {number} x + * @param {number} y + * @param {number} width + * @param {number} height * @param {object} [options] - * @return {engine} engine + * @return {body} A new rectangle body */ - Engine.create = function(element, options) { - // options may be passed as the first (and only) argument - options = Common.isElement(element) ? options : element; - element = Common.isElement(element) ? element : null; + Bodies.rectangle = function(x, y, width, height, options) { options = options || {}; - if (element || options.render) { - Common.warn('Engine.create: engine.render is deprecated (see docs)'); - } - - var defaults = { - positionIterations: 6, - velocityIterations: 4, - constraintIterations: 2, - enableSleeping: false, - events: [], - plugin: {}, - timing: { - timestamp: 0, - timeScale: 1 - }, - broadphase: { - controller: Grid - } + var rectangle = { + label: 'Rectangle Body', + position: { x: x, y: y }, + vertices: Vertices.fromPath('L 0 0 L ' + width + ' 0 L ' + width + ' ' + height + ' L 0 ' + height) }; - var engine = Common.extend(defaults, options); - - // @deprecated - if (element || engine.render) { - var renderDefaults = { - element: element, - controller: Render - }; - - engine.render = Common.extend(renderDefaults, engine.render); + if (options.chamfer) { + var chamfer = options.chamfer; + rectangle.vertices = Vertices.chamfer(rectangle.vertices, chamfer.radius, + chamfer.quality, chamfer.qualityMin, chamfer.qualityMax); + delete options.chamfer; } - // @deprecated - if (engine.render && engine.render.controller) { - engine.render = engine.render.controller.create(engine.render); - } - - // @deprecated - if (engine.render) { - engine.render.engine = engine; - } - - engine.world = options.world || World.create(engine.world); - engine.pairs = Pairs.create(); - engine.broadphase = engine.broadphase.controller.create(engine.broadphase); - engine.metrics = engine.metrics || { extended: false }; - - - return engine; - }; - - /** - * Moves the simulation forward in time by `delta` ms. - * The `correction` argument is an optional `Number` that specifies the time correction factor to apply to the update. - * This can help improve the accuracy of the simulation in cases where `delta` is changing between updates. - * The value of `correction` is defined as `delta / lastDelta`, i.e. the percentage change of `delta` over the last step. - * Therefore the value is always `1` (no correction) when `delta` constant (or when no correction is desired, which is the default). - * See the paper on Time Corrected Verlet for more information. - * - * Triggers `beforeUpdate` and `afterUpdate` events. - * Triggers `collisionStart`, `collisionActive` and `collisionEnd` events. - * @method update - * @param {engine} engine - * @param {number} [delta=16.666] - * @param {number} [correction=1] - */ - Engine.update = function(engine, delta, correction) { - delta = delta || 1000 / 60; - correction = correction || 1; - - var world = engine.world, - timing = engine.timing, - broadphase = engine.broadphase, - broadphasePairs = [], - i; - - // increment timestamp - timing.timestamp += delta * timing.timeScale; - - // create an event object - var event = { - timestamp: timing.timestamp - }; - - Events.trigger(engine, 'beforeUpdate', event); - - // get lists of all bodies and constraints, no matter what composites they are in - var allBodies = Composite.allBodies(world), - allConstraints = Composite.allConstraints(world); - - - // if sleeping enabled, call the sleeping controller - if (engine.enableSleeping) - Sleeping.update(allBodies, timing.timeScale); - - // applies gravity to all bodies - Engine._bodiesApplyGravity(allBodies, world.gravity); - - // update all body position and rotation by integration - Engine._bodiesUpdate(allBodies, delta, timing.timeScale, correction, world.bounds); - - // update all constraints (first pass) - Constraint.preSolveAll(allBodies); - for (i = 0; i < engine.constraintIterations; i++) { - Constraint.solveAll(allConstraints, timing.timeScale); - } - Constraint.postSolveAll(allBodies); - - // broadphase pass: find potential collision pairs - if (broadphase.controller) { - // if world is dirty, we must flush the whole grid - if (world.isModified) - broadphase.controller.clear(broadphase); - - // update the grid buckets based on current bodies - broadphase.controller.update(broadphase, allBodies, engine, world.isModified); - broadphasePairs = broadphase.pairsList; - } else { - // if no broadphase set, we just pass all bodies - broadphasePairs = allBodies; - } - - // clear all composite modified flags - if (world.isModified) { - Composite.setModified(world, false, false, true); - } - - // narrowphase pass: find actual collisions, then create or update collision pairs - var collisions = broadphase.detector(broadphasePairs, engine); - - // update collision pairs - var pairs = engine.pairs, - timestamp = timing.timestamp; - Pairs.update(pairs, collisions, timestamp); - Pairs.removeOld(pairs, timestamp); - - // wake up bodies involved in collisions - if (engine.enableSleeping) - Sleeping.afterCollisions(pairs.list, timing.timeScale); - - // trigger collision events - if (pairs.collisionStart.length > 0) - Events.trigger(engine, 'collisionStart', { pairs: pairs.collisionStart }); - - // iteratively resolve position between collisions - Resolver.preSolvePosition(pairs.list); - for (i = 0; i < engine.positionIterations; i++) { - Resolver.solvePosition(pairs.list, timing.timeScale); - } - Resolver.postSolvePosition(allBodies); - - // update all constraints (second pass) - Constraint.preSolveAll(allBodies); - for (i = 0; i < engine.constraintIterations; i++) { - Constraint.solveAll(allConstraints, timing.timeScale); - } - Constraint.postSolveAll(allBodies); - - // iteratively resolve velocity between collisions - Resolver.preSolveVelocity(pairs.list); - for (i = 0; i < engine.velocityIterations; i++) { - Resolver.solveVelocity(pairs.list, timing.timeScale); - } - - // trigger collision events - if (pairs.collisionActive.length > 0) - Events.trigger(engine, 'collisionActive', { pairs: pairs.collisionActive }); - - if (pairs.collisionEnd.length > 0) - Events.trigger(engine, 'collisionEnd', { pairs: pairs.collisionEnd }); - - - // clear force buffers - Engine._bodiesClearForces(allBodies); - - Events.trigger(engine, 'afterUpdate', event); - - return engine; + return Body.create(Common.extend({}, rectangle, options)); }; /** - * Merges two engines by keeping the configuration of `engineA` but replacing the world with the one from `engineB`. - * @method merge - * @param {engine} engineA - * @param {engine} engineB + * Creates a new rigid body model with a trapezoid hull. + * The options parameter is an object that specifies any properties you wish to override the defaults. + * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. + * @method trapezoid + * @param {number} x + * @param {number} y + * @param {number} width + * @param {number} height + * @param {number} slope + * @param {object} [options] + * @return {body} A new trapezoid body */ - Engine.merge = function(engineA, engineB) { - Common.extend(engineA, engineB); + Bodies.trapezoid = function(x, y, width, height, slope, options) { + options = options || {}; + + slope *= 0.5; + var roof = (1 - (slope * 2)) * width; - if (engineB.world) { - engineA.world = engineB.world; + var x1 = width * slope, + x2 = x1 + roof, + x3 = x2 + x1, + verticesPath; - Engine.clear(engineA); + if (slope < 0.5) { + verticesPath = 'L 0 0 L ' + x1 + ' ' + (-height) + ' L ' + x2 + ' ' + (-height) + ' L ' + x3 + ' 0'; + } else { + verticesPath = 'L 0 0 L ' + x2 + ' ' + (-height) + ' L ' + x3 + ' 0'; + } - var bodies = Composite.allBodies(engineA.world); + var trapezoid = { + label: 'Trapezoid Body', + position: { x: x, y: y }, + vertices: Vertices.fromPath(verticesPath) + }; - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i]; - Sleeping.set(body, false); - body.id = Common.nextId(); + if (options.chamfer) { + var chamfer = options.chamfer; + trapezoid.vertices = Vertices.chamfer(trapezoid.vertices, chamfer.radius, + chamfer.quality, chamfer.qualityMin, chamfer.qualityMax); + delete options.chamfer; + } + + return Body.create(Common.extend({}, trapezoid, options)); + }; + + /** + * Creates a new rigid body model with a circle hull. + * The options parameter is an object that specifies any properties you wish to override the defaults. + * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. + * @method circle + * @param {number} x + * @param {number} y + * @param {number} radius + * @param {object} [options] + * @param {number} [maxSides] + * @return {body} A new circle body + */ + Bodies.circle = function(x, y, radius, options, maxSides) { + options = options || {}; + + var circle = { + label: 'Circle Body', + circleRadius: radius + }; + + // approximate circles with polygons until true circles implemented in SAT + maxSides = maxSides || 25; + var sides = Math.ceil(Math.max(10, Math.min(maxSides, radius))); + + // optimisation: always use even number of sides (half the number of unique axes) + if (sides % 2 === 1) + sides += 1; + + return Bodies.polygon(x, y, sides, radius, Common.extend({}, circle, options)); + }; + + /** + * Creates a new rigid body model with a regular polygon hull with the given number of sides. + * The options parameter is an object that specifies any properties you wish to override the defaults. + * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. + * @method polygon + * @param {number} x + * @param {number} y + * @param {number} sides + * @param {number} radius + * @param {object} [options] + * @return {body} A new regular polygon body + */ + Bodies.polygon = function(x, y, sides, radius, options) { + options = options || {}; + + if (sides < 3) + return Bodies.circle(x, y, radius, options); + + var theta = 2 * Math.PI / sides, + path = '', + offset = theta * 0.5; + + for (var i = 0; i < sides; i += 1) { + var angle = offset + (i * theta), + xx = Math.cos(angle) * radius, + yy = Math.sin(angle) * radius; + + path += 'L ' + xx.toFixed(3) + ' ' + yy.toFixed(3) + ' '; + } + + var polygon = { + label: 'Polygon Body', + position: { x: x, y: y }, + vertices: Vertices.fromPath(path) + }; + + if (options.chamfer) { + var chamfer = options.chamfer; + polygon.vertices = Vertices.chamfer(polygon.vertices, chamfer.radius, + chamfer.quality, chamfer.qualityMin, chamfer.qualityMax); + delete options.chamfer; + } + + return Body.create(Common.extend({}, polygon, options)); + }; + + /** + * Utility to create a compound body based on set(s) of vertices. + * + * _Note:_ To optionally enable automatic concave vertices decomposition the [poly-decomp](https://github.com/schteppe/poly-decomp.js) + * package must be first installed and provided see `Common.setDecomp`, otherwise the convex hull of each vertex set will be used. + * + * The resulting vertices are reorientated about their centre of mass, + * and offset such that `body.position` corresponds to this point. + * + * The resulting offset may be found if needed by subtracting `body.bounds` from the original input bounds. + * To later move the centre of mass see `Body.setCentre`. + * + * Note that automatic conconcave decomposition results are not always optimal. + * For best results, simplify the input vertices as much as possible first. + * By default this function applies some addtional simplification to help. + * + * Some outputs may also require further manual processing afterwards to be robust. + * In particular some parts may need to be overlapped to avoid collision gaps. + * Thin parts and sharp points should be avoided or removed where possible. + * + * The options parameter object specifies any `Matter.Body` properties you wish to override the defaults. + * + * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. + * @method fromVertices + * @param {number} x + * @param {number} y + * @param {array} vertexSets One or more arrays of vertex points e.g. `[[{ x: 0, y: 0 }...], ...]`. + * @param {object} [options] The body options. + * @param {bool} [flagInternal=false] Optionally marks internal edges with `isInternal`. + * @param {number} [removeCollinear=0.01] Threshold when simplifying vertices along the same edge. + * @param {number} [minimumArea=10] Threshold when removing small parts. + * @param {number} [removeDuplicatePoints=0.01] Threshold when simplifying nearby vertices. + * @return {body} + */ + Bodies.fromVertices = function(x, y, vertexSets, options, flagInternal, removeCollinear, minimumArea, removeDuplicatePoints) { + var decomp = Common.getDecomp(), + canDecomp, + body, + parts, + isConvex, + isConcave, + vertices, + i, + j, + k, + v, + z; + + // check decomp is as expected + canDecomp = Boolean(decomp && decomp.quickDecomp); + + options = options || {}; + parts = []; + + flagInternal = typeof flagInternal !== 'undefined' ? flagInternal : false; + removeCollinear = typeof removeCollinear !== 'undefined' ? removeCollinear : 0.01; + minimumArea = typeof minimumArea !== 'undefined' ? minimumArea : 10; + removeDuplicatePoints = typeof removeDuplicatePoints !== 'undefined' ? removeDuplicatePoints : 0.01; + + // ensure vertexSets is an array of arrays + if (!Common.isArray(vertexSets[0])) { + vertexSets = [vertexSets]; + } + + for (v = 0; v < vertexSets.length; v += 1) { + vertices = vertexSets[v]; + isConvex = Vertices.isConvex(vertices); + isConcave = !isConvex; + + if (isConcave && !canDecomp) { + Common.warnOnce( + 'Bodies.fromVertices: Install the \'poly-decomp\' library and use Common.setDecomp or provide \'decomp\' as a global to decompose concave vertices.' + ); } - } - }; - /** - * Clears the engine including the world, pairs and broadphase. - * @method clear - * @param {engine} engine - */ - Engine.clear = function(engine) { - var world = engine.world; - - Pairs.clear(engine.pairs); + if (isConvex || !canDecomp) { + if (isConvex) { + vertices = Vertices.clockwiseSort(vertices); + } else { + // fallback to convex hull when decomposition is not possible + vertices = Vertices.hull(vertices); + } - var broadphase = engine.broadphase; - if (broadphase.controller) { - var bodies = Composite.allBodies(world); - broadphase.controller.clear(broadphase); - broadphase.controller.update(broadphase, bodies, engine, true); - } - }; + parts.push({ + position: { x: x, y: y }, + vertices: vertices + }); + } else { + // initialise a decomposition + var concave = vertices.map(function(vertex) { + return [vertex.x, vertex.y]; + }); - /** - * Zeroes the `body.force` and `body.torque` force buffers. - * @method _bodiesClearForces - * @private - * @param {body[]} bodies - */ - Engine._bodiesClearForces = function(bodies) { - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i]; + // vertices are concave and simple, we can decompose into parts + decomp.makeCCW(concave); + if (removeCollinear !== false) + decomp.removeCollinearPoints(concave, removeCollinear); + if (removeDuplicatePoints !== false && decomp.removeDuplicatePoints) + decomp.removeDuplicatePoints(concave, removeDuplicatePoints); - // reset force buffers - body.force.x = 0; - body.force.y = 0; - body.torque = 0; - } - }; + // use the quick decomposition algorithm (Bayazit) + var decomposed = decomp.quickDecomp(concave); - /** - * Applys a mass dependant force to all given bodies. - * @method _bodiesApplyGravity - * @private - * @param {body[]} bodies - * @param {vector} gravity - */ - Engine._bodiesApplyGravity = function(bodies, gravity) { - var gravityScale = typeof gravity.scale !== 'undefined' ? gravity.scale : 0.001; + // for each decomposed chunk + for (i = 0; i < decomposed.length; i++) { + var chunk = decomposed[i]; - if ((gravity.x === 0 && gravity.y === 0) || gravityScale === 0) { - return; - } - - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i]; + // convert vertices into the correct structure + var chunkVertices = chunk.map(function(vertices) { + return { + x: vertices[0], + y: vertices[1] + }; + }); - if (body.isStatic || body.isSleeping) - continue; + // skip small chunks + if (minimumArea > 0 && Vertices.area(chunkVertices) < minimumArea) + continue; - // apply gravity - body.force.y += body.mass * gravity.y * gravityScale; - body.force.x += body.mass * gravity.x * gravityScale; - } - }; - - /** - * Applys `Body.update` to all given `bodies`. - * @method _bodiesUpdate - * @private - * @param {body[]} bodies - * @param {number} deltaTime - * The amount of time elapsed between updates - * @param {number} timeScale - * @param {number} correction - * The Verlet correction factor (deltaTime / lastDeltaTime) - * @param {bounds} worldBounds - */ - Engine._bodiesUpdate = function(bodies, deltaTime, timeScale, correction, worldBounds) { - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i]; - - if (body.isStatic || body.isSleeping) - continue; - - Body.update(body, deltaTime, timeScale, correction); - } - }; - - /** - * An alias for `Runner.run`, see `Matter.Runner` for more information. - * @method run - * @param {engine} engine - */ - - /** - * Fired just before an update - * - * @event beforeUpdate - * @param {} event An event object - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired after engine update and all collision events - * - * @event afterUpdate - * @param {} event An event object - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired after engine update, provides a list of all pairs that have started to collide in the current tick (if any) - * - * @event collisionStart - * @param {} event An event object - * @param {} event.pairs List of affected pairs - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired after engine update, provides a list of all pairs that are colliding in the current tick (if any) - * - * @event collisionActive - * @param {} event An event object - * @param {} event.pairs List of affected pairs - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired after engine update, provides a list of all pairs that have ended collision in the current tick (if any) - * - * @event collisionEnd - * @param {} event An event object - * @param {} event.pairs List of affected pairs - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /* - * - * Properties Documentation - * - */ - - /** - * An integer `Number` that specifies the number of position iterations to perform each update. - * The higher the value, the higher quality the simulation will be at the expense of performance. - * - * @property positionIterations - * @type number - * @default 6 - */ - - /** - * An integer `Number` that specifies the number of velocity iterations to perform each update. - * The higher the value, the higher quality the simulation will be at the expense of performance. - * - * @property velocityIterations - * @type number - * @default 4 - */ - - /** - * An integer `Number` that specifies the number of constraint iterations to perform each update. - * The higher the value, the higher quality the simulation will be at the expense of performance. - * The default value of `2` is usually very adequate. - * - * @property constraintIterations - * @type number - * @default 2 - */ - - /** - * A flag that specifies whether the engine should allow sleeping via the `Matter.Sleeping` module. - * Sleeping can improve stability and performance, but often at the expense of accuracy. - * - * @property enableSleeping - * @type boolean - * @default false - */ - - /** - * An `Object` containing properties regarding the timing systems of the engine. - * - * @property timing - * @type object - */ - - /** - * A `Number` that specifies the global scaling factor of time for all bodies. - * A value of `0` freezes the simulation. - * A value of `0.1` gives a slow-motion effect. - * A value of `1.2` gives a speed-up effect. - * - * @property timing.timeScale - * @type number - * @default 1 - */ - - /** - * A `Number` that specifies the current simulation-time in milliseconds starting from `0`. - * It is incremented on every `Engine.update` by the given `delta` argument. - * - * @property timing.timestamp - * @type number - * @default 0 - */ - - /** - * An instance of a `Render` controller. The default value is a `Matter.Render` instance created by `Engine.create`. - * One may also develop a custom renderer module based on `Matter.Render` and pass an instance of it to `Engine.create` via `options.render`. - * - * A minimal custom renderer object must define at least three functions: `create`, `clear` and `world` (see `Matter.Render`). - * It is also possible to instead pass the _module_ reference via `options.render.controller` and `Engine.create` will instantiate one for you. - * - * @property render - * @type render - * @deprecated see Demo.js for an example of creating a renderer - * @default a Matter.Render instance - */ - - /** - * An instance of a broadphase controller. The default value is a `Matter.Grid` instance created by `Engine.create`. - * - * @property broadphase - * @type grid - * @default a Matter.Grid instance - */ - - /** - * A `World` composite object that will contain all simulated bodies and constraints. - * - * @property world - * @type world - * @default a Matter.World instance - */ - - /** - * An object reserved for storing plugin-specific properties. - * - * @property plugin - * @type {} - */ - -})(); - -},{"../body/Body":1,"../body/Composite":2,"../body/World":3,"../collision/Grid":6,"../collision/Pairs":8,"../collision/Resolver":10,"../constraint/Constraint":12,"../render/Render":31,"./Common":14,"./Events":16,"./Metrics":18,"./Sleeping":22}],16:[function(_dereq_,module,exports){ -/** -* The `Matter.Events` module contains methods to fire and listen to events on other objects. -* -* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). -* -* @class Events -*/ - -var Events = {}; - -module.exports = Events; - -var Common = _dereq_('./Common'); - -(function() { - - /** - * Subscribes a callback function to the given object's `eventName`. - * @method on - * @param {} object - * @param {string} eventNames - * @param {function} callback - */ - Events.on = function(object, eventNames, callback) { - var names = eventNames.split(' '), - name; - - for (var i = 0; i < names.length; i++) { - name = names[i]; - object.events = object.events || {}; - object.events[name] = object.events[name] || []; - object.events[name].push(callback); - } - - return callback; - }; - - /** - * Removes the given event callback. If no callback, clears all callbacks in `eventNames`. If no `eventNames`, clears all events. - * @method off - * @param {} object - * @param {string} eventNames - * @param {function} callback - */ - Events.off = function(object, eventNames, callback) { - if (!eventNames) { - object.events = {}; - return; - } - - // handle Events.off(object, callback) - if (typeof eventNames === 'function') { - callback = eventNames; - eventNames = Common.keys(object.events).join(' '); - } - - var names = eventNames.split(' '); - - for (var i = 0; i < names.length; i++) { - var callbacks = object.events[names[i]], - newCallbacks = []; - - if (callback && callbacks) { - for (var j = 0; j < callbacks.length; j++) { - if (callbacks[j] !== callback) - newCallbacks.push(callbacks[j]); + // create a compound part + parts.push({ + position: Vertices.centre(chunkVertices), + vertices: chunkVertices + }); } } - - object.events[names[i]] = newCallbacks; } - }; - /** - * Fires all the callbacks subscribed to the given object's `eventName`, in the order they subscribed, if any. - * @method trigger - * @param {} object - * @param {string} eventNames - * @param {} event - */ - Events.trigger = function(object, eventNames, event) { - var names, - name, - callbacks, - eventClone; + // create body parts + for (i = 0; i < parts.length; i++) { + parts[i] = Body.create(Common.extend(parts[i], options)); + } - if (object.events) { - if (!event) - event = {}; + // flag internal edges (coincident part edges) + if (flagInternal) { + var coincident_max_dist = 5; - names = eventNames.split(' '); + for (i = 0; i < parts.length; i++) { + var partA = parts[i]; - for (var i = 0; i < names.length; i++) { - name = names[i]; - callbacks = object.events[name]; + for (j = i + 1; j < parts.length; j++) { + var partB = parts[j]; - if (callbacks) { - eventClone = Common.clone(event, false); - eventClone.name = name; - eventClone.source = object; + if (Bounds.overlaps(partA.bounds, partB.bounds)) { + var pav = partA.vertices, + pbv = partB.vertices; + + // iterate vertices of both parts + for (k = 0; k < partA.vertices.length; k++) { + for (z = 0; z < partB.vertices.length; z++) { + // find distances between the vertices + var da = Vector.magnitudeSquared(Vector.sub(pav[(k + 1) % pav.length], pbv[z])), + db = Vector.magnitudeSquared(Vector.sub(pav[k], pbv[(z + 1) % pbv.length])); + + // if both vertices are very close, consider the edge concident (internal) + if (da < coincident_max_dist && db < coincident_max_dist) { + pav[k].isInternal = true; + pbv[z].isInternal = true; + } + } + } - for (var j = 0; j < callbacks.length; j++) { - callbacks[j].apply(object, [eventClone]); } } } } + + if (parts.length > 1) { + // create the parent body to be returned, that contains generated compound parts + body = Body.create(Common.extend({ parts: parts.slice(0) }, options)); + + // offset such that body.position is at the centre off mass + Body.setPosition(body, { x: x, y: y }); + + return body; + } else { + return parts[0]; + } }; })(); -},{"./Common":14}],17:[function(_dereq_,module,exports){ -/** -* The `Matter` module is the top level namespace. It also includes a function for installing plugins on top of the library. -* -* @class Matter -*/ -var Matter = {}; +/***/ }), +/* 12 */ +/***/ (function(module, exports, __webpack_require__) { -module.exports = Matter; - -var Plugin = _dereq_('./Plugin'); -var Common = _dereq_('./Common'); - -(function() { - - /** - * The library name. - * @property name - * @readOnly - * @type {String} - */ - Matter.name = 'matter-js'; - - /** - * The library version. - * @property version - * @readOnly - * @type {String} - */ - Matter.version = '0.14.2'; - - /** - * A list of plugin dependencies to be installed. These are normally set and installed through `Matter.use`. - * Alternatively you may set `Matter.uses` manually and install them by calling `Plugin.use(Matter)`. - * @property uses - * @type {Array} - */ - Matter.uses = []; - - /** - * The plugins that have been installed through `Matter.Plugin.install`. Read only. - * @property used - * @readOnly - * @type {Array} - */ - Matter.used = []; - - /** - * Installs the given plugins on the `Matter` namespace. - * This is a short-hand for `Plugin.use`, see it for more information. - * Call this function once at the start of your code, with all of the plugins you wish to install as arguments. - * Avoid calling this function multiple times unless you intend to manually control installation order. - * @method use - * @param ...plugin {Function} The plugin(s) to install on `base` (multi-argument). - */ - Matter.use = function() { - Plugin.use(Matter, Array.prototype.slice.call(arguments)); - }; - - /** - * Chains a function to excute before the original function on the given `path` relative to `Matter`. - * See also docs for `Common.chain`. - * @method before - * @param {string} path The path relative to `Matter` - * @param {function} func The function to chain before the original - * @return {function} The chained function that replaced the original - */ - Matter.before = function(path, func) { - path = path.replace(/^Matter./, ''); - return Common.chainPathBefore(Matter, path, func); - }; - - /** - * Chains a function to excute after the original function on the given `path` relative to `Matter`. - * See also docs for `Common.chain`. - * @method after - * @param {string} path The path relative to `Matter` - * @param {function} func The function to chain after the original - * @return {function} The chained function that replaced the original - */ - Matter.after = function(path, func) { - path = path.replace(/^Matter./, ''); - return Common.chainPathAfter(Matter, path, func); - }; - -})(); - -},{"./Common":14,"./Plugin":20}],18:[function(_dereq_,module,exports){ - -},{"../body/Composite":2,"./Common":14}],19:[function(_dereq_,module,exports){ /** * The `Matter.Mouse` module contains methods for creating and manipulating mouse inputs. * @@ -5532,7 +4814,7 @@ var Mouse = {}; module.exports = Mouse; -var Common = _dereq_('../core/Common'); +var Common = __webpack_require__(0); (function() { @@ -5558,7 +4840,7 @@ var Common = _dereq_('../core/Common'); mouse.scale = { x: 1, y: 1 }; mouse.wheelDelta = 0; mouse.button = -1; - mouse.pixelRatio = mouse.element.getAttribute('data-pixel-ratio') || 1; + mouse.pixelRatio = parseInt(mouse.element.getAttribute('data-pixel-ratio'), 10) || 1; mouse.sourceEvents = { mousemove: null, @@ -5724,7 +5006,383 @@ var Common = _dereq_('../core/Common'); })(); -},{"../core/Common":14}],20:[function(_dereq_,module,exports){ + +/***/ }), +/* 13 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Detector` module contains methods for detecting collisions given a set of pairs. +* +* @class Detector +*/ + +// TODO: speculative contacts + +var Detector = {}; + +module.exports = Detector; + +var SAT = __webpack_require__(14); +var Pair = __webpack_require__(9); +var Bounds = __webpack_require__(1); + +(function() { + + /** + * Finds all collisions given a list of pairs. + * @method collisions + * @param {pair[]} broadphasePairs + * @param {engine} engine + * @return {array} collisions + */ + Detector.collisions = function(broadphasePairs, engine) { + var collisions = [], + pairsTable = engine.pairs.table; + + for (var i = 0; i < broadphasePairs.length; i++) { + var bodyA = broadphasePairs[i][0], + bodyB = broadphasePairs[i][1]; + + if ((bodyA.isStatic || bodyA.isSleeping) && (bodyB.isStatic || bodyB.isSleeping)) + continue; + + if (!Detector.canCollide(bodyA.collisionFilter, bodyB.collisionFilter)) + continue; + + // mid phase + if (Bounds.overlaps(bodyA.bounds, bodyB.bounds)) { + for (var j = bodyA.parts.length > 1 ? 1 : 0; j < bodyA.parts.length; j++) { + var partA = bodyA.parts[j]; + + for (var k = bodyB.parts.length > 1 ? 1 : 0; k < bodyB.parts.length; k++) { + var partB = bodyB.parts[k]; + + if ((partA === bodyA && partB === bodyB) || Bounds.overlaps(partA.bounds, partB.bounds)) { + // find a previous collision we could reuse + var pairId = Pair.id(partA, partB), + pair = pairsTable[pairId], + previousCollision; + + if (pair && pair.isActive) { + previousCollision = pair.collision; + } else { + previousCollision = null; + } + + // narrow phase + var collision = SAT.collides(partA, partB, previousCollision); + + if (collision.collided) { + collisions.push(collision); + } + } + } + } + } + } + + return collisions; + }; + + /** + * Returns `true` if both supplied collision filters will allow a collision to occur. + * See `body.collisionFilter` for more information. + * @method canCollide + * @param {} filterA + * @param {} filterB + * @return {bool} `true` if collision can occur + */ + Detector.canCollide = function(filterA, filterB) { + if (filterA.group === filterB.group && filterA.group !== 0) + return filterA.group > 0; + + return (filterA.mask & filterB.category) !== 0 && (filterB.mask & filterA.category) !== 0; + }; + +})(); + + +/***/ }), +/* 14 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.SAT` module contains methods for detecting collisions using the Separating Axis Theorem. +* +* @class SAT +*/ + +// TODO: true circles and curves + +var SAT = {}; + +module.exports = SAT; + +var Vertices = __webpack_require__(3); +var Vector = __webpack_require__(2); + +(function() { + + /** + * Detect collision between two bodies using the Separating Axis Theorem. + * @method collides + * @param {body} bodyA + * @param {body} bodyB + * @param {collision} previousCollision + * @return {collision} collision + */ + SAT.collides = function(bodyA, bodyB, previousCollision) { + var overlapAB, + overlapBA, + minOverlap, + collision, + canReusePrevCol = false; + + if (previousCollision) { + // estimate total motion + var parentA = bodyA.parent, + parentB = bodyB.parent, + motion = parentA.speed * parentA.speed + parentA.angularSpeed * parentA.angularSpeed + + parentB.speed * parentB.speed + parentB.angularSpeed * parentB.angularSpeed; + + // we may be able to (partially) reuse collision result + // but only safe if collision was resting + canReusePrevCol = previousCollision && previousCollision.collided && motion < 0.2; + + // reuse collision object + collision = previousCollision; + } else { + collision = { collided: false, bodyA: bodyA, bodyB: bodyB }; + } + + if (previousCollision && canReusePrevCol) { + // if we can reuse the collision result + // we only need to test the previously found axis + var axisBodyA = collision.axisBody, + axisBodyB = axisBodyA === bodyA ? bodyB : bodyA, + axes = [axisBodyA.axes[previousCollision.axisNumber]]; + + minOverlap = SAT._overlapAxes(axisBodyA.vertices, axisBodyB.vertices, axes); + collision.reused = true; + + if (minOverlap.overlap <= 0) { + collision.collided = false; + return collision; + } + } else { + // if we can't reuse a result, perform a full SAT test + + overlapAB = SAT._overlapAxes(bodyA.vertices, bodyB.vertices, bodyA.axes); + + if (overlapAB.overlap <= 0) { + collision.collided = false; + return collision; + } + + overlapBA = SAT._overlapAxes(bodyB.vertices, bodyA.vertices, bodyB.axes); + + if (overlapBA.overlap <= 0) { + collision.collided = false; + return collision; + } + + if (overlapAB.overlap < overlapBA.overlap) { + minOverlap = overlapAB; + collision.axisBody = bodyA; + } else { + minOverlap = overlapBA; + collision.axisBody = bodyB; + } + + // important for reuse later + collision.axisNumber = minOverlap.axisNumber; + } + + collision.bodyA = bodyA.id < bodyB.id ? bodyA : bodyB; + collision.bodyB = bodyA.id < bodyB.id ? bodyB : bodyA; + collision.collided = true; + collision.depth = minOverlap.overlap; + collision.parentA = collision.bodyA.parent; + collision.parentB = collision.bodyB.parent; + + bodyA = collision.bodyA; + bodyB = collision.bodyB; + + // ensure normal is facing away from bodyA + if (Vector.dot(minOverlap.axis, Vector.sub(bodyB.position, bodyA.position)) < 0) { + collision.normal = { + x: minOverlap.axis.x, + y: minOverlap.axis.y + }; + } else { + collision.normal = { + x: -minOverlap.axis.x, + y: -minOverlap.axis.y + }; + } + + collision.tangent = Vector.perp(collision.normal); + + collision.penetration = collision.penetration || {}; + collision.penetration.x = collision.normal.x * collision.depth; + collision.penetration.y = collision.normal.y * collision.depth; + + // find support points, there is always either exactly one or two + var verticesB = SAT._findSupports(bodyA, bodyB, collision.normal), + supports = []; + + // find the supports from bodyB that are inside bodyA + if (Vertices.contains(bodyA.vertices, verticesB[0])) + supports.push(verticesB[0]); + + if (Vertices.contains(bodyA.vertices, verticesB[1])) + supports.push(verticesB[1]); + + // find the supports from bodyA that are inside bodyB + if (supports.length < 2) { + var verticesA = SAT._findSupports(bodyB, bodyA, Vector.neg(collision.normal)); + + if (Vertices.contains(bodyB.vertices, verticesA[0])) + supports.push(verticesA[0]); + + if (supports.length < 2 && Vertices.contains(bodyB.vertices, verticesA[1])) + supports.push(verticesA[1]); + } + + // account for the edge case of overlapping but no vertex containment + if (supports.length < 1) + supports = [verticesB[0]]; + + collision.supports = supports; + + return collision; + }; + + /** + * Find the overlap between two sets of vertices. + * @method _overlapAxes + * @private + * @param {} verticesA + * @param {} verticesB + * @param {} axes + * @return result + */ + SAT._overlapAxes = function(verticesA, verticesB, axes) { + var projectionA = Vector._temp[0], + projectionB = Vector._temp[1], + result = { overlap: Number.MAX_VALUE }, + overlap, + axis; + + for (var i = 0; i < axes.length; i++) { + axis = axes[i]; + + SAT._projectToAxis(projectionA, verticesA, axis); + SAT._projectToAxis(projectionB, verticesB, axis); + + overlap = Math.min(projectionA.max - projectionB.min, projectionB.max - projectionA.min); + + if (overlap <= 0) { + result.overlap = overlap; + return result; + } + + if (overlap < result.overlap) { + result.overlap = overlap; + result.axis = axis; + result.axisNumber = i; + } + } + + return result; + }; + + /** + * Projects vertices on an axis and returns an interval. + * @method _projectToAxis + * @private + * @param {} projection + * @param {} vertices + * @param {} axis + */ + SAT._projectToAxis = function(projection, vertices, axis) { + var min = Vector.dot(vertices[0], axis), + max = min; + + for (var i = 1; i < vertices.length; i += 1) { + var dot = Vector.dot(vertices[i], axis); + + if (dot > max) { + max = dot; + } else if (dot < min) { + min = dot; + } + } + + projection.min = min; + projection.max = max; + }; + + /** + * Finds supporting vertices given two bodies along a given direction using hill-climbing. + * @method _findSupports + * @private + * @param {} bodyA + * @param {} bodyB + * @param {} normal + * @return [vector] + */ + SAT._findSupports = function(bodyA, bodyB, normal) { + var nearestDistance = Number.MAX_VALUE, + vertexToBody = Vector._temp[0], + vertices = bodyB.vertices, + bodyAPosition = bodyA.position, + distance, + vertex, + vertexA, + vertexB; + + // find closest vertex on bodyB + for (var i = 0; i < vertices.length; i++) { + vertex = vertices[i]; + vertexToBody.x = vertex.x - bodyAPosition.x; + vertexToBody.y = vertex.y - bodyAPosition.y; + distance = -Vector.dot(normal, vertexToBody); + + if (distance < nearestDistance) { + nearestDistance = distance; + vertexA = vertex; + } + } + + // find next closest vertex using the two connected to it + var prevIndex = vertexA.index - 1 >= 0 ? vertexA.index - 1 : vertices.length - 1; + vertex = vertices[prevIndex]; + vertexToBody.x = vertex.x - bodyAPosition.x; + vertexToBody.y = vertex.y - bodyAPosition.y; + nearestDistance = -Vector.dot(normal, vertexToBody); + vertexB = vertex; + + var nextIndex = (vertexA.index + 1) % vertices.length; + vertex = vertices[nextIndex]; + vertexToBody.x = vertex.x - bodyAPosition.x; + vertexToBody.y = vertex.y - bodyAPosition.y; + distance = -Vector.dot(normal, vertexToBody); + if (distance < nearestDistance) { + vertexB = vertex; + } + + return [vertexA, vertexB]; + }; + +})(); + + +/***/ }), +/* 15 */ +/***/ (function(module, exports, __webpack_require__) { + /** * The `Matter.Plugin` module contains functions for registering and installing plugins on modules. * @@ -5735,7 +5393,7 @@ var Plugin = {}; module.exports = Plugin; -var Common = _dereq_('./Common'); +var Common = __webpack_require__(0); (function() { @@ -5993,6 +5651,8 @@ var Common = _dereq_('./Common'); * Only the following range types are supported: * - Tilde ranges e.g. `~1.2.3` * - Caret ranges e.g. `^1.2.3` + * - Greater than ranges e.g. `>1.2.3` + * - Greater than or equal ranges e.g. `>=1.2.3` * - Exact version e.g. `1.2.3` * - Any version `*` * @method versionParse @@ -6000,29 +5660,28 @@ var Common = _dereq_('./Common'); * @return {object} The version range parsed into its components. */ Plugin.versionParse = function(range) { - var pattern = /^\*|[\^~]?\d+\.\d+\.\d+(-[0-9A-Za-z-]+)?$/; + var pattern = /^(\*)|(\^|~|>=|>)?\s*((\d+)\.(\d+)\.(\d+))(-[0-9A-Za-z-]+)?$/; if (!pattern.test(range)) { Common.warn('Plugin.versionParse:', range, 'is not a valid version or range.'); } - var identifiers = range.split('-'); - range = identifiers[0]; - - var isRange = isNaN(Number(range[0])), - version = isRange ? range.substr(1) : range, - parts = Common.map(version.split('.'), function(part) { - return Number(part); - }); + var parts = pattern.exec(range); + var major = Number(parts[4]); + var minor = Number(parts[5]); + var patch = Number(parts[6]); return { - isRange: isRange, - version: version, + isRange: Boolean(parts[1] || parts[2]), + version: parts[3], range: range, - operator: isRange ? range[0] : '', - parts: parts, - prerelease: identifiers[1], - number: parts[0] * 1e8 + parts[1] * 1e4 + parts[2] + operator: parts[1] || parts[2] || '', + major: major, + minor: minor, + patch: patch, + parts: [major, minor, patch], + prerelease: parts[7], + number: major * 1e8 + minor * 1e4 + patch }; }; @@ -6038,30 +5697,36 @@ var Common = _dereq_('./Common'); Plugin.versionSatisfies = function(version, range) { range = range || '*'; - var rangeParsed = Plugin.versionParse(range), - rangeParts = rangeParsed.parts, - versionParsed = Plugin.versionParse(version), - versionParts = versionParsed.parts; + var r = Plugin.versionParse(range), + v = Plugin.versionParse(version); - if (rangeParsed.isRange) { - if (rangeParsed.operator === '*' || version === '*') { + if (r.isRange) { + if (r.operator === '*' || version === '*') { return true; } - if (rangeParsed.operator === '~') { - return versionParts[0] === rangeParts[0] && versionParts[1] === rangeParts[1] && versionParts[2] >= rangeParts[2]; + if (r.operator === '>') { + return v.number > r.number; } - if (rangeParsed.operator === '^') { - if (rangeParts[0] > 0) { - return versionParts[0] === rangeParts[0] && versionParsed.number >= rangeParsed.number; + if (r.operator === '>=') { + return v.number >= r.number; + } + + if (r.operator === '~') { + return v.major === r.major && v.minor === r.minor && v.patch >= r.patch; + } + + if (r.operator === '^') { + if (r.major > 0) { + return v.major === r.major && v.number >= r.number; } - if (rangeParts[1] > 0) { - return versionParts[1] === rangeParts[1] && versionParts[2] >= rangeParts[2]; + if (r.minor > 0) { + return v.minor === r.minor && v.patch >= r.patch; } - return versionParts[2] === rangeParts[2]; + return v.patch === r.patch; } } @@ -6070,2292 +5735,13 @@ var Common = _dereq_('./Common'); })(); -},{"./Common":14}],21:[function(_dereq_,module,exports){ + +/***/ }), +/* 16 */ +/***/ (function(module, exports, __webpack_require__) { + /** -* The `Matter.Runner` module is an optional utility which provides a game loop, -* that handles continuously updating a `Matter.Engine` for you within a browser. -* It is intended for development and debugging purposes, but may also be suitable for simple games. -* If you are using your own game loop instead, then you do not need the `Matter.Runner` module. -* Instead just call `Engine.update(engine, delta)` in your own loop. -* -* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). -* -* @class Runner -*/ - -var Runner = {}; - -module.exports = Runner; - -var Events = _dereq_('./Events'); -var Engine = _dereq_('./Engine'); -var Common = _dereq_('./Common'); - -(function() { - - var _requestAnimationFrame, - _cancelAnimationFrame; - - if (typeof window !== 'undefined') { - _requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame - || window.mozRequestAnimationFrame || window.msRequestAnimationFrame; - - _cancelAnimationFrame = window.cancelAnimationFrame || window.mozCancelAnimationFrame - || window.webkitCancelAnimationFrame || window.msCancelAnimationFrame; - } - - if (!_requestAnimationFrame) { - var _frameTimeout; - - _requestAnimationFrame = function(callback){ - _frameTimeout = setTimeout(function() { - callback(Common.now()); - }, 1000 / 60); - }; - - _cancelAnimationFrame = function() { - clearTimeout(_frameTimeout); - }; - } - - /** - * Creates a new Runner. The options parameter is an object that specifies any properties you wish to override the defaults. - * @method create - * @param {} options - */ - Runner.create = function(options) { - var defaults = { - fps: 60, - correction: 1, - deltaSampleSize: 60, - counterTimestamp: 0, - frameCounter: 0, - deltaHistory: [], - timePrev: null, - timeScalePrev: 1, - frameRequestId: null, - isFixed: false, - enabled: true - }; - - var runner = Common.extend(defaults, options); - - runner.delta = runner.delta || 1000 / runner.fps; - runner.deltaMin = runner.deltaMin || 1000 / runner.fps; - runner.deltaMax = runner.deltaMax || 1000 / (runner.fps * 0.5); - runner.fps = 1000 / runner.delta; - - return runner; - }; - - /** - * Continuously ticks a `Matter.Engine` by calling `Runner.tick` on the `requestAnimationFrame` event. - * @method run - * @param {engine} engine - */ - Runner.run = function(runner, engine) { - // create runner if engine is first argument - if (typeof runner.positionIterations !== 'undefined') { - engine = runner; - runner = Runner.create(); - } - - (function render(time){ - runner.frameRequestId = _requestAnimationFrame(render); - - if (time && runner.enabled) { - Runner.tick(runner, engine, time); - } - })(); - - return runner; - }; - - /** - * A game loop utility that updates the engine and renderer by one step (a 'tick'). - * Features delta smoothing, time correction and fixed or dynamic timing. - * Triggers `beforeTick`, `tick` and `afterTick` events on the engine. - * Consider just `Engine.update(engine, delta)` if you're using your own loop. - * @method tick - * @param {runner} runner - * @param {engine} engine - * @param {number} time - */ - Runner.tick = function(runner, engine, time) { - var timing = engine.timing, - correction = 1, - delta; - - // create an event object - var event = { - timestamp: timing.timestamp - }; - - Events.trigger(runner, 'beforeTick', event); - Events.trigger(engine, 'beforeTick', event); // @deprecated - - if (runner.isFixed) { - // fixed timestep - delta = runner.delta; - } else { - // dynamic timestep based on wall clock between calls - delta = (time - runner.timePrev) || runner.delta; - runner.timePrev = time; - - // optimistically filter delta over a few frames, to improve stability - runner.deltaHistory.push(delta); - runner.deltaHistory = runner.deltaHistory.slice(-runner.deltaSampleSize); - delta = Math.min.apply(null, runner.deltaHistory); - - // limit delta - delta = delta < runner.deltaMin ? runner.deltaMin : delta; - delta = delta > runner.deltaMax ? runner.deltaMax : delta; - - // correction for delta - correction = delta / runner.delta; - - // update engine timing object - runner.delta = delta; - } - - // time correction for time scaling - if (runner.timeScalePrev !== 0) - correction *= timing.timeScale / runner.timeScalePrev; - - if (timing.timeScale === 0) - correction = 0; - - runner.timeScalePrev = timing.timeScale; - runner.correction = correction; - - // fps counter - runner.frameCounter += 1; - if (time - runner.counterTimestamp >= 1000) { - runner.fps = runner.frameCounter * ((time - runner.counterTimestamp) / 1000); - runner.counterTimestamp = time; - runner.frameCounter = 0; - } - - Events.trigger(runner, 'tick', event); - Events.trigger(engine, 'tick', event); // @deprecated - - // if world has been modified, clear the render scene graph - if (engine.world.isModified - && engine.render - && engine.render.controller - && engine.render.controller.clear) { - engine.render.controller.clear(engine.render); // @deprecated - } - - // update - Events.trigger(runner, 'beforeUpdate', event); - Engine.update(engine, delta, correction); - Events.trigger(runner, 'afterUpdate', event); - - // render - // @deprecated - if (engine.render && engine.render.controller) { - Events.trigger(runner, 'beforeRender', event); - Events.trigger(engine, 'beforeRender', event); // @deprecated - - engine.render.controller.world(engine.render); - - Events.trigger(runner, 'afterRender', event); - Events.trigger(engine, 'afterRender', event); // @deprecated - } - - Events.trigger(runner, 'afterTick', event); - Events.trigger(engine, 'afterTick', event); // @deprecated - }; - - /** - * Ends execution of `Runner.run` on the given `runner`, by canceling the animation frame request event loop. - * If you wish to only temporarily pause the engine, see `engine.enabled` instead. - * @method stop - * @param {runner} runner - */ - Runner.stop = function(runner) { - _cancelAnimationFrame(runner.frameRequestId); - }; - - /** - * Alias for `Runner.run`. - * @method start - * @param {runner} runner - * @param {engine} engine - */ - Runner.start = function(runner, engine) { - Runner.run(runner, engine); - }; - - /* - * - * Events Documentation - * - */ - - /** - * Fired at the start of a tick, before any updates to the engine or timing - * - * @event beforeTick - * @param {} event An event object - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired after engine timing updated, but just before update - * - * @event tick - * @param {} event An event object - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired at the end of a tick, after engine update and after rendering - * - * @event afterTick - * @param {} event An event object - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired before update - * - * @event beforeUpdate - * @param {} event An event object - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired after update - * - * @event afterUpdate - * @param {} event An event object - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - */ - - /** - * Fired before rendering - * - * @event beforeRender - * @param {} event An event object - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - * @deprecated - */ - - /** - * Fired after rendering - * - * @event afterRender - * @param {} event An event object - * @param {number} event.timestamp The engine.timing.timestamp of the event - * @param {} event.source The source object of the event - * @param {} event.name The name of the event - * @deprecated - */ - - /* - * - * Properties Documentation - * - */ - - /** - * A flag that specifies whether the runner is running or not. - * - * @property enabled - * @type boolean - * @default true - */ - - /** - * A `Boolean` that specifies if the runner should use a fixed timestep (otherwise it is variable). - * If timing is fixed, then the apparent simulation speed will change depending on the frame rate (but behaviour will be deterministic). - * If the timing is variable, then the apparent simulation speed will be constant (approximately, but at the cost of determininism). - * - * @property isFixed - * @type boolean - * @default false - */ - - /** - * A `Number` that specifies the time step between updates in milliseconds. - * If `engine.timing.isFixed` is set to `true`, then `delta` is fixed. - * If it is `false`, then `delta` can dynamically change to maintain the correct apparent simulation speed. - * - * @property delta - * @type number - * @default 1000 / 60 - */ - -})(); - -},{"./Common":14,"./Engine":15,"./Events":16}],22:[function(_dereq_,module,exports){ -/** -* The `Matter.Sleeping` module contains methods to manage the sleeping state of bodies. -* -* @class Sleeping -*/ - -var Sleeping = {}; - -module.exports = Sleeping; - -var Events = _dereq_('./Events'); - -(function() { - - Sleeping._motionWakeThreshold = 0.18; - Sleeping._motionSleepThreshold = 0.08; - Sleeping._minBias = 0.9; - - /** - * Puts bodies to sleep or wakes them up depending on their motion. - * @method update - * @param {body[]} bodies - * @param {number} timeScale - */ - Sleeping.update = function(bodies, timeScale) { - var timeFactor = timeScale * timeScale * timeScale; - - // update bodies sleeping status - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i], - motion = body.speed * body.speed + body.angularSpeed * body.angularSpeed; - - // wake up bodies if they have a force applied - if (body.force.x !== 0 || body.force.y !== 0) { - Sleeping.set(body, false); - continue; - } - - var minMotion = Math.min(body.motion, motion), - maxMotion = Math.max(body.motion, motion); - - // biased average motion estimation between frames - body.motion = Sleeping._minBias * minMotion + (1 - Sleeping._minBias) * maxMotion; - - if (body.sleepThreshold > 0 && body.motion < Sleeping._motionSleepThreshold * timeFactor) { - body.sleepCounter += 1; - - if (body.sleepCounter >= body.sleepThreshold) - Sleeping.set(body, true); - } else if (body.sleepCounter > 0) { - body.sleepCounter -= 1; - } - } - }; - - /** - * Given a set of colliding pairs, wakes the sleeping bodies involved. - * @method afterCollisions - * @param {pair[]} pairs - * @param {number} timeScale - */ - Sleeping.afterCollisions = function(pairs, timeScale) { - var timeFactor = timeScale * timeScale * timeScale; - - // wake up bodies involved in collisions - for (var i = 0; i < pairs.length; i++) { - var pair = pairs[i]; - - // don't wake inactive pairs - if (!pair.isActive) - continue; - - var collision = pair.collision, - bodyA = collision.bodyA.parent, - bodyB = collision.bodyB.parent; - - // don't wake if at least one body is static - if ((bodyA.isSleeping && bodyB.isSleeping) || bodyA.isStatic || bodyB.isStatic) - continue; - - if (bodyA.isSleeping || bodyB.isSleeping) { - var sleepingBody = (bodyA.isSleeping && !bodyA.isStatic) ? bodyA : bodyB, - movingBody = sleepingBody === bodyA ? bodyB : bodyA; - - if (!sleepingBody.isStatic && movingBody.motion > Sleeping._motionWakeThreshold * timeFactor) { - Sleeping.set(sleepingBody, false); - } - } - } - }; - - /** - * Set a body as sleeping or awake. - * @method set - * @param {body} body - * @param {boolean} isSleeping - */ - Sleeping.set = function(body, isSleeping) { - var wasSleeping = body.isSleeping; - - if (isSleeping) { - body.isSleeping = true; - body.sleepCounter = body.sleepThreshold; - - body.positionImpulse.x = 0; - body.positionImpulse.y = 0; - - body.positionPrev.x = body.position.x; - body.positionPrev.y = body.position.y; - - body.anglePrev = body.angle; - body.speed = 0; - body.angularSpeed = 0; - body.motion = 0; - - if (!wasSleeping) { - Events.trigger(body, 'sleepStart'); - } - } else { - body.isSleeping = false; - body.sleepCounter = 0; - - if (wasSleeping) { - Events.trigger(body, 'sleepEnd'); - } - } - }; - -})(); - -},{"./Events":16}],23:[function(_dereq_,module,exports){ -/** -* The `Matter.Bodies` module contains factory methods for creating rigid body models -* with commonly used body configurations (such as rectangles, circles and other polygons). -* -* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). -* -* @class Bodies -*/ - -// TODO: true circle bodies - -var Bodies = {}; - -module.exports = Bodies; - -var Vertices = _dereq_('../geometry/Vertices'); -var Common = _dereq_('../core/Common'); -var Body = _dereq_('../body/Body'); -var Bounds = _dereq_('../geometry/Bounds'); -var Vector = _dereq_('../geometry/Vector'); -var decomp; - -(function() { - - /** - * Creates a new rigid body model with a rectangle hull. - * The options parameter is an object that specifies any properties you wish to override the defaults. - * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. - * @method rectangle - * @param {number} x - * @param {number} y - * @param {number} width - * @param {number} height - * @param {object} [options] - * @return {body} A new rectangle body - */ - Bodies.rectangle = function(x, y, width, height, options) { - options = options || {}; - - var rectangle = { - label: 'Rectangle Body', - position: { x: x, y: y }, - vertices: Vertices.fromPath('L 0 0 L ' + width + ' 0 L ' + width + ' ' + height + ' L 0 ' + height) - }; - - if (options.chamfer) { - var chamfer = options.chamfer; - rectangle.vertices = Vertices.chamfer(rectangle.vertices, chamfer.radius, - chamfer.quality, chamfer.qualityMin, chamfer.qualityMax); - delete options.chamfer; - } - - return Body.create(Common.extend({}, rectangle, options)); - }; - - /** - * Creates a new rigid body model with a trapezoid hull. - * The options parameter is an object that specifies any properties you wish to override the defaults. - * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. - * @method trapezoid - * @param {number} x - * @param {number} y - * @param {number} width - * @param {number} height - * @param {number} slope - * @param {object} [options] - * @return {body} A new trapezoid body - */ - Bodies.trapezoid = function(x, y, width, height, slope, options) { - options = options || {}; - - slope *= 0.5; - var roof = (1 - (slope * 2)) * width; - - var x1 = width * slope, - x2 = x1 + roof, - x3 = x2 + x1, - verticesPath; - - if (slope < 0.5) { - verticesPath = 'L 0 0 L ' + x1 + ' ' + (-height) + ' L ' + x2 + ' ' + (-height) + ' L ' + x3 + ' 0'; - } else { - verticesPath = 'L 0 0 L ' + x2 + ' ' + (-height) + ' L ' + x3 + ' 0'; - } - - var trapezoid = { - label: 'Trapezoid Body', - position: { x: x, y: y }, - vertices: Vertices.fromPath(verticesPath) - }; - - if (options.chamfer) { - var chamfer = options.chamfer; - trapezoid.vertices = Vertices.chamfer(trapezoid.vertices, chamfer.radius, - chamfer.quality, chamfer.qualityMin, chamfer.qualityMax); - delete options.chamfer; - } - - return Body.create(Common.extend({}, trapezoid, options)); - }; - - /** - * Creates a new rigid body model with a circle hull. - * The options parameter is an object that specifies any properties you wish to override the defaults. - * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. - * @method circle - * @param {number} x - * @param {number} y - * @param {number} radius - * @param {object} [options] - * @param {number} [maxSides] - * @return {body} A new circle body - */ - Bodies.circle = function(x, y, radius, options, maxSides) { - options = options || {}; - - var circle = { - label: 'Circle Body', - circleRadius: radius - }; - - // approximate circles with polygons until true circles implemented in SAT - maxSides = maxSides || 25; - var sides = Math.ceil(Math.max(10, Math.min(maxSides, radius))); - - // optimisation: always use even number of sides (half the number of unique axes) - if (sides % 2 === 1) - sides += 1; - - return Bodies.polygon(x, y, sides, radius, Common.extend({}, circle, options)); - }; - - /** - * Creates a new rigid body model with a regular polygon hull with the given number of sides. - * The options parameter is an object that specifies any properties you wish to override the defaults. - * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. - * @method polygon - * @param {number} x - * @param {number} y - * @param {number} sides - * @param {number} radius - * @param {object} [options] - * @return {body} A new regular polygon body - */ - Bodies.polygon = function(x, y, sides, radius, options) { - options = options || {}; - - if (sides < 3) - return Bodies.circle(x, y, radius, options); - - var theta = 2 * Math.PI / sides, - path = '', - offset = theta * 0.5; - - for (var i = 0; i < sides; i += 1) { - var angle = offset + (i * theta), - xx = Math.cos(angle) * radius, - yy = Math.sin(angle) * radius; - - path += 'L ' + xx.toFixed(3) + ' ' + yy.toFixed(3) + ' '; - } - - var polygon = { - label: 'Polygon Body', - position: { x: x, y: y }, - vertices: Vertices.fromPath(path) - }; - - if (options.chamfer) { - var chamfer = options.chamfer; - polygon.vertices = Vertices.chamfer(polygon.vertices, chamfer.radius, - chamfer.quality, chamfer.qualityMin, chamfer.qualityMax); - delete options.chamfer; - } - - return Body.create(Common.extend({}, polygon, options)); - }; - - /** - * Creates a body using the supplied vertices (or an array containing multiple sets of vertices). - * If the vertices are convex, they will pass through as supplied. - * Otherwise if the vertices are concave, they will be decomposed if [poly-decomp.js](https://github.com/schteppe/poly-decomp.js) is available. - * Note that this process is not guaranteed to support complex sets of vertices (e.g. those with holes may fail). - * By default the decomposition will discard collinear edges (to improve performance). - * It can also optionally discard any parts that have an area less than `minimumArea`. - * If the vertices can not be decomposed, the result will fall back to using the convex hull. - * The options parameter is an object that specifies any `Matter.Body` properties you wish to override the defaults. - * See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object. - * @method fromVertices - * @param {number} x - * @param {number} y - * @param [[vector]] vertexSets - * @param {object} [options] - * @param {bool} [flagInternal=false] - * @param {number} [removeCollinear=0.01] - * @param {number} [minimumArea=10] - * @return {body} - */ - Bodies.fromVertices = function(x, y, vertexSets, options, flagInternal, removeCollinear, minimumArea) { - if (!decomp) { - decomp = Common._requireGlobal('decomp', 'poly-decomp'); - } - - var body, - parts, - isConvex, - vertices, - i, - j, - k, - v, - z; - - options = options || {}; - parts = []; - - flagInternal = typeof flagInternal !== 'undefined' ? flagInternal : false; - removeCollinear = typeof removeCollinear !== 'undefined' ? removeCollinear : 0.01; - minimumArea = typeof minimumArea !== 'undefined' ? minimumArea : 10; - - if (!decomp) { - Common.warn('Bodies.fromVertices: poly-decomp.js required. Could not decompose vertices. Fallback to convex hull.'); - } - - // ensure vertexSets is an array of arrays - if (!Common.isArray(vertexSets[0])) { - vertexSets = [vertexSets]; - } - - for (v = 0; v < vertexSets.length; v += 1) { - vertices = vertexSets[v]; - isConvex = Vertices.isConvex(vertices); - - if (isConvex || !decomp) { - if (isConvex) { - vertices = Vertices.clockwiseSort(vertices); - } else { - // fallback to convex hull when decomposition is not possible - vertices = Vertices.hull(vertices); - } - - parts.push({ - position: { x: x, y: y }, - vertices: vertices - }); - } else { - // initialise a decomposition - var concave = vertices.map(function(vertex) { - return [vertex.x, vertex.y]; - }); - - // vertices are concave and simple, we can decompose into parts - decomp.makeCCW(concave); - if (removeCollinear !== false) - decomp.removeCollinearPoints(concave, removeCollinear); - - // use the quick decomposition algorithm (Bayazit) - var decomposed = decomp.quickDecomp(concave); - - // for each decomposed chunk - for (i = 0; i < decomposed.length; i++) { - var chunk = decomposed[i]; - - // convert vertices into the correct structure - var chunkVertices = chunk.map(function(vertices) { - return { - x: vertices[0], - y: vertices[1] - }; - }); - - // skip small chunks - if (minimumArea > 0 && Vertices.area(chunkVertices) < minimumArea) - continue; - - // create a compound part - parts.push({ - position: Vertices.centre(chunkVertices), - vertices: chunkVertices - }); - } - } - } - - // create body parts - for (i = 0; i < parts.length; i++) { - parts[i] = Body.create(Common.extend(parts[i], options)); - } - - // flag internal edges (coincident part edges) - if (flagInternal) { - var coincident_max_dist = 5; - - for (i = 0; i < parts.length; i++) { - var partA = parts[i]; - - for (j = i + 1; j < parts.length; j++) { - var partB = parts[j]; - - if (Bounds.overlaps(partA.bounds, partB.bounds)) { - var pav = partA.vertices, - pbv = partB.vertices; - - // iterate vertices of both parts - for (k = 0; k < partA.vertices.length; k++) { - for (z = 0; z < partB.vertices.length; z++) { - // find distances between the vertices - var da = Vector.magnitudeSquared(Vector.sub(pav[(k + 1) % pav.length], pbv[z])), - db = Vector.magnitudeSquared(Vector.sub(pav[k], pbv[(z + 1) % pbv.length])); - - // if both vertices are very close, consider the edge concident (internal) - if (da < coincident_max_dist && db < coincident_max_dist) { - pav[k].isInternal = true; - pbv[z].isInternal = true; - } - } - } - - } - } - } - } - - if (parts.length > 1) { - // create the parent body to be returned, that contains generated compound parts - body = Body.create(Common.extend({ parts: parts.slice(0) }, options)); - Body.setPosition(body, { x: x, y: y }); - - return body; - } else { - return parts[0]; - } - }; - -})(); - -},{"../body/Body":1,"../core/Common":14,"../geometry/Bounds":26,"../geometry/Vector":28,"../geometry/Vertices":29}],24:[function(_dereq_,module,exports){ -/** -* The `Matter.Composites` module contains factory methods for creating composite bodies -* with commonly used configurations (such as stacks and chains). -* -* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). -* -* @class Composites -*/ - -var Composites = {}; - -module.exports = Composites; - -var Composite = _dereq_('../body/Composite'); -var Constraint = _dereq_('../constraint/Constraint'); -var Common = _dereq_('../core/Common'); -var Body = _dereq_('../body/Body'); -var Bodies = _dereq_('./Bodies'); - -(function() { - - /** - * Create a new composite containing bodies created in the callback in a grid arrangement. - * This function uses the body's bounds to prevent overlaps. - * @method stack - * @param {number} xx - * @param {number} yy - * @param {number} columns - * @param {number} rows - * @param {number} columnGap - * @param {number} rowGap - * @param {function} callback - * @return {composite} A new composite containing objects created in the callback - */ - Composites.stack = function(xx, yy, columns, rows, columnGap, rowGap, callback) { - var stack = Composite.create({ label: 'Stack' }), - x = xx, - y = yy, - lastBody, - i = 0; - - for (var row = 0; row < rows; row++) { - var maxHeight = 0; - - for (var column = 0; column < columns; column++) { - var body = callback(x, y, column, row, lastBody, i); - - if (body) { - var bodyHeight = body.bounds.max.y - body.bounds.min.y, - bodyWidth = body.bounds.max.x - body.bounds.min.x; - - if (bodyHeight > maxHeight) - maxHeight = bodyHeight; - - Body.translate(body, { x: bodyWidth * 0.5, y: bodyHeight * 0.5 }); - - x = body.bounds.max.x + columnGap; - - Composite.addBody(stack, body); - - lastBody = body; - i += 1; - } else { - x += columnGap; - } - } - - y += maxHeight + rowGap; - x = xx; - } - - return stack; - }; - - /** - * Chains all bodies in the given composite together using constraints. - * @method chain - * @param {composite} composite - * @param {number} xOffsetA - * @param {number} yOffsetA - * @param {number} xOffsetB - * @param {number} yOffsetB - * @param {object} options - * @return {composite} A new composite containing objects chained together with constraints - */ - Composites.chain = function(composite, xOffsetA, yOffsetA, xOffsetB, yOffsetB, options) { - var bodies = composite.bodies; - - for (var i = 1; i < bodies.length; i++) { - var bodyA = bodies[i - 1], - bodyB = bodies[i], - bodyAHeight = bodyA.bounds.max.y - bodyA.bounds.min.y, - bodyAWidth = bodyA.bounds.max.x - bodyA.bounds.min.x, - bodyBHeight = bodyB.bounds.max.y - bodyB.bounds.min.y, - bodyBWidth = bodyB.bounds.max.x - bodyB.bounds.min.x; - - var defaults = { - bodyA: bodyA, - pointA: { x: bodyAWidth * xOffsetA, y: bodyAHeight * yOffsetA }, - bodyB: bodyB, - pointB: { x: bodyBWidth * xOffsetB, y: bodyBHeight * yOffsetB } - }; - - var constraint = Common.extend(defaults, options); - - Composite.addConstraint(composite, Constraint.create(constraint)); - } - - composite.label += ' Chain'; - - return composite; - }; - - /** - * Connects bodies in the composite with constraints in a grid pattern, with optional cross braces. - * @method mesh - * @param {composite} composite - * @param {number} columns - * @param {number} rows - * @param {boolean} crossBrace - * @param {object} options - * @return {composite} The composite containing objects meshed together with constraints - */ - Composites.mesh = function(composite, columns, rows, crossBrace, options) { - var bodies = composite.bodies, - row, - col, - bodyA, - bodyB, - bodyC; - - for (row = 0; row < rows; row++) { - for (col = 1; col < columns; col++) { - bodyA = bodies[(col - 1) + (row * columns)]; - bodyB = bodies[col + (row * columns)]; - Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options))); - } - - if (row > 0) { - for (col = 0; col < columns; col++) { - bodyA = bodies[col + ((row - 1) * columns)]; - bodyB = bodies[col + (row * columns)]; - Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options))); - - if (crossBrace && col > 0) { - bodyC = bodies[(col - 1) + ((row - 1) * columns)]; - Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options))); - } - - if (crossBrace && col < columns - 1) { - bodyC = bodies[(col + 1) + ((row - 1) * columns)]; - Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options))); - } - } - } - } - - composite.label += ' Mesh'; - - return composite; - }; - - /** - * Create a new composite containing bodies created in the callback in a pyramid arrangement. - * This function uses the body's bounds to prevent overlaps. - * @method pyramid - * @param {number} xx - * @param {number} yy - * @param {number} columns - * @param {number} rows - * @param {number} columnGap - * @param {number} rowGap - * @param {function} callback - * @return {composite} A new composite containing objects created in the callback - */ - Composites.pyramid = function(xx, yy, columns, rows, columnGap, rowGap, callback) { - return Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y, column, row, lastBody, i) { - var actualRows = Math.min(rows, Math.ceil(columns / 2)), - lastBodyWidth = lastBody ? lastBody.bounds.max.x - lastBody.bounds.min.x : 0; - - if (row > actualRows) - return; - - // reverse row order - row = actualRows - row; - - var start = row, - end = columns - 1 - row; - - if (column < start || column > end) - return; - - // retroactively fix the first body's position, since width was unknown - if (i === 1) { - Body.translate(lastBody, { x: (column + (columns % 2 === 1 ? 1 : -1)) * lastBodyWidth, y: 0 }); - } - - var xOffset = lastBody ? column * lastBodyWidth : 0; - - return callback(xx + xOffset + column * columnGap, y, column, row, lastBody, i); - }); - }; - - /** - * Creates a composite with a Newton's Cradle setup of bodies and constraints. - * @method newtonsCradle - * @param {number} xx - * @param {number} yy - * @param {number} number - * @param {number} size - * @param {number} length - * @return {composite} A new composite newtonsCradle body - */ - Composites.newtonsCradle = function(xx, yy, number, size, length) { - var newtonsCradle = Composite.create({ label: 'Newtons Cradle' }); - - for (var i = 0; i < number; i++) { - var separation = 1.9, - circle = Bodies.circle(xx + i * (size * separation), yy + length, size, - { inertia: Infinity, restitution: 1, friction: 0, frictionAir: 0.0001, slop: 1 }), - constraint = Constraint.create({ pointA: { x: xx + i * (size * separation), y: yy }, bodyB: circle }); - - Composite.addBody(newtonsCradle, circle); - Composite.addConstraint(newtonsCradle, constraint); - } - - return newtonsCradle; - }; - - /** - * Creates a composite with simple car setup of bodies and constraints. - * @method car - * @param {number} xx - * @param {number} yy - * @param {number} width - * @param {number} height - * @param {number} wheelSize - * @return {composite} A new composite car body - */ - Composites.car = function(xx, yy, width, height, wheelSize) { - var group = Body.nextGroup(true), - wheelBase = 20, - wheelAOffset = -width * 0.5 + wheelBase, - wheelBOffset = width * 0.5 - wheelBase, - wheelYOffset = 0; - - var car = Composite.create({ label: 'Car' }), - body = Bodies.rectangle(xx, yy, width, height, { - collisionFilter: { - group: group - }, - chamfer: { - radius: height * 0.5 - }, - density: 0.0002 - }); - - var wheelA = Bodies.circle(xx + wheelAOffset, yy + wheelYOffset, wheelSize, { - collisionFilter: { - group: group - }, - friction: 0.8 - }); - - var wheelB = Bodies.circle(xx + wheelBOffset, yy + wheelYOffset, wheelSize, { - collisionFilter: { - group: group - }, - friction: 0.8 - }); - - var axelA = Constraint.create({ - bodyB: body, - pointB: { x: wheelAOffset, y: wheelYOffset }, - bodyA: wheelA, - stiffness: 1, - length: 0 - }); - - var axelB = Constraint.create({ - bodyB: body, - pointB: { x: wheelBOffset, y: wheelYOffset }, - bodyA: wheelB, - stiffness: 1, - length: 0 - }); - - Composite.addBody(car, body); - Composite.addBody(car, wheelA); - Composite.addBody(car, wheelB); - Composite.addConstraint(car, axelA); - Composite.addConstraint(car, axelB); - - return car; - }; - - /** - * Creates a simple soft body like object. - * @method softBody - * @param {number} xx - * @param {number} yy - * @param {number} columns - * @param {number} rows - * @param {number} columnGap - * @param {number} rowGap - * @param {boolean} crossBrace - * @param {number} particleRadius - * @param {} particleOptions - * @param {} constraintOptions - * @return {composite} A new composite softBody - */ - Composites.softBody = function(xx, yy, columns, rows, columnGap, rowGap, crossBrace, particleRadius, particleOptions, constraintOptions) { - particleOptions = Common.extend({ inertia: Infinity }, particleOptions); - constraintOptions = Common.extend({ stiffness: 0.2, render: { type: 'line', anchors: false } }, constraintOptions); - - var softBody = Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y) { - return Bodies.circle(x, y, particleRadius, particleOptions); - }); - - Composites.mesh(softBody, columns, rows, crossBrace, constraintOptions); - - softBody.label = 'Soft Body'; - - return softBody; - }; - -})(); - -},{"../body/Body":1,"../body/Composite":2,"../constraint/Constraint":12,"../core/Common":14,"./Bodies":23}],25:[function(_dereq_,module,exports){ -/** -* The `Matter.Axes` module contains methods for creating and manipulating sets of axes. -* -* @class Axes -*/ - -var Axes = {}; - -module.exports = Axes; - -var Vector = _dereq_('../geometry/Vector'); -var Common = _dereq_('../core/Common'); - -(function() { - - /** - * Creates a new set of axes from the given vertices. - * @method fromVertices - * @param {vertices} vertices - * @return {axes} A new axes from the given vertices - */ - Axes.fromVertices = function(vertices) { - var axes = {}; - - // find the unique axes, using edge normal gradients - for (var i = 0; i < vertices.length; i++) { - var j = (i + 1) % vertices.length, - normal = Vector.normalise({ - x: vertices[j].y - vertices[i].y, - y: vertices[i].x - vertices[j].x - }), - gradient = (normal.y === 0) ? Infinity : (normal.x / normal.y); - - // limit precision - gradient = gradient.toFixed(3).toString(); - axes[gradient] = normal; - } - - return Common.values(axes); - }; - - /** - * Rotates a set of axes by the given angle. - * @method rotate - * @param {axes} axes - * @param {number} angle - */ - Axes.rotate = function(axes, angle) { - if (angle === 0) - return; - - var cos = Math.cos(angle), - sin = Math.sin(angle); - - for (var i = 0; i < axes.length; i++) { - var axis = axes[i], - xx; - xx = axis.x * cos - axis.y * sin; - axis.y = axis.x * sin + axis.y * cos; - axis.x = xx; - } - }; - -})(); - -},{"../core/Common":14,"../geometry/Vector":28}],26:[function(_dereq_,module,exports){ -/** -* The `Matter.Bounds` module contains methods for creating and manipulating axis-aligned bounding boxes (AABB). -* -* @class Bounds -*/ - -var Bounds = {}; - -module.exports = Bounds; - -(function() { - - /** - * Creates a new axis-aligned bounding box (AABB) for the given vertices. - * @method create - * @param {vertices} vertices - * @return {bounds} A new bounds object - */ - Bounds.create = function(vertices) { - var bounds = { - min: { x: 0, y: 0 }, - max: { x: 0, y: 0 } - }; - - if (vertices) - Bounds.update(bounds, vertices); - - return bounds; - }; - - /** - * Updates bounds using the given vertices and extends the bounds given a velocity. - * @method update - * @param {bounds} bounds - * @param {vertices} vertices - * @param {vector} velocity - */ - Bounds.update = function(bounds, vertices, velocity) { - bounds.min.x = Infinity; - bounds.max.x = -Infinity; - bounds.min.y = Infinity; - bounds.max.y = -Infinity; - - for (var i = 0; i < vertices.length; i++) { - var vertex = vertices[i]; - if (vertex.x > bounds.max.x) bounds.max.x = vertex.x; - if (vertex.x < bounds.min.x) bounds.min.x = vertex.x; - if (vertex.y > bounds.max.y) bounds.max.y = vertex.y; - if (vertex.y < bounds.min.y) bounds.min.y = vertex.y; - } - - if (velocity) { - if (velocity.x > 0) { - bounds.max.x += velocity.x; - } else { - bounds.min.x += velocity.x; - } - - if (velocity.y > 0) { - bounds.max.y += velocity.y; - } else { - bounds.min.y += velocity.y; - } - } - }; - - /** - * Returns true if the bounds contains the given point. - * @method contains - * @param {bounds} bounds - * @param {vector} point - * @return {boolean} True if the bounds contain the point, otherwise false - */ - Bounds.contains = function(bounds, point) { - return point.x >= bounds.min.x && point.x <= bounds.max.x - && point.y >= bounds.min.y && point.y <= bounds.max.y; - }; - - /** - * Returns true if the two bounds intersect. - * @method overlaps - * @param {bounds} boundsA - * @param {bounds} boundsB - * @return {boolean} True if the bounds overlap, otherwise false - */ - Bounds.overlaps = function(boundsA, boundsB) { - return (boundsA.min.x <= boundsB.max.x && boundsA.max.x >= boundsB.min.x - && boundsA.max.y >= boundsB.min.y && boundsA.min.y <= boundsB.max.y); - }; - - /** - * Translates the bounds by the given vector. - * @method translate - * @param {bounds} bounds - * @param {vector} vector - */ - Bounds.translate = function(bounds, vector) { - bounds.min.x += vector.x; - bounds.max.x += vector.x; - bounds.min.y += vector.y; - bounds.max.y += vector.y; - }; - - /** - * Shifts the bounds to the given position. - * @method shift - * @param {bounds} bounds - * @param {vector} position - */ - Bounds.shift = function(bounds, position) { - var deltaX = bounds.max.x - bounds.min.x, - deltaY = bounds.max.y - bounds.min.y; - - bounds.min.x = position.x; - bounds.max.x = position.x + deltaX; - bounds.min.y = position.y; - bounds.max.y = position.y + deltaY; - }; - -})(); - -},{}],27:[function(_dereq_,module,exports){ -/** -* The `Matter.Svg` module contains methods for converting SVG images into an array of vector points. -* -* To use this module you also need the SVGPathSeg polyfill: https://github.com/progers/pathseg -* -* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). -* -* @class Svg -*/ - -var Svg = {}; - -module.exports = Svg; - -var Bounds = _dereq_('../geometry/Bounds'); -var Common = _dereq_('../core/Common'); - -(function() { - - /** - * Converts an SVG path into an array of vector points. - * If the input path forms a concave shape, you must decompose the result into convex parts before use. - * See `Bodies.fromVertices` which provides support for this. - * Note that this function is not guaranteed to support complex paths (such as those with holes). - * You must load the `pathseg.js` polyfill on newer browsers. - * @method pathToVertices - * @param {SVGPathElement} path - * @param {Number} [sampleLength=15] - * @return {Vector[]} points - */ - Svg.pathToVertices = function(path, sampleLength) { - if (typeof window !== 'undefined' && !('SVGPathSeg' in window)) { - Common.warn('Svg.pathToVertices: SVGPathSeg not defined, a polyfill is required.'); - } - - // https://github.com/wout/svg.topoly.js/blob/master/svg.topoly.js - var i, il, total, point, segment, segments, - segmentsQueue, lastSegment, - lastPoint, segmentIndex, points = [], - lx, ly, length = 0, x = 0, y = 0; - - sampleLength = sampleLength || 15; - - var addPoint = function(px, py, pathSegType) { - // all odd-numbered path types are relative except PATHSEG_CLOSEPATH (1) - var isRelative = pathSegType % 2 === 1 && pathSegType > 1; - - // when the last point doesn't equal the current point add the current point - if (!lastPoint || px != lastPoint.x || py != lastPoint.y) { - if (lastPoint && isRelative) { - lx = lastPoint.x; - ly = lastPoint.y; - } else { - lx = 0; - ly = 0; - } - - var point = { - x: lx + px, - y: ly + py - }; - - // set last point - if (isRelative || !lastPoint) { - lastPoint = point; - } - - points.push(point); - - x = lx + px; - y = ly + py; - } - }; - - var addSegmentPoint = function(segment) { - var segType = segment.pathSegTypeAsLetter.toUpperCase(); - - // skip path ends - if (segType === 'Z') - return; - - // map segment to x and y - switch (segType) { - - case 'M': - case 'L': - case 'T': - case 'C': - case 'S': - case 'Q': - x = segment.x; - y = segment.y; - break; - case 'H': - x = segment.x; - break; - case 'V': - y = segment.y; - break; - } - - addPoint(x, y, segment.pathSegType); - }; - - // ensure path is absolute - Svg._svgPathToAbsolute(path); - - // get total length - total = path.getTotalLength(); - - // queue segments - segments = []; - for (i = 0; i < path.pathSegList.numberOfItems; i += 1) - segments.push(path.pathSegList.getItem(i)); - - segmentsQueue = segments.concat(); - - // sample through path - while (length < total) { - // get segment at position - segmentIndex = path.getPathSegAtLength(length); - segment = segments[segmentIndex]; - - // new segment - if (segment != lastSegment) { - while (segmentsQueue.length && segmentsQueue[0] != segment) - addSegmentPoint(segmentsQueue.shift()); - - lastSegment = segment; - } - - // add points in between when curving - // TODO: adaptive sampling - switch (segment.pathSegTypeAsLetter.toUpperCase()) { - - case 'C': - case 'T': - case 'S': - case 'Q': - case 'A': - point = path.getPointAtLength(length); - addPoint(point.x, point.y, 0); - break; - - } - - // increment by sample value - length += sampleLength; - } - - // add remaining segments not passed by sampling - for (i = 0, il = segmentsQueue.length; i < il; ++i) - addSegmentPoint(segmentsQueue[i]); - - return points; - }; - - Svg._svgPathToAbsolute = function(path) { - // http://phrogz.net/convert-svg-path-to-all-absolute-commands - // Copyright (c) Gavin Kistner - // http://phrogz.net/js/_ReuseLicense.txt - // Modifications: tidy formatting and naming - var x0, y0, x1, y1, x2, y2, segs = path.pathSegList, - x = 0, y = 0, len = segs.numberOfItems; - - for (var i = 0; i < len; ++i) { - var seg = segs.getItem(i), - segType = seg.pathSegTypeAsLetter; - - if (/[MLHVCSQTA]/.test(segType)) { - if ('x' in seg) x = seg.x; - if ('y' in seg) y = seg.y; - } else { - if ('x1' in seg) x1 = x + seg.x1; - if ('x2' in seg) x2 = x + seg.x2; - if ('y1' in seg) y1 = y + seg.y1; - if ('y2' in seg) y2 = y + seg.y2; - if ('x' in seg) x += seg.x; - if ('y' in seg) y += seg.y; - - switch (segType) { - - case 'm': - segs.replaceItem(path.createSVGPathSegMovetoAbs(x, y), i); - break; - case 'l': - segs.replaceItem(path.createSVGPathSegLinetoAbs(x, y), i); - break; - case 'h': - segs.replaceItem(path.createSVGPathSegLinetoHorizontalAbs(x), i); - break; - case 'v': - segs.replaceItem(path.createSVGPathSegLinetoVerticalAbs(y), i); - break; - case 'c': - segs.replaceItem(path.createSVGPathSegCurvetoCubicAbs(x, y, x1, y1, x2, y2), i); - break; - case 's': - segs.replaceItem(path.createSVGPathSegCurvetoCubicSmoothAbs(x, y, x2, y2), i); - break; - case 'q': - segs.replaceItem(path.createSVGPathSegCurvetoQuadraticAbs(x, y, x1, y1), i); - break; - case 't': - segs.replaceItem(path.createSVGPathSegCurvetoQuadraticSmoothAbs(x, y), i); - break; - case 'a': - segs.replaceItem(path.createSVGPathSegArcAbs(x, y, seg.r1, seg.r2, seg.angle, seg.largeArcFlag, seg.sweepFlag), i); - break; - case 'z': - case 'Z': - x = x0; - y = y0; - break; - - } - } - - if (segType == 'M' || segType == 'm') { - x0 = x; - y0 = y; - } - } - }; - -})(); -},{"../core/Common":14,"../geometry/Bounds":26}],28:[function(_dereq_,module,exports){ -/** -* The `Matter.Vector` module contains methods for creating and manipulating vectors. -* Vectors are the basis of all the geometry related operations in the engine. -* A `Matter.Vector` object is of the form `{ x: 0, y: 0 }`. -* -* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). -* -* @class Vector -*/ - -// TODO: consider params for reusing vector objects - -var Vector = {}; - -module.exports = Vector; - -(function() { - - /** - * Creates a new vector. - * @method create - * @param {number} x - * @param {number} y - * @return {vector} A new vector - */ - Vector.create = function(x, y) { - return { x: x || 0, y: y || 0 }; - }; - - /** - * Returns a new vector with `x` and `y` copied from the given `vector`. - * @method clone - * @param {vector} vector - * @return {vector} A new cloned vector - */ - Vector.clone = function(vector) { - return { x: vector.x, y: vector.y }; - }; - - /** - * Returns the magnitude (length) of a vector. - * @method magnitude - * @param {vector} vector - * @return {number} The magnitude of the vector - */ - Vector.magnitude = function(vector) { - return Math.sqrt((vector.x * vector.x) + (vector.y * vector.y)); - }; - - /** - * Returns the magnitude (length) of a vector (therefore saving a `sqrt` operation). - * @method magnitudeSquared - * @param {vector} vector - * @return {number} The squared magnitude of the vector - */ - Vector.magnitudeSquared = function(vector) { - return (vector.x * vector.x) + (vector.y * vector.y); - }; - - /** - * Rotates the vector about (0, 0) by specified angle. - * @method rotate - * @param {vector} vector - * @param {number} angle - * @param {vector} [output] - * @return {vector} The vector rotated about (0, 0) - */ - Vector.rotate = function(vector, angle, output) { - var cos = Math.cos(angle), sin = Math.sin(angle); - if (!output) output = {}; - var x = vector.x * cos - vector.y * sin; - output.y = vector.x * sin + vector.y * cos; - output.x = x; - return output; - }; - - /** - * Rotates the vector about a specified point by specified angle. - * @method rotateAbout - * @param {vector} vector - * @param {number} angle - * @param {vector} point - * @param {vector} [output] - * @return {vector} A new vector rotated about the point - */ - Vector.rotateAbout = function(vector, angle, point, output) { - var cos = Math.cos(angle), sin = Math.sin(angle); - if (!output) output = {}; - var x = point.x + ((vector.x - point.x) * cos - (vector.y - point.y) * sin); - output.y = point.y + ((vector.x - point.x) * sin + (vector.y - point.y) * cos); - output.x = x; - return output; - }; - - /** - * Normalises a vector (such that its magnitude is `1`). - * @method normalise - * @param {vector} vector - * @return {vector} A new vector normalised - */ - Vector.normalise = function(vector) { - var magnitude = Vector.magnitude(vector); - if (magnitude === 0) - return { x: 0, y: 0 }; - return { x: vector.x / magnitude, y: vector.y / magnitude }; - }; - - /** - * Returns the dot-product of two vectors. - * @method dot - * @param {vector} vectorA - * @param {vector} vectorB - * @return {number} The dot product of the two vectors - */ - Vector.dot = function(vectorA, vectorB) { - return (vectorA.x * vectorB.x) + (vectorA.y * vectorB.y); - }; - - /** - * Returns the cross-product of two vectors. - * @method cross - * @param {vector} vectorA - * @param {vector} vectorB - * @return {number} The cross product of the two vectors - */ - Vector.cross = function(vectorA, vectorB) { - return (vectorA.x * vectorB.y) - (vectorA.y * vectorB.x); - }; - - /** - * Returns the cross-product of three vectors. - * @method cross3 - * @param {vector} vectorA - * @param {vector} vectorB - * @param {vector} vectorC - * @return {number} The cross product of the three vectors - */ - Vector.cross3 = function(vectorA, vectorB, vectorC) { - return (vectorB.x - vectorA.x) * (vectorC.y - vectorA.y) - (vectorB.y - vectorA.y) * (vectorC.x - vectorA.x); - }; - - /** - * Adds the two vectors. - * @method add - * @param {vector} vectorA - * @param {vector} vectorB - * @param {vector} [output] - * @return {vector} A new vector of vectorA and vectorB added - */ - Vector.add = function(vectorA, vectorB, output) { - if (!output) output = {}; - output.x = vectorA.x + vectorB.x; - output.y = vectorA.y + vectorB.y; - return output; - }; - - /** - * Subtracts the two vectors. - * @method sub - * @param {vector} vectorA - * @param {vector} vectorB - * @param {vector} [output] - * @return {vector} A new vector of vectorA and vectorB subtracted - */ - Vector.sub = function(vectorA, vectorB, output) { - if (!output) output = {}; - output.x = vectorA.x - vectorB.x; - output.y = vectorA.y - vectorB.y; - return output; - }; - - /** - * Multiplies a vector and a scalar. - * @method mult - * @param {vector} vector - * @param {number} scalar - * @return {vector} A new vector multiplied by scalar - */ - Vector.mult = function(vector, scalar) { - return { x: vector.x * scalar, y: vector.y * scalar }; - }; - - /** - * Divides a vector and a scalar. - * @method div - * @param {vector} vector - * @param {number} scalar - * @return {vector} A new vector divided by scalar - */ - Vector.div = function(vector, scalar) { - return { x: vector.x / scalar, y: vector.y / scalar }; - }; - - /** - * Returns the perpendicular vector. Set `negate` to true for the perpendicular in the opposite direction. - * @method perp - * @param {vector} vector - * @param {bool} [negate=false] - * @return {vector} The perpendicular vector - */ - Vector.perp = function(vector, negate) { - negate = negate === true ? -1 : 1; - return { x: negate * -vector.y, y: negate * vector.x }; - }; - - /** - * Negates both components of a vector such that it points in the opposite direction. - * @method neg - * @param {vector} vector - * @return {vector} The negated vector - */ - Vector.neg = function(vector) { - return { x: -vector.x, y: -vector.y }; - }; - - /** - * Returns the angle between the vector `vectorB - vectorA` and the x-axis in radians. - * @method angle - * @param {vector} vectorA - * @param {vector} vectorB - * @return {number} The angle in radians - */ - Vector.angle = function(vectorA, vectorB) { - return Math.atan2(vectorB.y - vectorA.y, vectorB.x - vectorA.x); - }; - - /** - * Temporary vector pool (not thread-safe). - * @property _temp - * @type {vector[]} - * @private - */ - Vector._temp = [ - Vector.create(), Vector.create(), - Vector.create(), Vector.create(), - Vector.create(), Vector.create() - ]; - -})(); -},{}],29:[function(_dereq_,module,exports){ -/** -* The `Matter.Vertices` module contains methods for creating and manipulating sets of vertices. -* A set of vertices is an array of `Matter.Vector` with additional indexing properties inserted by `Vertices.create`. -* A `Matter.Body` maintains a set of vertices to represent the shape of the object (its convex hull). -* -* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). -* -* @class Vertices -*/ - -var Vertices = {}; - -module.exports = Vertices; - -var Vector = _dereq_('../geometry/Vector'); -var Common = _dereq_('../core/Common'); - -(function() { - - /** - * Creates a new set of `Matter.Body` compatible vertices. - * The `points` argument accepts an array of `Matter.Vector` points orientated around the origin `(0, 0)`, for example: - * - * [{ x: 0, y: 0 }, { x: 25, y: 50 }, { x: 50, y: 0 }] - * - * The `Vertices.create` method returns a new array of vertices, which are similar to Matter.Vector objects, - * but with some additional references required for efficient collision detection routines. - * - * Vertices must be specified in clockwise order. - * - * Note that the `body` argument is not optional, a `Matter.Body` reference must be provided. - * - * @method create - * @param {vector[]} points - * @param {body} body - */ - Vertices.create = function(points, body) { - var vertices = []; - - for (var i = 0; i < points.length; i++) { - var point = points[i], - vertex = { - x: point.x, - y: point.y, - index: i, - body: body, - isInternal: false - }; - - vertices.push(vertex); - } - - return vertices; - }; - - /** - * Parses a string containing ordered x y pairs separated by spaces (and optionally commas), - * into a `Matter.Vertices` object for the given `Matter.Body`. - * For parsing SVG paths, see `Svg.pathToVertices`. - * @method fromPath - * @param {string} path - * @param {body} body - * @return {vertices} vertices - */ - Vertices.fromPath = function(path, body) { - var pathPattern = /L?\s*([\-\d\.e]+)[\s,]*([\-\d\.e]+)*/ig, - points = []; - - path.replace(pathPattern, function(match, x, y) { - points.push({ x: parseFloat(x), y: parseFloat(y) }); - }); - - return Vertices.create(points, body); - }; - - /** - * Returns the centre (centroid) of the set of vertices. - * @method centre - * @param {vertices} vertices - * @return {vector} The centre point - */ - Vertices.centre = function(vertices) { - var area = Vertices.area(vertices, true), - centre = { x: 0, y: 0 }, - cross, - temp, - j; - - for (var i = 0; i < vertices.length; i++) { - j = (i + 1) % vertices.length; - cross = Vector.cross(vertices[i], vertices[j]); - temp = Vector.mult(Vector.add(vertices[i], vertices[j]), cross); - centre = Vector.add(centre, temp); - } - - return Vector.div(centre, 6 * area); - }; - - /** - * Returns the average (mean) of the set of vertices. - * @method mean - * @param {vertices} vertices - * @return {vector} The average point - */ - Vertices.mean = function(vertices) { - var average = { x: 0, y: 0 }; - - for (var i = 0; i < vertices.length; i++) { - average.x += vertices[i].x; - average.y += vertices[i].y; - } - - return Vector.div(average, vertices.length); - }; - - /** - * Returns the area of the set of vertices. - * @method area - * @param {vertices} vertices - * @param {bool} signed - * @return {number} The area - */ - Vertices.area = function(vertices, signed) { - var area = 0, - j = vertices.length - 1; - - for (var i = 0; i < vertices.length; i++) { - area += (vertices[j].x - vertices[i].x) * (vertices[j].y + vertices[i].y); - j = i; - } - - if (signed) - return area / 2; - - return Math.abs(area) / 2; - }; - - /** - * Returns the moment of inertia (second moment of area) of the set of vertices given the total mass. - * @method inertia - * @param {vertices} vertices - * @param {number} mass - * @return {number} The polygon's moment of inertia - */ - Vertices.inertia = function(vertices, mass) { - var numerator = 0, - denominator = 0, - v = vertices, - cross, - j; - - // find the polygon's moment of inertia, using second moment of area - // from equations at http://www.physicsforums.com/showthread.php?t=25293 - for (var n = 0; n < v.length; n++) { - j = (n + 1) % v.length; - cross = Math.abs(Vector.cross(v[j], v[n])); - numerator += cross * (Vector.dot(v[j], v[j]) + Vector.dot(v[j], v[n]) + Vector.dot(v[n], v[n])); - denominator += cross; - } - - return (mass / 6) * (numerator / denominator); - }; - - /** - * Translates the set of vertices in-place. - * @method translate - * @param {vertices} vertices - * @param {vector} vector - * @param {number} scalar - */ - Vertices.translate = function(vertices, vector, scalar) { - var i; - if (scalar) { - for (i = 0; i < vertices.length; i++) { - vertices[i].x += vector.x * scalar; - vertices[i].y += vector.y * scalar; - } - } else { - for (i = 0; i < vertices.length; i++) { - vertices[i].x += vector.x; - vertices[i].y += vector.y; - } - } - - return vertices; - }; - - /** - * Rotates the set of vertices in-place. - * @method rotate - * @param {vertices} vertices - * @param {number} angle - * @param {vector} point - */ - Vertices.rotate = function(vertices, angle, point) { - if (angle === 0) - return; - - var cos = Math.cos(angle), - sin = Math.sin(angle); - - for (var i = 0; i < vertices.length; i++) { - var vertice = vertices[i], - dx = vertice.x - point.x, - dy = vertice.y - point.y; - - vertice.x = point.x + (dx * cos - dy * sin); - vertice.y = point.y + (dx * sin + dy * cos); - } - - return vertices; - }; - - /** - * Returns `true` if the `point` is inside the set of `vertices`. - * @method contains - * @param {vertices} vertices - * @param {vector} point - * @return {boolean} True if the vertices contains point, otherwise false - */ - Vertices.contains = function(vertices, point) { - for (var i = 0; i < vertices.length; i++) { - var vertice = vertices[i], - nextVertice = vertices[(i + 1) % vertices.length]; - if ((point.x - vertice.x) * (nextVertice.y - vertice.y) + (point.y - vertice.y) * (vertice.x - nextVertice.x) > 0) { - return false; - } - } - - return true; - }; - - /** - * Scales the vertices from a point (default is centre) in-place. - * @method scale - * @param {vertices} vertices - * @param {number} scaleX - * @param {number} scaleY - * @param {vector} point - */ - Vertices.scale = function(vertices, scaleX, scaleY, point) { - if (scaleX === 1 && scaleY === 1) - return vertices; - - point = point || Vertices.centre(vertices); - - var vertex, - delta; - - for (var i = 0; i < vertices.length; i++) { - vertex = vertices[i]; - delta = Vector.sub(vertex, point); - vertices[i].x = point.x + delta.x * scaleX; - vertices[i].y = point.y + delta.y * scaleY; - } - - return vertices; - }; - - /** - * Chamfers a set of vertices by giving them rounded corners, returns a new set of vertices. - * The radius parameter is a single number or an array to specify the radius for each vertex. - * @method chamfer - * @param {vertices} vertices - * @param {number[]} radius - * @param {number} quality - * @param {number} qualityMin - * @param {number} qualityMax - */ - Vertices.chamfer = function(vertices, radius, quality, qualityMin, qualityMax) { - if (typeof radius === 'number') { - radius = [radius]; - } else { - radius = radius || [8]; - } - - // quality defaults to -1, which is auto - quality = (typeof quality !== 'undefined') ? quality : -1; - qualityMin = qualityMin || 2; - qualityMax = qualityMax || 14; - - var newVertices = []; - - for (var i = 0; i < vertices.length; i++) { - var prevVertex = vertices[i - 1 >= 0 ? i - 1 : vertices.length - 1], - vertex = vertices[i], - nextVertex = vertices[(i + 1) % vertices.length], - currentRadius = radius[i < radius.length ? i : radius.length - 1]; - - if (currentRadius === 0) { - newVertices.push(vertex); - continue; - } - - var prevNormal = Vector.normalise({ - x: vertex.y - prevVertex.y, - y: prevVertex.x - vertex.x - }); - - var nextNormal = Vector.normalise({ - x: nextVertex.y - vertex.y, - y: vertex.x - nextVertex.x - }); - - var diagonalRadius = Math.sqrt(2 * Math.pow(currentRadius, 2)), - radiusVector = Vector.mult(Common.clone(prevNormal), currentRadius), - midNormal = Vector.normalise(Vector.mult(Vector.add(prevNormal, nextNormal), 0.5)), - scaledVertex = Vector.sub(vertex, Vector.mult(midNormal, diagonalRadius)); - - var precision = quality; - - if (quality === -1) { - // automatically decide precision - precision = Math.pow(currentRadius, 0.32) * 1.75; - } - - precision = Common.clamp(precision, qualityMin, qualityMax); - - // use an even value for precision, more likely to reduce axes by using symmetry - if (precision % 2 === 1) - precision += 1; - - var alpha = Math.acos(Vector.dot(prevNormal, nextNormal)), - theta = alpha / precision; - - for (var j = 0; j < precision; j++) { - newVertices.push(Vector.add(Vector.rotate(radiusVector, theta * j), scaledVertex)); - } - } - - return newVertices; - }; - - /** - * Sorts the input vertices into clockwise order in place. - * @method clockwiseSort - * @param {vertices} vertices - * @return {vertices} vertices - */ - Vertices.clockwiseSort = function(vertices) { - var centre = Vertices.mean(vertices); - - vertices.sort(function(vertexA, vertexB) { - return Vector.angle(centre, vertexA) - Vector.angle(centre, vertexB); - }); - - return vertices; - }; - - /** - * Returns true if the vertices form a convex shape (vertices must be in clockwise order). - * @method isConvex - * @param {vertices} vertices - * @return {bool} `true` if the `vertices` are convex, `false` if not (or `null` if not computable). - */ - Vertices.isConvex = function(vertices) { - // http://paulbourke.net/geometry/polygonmesh/ - // Copyright (c) Paul Bourke (use permitted) - - var flag = 0, - n = vertices.length, - i, - j, - k, - z; - - if (n < 3) - return null; - - for (i = 0; i < n; i++) { - j = (i + 1) % n; - k = (i + 2) % n; - z = (vertices[j].x - vertices[i].x) * (vertices[k].y - vertices[j].y); - z -= (vertices[j].y - vertices[i].y) * (vertices[k].x - vertices[j].x); - - if (z < 0) { - flag |= 1; - } else if (z > 0) { - flag |= 2; - } - - if (flag === 3) { - return false; - } - } - - if (flag !== 0){ - return true; - } else { - return null; - } - }; - - /** - * Returns the convex hull of the input vertices as a new array of points. - * @method hull - * @param {vertices} vertices - * @return [vertex] vertices - */ - Vertices.hull = function(vertices) { - // http://geomalgorithms.com/a10-_hull-1.html - - var upper = [], - lower = [], - vertex, - i; - - // sort vertices on x-axis (y-axis for ties) - vertices = vertices.slice(0); - vertices.sort(function(vertexA, vertexB) { - var dx = vertexA.x - vertexB.x; - return dx !== 0 ? dx : vertexA.y - vertexB.y; - }); - - // build lower hull - for (i = 0; i < vertices.length; i += 1) { - vertex = vertices[i]; - - while (lower.length >= 2 - && Vector.cross3(lower[lower.length - 2], lower[lower.length - 1], vertex) <= 0) { - lower.pop(); - } - - lower.push(vertex); - } - - // build upper hull - for (i = vertices.length - 1; i >= 0; i -= 1) { - vertex = vertices[i]; - - while (upper.length >= 2 - && Vector.cross3(upper[upper.length - 2], upper[upper.length - 1], vertex) <= 0) { - upper.pop(); - } - - upper.push(vertex); - } - - // concatenation of the lower and upper hulls gives the convex hull - // omit last points because they are repeated at the beginning of the other list - upper.pop(); - lower.pop(); - - return upper.concat(lower); - }; - -})(); - -},{"../core/Common":14,"../geometry/Vector":28}],30:[function(_dereq_,module,exports){ -var Matter = module.exports = _dereq_('../core/Matter'); - -Matter.Body = _dereq_('../body/Body'); -Matter.Composite = _dereq_('../body/Composite'); -Matter.World = _dereq_('../body/World'); - -Matter.Contact = _dereq_('../collision/Contact'); -Matter.Detector = _dereq_('../collision/Detector'); -Matter.Grid = _dereq_('../collision/Grid'); -Matter.Pairs = _dereq_('../collision/Pairs'); -Matter.Pair = _dereq_('../collision/Pair'); -Matter.Query = _dereq_('../collision/Query'); -Matter.Resolver = _dereq_('../collision/Resolver'); -Matter.SAT = _dereq_('../collision/SAT'); - -Matter.Constraint = _dereq_('../constraint/Constraint'); -Matter.MouseConstraint = _dereq_('../constraint/MouseConstraint'); - -Matter.Common = _dereq_('../core/Common'); -Matter.Engine = _dereq_('../core/Engine'); -Matter.Events = _dereq_('../core/Events'); -Matter.Mouse = _dereq_('../core/Mouse'); -Matter.Runner = _dereq_('../core/Runner'); -Matter.Sleeping = _dereq_('../core/Sleeping'); -Matter.Plugin = _dereq_('../core/Plugin'); - - -Matter.Bodies = _dereq_('../factory/Bodies'); -Matter.Composites = _dereq_('../factory/Composites'); - -Matter.Axes = _dereq_('../geometry/Axes'); -Matter.Bounds = _dereq_('../geometry/Bounds'); -Matter.Svg = _dereq_('../geometry/Svg'); -Matter.Vector = _dereq_('../geometry/Vector'); -Matter.Vertices = _dereq_('../geometry/Vertices'); - -Matter.Render = _dereq_('../render/Render'); -Matter.RenderPixi = _dereq_('../render/RenderPixi'); - -// aliases - -Matter.World.add = Matter.Composite.add; -Matter.World.remove = Matter.Composite.remove; -Matter.World.addComposite = Matter.Composite.addComposite; -Matter.World.addBody = Matter.Composite.addBody; -Matter.World.addConstraint = Matter.Composite.addConstraint; -Matter.World.clear = Matter.Composite.clear; -Matter.Engine.run = Matter.Runner.run; - -},{"../body/Body":1,"../body/Composite":2,"../body/World":3,"../collision/Contact":4,"../collision/Detector":5,"../collision/Grid":6,"../collision/Pair":7,"../collision/Pairs":8,"../collision/Query":9,"../collision/Resolver":10,"../collision/SAT":11,"../constraint/Constraint":12,"../constraint/MouseConstraint":13,"../core/Common":14,"../core/Engine":15,"../core/Events":16,"../core/Matter":17,"../core/Metrics":18,"../core/Mouse":19,"../core/Plugin":20,"../core/Runner":21,"../core/Sleeping":22,"../factory/Bodies":23,"../factory/Composites":24,"../geometry/Axes":25,"../geometry/Bounds":26,"../geometry/Svg":27,"../geometry/Vector":28,"../geometry/Vertices":29,"../render/Render":31,"../render/RenderPixi":32}],31:[function(_dereq_,module,exports){ -/** -* The `Matter.Render` module is a simple HTML5 canvas based renderer for visualising instances of `Matter.Engine`. +* The `Matter.Render` module is a simple canvas based renderer for visualising instances of `Matter.Engine`. * It is intended for development and debugging purposes, but may also be suitable for simple games. * It includes a number of drawing options including wireframe, vector with support for sprites and viewports. * @@ -8366,13 +5752,12 @@ var Render = {}; module.exports = Render; -var Common = _dereq_('../core/Common'); -var Composite = _dereq_('../body/Composite'); -var Bounds = _dereq_('../geometry/Bounds'); -var Events = _dereq_('../core/Events'); -var Grid = _dereq_('../collision/Grid'); -var Vector = _dereq_('../geometry/Vector'); -var Mouse = _dereq_('../core/Mouse'); +var Common = __webpack_require__(0); +var Composite = __webpack_require__(5); +var Bounds = __webpack_require__(1); +var Events = __webpack_require__(4); +var Vector = __webpack_require__(2); +var Mouse = __webpack_require__(12); (function() { @@ -8388,6 +5773,9 @@ var Mouse = _dereq_('../core/Mouse'); || window.webkitCancelAnimationFrame || window.msCancelAnimationFrame; } + Render._goodFps = 30; + Render._goodDelta = 1000 / 60; + /** * Creates a new renderer. The options parameter is an object that specifies any properties you wish to override the defaults. * All properties have default values, and many are pre-calculated automatically based on other properties. @@ -8404,17 +5792,32 @@ var Mouse = _dereq_('../core/Mouse'); canvas: null, mouse: null, frameRequestId: null, + timing: { + historySize: 60, + delta: 0, + deltaHistory: [], + lastTime: 0, + lastTimestamp: 0, + lastElapsed: 0, + timestampElapsed: 0, + timestampElapsedHistory: [], + engineDeltaHistory: [], + engineElapsedHistory: [], + elapsedHistory: [] + }, options: { width: 800, height: 600, pixelRatio: 1, - background: '#18181d', - wireframeBackground: '#0f0f13', + background: '#14151f', + wireframeBackground: '#14151f', hasBounds: !!options.bounds, enabled: true, wireframes: true, showSleeping: true, showDebug: false, + showStats: false, + showPerformance: false, showBroadphase: false, showBounds: false, showVelocity: false, @@ -8424,7 +5827,6 @@ var Mouse = _dereq_('../core/Mouse'); showPositions: false, showAngleIndicator: false, showIds: false, - showShadows: false, showVertexNumbers: false, showConvexHulls: false, showInternalEdges: false, @@ -8477,7 +5879,18 @@ var Mouse = _dereq_('../core/Mouse'); Render.run = function(render) { (function loop(time){ render.frameRequestId = _requestAnimationFrame(loop); - Render.world(render); + + _updateTiming(render, time); + + Render.world(render, time); + + if (render.options.showStats || render.options.showDebug) { + Render.stats(render, render.context, time); + } + + if (render.options.showPerformance || render.options.showDebug) { + Render.performance(render, render.context, time); + } })(); }; @@ -8511,7 +5924,6 @@ var Mouse = _dereq_('../core/Mouse'); canvas.height = options.height * pixelRatio; canvas.style.width = options.width + 'px'; canvas.style.height = options.height + 'px'; - render.context.scale(pixelRatio, pixelRatio); }; /** @@ -8623,7 +6035,11 @@ var Mouse = _dereq_('../core/Mouse'); boundsScaleX = boundsWidth / render.options.width, boundsScaleY = boundsHeight / render.options.height; - render.context.scale(1 / boundsScaleX, 1 / boundsScaleY); + render.context.setTransform( + render.options.pixelRatio / boundsScaleX, 0, 0, + render.options.pixelRatio / boundsScaleY, 0, 0 + ); + render.context.translate(-render.bounds.min.x, -render.bounds.min.y); }; @@ -8642,13 +6058,16 @@ var Mouse = _dereq_('../core/Mouse'); * @method world * @param {render} render */ - Render.world = function(render) { - var engine = render.engine, + Render.world = function(render, time) { + var startTime = Common.now(), + engine = render.engine, world = engine.world, canvas = render.canvas, context = render.context, options = render.options, - allBodies = Composite.allBodies(world), + timing = render.timing; + + var allBodies = Composite.allBodies(world), allConstraints = Composite.allConstraints(world), background = options.wireframes ? options.wireframeBackground : options.background, bodies = [], @@ -8704,8 +6123,8 @@ var Mouse = _dereq_('../core/Mouse'); // update mouse if (render.mouse) { Mouse.setScale(render.mouse, { - x: (render.bounds.max.x - render.bounds.min.x) / render.canvas.width, - y: (render.bounds.max.y - render.bounds.min.y) / render.canvas.height + x: (render.bounds.max.x - render.bounds.min.x) / render.options.width, + y: (render.bounds.max.y - render.bounds.min.y) / render.options.height }); Mouse.setOffset(render.mouse, render.bounds.min); @@ -8713,6 +6132,10 @@ var Mouse = _dereq_('../core/Mouse'); } else { constraints = allConstraints; bodies = allBodies; + + if (render.options.pixelRatio !== 1) { + render.context.setTransform(render.options.pixelRatio, 0, 0, render.options.pixelRatio, 0, 0); + } } if (!options.wireframes || (engine.enableSleeping && options.showSleeping)) { @@ -8755,11 +6178,8 @@ var Mouse = _dereq_('../core/Mouse'); Render.constraints(constraints, context); - if (options.showBroadphase && engine.broadphase.controller === Grid) - Render.grid(render, engine.broadphase, context); - - if (options.showDebug) - Render.debug(render, context); + if (options.showBroadphase) + Render.grid(render, engine.grid, context); if (options.hasBounds) { // revert view transforms @@ -8767,51 +6187,182 @@ var Mouse = _dereq_('../core/Mouse'); } Events.trigger(render, 'afterRender', event); + + // log the time elapsed computing this update + timing.lastElapsed = Common.now() - startTime; }; /** - * Description + * Renders statistics about the engine and world useful for debugging. * @private - * @method debug + * @method stats + * @param {render} render + * @param {RenderingContext} context + * @param {Number} time + */ + Render.stats = function(render, context, time) { + var engine = render.engine, + world = engine.world, + bodies = Composite.allBodies(world), + parts = 0, + width = 55, + height = 44, + x = 0, + y = 0; + + // count parts + for (var i = 0; i < bodies.length; i += 1) { + parts += bodies[i].parts.length; + } + + // sections + var sections = { + 'Part': parts, + 'Body': bodies.length, + 'Cons': Composite.allConstraints(world).length, + 'Comp': Composite.allComposites(world).length, + 'Pair': engine.pairs.list.length + }; + + // background + context.fillStyle = '#0e0f19'; + context.fillRect(x, y, width * 5.5, height); + + context.font = '12px Arial'; + context.textBaseline = 'top'; + context.textAlign = 'right'; + + // sections + for (var key in sections) { + var section = sections[key]; + // label + context.fillStyle = '#aaa'; + context.fillText(key, x + width, y + 8); + + // value + context.fillStyle = '#eee'; + context.fillText(section, x + width, y + 26); + + x += width; + } + }; + + /** + * Renders engine and render performance information. + * @private + * @method performance * @param {render} render * @param {RenderingContext} context */ - Render.debug = function(render, context) { - var c = context, - engine = render.engine, - world = engine.world, - metrics = engine.metrics, - options = render.options, - bodies = Composite.allBodies(world), - space = " "; + Render.performance = function(render, context) { + var engine = render.engine, + timing = render.timing, + deltaHistory = timing.deltaHistory, + elapsedHistory = timing.elapsedHistory, + timestampElapsedHistory = timing.timestampElapsedHistory, + engineDeltaHistory = timing.engineDeltaHistory, + engineElapsedHistory = timing.engineElapsedHistory, + lastEngineDelta = engine.timing.lastDelta; + + var deltaMean = _mean(deltaHistory), + elapsedMean = _mean(elapsedHistory), + engineDeltaMean = _mean(engineDeltaHistory), + engineElapsedMean = _mean(engineElapsedHistory), + timestampElapsedMean = _mean(timestampElapsedHistory), + rateMean = (timestampElapsedMean / deltaMean) || 0, + fps = (1000 / deltaMean) || 0; - if (engine.timing.timestamp - (render.debugTimestamp || 0) >= 500) { - var text = ""; + var graphHeight = 4, + gap = 12, + width = 60, + height = 34, + x = 10, + y = 69; - if (metrics.timing) { - text += "fps: " + Math.round(metrics.timing.fps) + space; - } + // background + context.fillStyle = '#0e0f19'; + context.fillRect(0, 50, gap * 4 + width * 5 + 22, height); + // show FPS + Render.status( + context, x, y, width, graphHeight, deltaHistory.length, + Math.round(fps) + ' fps', + fps / Render._goodFps, + function(i) { return (deltaHistory[i] / deltaMean) - 1; } + ); - render.debugString = text; - render.debugTimestamp = engine.timing.timestamp; + // show engine delta + Render.status( + context, x + gap + width, y, width, graphHeight, engineDeltaHistory.length, + lastEngineDelta.toFixed(2) + ' dt', + Render._goodDelta / lastEngineDelta, + function(i) { return (engineDeltaHistory[i] / engineDeltaMean) - 1; } + ); + + // show engine update time + Render.status( + context, x + (gap + width) * 2, y, width, graphHeight, engineElapsedHistory.length, + engineElapsedMean.toFixed(2) + ' ut', + 1 - (engineElapsedMean / Render._goodFps), + function(i) { return (engineElapsedHistory[i] / engineElapsedMean) - 1; } + ); + + // show render time + Render.status( + context, x + (gap + width) * 3, y, width, graphHeight, elapsedHistory.length, + elapsedMean.toFixed(2) + ' rt', + 1 - (elapsedMean / Render._goodFps), + function(i) { return (elapsedHistory[i] / elapsedMean) - 1; } + ); + + // show effective speed + Render.status( + context, x + (gap + width) * 4, y, width, graphHeight, timestampElapsedHistory.length, + rateMean.toFixed(2) + ' x', + rateMean * rateMean * rateMean, + function(i) { return (((timestampElapsedHistory[i] / deltaHistory[i]) / rateMean) || 0) - 1; } + ); + }; + + /** + * Renders a label, indicator and a chart. + * @private + * @method status + * @param {RenderingContext} context + * @param {number} x + * @param {number} y + * @param {number} width + * @param {number} height + * @param {number} count + * @param {string} label + * @param {string} indicator + * @param {function} plotY + */ + Render.status = function(context, x, y, width, height, count, label, indicator, plotY) { + // background + context.strokeStyle = '#888'; + context.fillStyle = '#444'; + context.lineWidth = 1; + context.fillRect(x, y + 7, width, 1); + + // chart + context.beginPath(); + context.moveTo(x, y + 7 - height * Common.clamp(0.4 * plotY(0), -2, 2)); + for (var i = 0; i < width; i += 1) { + context.lineTo(x + i, y + 7 - (i < count ? height * Common.clamp(0.4 * plotY(i), -2, 2) : 0)); } + context.stroke(); - if (render.debugString) { - c.font = "12px Arial"; + // indicator + context.fillStyle = 'hsl(' + Common.clamp(25 + 95 * indicator, 0, 120) + ',100%,60%)'; + context.fillRect(x, y - 7, 4, 4); - if (options.wireframes) { - c.fillStyle = 'rgba(255,255,255,0.5)'; - } else { - c.fillStyle = 'rgba(0,0,0,0.5)'; - } - - var split = render.debugString.split('\n'); - - for (var i = 0; i < split.length; i++) { - c.fillText(split[i], 50, 50 + i * 18); - } - } + // label + context.font = '12px Arial'; + context.textBaseline = 'middle'; + context.textAlign = 'right'; + context.fillStyle = '#eee'; + context.fillText(label, x + width, y - 5); }; /** @@ -8891,55 +6442,6 @@ var Mouse = _dereq_('../core/Mouse'); } }; - /** - * Description - * @private - * @method bodyShadows - * @param {render} render - * @param {body[]} bodies - * @param {RenderingContext} context - */ - Render.bodyShadows = function(render, bodies, context) { - var c = context, - engine = render.engine; - - for (var i = 0; i < bodies.length; i++) { - var body = bodies[i]; - - if (!body.render.visible) - continue; - - if (body.circleRadius) { - c.beginPath(); - c.arc(body.position.x, body.position.y, body.circleRadius, 0, 2 * Math.PI); - c.closePath(); - } else { - c.beginPath(); - c.moveTo(body.vertices[0].x, body.vertices[0].y); - for (var j = 1; j < body.vertices.length; j++) { - c.lineTo(body.vertices[j].x, body.vertices[j].y); - } - c.closePath(); - } - - var distanceX = body.position.x - render.options.width * 0.5, - distanceY = body.position.y - render.options.height * 0.2, - distance = Math.abs(distanceX) + Math.abs(distanceY); - - c.shadowColor = 'rgba(0,0,0,0.15)'; - c.shadowOffsetX = 0.05 * distanceX; - c.shadowOffsetY = 0.05 * distanceY; - c.shadowBlur = 1 + 12 * Math.min(1, distance / 1000); - - c.fill(); - - c.shadowColor = null; - c.shadowOffsetX = null; - c.shadowOffsetY = null; - c.shadowBlur = null; - } - }; - /** * Description * @private @@ -9255,7 +6757,7 @@ var Mouse = _dereq_('../core/Mouse'); // render a single axis indicator c.moveTo(part.position.x, part.position.y); c.lineTo((part.vertices[0].x + part.vertices[part.vertices.length-1].x) / 2, - (part.vertices[0].y + part.vertices[part.vertices.length-1].y) / 2); + (part.vertices[0].y + part.vertices[part.vertices.length-1].y) / 2); } } } @@ -9555,9 +7057,9 @@ var Mouse = _dereq_('../core/Mouse'); var region = bucketId.split(/C|R/); c.rect(0.5 + parseInt(region[1], 10) * grid.bucketWidth, - 0.5 + parseInt(region[2], 10) * grid.bucketHeight, - grid.bucketWidth, - grid.bucketHeight); + 0.5 + parseInt(region[2], 10) * grid.bucketHeight, + grid.bucketWidth, + grid.bucketHeight); } c.lineWidth = 1; @@ -9604,7 +7106,7 @@ var Mouse = _dereq_('../core/Mouse'); bounds = item.bounds; context.beginPath(); context.rect(Math.floor(bounds.min.x - 3), Math.floor(bounds.min.y - 3), - Math.floor(bounds.max.x - bounds.min.x + 6), Math.floor(bounds.max.y - bounds.min.y + 6)); + Math.floor(bounds.max.x - bounds.min.x + 6), Math.floor(bounds.max.y - bounds.min.y + 6)); context.closePath(); context.stroke(); @@ -9638,7 +7140,7 @@ var Mouse = _dereq_('../core/Mouse'); bounds = inspector.selectBounds; context.beginPath(); context.rect(Math.floor(bounds.min.x), Math.floor(bounds.min.y), - Math.floor(bounds.max.x - bounds.min.x), Math.floor(bounds.max.y - bounds.min.y)); + Math.floor(bounds.max.x - bounds.min.x), Math.floor(bounds.max.y - bounds.min.y)); context.closePath(); context.stroke(); context.fill(); @@ -9650,7 +7152,56 @@ var Mouse = _dereq_('../core/Mouse'); }; /** - * Description + * Updates render timing. + * @method _updateTiming + * @private + * @param {render} render + * @param {number} time + */ + var _updateTiming = function(render, time) { + var engine = render.engine, + timing = render.timing, + historySize = timing.historySize, + timestamp = engine.timing.timestamp; + + timing.delta = time - timing.lastTime || Render._goodDelta; + timing.lastTime = time; + + timing.timestampElapsed = timestamp - timing.lastTimestamp || 0; + timing.lastTimestamp = timestamp; + + timing.deltaHistory.unshift(timing.delta); + timing.deltaHistory.length = Math.min(timing.deltaHistory.length, historySize); + + timing.engineDeltaHistory.unshift(engine.timing.lastDelta); + timing.engineDeltaHistory.length = Math.min(timing.engineDeltaHistory.length, historySize); + + timing.timestampElapsedHistory.unshift(timing.timestampElapsed); + timing.timestampElapsedHistory.length = Math.min(timing.timestampElapsedHistory.length, historySize); + + timing.engineElapsedHistory.unshift(engine.timing.lastElapsed); + timing.engineElapsedHistory.length = Math.min(timing.engineElapsedHistory.length, historySize); + + timing.elapsedHistory.unshift(timing.lastElapsed); + timing.elapsedHistory.length = Math.min(timing.elapsedHistory.length, historySize); + }; + + /** + * Returns the mean value of the given numbers. + * @method _mean + * @private + * @param {Number[]} values + * @return {Number} the mean of given values + */ + var _mean = function(values) { + var result = 0; + for (var i = 0; i < values.length; i += 1) { + result += values[i]; + } + return (result / values.length) || 0; + }; + + /** * @method _createCanvas * @private * @param {} width @@ -9783,37 +7334,6 @@ var Mouse = _dereq_('../core/Mouse'); * @default null */ - /** - * The configuration options of the renderer. - * - * @property options - * @type {} - */ - - /** - * The target width in pixels of the `render.canvas` to be created. - * - * @property options.width - * @type number - * @default 800 - */ - - /** - * The target height in pixels of the `render.canvas` to be created. - * - * @property options.height - * @type number - * @default 600 - */ - - /** - * A flag that specifies if `render.bounds` should be used when rendering. - * - * @property options.hasBounds - * @type boolean - * @default false - */ - /** * A `Bounds` object that specifies the drawing view region. * Rendering will be automatically transformed and scaled to fit within the canvas size (`render.options.width` and `render.options.height`). @@ -9838,27 +7358,2559 @@ var Mouse = _dereq_('../core/Mouse'); * @type {} */ + /** + * The mouse to render if `render.options.showMousePosition` is enabled. + * + * @property mouse + * @type mouse + * @default null + */ + + /** + * The configuration options of the renderer. + * + * @property options + * @type {} + */ + + /** + * The target width in pixels of the `render.canvas` to be created. + * See also the `options.pixelRatio` property to change render quality. + * + * @property options.width + * @type number + * @default 800 + */ + + /** + * The target height in pixels of the `render.canvas` to be created. + * See also the `options.pixelRatio` property to change render quality. + * + * @property options.height + * @type number + * @default 600 + */ + + /** + * The [pixel ratio](https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio) to use when rendering. + * + * @property options.pixelRatio + * @type number + * @default 1 + */ + + /** + * A CSS background color string to use when `render.options.wireframes` is disabled. + * This may be also set to `'transparent'` or equivalent. + * + * @property options.background + * @type string + * @default '#14151f' + */ + + /** + * A CSS background color string to use when `render.options.wireframes` is enabled. + * This may be also set to `'transparent'` or equivalent. + * + * @property options.wireframeBackground + * @type string + * @default '#14151f' + */ + + /** + * A flag that specifies if `render.bounds` should be used when rendering. + * + * @property options.hasBounds + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable all debug information overlays together. + * This includes and has priority over the values of: + * + * - `render.options.showStats` + * - `render.options.showPerformance` + * + * @property options.showDebug + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the engine stats info overlay. + * From left to right, the values shown are: + * + * - body parts total + * - body total + * - constraints total + * - composites total + * - collision pairs total + * + * @property options.showStats + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable performance charts. + * From left to right, the values shown are: + * + * - average render frequency (e.g. 60 fps) + * - exact engine delta time used for last update (e.g. 16.66ms) + * - average engine execution duration (e.g. 5.00ms) + * - average render execution duration (e.g. 0.40ms) + * - average effective play speed (e.g. '1.00x' is 'real-time') + * + * Each value is recorded over a fixed sample of past frames (60 frames). + * + * A chart shown below each value indicates the variance from the average over the sample. + * The more stable or fixed the value is the flatter the chart will appear. + * + * @property options.showPerformance + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable rendering entirely. + * + * @property options.enabled + * @type boolean + * @default false + */ + + /** + * A flag to toggle wireframe rendering otherwise solid fill rendering is used. + * + * @property options.wireframes + * @type boolean + * @default true + */ + + /** + * A flag to enable or disable sleeping bodies indicators. + * + * @property options.showSleeping + * @type boolean + * @default true + */ + + /** + * A flag to enable or disable the debug information overlay. + * + * @property options.showDebug + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the collision broadphase debug overlay. + * + * @property options.showBroadphase + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the body bounds debug overlay. + * + * @property options.showBounds + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the body velocity debug overlay. + * + * @property options.showVelocity + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the body collisions debug overlay. + * + * @property options.showCollisions + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the collision resolver separations debug overlay. + * + * @property options.showSeparations + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the body axes debug overlay. + * + * @property options.showAxes + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the body positions debug overlay. + * + * @property options.showPositions + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the body angle debug overlay. + * + * @property options.showAngleIndicator + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the body and part ids debug overlay. + * + * @property options.showIds + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the body vertex numbers debug overlay. + * + * @property options.showVertexNumbers + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the body convex hulls debug overlay. + * + * @property options.showConvexHulls + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the body internal edges debug overlay. + * + * @property options.showInternalEdges + * @type boolean + * @default false + */ + + /** + * A flag to enable or disable the mouse position debug overlay. + * + * @property options.showMousePosition + * @type boolean + * @default false + */ + })(); -},{"../body/Composite":2,"../collision/Grid":6,"../core/Common":14,"../core/Events":16,"../core/Mouse":19,"../geometry/Bounds":26,"../geometry/Vector":28}],32:[function(_dereq_,module,exports){ + +/***/ }), +/* 17 */ +/***/ (function(module, exports) { + /** -* The `Matter.RenderPixi` module is an example renderer using pixi.js. -* See also `Matter.Render` for a canvas based renderer. +* The `Matter.Contact` module contains methods for creating and manipulating collision contacts. * -* @class RenderPixi -* @deprecated the Matter.RenderPixi module will soon be removed from the Matter.js core. -* It will likely be moved to its own repository (but maintenance will be limited). +* @class Contact */ -var RenderPixi = {}; +var Contact = {}; -module.exports = RenderPixi; +module.exports = Contact; -var Bounds = _dereq_('../geometry/Bounds'); -var Composite = _dereq_('../body/Composite'); -var Common = _dereq_('../core/Common'); -var Events = _dereq_('../core/Events'); -var Vector = _dereq_('../geometry/Vector'); +(function() { + + /** + * Creates a new contact. + * @method create + * @param {vertex} vertex + * @return {contact} A new contact + */ + Contact.create = function(vertex) { + return { + id: Contact.id(vertex), + vertex: vertex, + normalImpulse: 0, + tangentImpulse: 0 + }; + }; + + /** + * Generates a contact id. + * @method id + * @param {vertex} vertex + * @return {string} Unique contactID + */ + Contact.id = function(vertex) { + return vertex.body.id + '_' + vertex.index; + }; + +})(); + + +/***/ }), +/* 18 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Engine` module contains methods for creating and manipulating engines. +* An engine is a controller that manages updating the simulation of the world. +* See `Matter.Runner` for an optional game loop utility. +* +* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). +* +* @class Engine +*/ + +var Engine = {}; + +module.exports = Engine; + +var Sleeping = __webpack_require__(7); +var Resolver = __webpack_require__(19); +var Detector = __webpack_require__(13); +var Pairs = __webpack_require__(20); +var Grid = __webpack_require__(21); +var Events = __webpack_require__(4); +var Composite = __webpack_require__(5); +var Constraint = __webpack_require__(8); +var Common = __webpack_require__(0); +var Body = __webpack_require__(6); + +(function() { + + /** + * Creates a new engine. The options parameter is an object that specifies any properties you wish to override the defaults. + * All properties have default values, and many are pre-calculated automatically based on other properties. + * See the properties section below for detailed information on what you can pass via the `options` object. + * @method create + * @param {object} [options] + * @return {engine} engine + */ + Engine.create = function(options) { + options = options || {}; + + var defaults = { + positionIterations: 6, + velocityIterations: 4, + constraintIterations: 2, + enableSleeping: false, + events: [], + plugin: {}, + grid: null, + gravity: { + x: 0, + y: 1, + scale: 0.001 + }, + timing: { + timestamp: 0, + timeScale: 1, + lastDelta: 0, + lastElapsed: 0 + } + }; + + var engine = Common.extend(defaults, options); + + engine.world = options.world || Composite.create({ label: 'World' }); + engine.grid = Grid.create(options.grid || options.broadphase); + engine.pairs = Pairs.create(); + + // temporary back compatibility + engine.world.gravity = engine.gravity; + engine.broadphase = engine.grid; + engine.metrics = {}; + + return engine; + }; + + /** + * Moves the simulation forward in time by `delta` ms. + * The `correction` argument is an optional `Number` that specifies the time correction factor to apply to the update. + * This can help improve the accuracy of the simulation in cases where `delta` is changing between updates. + * The value of `correction` is defined as `delta / lastDelta`, i.e. the percentage change of `delta` over the last step. + * Therefore the value is always `1` (no correction) when `delta` constant (or when no correction is desired, which is the default). + * See the paper on Time Corrected Verlet for more information. + * + * Triggers `beforeUpdate` and `afterUpdate` events. + * Triggers `collisionStart`, `collisionActive` and `collisionEnd` events. + * @method update + * @param {engine} engine + * @param {number} [delta=16.666] + * @param {number} [correction=1] + */ + Engine.update = function(engine, delta, correction) { + var startTime = Common.now(); + + delta = delta || 1000 / 60; + correction = correction || 1; + + var world = engine.world, + timing = engine.timing, + grid = engine.grid, + gridPairs = [], + i; + + // increment timestamp + timing.timestamp += delta * timing.timeScale; + timing.lastDelta = delta * timing.timeScale; + + // create an event object + var event = { + timestamp: timing.timestamp + }; + + Events.trigger(engine, 'beforeUpdate', event); + + // get lists of all bodies and constraints, no matter what composites they are in + var allBodies = Composite.allBodies(world), + allConstraints = Composite.allConstraints(world); + + // if sleeping enabled, call the sleeping controller + if (engine.enableSleeping) + Sleeping.update(allBodies, timing.timeScale); + + // applies gravity to all bodies + Engine._bodiesApplyGravity(allBodies, engine.gravity); + + // update all body position and rotation by integration + Engine._bodiesUpdate(allBodies, delta, timing.timeScale, correction, world.bounds); + + // update all constraints (first pass) + Constraint.preSolveAll(allBodies); + for (i = 0; i < engine.constraintIterations; i++) { + Constraint.solveAll(allConstraints, timing.timeScale); + } + Constraint.postSolveAll(allBodies); + + // broadphase pass: find potential collision pairs + + // if world is dirty, we must flush the whole grid + if (world.isModified) + Grid.clear(grid); + + // update the grid buckets based on current bodies + Grid.update(grid, allBodies, engine, world.isModified); + gridPairs = grid.pairsList; + + // clear all composite modified flags + if (world.isModified) { + Composite.setModified(world, false, false, true); + } + + // narrowphase pass: find actual collisions, then create or update collision pairs + var collisions = Detector.collisions(gridPairs, engine); + + // update collision pairs + var pairs = engine.pairs, + timestamp = timing.timestamp; + Pairs.update(pairs, collisions, timestamp); + Pairs.removeOld(pairs, timestamp); + + // wake up bodies involved in collisions + if (engine.enableSleeping) + Sleeping.afterCollisions(pairs.list, timing.timeScale); + + // trigger collision events + if (pairs.collisionStart.length > 0) + Events.trigger(engine, 'collisionStart', { pairs: pairs.collisionStart }); + + // iteratively resolve position between collisions + Resolver.preSolvePosition(pairs.list); + for (i = 0; i < engine.positionIterations; i++) { + Resolver.solvePosition(pairs.list, timing.timeScale); + } + Resolver.postSolvePosition(allBodies); + + // update all constraints (second pass) + Constraint.preSolveAll(allBodies); + for (i = 0; i < engine.constraintIterations; i++) { + Constraint.solveAll(allConstraints, timing.timeScale); + } + Constraint.postSolveAll(allBodies); + + // iteratively resolve velocity between collisions + Resolver.preSolveVelocity(pairs.list); + for (i = 0; i < engine.velocityIterations; i++) { + Resolver.solveVelocity(pairs.list, timing.timeScale); + } + + // trigger collision events + if (pairs.collisionActive.length > 0) + Events.trigger(engine, 'collisionActive', { pairs: pairs.collisionActive }); + + if (pairs.collisionEnd.length > 0) + Events.trigger(engine, 'collisionEnd', { pairs: pairs.collisionEnd }); + + // clear force buffers + Engine._bodiesClearForces(allBodies); + + Events.trigger(engine, 'afterUpdate', event); + + // log the time elapsed computing this update + engine.timing.lastElapsed = Common.now() - startTime; + + return engine; + }; + + /** + * Merges two engines by keeping the configuration of `engineA` but replacing the world with the one from `engineB`. + * @method merge + * @param {engine} engineA + * @param {engine} engineB + */ + Engine.merge = function(engineA, engineB) { + Common.extend(engineA, engineB); + + if (engineB.world) { + engineA.world = engineB.world; + + Engine.clear(engineA); + + var bodies = Composite.allBodies(engineA.world); + + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i]; + Sleeping.set(body, false); + body.id = Common.nextId(); + } + } + }; + + /** + * Clears the engine including the world, pairs and broadphase. + * @method clear + * @param {engine} engine + */ + Engine.clear = function(engine) { + var world = engine.world, + bodies = Composite.allBodies(world); + + Pairs.clear(engine.pairs); + Grid.clear(engine.grid); + Grid.update(engine.grid, bodies, engine, true); + }; + + /** + * Zeroes the `body.force` and `body.torque` force buffers. + * @method _bodiesClearForces + * @private + * @param {body[]} bodies + */ + Engine._bodiesClearForces = function(bodies) { + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i]; + + // reset force buffers + body.force.x = 0; + body.force.y = 0; + body.torque = 0; + } + }; + + /** + * Applys a mass dependant force to all given bodies. + * @method _bodiesApplyGravity + * @private + * @param {body[]} bodies + * @param {vector} gravity + */ + Engine._bodiesApplyGravity = function(bodies, gravity) { + var gravityScale = typeof gravity.scale !== 'undefined' ? gravity.scale : 0.001; + + if ((gravity.x === 0 && gravity.y === 0) || gravityScale === 0) { + return; + } + + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i]; + + if (body.isStatic || body.isSleeping) + continue; + + // apply gravity + body.force.y += body.mass * gravity.y * gravityScale; + body.force.x += body.mass * gravity.x * gravityScale; + } + }; + + /** + * Applys `Body.update` to all given `bodies`. + * @method _bodiesUpdate + * @private + * @param {body[]} bodies + * @param {number} deltaTime + * The amount of time elapsed between updates + * @param {number} timeScale + * @param {number} correction + * The Verlet correction factor (deltaTime / lastDeltaTime) + * @param {bounds} worldBounds + */ + Engine._bodiesUpdate = function(bodies, deltaTime, timeScale, correction, worldBounds) { + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i]; + + if (body.isStatic || body.isSleeping) + continue; + + Body.update(body, deltaTime, timeScale, correction); + } + }; + + /** + * A deprecated alias for `Runner.run`, use `Matter.Runner.run(engine)` instead and see `Matter.Runner` for more information. + * @deprecated use Matter.Runner.run(engine) instead + * @method run + * @param {engine} engine + */ + + /** + * Fired just before an update + * + * @event beforeUpdate + * @param {} event An event object + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired after engine update and all collision events + * + * @event afterUpdate + * @param {} event An event object + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired after engine update, provides a list of all pairs that have started to collide in the current tick (if any) + * + * @event collisionStart + * @param {} event An event object + * @param {} event.pairs List of affected pairs + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired after engine update, provides a list of all pairs that are colliding in the current tick (if any) + * + * @event collisionActive + * @param {} event An event object + * @param {} event.pairs List of affected pairs + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired after engine update, provides a list of all pairs that have ended collision in the current tick (if any) + * + * @event collisionEnd + * @param {} event An event object + * @param {} event.pairs List of affected pairs + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /* + * + * Properties Documentation + * + */ + + /** + * An integer `Number` that specifies the number of position iterations to perform each update. + * The higher the value, the higher quality the simulation will be at the expense of performance. + * + * @property positionIterations + * @type number + * @default 6 + */ + + /** + * An integer `Number` that specifies the number of velocity iterations to perform each update. + * The higher the value, the higher quality the simulation will be at the expense of performance. + * + * @property velocityIterations + * @type number + * @default 4 + */ + + /** + * An integer `Number` that specifies the number of constraint iterations to perform each update. + * The higher the value, the higher quality the simulation will be at the expense of performance. + * The default value of `2` is usually very adequate. + * + * @property constraintIterations + * @type number + * @default 2 + */ + + /** + * A flag that specifies whether the engine should allow sleeping via the `Matter.Sleeping` module. + * Sleeping can improve stability and performance, but often at the expense of accuracy. + * + * @property enableSleeping + * @type boolean + * @default false + */ + + /** + * An `Object` containing properties regarding the timing systems of the engine. + * + * @property timing + * @type object + */ + + /** + * A `Number` that specifies the global scaling factor of time for all bodies. + * A value of `0` freezes the simulation. + * A value of `0.1` gives a slow-motion effect. + * A value of `1.2` gives a speed-up effect. + * + * @property timing.timeScale + * @type number + * @default 1 + */ + + /** + * A `Number` that specifies the current simulation-time in milliseconds starting from `0`. + * It is incremented on every `Engine.update` by the given `delta` argument. + * + * @property timing.timestamp + * @type number + * @default 0 + */ + + /** + * A `Number` that represents the total execution time elapsed during the last `Engine.update` in milliseconds. + * It is updated by timing from the start of the last `Engine.update` call until it ends. + * + * This value will also include the total execution time of all event handlers directly or indirectly triggered by the engine update. + * + * @property timing.lastElapsed + * @type number + * @default 0 + */ + + /** + * A `Number` that represents the `delta` value used in the last engine update. + * + * @property timing.lastDelta + * @type number + * @default 0 + */ + + /** + * A `Matter.Grid` instance. + * + * @property grid + * @type grid + * @default a Matter.Grid instance + */ + + /** + * Replaced by and now alias for `engine.grid`. + * + * @deprecated use `engine.grid` + * @property broadphase + * @type grid + * @default a Matter.Grid instance + */ + + /** + * The root `Matter.Composite` instance that will contain all bodies, constraints and other composites to be simulated by this engine. + * + * @property world + * @type composite + * @default a Matter.Composite instance + */ + + /** + * An object reserved for storing plugin-specific properties. + * + * @property plugin + * @type {} + */ + + /** + * The gravity to apply on all bodies in `engine.world`. + * + * @property gravity + * @type object + */ + + /** + * The gravity x component. + * + * @property gravity.x + * @type object + * @default 0 + */ + + /** + * The gravity y component. + * + * @property gravity.y + * @type object + * @default 1 + */ + + /** + * The gravity scale factor. + * + * @property gravity.scale + * @type object + * @default 0.001 + */ + +})(); + + +/***/ }), +/* 19 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Resolver` module contains methods for resolving collision pairs. +* +* @class Resolver +*/ + +var Resolver = {}; + +module.exports = Resolver; + +var Vertices = __webpack_require__(3); +var Vector = __webpack_require__(2); +var Common = __webpack_require__(0); +var Bounds = __webpack_require__(1); + +(function() { + + Resolver._restingThresh = 4; + Resolver._restingThreshTangent = 6; + Resolver._positionDampen = 0.9; + Resolver._positionWarming = 0.8; + Resolver._frictionNormalMultiplier = 5; + + /** + * Prepare pairs for position solving. + * @method preSolvePosition + * @param {pair[]} pairs + */ + Resolver.preSolvePosition = function(pairs) { + var i, + pair, + activeCount; + + // find total contacts on each body + for (i = 0; i < pairs.length; i++) { + pair = pairs[i]; + + if (!pair.isActive) + continue; + + activeCount = pair.activeContacts.length; + pair.collision.parentA.totalContacts += activeCount; + pair.collision.parentB.totalContacts += activeCount; + } + }; + + /** + * Find a solution for pair positions. + * @method solvePosition + * @param {pair[]} pairs + * @param {number} timeScale + */ + Resolver.solvePosition = function(pairs, timeScale) { + var i, + pair, + collision, + bodyA, + bodyB, + normal, + bodyBtoA, + contactShare, + positionImpulse, + contactCount = {}, + tempA = Vector._temp[0], + tempB = Vector._temp[1], + tempC = Vector._temp[2], + tempD = Vector._temp[3]; + + // find impulses required to resolve penetration + for (i = 0; i < pairs.length; i++) { + pair = pairs[i]; + + if (!pair.isActive || pair.isSensor) + continue; + + collision = pair.collision; + bodyA = collision.parentA; + bodyB = collision.parentB; + normal = collision.normal; + + // get current separation between body edges involved in collision + bodyBtoA = Vector.sub(Vector.add(bodyB.positionImpulse, bodyB.position, tempA), + Vector.add(bodyA.positionImpulse, + Vector.sub(bodyB.position, collision.penetration, tempB), tempC), tempD); + + pair.separation = Vector.dot(normal, bodyBtoA); + } + + for (i = 0; i < pairs.length; i++) { + pair = pairs[i]; + + if (!pair.isActive || pair.isSensor) + continue; + + collision = pair.collision; + bodyA = collision.parentA; + bodyB = collision.parentB; + normal = collision.normal; + positionImpulse = (pair.separation - pair.slop) * timeScale; + + if (bodyA.isStatic || bodyB.isStatic) + positionImpulse *= 2; + + if (!(bodyA.isStatic || bodyA.isSleeping)) { + contactShare = Resolver._positionDampen / bodyA.totalContacts; + bodyA.positionImpulse.x += normal.x * positionImpulse * contactShare; + bodyA.positionImpulse.y += normal.y * positionImpulse * contactShare; + } + + if (!(bodyB.isStatic || bodyB.isSleeping)) { + contactShare = Resolver._positionDampen / bodyB.totalContacts; + bodyB.positionImpulse.x -= normal.x * positionImpulse * contactShare; + bodyB.positionImpulse.y -= normal.y * positionImpulse * contactShare; + } + } + }; + + /** + * Apply position resolution. + * @method postSolvePosition + * @param {body[]} bodies + */ + Resolver.postSolvePosition = function(bodies) { + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i]; + + // reset contact count + body.totalContacts = 0; + + if (body.positionImpulse.x !== 0 || body.positionImpulse.y !== 0) { + // update body geometry + for (var j = 0; j < body.parts.length; j++) { + var part = body.parts[j]; + Vertices.translate(part.vertices, body.positionImpulse); + Bounds.update(part.bounds, part.vertices, body.velocity); + part.position.x += body.positionImpulse.x; + part.position.y += body.positionImpulse.y; + } + + // move the body without changing velocity + body.positionPrev.x += body.positionImpulse.x; + body.positionPrev.y += body.positionImpulse.y; + + if (Vector.dot(body.positionImpulse, body.velocity) < 0) { + // reset cached impulse if the body has velocity along it + body.positionImpulse.x = 0; + body.positionImpulse.y = 0; + } else { + // warm the next iteration + body.positionImpulse.x *= Resolver._positionWarming; + body.positionImpulse.y *= Resolver._positionWarming; + } + } + } + }; + + /** + * Prepare pairs for velocity solving. + * @method preSolveVelocity + * @param {pair[]} pairs + */ + Resolver.preSolveVelocity = function(pairs) { + var i, + j, + pair, + contacts, + collision, + bodyA, + bodyB, + normal, + tangent, + contact, + contactVertex, + normalImpulse, + tangentImpulse, + offset, + impulse = Vector._temp[0], + tempA = Vector._temp[1]; + + for (i = 0; i < pairs.length; i++) { + pair = pairs[i]; + + if (!pair.isActive || pair.isSensor) + continue; + + contacts = pair.activeContacts; + collision = pair.collision; + bodyA = collision.parentA; + bodyB = collision.parentB; + normal = collision.normal; + tangent = collision.tangent; + + // resolve each contact + for (j = 0; j < contacts.length; j++) { + contact = contacts[j]; + contactVertex = contact.vertex; + normalImpulse = contact.normalImpulse; + tangentImpulse = contact.tangentImpulse; + + if (normalImpulse !== 0 || tangentImpulse !== 0) { + // total impulse from contact + impulse.x = (normal.x * normalImpulse) + (tangent.x * tangentImpulse); + impulse.y = (normal.y * normalImpulse) + (tangent.y * tangentImpulse); + + // apply impulse from contact + if (!(bodyA.isStatic || bodyA.isSleeping)) { + offset = Vector.sub(contactVertex, bodyA.position, tempA); + bodyA.positionPrev.x += impulse.x * bodyA.inverseMass; + bodyA.positionPrev.y += impulse.y * bodyA.inverseMass; + bodyA.anglePrev += Vector.cross(offset, impulse) * bodyA.inverseInertia; + } + + if (!(bodyB.isStatic || bodyB.isSleeping)) { + offset = Vector.sub(contactVertex, bodyB.position, tempA); + bodyB.positionPrev.x -= impulse.x * bodyB.inverseMass; + bodyB.positionPrev.y -= impulse.y * bodyB.inverseMass; + bodyB.anglePrev -= Vector.cross(offset, impulse) * bodyB.inverseInertia; + } + } + } + } + }; + + /** + * Find a solution for pair velocities. + * @method solveVelocity + * @param {pair[]} pairs + * @param {number} timeScale + */ + Resolver.solveVelocity = function(pairs, timeScale) { + var timeScaleSquared = timeScale * timeScale, + impulse = Vector._temp[0], + tempA = Vector._temp[1], + tempB = Vector._temp[2], + tempC = Vector._temp[3], + tempD = Vector._temp[4], + tempE = Vector._temp[5]; + + for (var i = 0; i < pairs.length; i++) { + var pair = pairs[i]; + + if (!pair.isActive || pair.isSensor) + continue; + + var collision = pair.collision, + bodyA = collision.parentA, + bodyB = collision.parentB, + normal = collision.normal, + tangent = collision.tangent, + contacts = pair.activeContacts, + contactShare = 1 / contacts.length; + + // update body velocities + bodyA.velocity.x = bodyA.position.x - bodyA.positionPrev.x; + bodyA.velocity.y = bodyA.position.y - bodyA.positionPrev.y; + bodyB.velocity.x = bodyB.position.x - bodyB.positionPrev.x; + bodyB.velocity.y = bodyB.position.y - bodyB.positionPrev.y; + bodyA.angularVelocity = bodyA.angle - bodyA.anglePrev; + bodyB.angularVelocity = bodyB.angle - bodyB.anglePrev; + + // resolve each contact + for (var j = 0; j < contacts.length; j++) { + var contact = contacts[j], + contactVertex = contact.vertex, + offsetA = Vector.sub(contactVertex, bodyA.position, tempA), + offsetB = Vector.sub(contactVertex, bodyB.position, tempB), + velocityPointA = Vector.add(bodyA.velocity, Vector.mult(Vector.perp(offsetA), bodyA.angularVelocity), tempC), + velocityPointB = Vector.add(bodyB.velocity, Vector.mult(Vector.perp(offsetB), bodyB.angularVelocity), tempD), + relativeVelocity = Vector.sub(velocityPointA, velocityPointB, tempE), + normalVelocity = Vector.dot(normal, relativeVelocity); + + var tangentVelocity = Vector.dot(tangent, relativeVelocity), + tangentSpeed = Math.abs(tangentVelocity), + tangentVelocityDirection = Common.sign(tangentVelocity); + + // raw impulses + var normalImpulse = (1 + pair.restitution) * normalVelocity, + normalForce = Common.clamp(pair.separation + normalVelocity, 0, 1) * Resolver._frictionNormalMultiplier; + + // coulomb friction + var tangentImpulse = tangentVelocity, + maxFriction = Infinity; + + if (tangentSpeed > pair.friction * pair.frictionStatic * normalForce * timeScaleSquared) { + maxFriction = tangentSpeed; + tangentImpulse = Common.clamp( + pair.friction * tangentVelocityDirection * timeScaleSquared, + -maxFriction, maxFriction + ); + } + + // modify impulses accounting for mass, inertia and offset + var oAcN = Vector.cross(offsetA, normal), + oBcN = Vector.cross(offsetB, normal), + share = contactShare / (bodyA.inverseMass + bodyB.inverseMass + bodyA.inverseInertia * oAcN * oAcN + bodyB.inverseInertia * oBcN * oBcN); + + normalImpulse *= share; + tangentImpulse *= share; + + // handle high velocity and resting collisions separately + if (normalVelocity < 0 && normalVelocity * normalVelocity > Resolver._restingThresh * timeScaleSquared) { + // high normal velocity so clear cached contact normal impulse + contact.normalImpulse = 0; + } else { + // solve resting collision constraints using Erin Catto's method (GDC08) + // impulse constraint tends to 0 + var contactNormalImpulse = contact.normalImpulse; + contact.normalImpulse = Math.min(contact.normalImpulse + normalImpulse, 0); + normalImpulse = contact.normalImpulse - contactNormalImpulse; + } + + // handle high velocity and resting collisions separately + if (tangentVelocity * tangentVelocity > Resolver._restingThreshTangent * timeScaleSquared) { + // high tangent velocity so clear cached contact tangent impulse + contact.tangentImpulse = 0; + } else { + // solve resting collision constraints using Erin Catto's method (GDC08) + // tangent impulse tends to -tangentSpeed or +tangentSpeed + var contactTangentImpulse = contact.tangentImpulse; + contact.tangentImpulse = Common.clamp(contact.tangentImpulse + tangentImpulse, -maxFriction, maxFriction); + tangentImpulse = contact.tangentImpulse - contactTangentImpulse; + } + + // total impulse from contact + impulse.x = (normal.x * normalImpulse) + (tangent.x * tangentImpulse); + impulse.y = (normal.y * normalImpulse) + (tangent.y * tangentImpulse); + + // apply impulse from contact + if (!(bodyA.isStatic || bodyA.isSleeping)) { + bodyA.positionPrev.x += impulse.x * bodyA.inverseMass; + bodyA.positionPrev.y += impulse.y * bodyA.inverseMass; + bodyA.anglePrev += Vector.cross(offsetA, impulse) * bodyA.inverseInertia; + } + + if (!(bodyB.isStatic || bodyB.isSleeping)) { + bodyB.positionPrev.x -= impulse.x * bodyB.inverseMass; + bodyB.positionPrev.y -= impulse.y * bodyB.inverseMass; + bodyB.anglePrev -= Vector.cross(offsetB, impulse) * bodyB.inverseInertia; + } + } + } + }; + +})(); + + +/***/ }), +/* 20 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Pairs` module contains methods for creating and manipulating collision pair sets. +* +* @class Pairs +*/ + +var Pairs = {}; + +module.exports = Pairs; + +var Pair = __webpack_require__(9); +var Common = __webpack_require__(0); + +(function() { + + Pairs._pairMaxIdleLife = 1000; + + /** + * Creates a new pairs structure. + * @method create + * @param {object} options + * @return {pairs} A new pairs structure + */ + Pairs.create = function(options) { + return Common.extend({ + table: {}, + list: [], + collisionStart: [], + collisionActive: [], + collisionEnd: [] + }, options); + }; + + /** + * Updates pairs given a list of collisions. + * @method update + * @param {object} pairs + * @param {collision[]} collisions + * @param {number} timestamp + */ + Pairs.update = function(pairs, collisions, timestamp) { + var pairsList = pairs.list, + pairsTable = pairs.table, + collisionStart = pairs.collisionStart, + collisionEnd = pairs.collisionEnd, + collisionActive = pairs.collisionActive, + collision, + pairId, + pair, + i; + + // clear collision state arrays, but maintain old reference + collisionStart.length = 0; + collisionEnd.length = 0; + collisionActive.length = 0; + + for (i = 0; i < pairsList.length; i++) { + pairsList[i].confirmedActive = false; + } + + for (i = 0; i < collisions.length; i++) { + collision = collisions[i]; + + if (collision.collided) { + pairId = Pair.id(collision.bodyA, collision.bodyB); + + pair = pairsTable[pairId]; + + if (pair) { + // pair already exists (but may or may not be active) + if (pair.isActive) { + // pair exists and is active + collisionActive.push(pair); + } else { + // pair exists but was inactive, so a collision has just started again + collisionStart.push(pair); + } + + // update the pair + Pair.update(pair, collision, timestamp); + pair.confirmedActive = true; + } else { + // pair did not exist, create a new pair + pair = Pair.create(collision, timestamp); + pairsTable[pairId] = pair; + + // push the new pair + collisionStart.push(pair); + pairsList.push(pair); + } + } + } + + // deactivate previously active pairs that are now inactive + for (i = 0; i < pairsList.length; i++) { + pair = pairsList[i]; + if (pair.isActive && !pair.confirmedActive) { + Pair.setActive(pair, false, timestamp); + collisionEnd.push(pair); + } + } + }; + + /** + * Finds and removes pairs that have been inactive for a set amount of time. + * @method removeOld + * @param {object} pairs + * @param {number} timestamp + */ + Pairs.removeOld = function(pairs, timestamp) { + var pairsList = pairs.list, + pairsTable = pairs.table, + indexesToRemove = [], + pair, + collision, + pairIndex, + i; + + for (i = 0; i < pairsList.length; i++) { + pair = pairsList[i]; + collision = pair.collision; + + // never remove sleeping pairs + if (collision.bodyA.isSleeping || collision.bodyB.isSleeping) { + pair.timeUpdated = timestamp; + continue; + } + + // if pair is inactive for too long, mark it to be removed + if (timestamp - pair.timeUpdated > Pairs._pairMaxIdleLife) { + indexesToRemove.push(i); + } + } + + // remove marked pairs + for (i = 0; i < indexesToRemove.length; i++) { + pairIndex = indexesToRemove[i] - i; + pair = pairsList[pairIndex]; + delete pairsTable[pair.id]; + pairsList.splice(pairIndex, 1); + } + }; + + /** + * Clears the given pairs structure. + * @method clear + * @param {pairs} pairs + * @return {pairs} pairs + */ + Pairs.clear = function(pairs) { + pairs.table = {}; + pairs.list.length = 0; + pairs.collisionStart.length = 0; + pairs.collisionActive.length = 0; + pairs.collisionEnd.length = 0; + return pairs; + }; + +})(); + + +/***/ }), +/* 21 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Grid` module contains methods for creating and manipulating collision broadphase grid structures. +* +* @class Grid +*/ + +var Grid = {}; + +module.exports = Grid; + +var Pair = __webpack_require__(9); +var Common = __webpack_require__(0); + +(function() { + + /** + * Creates a new grid. + * @method create + * @param {} options + * @return {grid} A new grid + */ + Grid.create = function(options) { + var defaults = { + buckets: {}, + pairs: {}, + pairsList: [], + bucketWidth: 48, + bucketHeight: 48 + }; + + return Common.extend(defaults, options); + }; + + /** + * The width of a single grid bucket. + * + * @property bucketWidth + * @type number + * @default 48 + */ + + /** + * The height of a single grid bucket. + * + * @property bucketHeight + * @type number + * @default 48 + */ + + /** + * Updates the grid. + * @method update + * @param {grid} grid + * @param {body[]} bodies + * @param {engine} engine + * @param {boolean} forceUpdate + */ + Grid.update = function(grid, bodies, engine, forceUpdate) { + var i, col, row, + world = engine.world, + buckets = grid.buckets, + bucket, + bucketId, + gridChanged = false; + + for (i = 0; i < bodies.length; i++) { + var body = bodies[i]; + + if (body.isSleeping && !forceUpdate) + continue; + + // temporary back compatibility bounds check + if (world.bounds && (body.bounds.max.x < world.bounds.min.x || body.bounds.min.x > world.bounds.max.x + || body.bounds.max.y < world.bounds.min.y || body.bounds.min.y > world.bounds.max.y)) + continue; + + var newRegion = Grid._getRegion(grid, body); + + // if the body has changed grid region + if (!body.region || newRegion.id !== body.region.id || forceUpdate) { + + if (!body.region || forceUpdate) + body.region = newRegion; + + var union = Grid._regionUnion(newRegion, body.region); + + // update grid buckets affected by region change + // iterate over the union of both regions + for (col = union.startCol; col <= union.endCol; col++) { + for (row = union.startRow; row <= union.endRow; row++) { + bucketId = Grid._getBucketId(col, row); + bucket = buckets[bucketId]; + + var isInsideNewRegion = (col >= newRegion.startCol && col <= newRegion.endCol + && row >= newRegion.startRow && row <= newRegion.endRow); + + var isInsideOldRegion = (col >= body.region.startCol && col <= body.region.endCol + && row >= body.region.startRow && row <= body.region.endRow); + + // remove from old region buckets + if (!isInsideNewRegion && isInsideOldRegion) { + if (isInsideOldRegion) { + if (bucket) + Grid._bucketRemoveBody(grid, bucket, body); + } + } + + // add to new region buckets + if (body.region === newRegion || (isInsideNewRegion && !isInsideOldRegion) || forceUpdate) { + if (!bucket) + bucket = Grid._createBucket(buckets, bucketId); + Grid._bucketAddBody(grid, bucket, body); + } + } + } + + // set the new region + body.region = newRegion; + + // flag changes so we can update pairs + gridChanged = true; + } + } + + // update pairs list only if pairs changed (i.e. a body changed region) + if (gridChanged) + grid.pairsList = Grid._createActivePairsList(grid); + }; + + /** + * Clears the grid. + * @method clear + * @param {grid} grid + */ + Grid.clear = function(grid) { + grid.buckets = {}; + grid.pairs = {}; + grid.pairsList = []; + }; + + /** + * Finds the union of two regions. + * @method _regionUnion + * @private + * @param {} regionA + * @param {} regionB + * @return {} region + */ + Grid._regionUnion = function(regionA, regionB) { + var startCol = Math.min(regionA.startCol, regionB.startCol), + endCol = Math.max(regionA.endCol, regionB.endCol), + startRow = Math.min(regionA.startRow, regionB.startRow), + endRow = Math.max(regionA.endRow, regionB.endRow); + + return Grid._createRegion(startCol, endCol, startRow, endRow); + }; + + /** + * Gets the region a given body falls in for a given grid. + * @method _getRegion + * @private + * @param {} grid + * @param {} body + * @return {} region + */ + Grid._getRegion = function(grid, body) { + var bounds = body.bounds, + startCol = Math.floor(bounds.min.x / grid.bucketWidth), + endCol = Math.floor(bounds.max.x / grid.bucketWidth), + startRow = Math.floor(bounds.min.y / grid.bucketHeight), + endRow = Math.floor(bounds.max.y / grid.bucketHeight); + + return Grid._createRegion(startCol, endCol, startRow, endRow); + }; + + /** + * Creates a region. + * @method _createRegion + * @private + * @param {} startCol + * @param {} endCol + * @param {} startRow + * @param {} endRow + * @return {} region + */ + Grid._createRegion = function(startCol, endCol, startRow, endRow) { + return { + id: startCol + ',' + endCol + ',' + startRow + ',' + endRow, + startCol: startCol, + endCol: endCol, + startRow: startRow, + endRow: endRow + }; + }; + + /** + * Gets the bucket id at the given position. + * @method _getBucketId + * @private + * @param {} column + * @param {} row + * @return {string} bucket id + */ + Grid._getBucketId = function(column, row) { + return 'C' + column + 'R' + row; + }; + + /** + * Creates a bucket. + * @method _createBucket + * @private + * @param {} buckets + * @param {} bucketId + * @return {} bucket + */ + Grid._createBucket = function(buckets, bucketId) { + var bucket = buckets[bucketId] = []; + return bucket; + }; + + /** + * Adds a body to a bucket. + * @method _bucketAddBody + * @private + * @param {} grid + * @param {} bucket + * @param {} body + */ + Grid._bucketAddBody = function(grid, bucket, body) { + // add new pairs + for (var i = 0; i < bucket.length; i++) { + var bodyB = bucket[i]; + + if (body.id === bodyB.id || (body.isStatic && bodyB.isStatic)) + continue; + + // keep track of the number of buckets the pair exists in + // important for Grid.update to work + var pairId = Pair.id(body, bodyB), + pair = grid.pairs[pairId]; + + if (pair) { + pair[2] += 1; + } else { + grid.pairs[pairId] = [body, bodyB, 1]; + } + } + + // add to bodies (after pairs, otherwise pairs with self) + bucket.push(body); + }; + + /** + * Removes a body from a bucket. + * @method _bucketRemoveBody + * @private + * @param {} grid + * @param {} bucket + * @param {} body + */ + Grid._bucketRemoveBody = function(grid, bucket, body) { + // remove from bucket + bucket.splice(Common.indexOf(bucket, body), 1); + + // update pair counts + for (var i = 0; i < bucket.length; i++) { + // keep track of the number of buckets the pair exists in + // important for _createActivePairsList to work + var bodyB = bucket[i], + pairId = Pair.id(body, bodyB), + pair = grid.pairs[pairId]; + + if (pair) + pair[2] -= 1; + } + }; + + /** + * Generates a list of the active pairs in the grid. + * @method _createActivePairsList + * @private + * @param {} grid + * @return [] pairs + */ + Grid._createActivePairsList = function(grid) { + var pairKeys, + pair, + pairs = []; + + // grid.pairs is used as a hashmap + pairKeys = Common.keys(grid.pairs); + + // iterate over grid.pairs + for (var k = 0; k < pairKeys.length; k++) { + pair = grid.pairs[pairKeys[k]]; + + // if pair exists in at least one bucket + // it is a pair that needs further collision testing so push it + if (pair[2] > 0) { + pairs.push(pair); + } else { + delete grid.pairs[pairKeys[k]]; + } + } + + return pairs; + }; + +})(); + + +/***/ }), +/* 22 */ +/***/ (function(module, exports, __webpack_require__) { + +var Matter = module.exports = __webpack_require__(23); + +Matter.Axes = __webpack_require__(10); +Matter.Bodies = __webpack_require__(11); +Matter.Body = __webpack_require__(6); +Matter.Bounds = __webpack_require__(1); +Matter.Common = __webpack_require__(0); +Matter.Composite = __webpack_require__(5); +Matter.Composites = __webpack_require__(24); +Matter.Constraint = __webpack_require__(8); +Matter.Contact = __webpack_require__(17); +Matter.Detector = __webpack_require__(13); +Matter.Engine = __webpack_require__(18); +Matter.Events = __webpack_require__(4); +Matter.Grid = __webpack_require__(21); +Matter.Mouse = __webpack_require__(12); +Matter.MouseConstraint = __webpack_require__(25); +Matter.Pair = __webpack_require__(9); +Matter.Pairs = __webpack_require__(20); +Matter.Plugin = __webpack_require__(15); +Matter.Query = __webpack_require__(26); +Matter.Render = __webpack_require__(16); +Matter.Resolver = __webpack_require__(19); +Matter.Runner = __webpack_require__(27); +Matter.SAT = __webpack_require__(14); +Matter.Sleeping = __webpack_require__(7); +Matter.Svg = __webpack_require__(28); +Matter.Vector = __webpack_require__(2); +Matter.Vertices = __webpack_require__(3); +Matter.World = __webpack_require__(29); + +// temporary back compatibility +Matter.Engine.run = Matter.Runner.run; +Matter.Common.deprecated(Matter.Engine, 'run', 'Engine.run ➤ use Matter.Runner.run(engine) instead'); + + +/***/ }), +/* 23 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter` module is the top level namespace. It also includes a function for installing plugins on top of the library. +* +* @class Matter +*/ + +var Matter = {}; + +module.exports = Matter; + +var Plugin = __webpack_require__(15); +var Common = __webpack_require__(0); + +(function() { + + /** + * The library name. + * @property name + * @readOnly + * @type {String} + */ + Matter.name = 'matter-js'; + + /** + * The library version. + * @property version + * @readOnly + * @type {String} + */ + Matter.version = true ? "0.17.1" : undefined; + + /** + * A list of plugin dependencies to be installed. These are normally set and installed through `Matter.use`. + * Alternatively you may set `Matter.uses` manually and install them by calling `Plugin.use(Matter)`. + * @property uses + * @type {Array} + */ + Matter.uses = []; + + /** + * The plugins that have been installed through `Matter.Plugin.install`. Read only. + * @property used + * @readOnly + * @type {Array} + */ + Matter.used = []; + + /** + * Installs the given plugins on the `Matter` namespace. + * This is a short-hand for `Plugin.use`, see it for more information. + * Call this function once at the start of your code, with all of the plugins you wish to install as arguments. + * Avoid calling this function multiple times unless you intend to manually control installation order. + * @method use + * @param ...plugin {Function} The plugin(s) to install on `base` (multi-argument). + */ + Matter.use = function() { + Plugin.use(Matter, Array.prototype.slice.call(arguments)); + }; + + /** + * Chains a function to excute before the original function on the given `path` relative to `Matter`. + * See also docs for `Common.chain`. + * @method before + * @param {string} path The path relative to `Matter` + * @param {function} func The function to chain before the original + * @return {function} The chained function that replaced the original + */ + Matter.before = function(path, func) { + path = path.replace(/^Matter./, ''); + return Common.chainPathBefore(Matter, path, func); + }; + + /** + * Chains a function to excute after the original function on the given `path` relative to `Matter`. + * See also docs for `Common.chain`. + * @method after + * @param {string} path The path relative to `Matter` + * @param {function} func The function to chain after the original + * @return {function} The chained function that replaced the original + */ + Matter.after = function(path, func) { + path = path.replace(/^Matter./, ''); + return Common.chainPathAfter(Matter, path, func); + }; + +})(); + + +/***/ }), +/* 24 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Composites` module contains factory methods for creating composite bodies +* with commonly used configurations (such as stacks and chains). +* +* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). +* +* @class Composites +*/ + +var Composites = {}; + +module.exports = Composites; + +var Composite = __webpack_require__(5); +var Constraint = __webpack_require__(8); +var Common = __webpack_require__(0); +var Body = __webpack_require__(6); +var Bodies = __webpack_require__(11); +var deprecated = Common.deprecated; + +(function() { + + /** + * Create a new composite containing bodies created in the callback in a grid arrangement. + * This function uses the body's bounds to prevent overlaps. + * @method stack + * @param {number} xx + * @param {number} yy + * @param {number} columns + * @param {number} rows + * @param {number} columnGap + * @param {number} rowGap + * @param {function} callback + * @return {composite} A new composite containing objects created in the callback + */ + Composites.stack = function(xx, yy, columns, rows, columnGap, rowGap, callback) { + var stack = Composite.create({ label: 'Stack' }), + x = xx, + y = yy, + lastBody, + i = 0; + + for (var row = 0; row < rows; row++) { + var maxHeight = 0; + + for (var column = 0; column < columns; column++) { + var body = callback(x, y, column, row, lastBody, i); + + if (body) { + var bodyHeight = body.bounds.max.y - body.bounds.min.y, + bodyWidth = body.bounds.max.x - body.bounds.min.x; + + if (bodyHeight > maxHeight) + maxHeight = bodyHeight; + + Body.translate(body, { x: bodyWidth * 0.5, y: bodyHeight * 0.5 }); + + x = body.bounds.max.x + columnGap; + + Composite.addBody(stack, body); + + lastBody = body; + i += 1; + } else { + x += columnGap; + } + } + + y += maxHeight + rowGap; + x = xx; + } + + return stack; + }; + + /** + * Chains all bodies in the given composite together using constraints. + * @method chain + * @param {composite} composite + * @param {number} xOffsetA + * @param {number} yOffsetA + * @param {number} xOffsetB + * @param {number} yOffsetB + * @param {object} options + * @return {composite} A new composite containing objects chained together with constraints + */ + Composites.chain = function(composite, xOffsetA, yOffsetA, xOffsetB, yOffsetB, options) { + var bodies = composite.bodies; + + for (var i = 1; i < bodies.length; i++) { + var bodyA = bodies[i - 1], + bodyB = bodies[i], + bodyAHeight = bodyA.bounds.max.y - bodyA.bounds.min.y, + bodyAWidth = bodyA.bounds.max.x - bodyA.bounds.min.x, + bodyBHeight = bodyB.bounds.max.y - bodyB.bounds.min.y, + bodyBWidth = bodyB.bounds.max.x - bodyB.bounds.min.x; + + var defaults = { + bodyA: bodyA, + pointA: { x: bodyAWidth * xOffsetA, y: bodyAHeight * yOffsetA }, + bodyB: bodyB, + pointB: { x: bodyBWidth * xOffsetB, y: bodyBHeight * yOffsetB } + }; + + var constraint = Common.extend(defaults, options); + + Composite.addConstraint(composite, Constraint.create(constraint)); + } + + composite.label += ' Chain'; + + return composite; + }; + + /** + * Connects bodies in the composite with constraints in a grid pattern, with optional cross braces. + * @method mesh + * @param {composite} composite + * @param {number} columns + * @param {number} rows + * @param {boolean} crossBrace + * @param {object} options + * @return {composite} The composite containing objects meshed together with constraints + */ + Composites.mesh = function(composite, columns, rows, crossBrace, options) { + var bodies = composite.bodies, + row, + col, + bodyA, + bodyB, + bodyC; + + for (row = 0; row < rows; row++) { + for (col = 1; col < columns; col++) { + bodyA = bodies[(col - 1) + (row * columns)]; + bodyB = bodies[col + (row * columns)]; + Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options))); + } + + if (row > 0) { + for (col = 0; col < columns; col++) { + bodyA = bodies[col + ((row - 1) * columns)]; + bodyB = bodies[col + (row * columns)]; + Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options))); + + if (crossBrace && col > 0) { + bodyC = bodies[(col - 1) + ((row - 1) * columns)]; + Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options))); + } + + if (crossBrace && col < columns - 1) { + bodyC = bodies[(col + 1) + ((row - 1) * columns)]; + Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options))); + } + } + } + } + + composite.label += ' Mesh'; + + return composite; + }; + + /** + * Create a new composite containing bodies created in the callback in a pyramid arrangement. + * This function uses the body's bounds to prevent overlaps. + * @method pyramid + * @param {number} xx + * @param {number} yy + * @param {number} columns + * @param {number} rows + * @param {number} columnGap + * @param {number} rowGap + * @param {function} callback + * @return {composite} A new composite containing objects created in the callback + */ + Composites.pyramid = function(xx, yy, columns, rows, columnGap, rowGap, callback) { + return Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y, column, row, lastBody, i) { + var actualRows = Math.min(rows, Math.ceil(columns / 2)), + lastBodyWidth = lastBody ? lastBody.bounds.max.x - lastBody.bounds.min.x : 0; + + if (row > actualRows) + return; + + // reverse row order + row = actualRows - row; + + var start = row, + end = columns - 1 - row; + + if (column < start || column > end) + return; + + // retroactively fix the first body's position, since width was unknown + if (i === 1) { + Body.translate(lastBody, { x: (column + (columns % 2 === 1 ? 1 : -1)) * lastBodyWidth, y: 0 }); + } + + var xOffset = lastBody ? column * lastBodyWidth : 0; + + return callback(xx + xOffset + column * columnGap, y, column, row, lastBody, i); + }); + }; + + /** + * This has now moved to the [newtonsCradle example](https://github.com/liabru/matter-js/blob/master/examples/newtonsCradle.js), follow that instead as this function is deprecated here. + * @deprecated moved to newtonsCradle example + * @method newtonsCradle + * @param {number} xx + * @param {number} yy + * @param {number} number + * @param {number} size + * @param {number} length + * @return {composite} A new composite newtonsCradle body + */ + Composites.newtonsCradle = function(xx, yy, number, size, length) { + var newtonsCradle = Composite.create({ label: 'Newtons Cradle' }); + + for (var i = 0; i < number; i++) { + var separation = 1.9, + circle = Bodies.circle(xx + i * (size * separation), yy + length, size, + { inertia: Infinity, restitution: 1, friction: 0, frictionAir: 0.0001, slop: 1 }), + constraint = Constraint.create({ pointA: { x: xx + i * (size * separation), y: yy }, bodyB: circle }); + + Composite.addBody(newtonsCradle, circle); + Composite.addConstraint(newtonsCradle, constraint); + } + + return newtonsCradle; + }; + + deprecated(Composites, 'newtonsCradle', 'Composites.newtonsCradle ➤ moved to newtonsCradle example'); + + /** + * This has now moved to the [car example](https://github.com/liabru/matter-js/blob/master/examples/car.js), follow that instead as this function is deprecated here. + * @deprecated moved to car example + * @method car + * @param {number} xx + * @param {number} yy + * @param {number} width + * @param {number} height + * @param {number} wheelSize + * @return {composite} A new composite car body + */ + Composites.car = function(xx, yy, width, height, wheelSize) { + var group = Body.nextGroup(true), + wheelBase = 20, + wheelAOffset = -width * 0.5 + wheelBase, + wheelBOffset = width * 0.5 - wheelBase, + wheelYOffset = 0; + + var car = Composite.create({ label: 'Car' }), + body = Bodies.rectangle(xx, yy, width, height, { + collisionFilter: { + group: group + }, + chamfer: { + radius: height * 0.5 + }, + density: 0.0002 + }); + + var wheelA = Bodies.circle(xx + wheelAOffset, yy + wheelYOffset, wheelSize, { + collisionFilter: { + group: group + }, + friction: 0.8 + }); + + var wheelB = Bodies.circle(xx + wheelBOffset, yy + wheelYOffset, wheelSize, { + collisionFilter: { + group: group + }, + friction: 0.8 + }); + + var axelA = Constraint.create({ + bodyB: body, + pointB: { x: wheelAOffset, y: wheelYOffset }, + bodyA: wheelA, + stiffness: 1, + length: 0 + }); + + var axelB = Constraint.create({ + bodyB: body, + pointB: { x: wheelBOffset, y: wheelYOffset }, + bodyA: wheelB, + stiffness: 1, + length: 0 + }); + + Composite.addBody(car, body); + Composite.addBody(car, wheelA); + Composite.addBody(car, wheelB); + Composite.addConstraint(car, axelA); + Composite.addConstraint(car, axelB); + + return car; + }; + + deprecated(Composites, 'car', 'Composites.car ➤ moved to car example'); + + /** + * This has now moved to the [softBody example](https://github.com/liabru/matter-js/blob/master/examples/softBody.js) + * and the [cloth example](https://github.com/liabru/matter-js/blob/master/examples/cloth.js), follow those instead as this function is deprecated here. + * @deprecated moved to softBody and cloth examples + * @method softBody + * @param {number} xx + * @param {number} yy + * @param {number} columns + * @param {number} rows + * @param {number} columnGap + * @param {number} rowGap + * @param {boolean} crossBrace + * @param {number} particleRadius + * @param {} particleOptions + * @param {} constraintOptions + * @return {composite} A new composite softBody + */ + Composites.softBody = function(xx, yy, columns, rows, columnGap, rowGap, crossBrace, particleRadius, particleOptions, constraintOptions) { + particleOptions = Common.extend({ inertia: Infinity }, particleOptions); + constraintOptions = Common.extend({ stiffness: 0.2, render: { type: 'line', anchors: false } }, constraintOptions); + + var softBody = Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y) { + return Bodies.circle(x, y, particleRadius, particleOptions); + }); + + Composites.mesh(softBody, columns, rows, crossBrace, constraintOptions); + + softBody.label = 'Soft Body'; + + return softBody; + }; + + deprecated(Composites, 'softBody', 'Composites.softBody ➤ moved to softBody and cloth examples'); +})(); + + +/***/ }), +/* 25 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.MouseConstraint` module contains methods for creating mouse constraints. +* Mouse constraints are used for allowing user interaction, providing the ability to move bodies via the mouse or touch. +* +* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). +* +* @class MouseConstraint +*/ + +var MouseConstraint = {}; + +module.exports = MouseConstraint; + +var Vertices = __webpack_require__(3); +var Sleeping = __webpack_require__(7); +var Mouse = __webpack_require__(12); +var Events = __webpack_require__(4); +var Detector = __webpack_require__(13); +var Constraint = __webpack_require__(8); +var Composite = __webpack_require__(5); +var Common = __webpack_require__(0); +var Bounds = __webpack_require__(1); + +(function() { + + /** + * Creates a new mouse constraint. + * All properties have default values, and many are pre-calculated automatically based on other properties. + * See the properties section below for detailed information on what you can pass via the `options` object. + * @method create + * @param {engine} engine + * @param {} options + * @return {MouseConstraint} A new MouseConstraint + */ + MouseConstraint.create = function(engine, options) { + var mouse = (engine ? engine.mouse : null) || (options ? options.mouse : null); + + if (!mouse) { + if (engine && engine.render && engine.render.canvas) { + mouse = Mouse.create(engine.render.canvas); + } else if (options && options.element) { + mouse = Mouse.create(options.element); + } else { + mouse = Mouse.create(); + Common.warn('MouseConstraint.create: options.mouse was undefined, options.element was undefined, may not function as expected'); + } + } + + var constraint = Constraint.create({ + label: 'Mouse Constraint', + pointA: mouse.position, + pointB: { x: 0, y: 0 }, + length: 0.01, + stiffness: 0.1, + angularStiffness: 1, + render: { + strokeStyle: '#90EE90', + lineWidth: 3 + } + }); + + var defaults = { + type: 'mouseConstraint', + mouse: mouse, + element: null, + body: null, + constraint: constraint, + collisionFilter: { + category: 0x0001, + mask: 0xFFFFFFFF, + group: 0 + } + }; + + var mouseConstraint = Common.extend(defaults, options); + + Events.on(engine, 'beforeUpdate', function() { + var allBodies = Composite.allBodies(engine.world); + MouseConstraint.update(mouseConstraint, allBodies); + MouseConstraint._triggerEvents(mouseConstraint); + }); + + return mouseConstraint; + }; + + /** + * Updates the given mouse constraint. + * @private + * @method update + * @param {MouseConstraint} mouseConstraint + * @param {body[]} bodies + */ + MouseConstraint.update = function(mouseConstraint, bodies) { + var mouse = mouseConstraint.mouse, + constraint = mouseConstraint.constraint, + body = mouseConstraint.body; + + if (mouse.button === 0) { + if (!constraint.bodyB) { + for (var i = 0; i < bodies.length; i++) { + body = bodies[i]; + if (Bounds.contains(body.bounds, mouse.position) + && Detector.canCollide(body.collisionFilter, mouseConstraint.collisionFilter)) { + for (var j = body.parts.length > 1 ? 1 : 0; j < body.parts.length; j++) { + var part = body.parts[j]; + if (Vertices.contains(part.vertices, mouse.position)) { + constraint.pointA = mouse.position; + constraint.bodyB = mouseConstraint.body = body; + constraint.pointB = { x: mouse.position.x - body.position.x, y: mouse.position.y - body.position.y }; + constraint.angleB = body.angle; + + Sleeping.set(body, false); + Events.trigger(mouseConstraint, 'startdrag', { mouse: mouse, body: body }); + + break; + } + } + } + } + } else { + Sleeping.set(constraint.bodyB, false); + constraint.pointA = mouse.position; + } + } else { + constraint.bodyB = mouseConstraint.body = null; + constraint.pointB = null; + + if (body) + Events.trigger(mouseConstraint, 'enddrag', { mouse: mouse, body: body }); + } + }; + + /** + * Triggers mouse constraint events. + * @method _triggerEvents + * @private + * @param {mouse} mouseConstraint + */ + MouseConstraint._triggerEvents = function(mouseConstraint) { + var mouse = mouseConstraint.mouse, + mouseEvents = mouse.sourceEvents; + + if (mouseEvents.mousemove) + Events.trigger(mouseConstraint, 'mousemove', { mouse: mouse }); + + if (mouseEvents.mousedown) + Events.trigger(mouseConstraint, 'mousedown', { mouse: mouse }); + + if (mouseEvents.mouseup) + Events.trigger(mouseConstraint, 'mouseup', { mouse: mouse }); + + // reset the mouse state ready for the next step + Mouse.clearSourceEvents(mouse); + }; + + /* + * + * Events Documentation + * + */ + + /** + * Fired when the mouse has moved (or a touch moves) during the last step + * + * @event mousemove + * @param {} event An event object + * @param {mouse} event.mouse The engine's mouse instance + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired when the mouse is down (or a touch has started) during the last step + * + * @event mousedown + * @param {} event An event object + * @param {mouse} event.mouse The engine's mouse instance + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired when the mouse is up (or a touch has ended) during the last step + * + * @event mouseup + * @param {} event An event object + * @param {mouse} event.mouse The engine's mouse instance + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired when the user starts dragging a body + * + * @event startdrag + * @param {} event An event object + * @param {mouse} event.mouse The engine's mouse instance + * @param {body} event.body The body being dragged + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired when the user ends dragging a body + * + * @event enddrag + * @param {} event An event object + * @param {mouse} event.mouse The engine's mouse instance + * @param {body} event.body The body that has stopped being dragged + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /* + * + * Properties Documentation + * + */ + + /** + * A `String` denoting the type of object. + * + * @property type + * @type string + * @default "constraint" + * @readOnly + */ + + /** + * The `Mouse` instance in use. If not supplied in `MouseConstraint.create`, one will be created. + * + * @property mouse + * @type mouse + * @default mouse + */ + + /** + * The `Body` that is currently being moved by the user, or `null` if no body. + * + * @property body + * @type body + * @default null + */ + + /** + * The `Constraint` object that is used to move the body during interaction. + * + * @property constraint + * @type constraint + */ + + /** + * An `Object` that specifies the collision filter properties. + * The collision filter allows the user to define which types of body this mouse constraint can interact with. + * See `body.collisionFilter` for more information. + * + * @property collisionFilter + * @type object + */ + +})(); + + +/***/ }), +/* 26 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Query` module contains methods for performing collision queries. +* +* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). +* +* @class Query +*/ + +var Query = {}; + +module.exports = Query; + +var Vector = __webpack_require__(2); +var SAT = __webpack_require__(14); +var Bounds = __webpack_require__(1); +var Bodies = __webpack_require__(11); +var Vertices = __webpack_require__(3); + +(function() { + + /** + * Returns a list of collisions between `body` and `bodies`. + * @method collides + * @param {body} body + * @param {body[]} bodies + * @return {object[]} Collisions + */ + Query.collides = function(body, bodies) { + var collisions = []; + + for (var i = 0; i < bodies.length; i++) { + var bodyA = bodies[i]; + + if (Bounds.overlaps(bodyA.bounds, body.bounds)) { + for (var j = bodyA.parts.length === 1 ? 0 : 1; j < bodyA.parts.length; j++) { + var part = bodyA.parts[j]; + + if (Bounds.overlaps(part.bounds, body.bounds)) { + var collision = SAT.collides(part, body); + + if (collision.collided) { + collisions.push(collision); + break; + } + } + } + } + } + + return collisions; + }; + + /** + * Casts a ray segment against a set of bodies and returns all collisions, ray width is optional. Intersection points are not provided. + * @method ray + * @param {body[]} bodies + * @param {vector} startPoint + * @param {vector} endPoint + * @param {number} [rayWidth] + * @return {object[]} Collisions + */ + Query.ray = function(bodies, startPoint, endPoint, rayWidth) { + rayWidth = rayWidth || 1e-100; + + var rayAngle = Vector.angle(startPoint, endPoint), + rayLength = Vector.magnitude(Vector.sub(startPoint, endPoint)), + rayX = (endPoint.x + startPoint.x) * 0.5, + rayY = (endPoint.y + startPoint.y) * 0.5, + ray = Bodies.rectangle(rayX, rayY, rayLength, rayWidth, { angle: rayAngle }), + collisions = Query.collides(ray, bodies); + + for (var i = 0; i < collisions.length; i += 1) { + var collision = collisions[i]; + collision.body = collision.bodyB = collision.bodyA; + } + + return collisions; + }; + + /** + * Returns all bodies whose bounds are inside (or outside if set) the given set of bounds, from the given set of bodies. + * @method region + * @param {body[]} bodies + * @param {bounds} bounds + * @param {bool} [outside=false] + * @return {body[]} The bodies matching the query + */ + Query.region = function(bodies, bounds, outside) { + var result = []; + + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i], + overlaps = Bounds.overlaps(body.bounds, bounds); + if ((overlaps && !outside) || (!overlaps && outside)) + result.push(body); + } + + return result; + }; + + /** + * Returns all bodies whose vertices contain the given point, from the given set of bodies. + * @method point + * @param {body[]} bodies + * @param {vector} point + * @return {body[]} The bodies matching the query + */ + Query.point = function(bodies, point) { + var result = []; + + for (var i = 0; i < bodies.length; i++) { + var body = bodies[i]; + + if (Bounds.contains(body.bounds, point)) { + for (var j = body.parts.length === 1 ? 0 : 1; j < body.parts.length; j++) { + var part = body.parts[j]; + + if (Bounds.contains(part.bounds, point) + && Vertices.contains(part.vertices, point)) { + result.push(body); + break; + } + } + } + } + + return result; + }; + +})(); + + +/***/ }), +/* 27 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* The `Matter.Runner` module is an optional utility which provides a game loop, +* that handles continuously updating a `Matter.Engine` for you within a browser. +* It is intended for development and debugging purposes, but may also be suitable for simple games. +* If you are using your own game loop instead, then you do not need the `Matter.Runner` module. +* Instead just call `Engine.update(engine, delta)` in your own loop. +* +* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). +* +* @class Runner +*/ + +var Runner = {}; + +module.exports = Runner; + +var Events = __webpack_require__(4); +var Engine = __webpack_require__(18); +var Common = __webpack_require__(0); (function() { @@ -9867,495 +9919,537 @@ var Vector = _dereq_('../geometry/Vector'); if (typeof window !== 'undefined') { _requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame - || window.mozRequestAnimationFrame || window.msRequestAnimationFrame - || function(callback){ window.setTimeout(function() { callback(Common.now()); }, 1000 / 60); }; + || window.mozRequestAnimationFrame || window.msRequestAnimationFrame; _cancelAnimationFrame = window.cancelAnimationFrame || window.mozCancelAnimationFrame || window.webkitCancelAnimationFrame || window.msCancelAnimationFrame; } - + + if (!_requestAnimationFrame) { + var _frameTimeout; + + _requestAnimationFrame = function(callback){ + _frameTimeout = setTimeout(function() { + callback(Common.now()); + }, 1000 / 60); + }; + + _cancelAnimationFrame = function() { + clearTimeout(_frameTimeout); + }; + } + /** - * Creates a new Pixi.js WebGL renderer + * Creates a new Runner. The options parameter is an object that specifies any properties you wish to override the defaults. * @method create - * @param {object} options - * @return {RenderPixi} A new renderer - * @deprecated + * @param {} options */ - RenderPixi.create = function(options) { - Common.warn('RenderPixi.create: Matter.RenderPixi is deprecated (see docs)'); - + Runner.create = function(options) { var defaults = { - controller: RenderPixi, - engine: null, - element: null, + fps: 60, + correction: 1, + deltaSampleSize: 60, + counterTimestamp: 0, + frameCounter: 0, + deltaHistory: [], + timePrev: null, + timeScalePrev: 1, frameRequestId: null, - canvas: null, - renderer: null, - container: null, - spriteContainer: null, - pixiOptions: null, - options: { - width: 800, - height: 600, - background: '#fafafa', - wireframeBackground: '#222', - hasBounds: false, - enabled: true, - wireframes: true, - showSleeping: true, - showDebug: false, - showBroadphase: false, - showBounds: false, - showVelocity: false, - showCollisions: false, - showAxes: false, - showPositions: false, - showAngleIndicator: false, - showIds: false, - showShadows: false - } + isFixed: false, + enabled: true }; - var render = Common.extend(defaults, options), - transparent = !render.options.wireframes && render.options.background === 'transparent'; + var runner = Common.extend(defaults, options); - // init pixi - render.pixiOptions = render.pixiOptions || { - view: render.canvas, - transparent: transparent, - antialias: true, - backgroundColor: options.background - }; + runner.delta = runner.delta || 1000 / runner.fps; + runner.deltaMin = runner.deltaMin || 1000 / runner.fps; + runner.deltaMax = runner.deltaMax || 1000 / (runner.fps * 0.5); + runner.fps = 1000 / runner.delta; - render.mouse = options.mouse; - render.engine = options.engine; - render.renderer = render.renderer || new PIXI.WebGLRenderer(render.options.width, render.options.height, render.pixiOptions); - render.container = render.container || new PIXI.Container(); - render.spriteContainer = render.spriteContainer || new PIXI.Container(); - render.canvas = render.canvas || render.renderer.view; - render.bounds = render.bounds || { - min: { - x: 0, - y: 0 - }, - max: { - x: render.options.width, - y: render.options.height - } - }; - - // event listeners - Events.on(render.engine, 'beforeUpdate', function() { - RenderPixi.clear(render); - }); - - // caches - render.textures = {}; - render.sprites = {}; - render.primitives = {}; - - // use a sprite batch for performance - render.container.addChild(render.spriteContainer); - - // insert canvas - if (Common.isElement(render.element)) { - render.element.appendChild(render.canvas); - } else { - Common.warn('No "render.element" passed, "render.canvas" was not inserted into document.'); - } - - // prevent menus on canvas - render.canvas.oncontextmenu = function() { return false; }; - render.canvas.onselectstart = function() { return false; }; - - return render; + return runner; }; /** - * Continuously updates the render canvas on the `requestAnimationFrame` event. + * Continuously ticks a `Matter.Engine` by calling `Runner.tick` on the `requestAnimationFrame` event. * @method run - * @param {render} render - * @deprecated + * @param {engine} engine */ - RenderPixi.run = function(render) { - (function loop(time){ - render.frameRequestId = _requestAnimationFrame(loop); - RenderPixi.world(render); + Runner.run = function(runner, engine) { + // create runner if engine is first argument + if (typeof runner.positionIterations !== 'undefined') { + engine = runner; + runner = Runner.create(); + } + + (function render(time){ + runner.frameRequestId = _requestAnimationFrame(render); + + if (time && runner.enabled) { + Runner.tick(runner, engine, time); + } })(); + + return runner; }; /** - * Ends execution of `Render.run` on the given `render`, by canceling the animation frame request event loop. + * A game loop utility that updates the engine and renderer by one step (a 'tick'). + * Features delta smoothing, time correction and fixed or dynamic timing. + * Consider just `Engine.update(engine, delta)` if you're using your own loop. + * @method tick + * @param {runner} runner + * @param {engine} engine + * @param {number} time + */ + Runner.tick = function(runner, engine, time) { + var timing = engine.timing, + correction = 1, + delta; + + // create an event object + var event = { + timestamp: timing.timestamp + }; + + Events.trigger(runner, 'beforeTick', event); + + if (runner.isFixed) { + // fixed timestep + delta = runner.delta; + } else { + // dynamic timestep based on wall clock between calls + delta = (time - runner.timePrev) || runner.delta; + runner.timePrev = time; + + // optimistically filter delta over a few frames, to improve stability + runner.deltaHistory.push(delta); + runner.deltaHistory = runner.deltaHistory.slice(-runner.deltaSampleSize); + delta = Math.min.apply(null, runner.deltaHistory); + + // limit delta + delta = delta < runner.deltaMin ? runner.deltaMin : delta; + delta = delta > runner.deltaMax ? runner.deltaMax : delta; + + // correction for delta + correction = delta / runner.delta; + + // update engine timing object + runner.delta = delta; + } + + // time correction for time scaling + if (runner.timeScalePrev !== 0) + correction *= timing.timeScale / runner.timeScalePrev; + + if (timing.timeScale === 0) + correction = 0; + + runner.timeScalePrev = timing.timeScale; + runner.correction = correction; + + // fps counter + runner.frameCounter += 1; + if (time - runner.counterTimestamp >= 1000) { + runner.fps = runner.frameCounter * ((time - runner.counterTimestamp) / 1000); + runner.counterTimestamp = time; + runner.frameCounter = 0; + } + + Events.trigger(runner, 'tick', event); + + // update + Events.trigger(runner, 'beforeUpdate', event); + Engine.update(engine, delta, correction); + Events.trigger(runner, 'afterUpdate', event); + + Events.trigger(runner, 'afterTick', event); + }; + + /** + * Ends execution of `Runner.run` on the given `runner`, by canceling the animation frame request event loop. + * If you wish to only temporarily pause the engine, see `engine.enabled` instead. * @method stop - * @param {render} render - * @deprecated + * @param {runner} runner */ - RenderPixi.stop = function(render) { - _cancelAnimationFrame(render.frameRequestId); + Runner.stop = function(runner) { + _cancelAnimationFrame(runner.frameRequestId); }; /** - * Clears the scene graph - * @method clear - * @param {RenderPixi} render - * @deprecated - */ - RenderPixi.clear = function(render) { - var container = render.container, - spriteContainer = render.spriteContainer; - - // clear stage container - while (container.children[0]) { - container.removeChild(container.children[0]); - } - - // clear sprite batch - while (spriteContainer.children[0]) { - spriteContainer.removeChild(spriteContainer.children[0]); - } - - var bgSprite = render.sprites['bg-0']; - - // clear caches - render.textures = {}; - render.sprites = {}; - render.primitives = {}; - - // set background sprite - render.sprites['bg-0'] = bgSprite; - if (bgSprite) - container.addChildAt(bgSprite, 0); - - // add sprite batch back into container - render.container.addChild(render.spriteContainer); - - // reset background state - render.currentBackground = null; - - // reset bounds transforms - container.scale.set(1, 1); - container.position.set(0, 0); - }; - - /** - * Sets the background of the canvas - * @method setBackground - * @param {RenderPixi} render - * @param {string} background - * @deprecated - */ - RenderPixi.setBackground = function(render, background) { - if (render.currentBackground !== background) { - var isColor = background.indexOf && background.indexOf('#') !== -1, - bgSprite = render.sprites['bg-0']; - - if (isColor) { - // if solid background color - var color = Common.colorToNumber(background); - render.renderer.backgroundColor = color; - - // remove background sprite if existing - if (bgSprite) - render.container.removeChild(bgSprite); - } else { - // initialise background sprite if needed - if (!bgSprite) { - var texture = _getTexture(render, background); - - bgSprite = render.sprites['bg-0'] = new PIXI.Sprite(texture); - bgSprite.position.x = 0; - bgSprite.position.y = 0; - render.container.addChildAt(bgSprite, 0); - } - } - - render.currentBackground = background; - } - }; - - /** - * Description - * @method world + * Alias for `Runner.run`. + * @method start + * @param {runner} runner * @param {engine} engine - * @deprecated */ - RenderPixi.world = function(render) { - var engine = render.engine, - world = engine.world, - renderer = render.renderer, - container = render.container, - options = render.options, - bodies = Composite.allBodies(world), - allConstraints = Composite.allConstraints(world), - constraints = [], - i; - - if (options.wireframes) { - RenderPixi.setBackground(render, options.wireframeBackground); - } else { - RenderPixi.setBackground(render, options.background); - } - - // handle bounds - var boundsWidth = render.bounds.max.x - render.bounds.min.x, - boundsHeight = render.bounds.max.y - render.bounds.min.y, - boundsScaleX = boundsWidth / render.options.width, - boundsScaleY = boundsHeight / render.options.height; - - if (options.hasBounds) { - // Hide bodies that are not in view - for (i = 0; i < bodies.length; i++) { - var body = bodies[i]; - body.render.sprite.visible = Bounds.overlaps(body.bounds, render.bounds); - } - - // filter out constraints that are not in view - for (i = 0; i < allConstraints.length; i++) { - var constraint = allConstraints[i], - bodyA = constraint.bodyA, - bodyB = constraint.bodyB, - pointAWorld = constraint.pointA, - pointBWorld = constraint.pointB; - - if (bodyA) pointAWorld = Vector.add(bodyA.position, constraint.pointA); - if (bodyB) pointBWorld = Vector.add(bodyB.position, constraint.pointB); - - if (!pointAWorld || !pointBWorld) - continue; - - if (Bounds.contains(render.bounds, pointAWorld) || Bounds.contains(render.bounds, pointBWorld)) - constraints.push(constraint); - } - - // transform the view - container.scale.set(1 / boundsScaleX, 1 / boundsScaleY); - container.position.set(-render.bounds.min.x * (1 / boundsScaleX), -render.bounds.min.y * (1 / boundsScaleY)); - } else { - constraints = allConstraints; - } - - for (i = 0; i < bodies.length; i++) - RenderPixi.body(render, bodies[i]); - - for (i = 0; i < constraints.length; i++) - RenderPixi.constraint(render, constraints[i]); - - renderer.render(container); + Runner.start = function(runner, engine) { + Runner.run(runner, engine); }; + /* + * + * Events Documentation + * + */ /** - * Description - * @method constraint - * @param {engine} engine - * @param {constraint} constraint - * @deprecated - */ - RenderPixi.constraint = function(render, constraint) { - var engine = render.engine, - bodyA = constraint.bodyA, - bodyB = constraint.bodyB, - pointA = constraint.pointA, - pointB = constraint.pointB, - container = render.container, - constraintRender = constraint.render, - primitiveId = 'c-' + constraint.id, - primitive = render.primitives[primitiveId]; - - // initialise constraint primitive if not existing - if (!primitive) - primitive = render.primitives[primitiveId] = new PIXI.Graphics(); - - // don't render if constraint does not have two end points - if (!constraintRender.visible || !constraint.pointA || !constraint.pointB) { - primitive.clear(); - return; - } - - // add to scene graph if not already there - if (Common.indexOf(container.children, primitive) === -1) - container.addChild(primitive); - - // render the constraint on every update, since they can change dynamically - primitive.clear(); - primitive.beginFill(0, 0); - primitive.lineStyle(constraintRender.lineWidth, Common.colorToNumber(constraintRender.strokeStyle), 1); - - if (bodyA) { - primitive.moveTo(bodyA.position.x + pointA.x, bodyA.position.y + pointA.y); - } else { - primitive.moveTo(pointA.x, pointA.y); - } - - if (bodyB) { - primitive.lineTo(bodyB.position.x + pointB.x, bodyB.position.y + pointB.y); - } else { - primitive.lineTo(pointB.x, pointB.y); - } - - primitive.endFill(); - }; - - /** - * Description - * @method body - * @param {engine} engine - * @param {body} body - * @deprecated - */ - RenderPixi.body = function(render, body) { - var engine = render.engine, - bodyRender = body.render; - - if (!bodyRender.visible) - return; - - if (bodyRender.sprite && bodyRender.sprite.texture) { - var spriteId = 'b-' + body.id, - sprite = render.sprites[spriteId], - spriteContainer = render.spriteContainer; - - // initialise body sprite if not existing - if (!sprite) - sprite = render.sprites[spriteId] = _createBodySprite(render, body); - - // add to scene graph if not already there - if (Common.indexOf(spriteContainer.children, sprite) === -1) - spriteContainer.addChild(sprite); - - // update body sprite - sprite.position.x = body.position.x; - sprite.position.y = body.position.y; - sprite.rotation = body.angle; - sprite.scale.x = bodyRender.sprite.xScale || 1; - sprite.scale.y = bodyRender.sprite.yScale || 1; - } else { - var primitiveId = 'b-' + body.id, - primitive = render.primitives[primitiveId], - container = render.container; - - // initialise body primitive if not existing - if (!primitive) { - primitive = render.primitives[primitiveId] = _createBodyPrimitive(render, body); - primitive.initialAngle = body.angle; - } - - // add to scene graph if not already there - if (Common.indexOf(container.children, primitive) === -1) - container.addChild(primitive); - - // update body primitive - primitive.position.x = body.position.x; - primitive.position.y = body.position.y; - primitive.rotation = body.angle - primitive.initialAngle; - } - }; + * Fired at the start of a tick, before any updates to the engine or timing + * + * @event beforeTick + * @param {} event An event object + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ /** - * Creates a body sprite - * @method _createBodySprite - * @private - * @param {RenderPixi} render - * @param {body} body - * @return {PIXI.Sprite} sprite - * @deprecated - */ - var _createBodySprite = function(render, body) { - var bodyRender = body.render, - texturePath = bodyRender.sprite.texture, - texture = _getTexture(render, texturePath), - sprite = new PIXI.Sprite(texture); - - sprite.anchor.x = body.render.sprite.xOffset; - sprite.anchor.y = body.render.sprite.yOffset; - - return sprite; - }; + * Fired after engine timing updated, but just before update + * + * @event tick + * @param {} event An event object + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ /** - * Creates a body primitive - * @method _createBodyPrimitive - * @private - * @param {RenderPixi} render - * @param {body} body - * @return {PIXI.Graphics} graphics - * @deprecated + * Fired at the end of a tick, after engine update and after rendering + * + * @event afterTick + * @param {} event An event object + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired before update + * + * @event beforeUpdate + * @param {} event An event object + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /** + * Fired after update + * + * @event afterUpdate + * @param {} event An event object + * @param {number} event.timestamp The engine.timing.timestamp of the event + * @param {} event.source The source object of the event + * @param {} event.name The name of the event + */ + + /* + * + * Properties Documentation + * + */ + + /** + * A flag that specifies whether the runner is running or not. + * + * @property enabled + * @type boolean + * @default true */ - var _createBodyPrimitive = function(render, body) { - var bodyRender = body.render, - options = render.options, - primitive = new PIXI.Graphics(), - fillStyle = Common.colorToNumber(bodyRender.fillStyle), - strokeStyle = Common.colorToNumber(bodyRender.strokeStyle), - strokeStyleIndicator = Common.colorToNumber(bodyRender.strokeStyle), - strokeStyleWireframe = Common.colorToNumber('#bbb'), - strokeStyleWireframeIndicator = Common.colorToNumber('#CD5C5C'), - part; - primitive.clear(); + /** + * A `Boolean` that specifies if the runner should use a fixed timestep (otherwise it is variable). + * If timing is fixed, then the apparent simulation speed will change depending on the frame rate (but behaviour will be deterministic). + * If the timing is variable, then the apparent simulation speed will be constant (approximately, but at the cost of determininism). + * + * @property isFixed + * @type boolean + * @default false + */ - // handle compound parts - for (var k = body.parts.length > 1 ? 1 : 0; k < body.parts.length; k++) { - part = body.parts[k]; + /** + * A `Number` that specifies the time step between updates in milliseconds. + * If `engine.timing.isFixed` is set to `true`, then `delta` is fixed. + * If it is `false`, then `delta` can dynamically change to maintain the correct apparent simulation speed. + * + * @property delta + * @type number + * @default 1000 / 60 + */ - if (!options.wireframes) { - primitive.beginFill(fillStyle, 1); - primitive.lineStyle(bodyRender.lineWidth, strokeStyle, 1); - } else { - primitive.beginFill(0, 0); - primitive.lineStyle(1, strokeStyleWireframe, 1); - } +})(); - primitive.moveTo(part.vertices[0].x - body.position.x, part.vertices[0].y - body.position.y); - for (var j = 1; j < part.vertices.length; j++) { - primitive.lineTo(part.vertices[j].x - body.position.x, part.vertices[j].y - body.position.y); - } +/***/ }), +/* 28 */ +/***/ (function(module, exports, __webpack_require__) { - primitive.lineTo(part.vertices[0].x - body.position.x, part.vertices[0].y - body.position.y); +/** +* The `Matter.Svg` module contains methods for converting SVG images into an array of vector points. +* +* To use this module you also need the SVGPathSeg polyfill: https://github.com/progers/pathseg +* +* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). +* +* @class Svg +*/ - primitive.endFill(); +var Svg = {}; - // angle indicator - if (options.showAngleIndicator || options.showAxes) { - primitive.beginFill(0, 0); +module.exports = Svg; - if (options.wireframes) { - primitive.lineStyle(1, strokeStyleWireframeIndicator, 1); +var Bounds = __webpack_require__(1); +var Common = __webpack_require__(0); + +(function() { + + /** + * Converts an SVG path into an array of vector points. + * If the input path forms a concave shape, you must decompose the result into convex parts before use. + * See `Bodies.fromVertices` which provides support for this. + * Note that this function is not guaranteed to support complex paths (such as those with holes). + * You must load the `pathseg.js` polyfill on newer browsers. + * @method pathToVertices + * @param {SVGPathElement} path + * @param {Number} [sampleLength=15] + * @return {Vector[]} points + */ + Svg.pathToVertices = function(path, sampleLength) { + if (typeof window !== 'undefined' && !('SVGPathSeg' in window)) { + Common.warn('Svg.pathToVertices: SVGPathSeg not defined, a polyfill is required.'); + } + + // https://github.com/wout/svg.topoly.js/blob/master/svg.topoly.js + var i, il, total, point, segment, segments, + segmentsQueue, lastSegment, + lastPoint, segmentIndex, points = [], + lx, ly, length = 0, x = 0, y = 0; + + sampleLength = sampleLength || 15; + + var addPoint = function(px, py, pathSegType) { + // all odd-numbered path types are relative except PATHSEG_CLOSEPATH (1) + var isRelative = pathSegType % 2 === 1 && pathSegType > 1; + + // when the last point doesn't equal the current point add the current point + if (!lastPoint || px != lastPoint.x || py != lastPoint.y) { + if (lastPoint && isRelative) { + lx = lastPoint.x; + ly = lastPoint.y; } else { - primitive.lineStyle(1, strokeStyleIndicator); + lx = 0; + ly = 0; } - primitive.moveTo(part.position.x - body.position.x, part.position.y - body.position.y); - primitive.lineTo(((part.vertices[0].x + part.vertices[part.vertices.length-1].x) / 2 - body.position.x), - ((part.vertices[0].y + part.vertices[part.vertices.length-1].y) / 2 - body.position.y)); + var point = { + x: lx + px, + y: ly + py + }; - primitive.endFill(); + // set last point + if (isRelative || !lastPoint) { + lastPoint = point; + } + + points.push(point); + + x = lx + px; + y = ly + py; } + }; + + var addSegmentPoint = function(segment) { + var segType = segment.pathSegTypeAsLetter.toUpperCase(); + + // skip path ends + if (segType === 'Z') + return; + + // map segment to x and y + switch (segType) { + + case 'M': + case 'L': + case 'T': + case 'C': + case 'S': + case 'Q': + x = segment.x; + y = segment.y; + break; + case 'H': + x = segment.x; + break; + case 'V': + y = segment.y; + break; + } + + addPoint(x, y, segment.pathSegType); + }; + + // ensure path is absolute + Svg._svgPathToAbsolute(path); + + // get total length + total = path.getTotalLength(); + + // queue segments + segments = []; + for (i = 0; i < path.pathSegList.numberOfItems; i += 1) + segments.push(path.pathSegList.getItem(i)); + + segmentsQueue = segments.concat(); + + // sample through path + while (length < total) { + // get segment at position + segmentIndex = path.getPathSegAtLength(length); + segment = segments[segmentIndex]; + + // new segment + if (segment != lastSegment) { + while (segmentsQueue.length && segmentsQueue[0] != segment) + addSegmentPoint(segmentsQueue.shift()); + + lastSegment = segment; + } + + // add points in between when curving + // TODO: adaptive sampling + switch (segment.pathSegTypeAsLetter.toUpperCase()) { + + case 'C': + case 'T': + case 'S': + case 'Q': + case 'A': + point = path.getPointAtLength(length); + addPoint(point.x, point.y, 0); + break; + + } + + // increment by sample value + length += sampleLength; } - return primitive; + // add remaining segments not passed by sampling + for (i = 0, il = segmentsQueue.length; i < il; ++i) + addSegmentPoint(segmentsQueue[i]); + + return points; }; - /** - * Gets the requested texture (a PIXI.Texture) via its path - * @method _getTexture - * @private - * @param {RenderPixi} render - * @param {string} imagePath - * @return {PIXI.Texture} texture - * @deprecated - */ - var _getTexture = function(render, imagePath) { - var texture = render.textures[imagePath]; + Svg._svgPathToAbsolute = function(path) { + // http://phrogz.net/convert-svg-path-to-all-absolute-commands + // Copyright (c) Gavin Kistner + // http://phrogz.net/js/_ReuseLicense.txt + // Modifications: tidy formatting and naming + var x0, y0, x1, y1, x2, y2, segs = path.pathSegList, + x = 0, y = 0, len = segs.numberOfItems; - if (!texture) - texture = render.textures[imagePath] = PIXI.Texture.fromImage(imagePath); + for (var i = 0; i < len; ++i) { + var seg = segs.getItem(i), + segType = seg.pathSegTypeAsLetter; - return texture; + if (/[MLHVCSQTA]/.test(segType)) { + if ('x' in seg) x = seg.x; + if ('y' in seg) y = seg.y; + } else { + if ('x1' in seg) x1 = x + seg.x1; + if ('x2' in seg) x2 = x + seg.x2; + if ('y1' in seg) y1 = y + seg.y1; + if ('y2' in seg) y2 = y + seg.y2; + if ('x' in seg) x += seg.x; + if ('y' in seg) y += seg.y; + + switch (segType) { + + case 'm': + segs.replaceItem(path.createSVGPathSegMovetoAbs(x, y), i); + break; + case 'l': + segs.replaceItem(path.createSVGPathSegLinetoAbs(x, y), i); + break; + case 'h': + segs.replaceItem(path.createSVGPathSegLinetoHorizontalAbs(x), i); + break; + case 'v': + segs.replaceItem(path.createSVGPathSegLinetoVerticalAbs(y), i); + break; + case 'c': + segs.replaceItem(path.createSVGPathSegCurvetoCubicAbs(x, y, x1, y1, x2, y2), i); + break; + case 's': + segs.replaceItem(path.createSVGPathSegCurvetoCubicSmoothAbs(x, y, x2, y2), i); + break; + case 'q': + segs.replaceItem(path.createSVGPathSegCurvetoQuadraticAbs(x, y, x1, y1), i); + break; + case 't': + segs.replaceItem(path.createSVGPathSegCurvetoQuadraticSmoothAbs(x, y), i); + break; + case 'a': + segs.replaceItem(path.createSVGPathSegArcAbs(x, y, seg.r1, seg.r2, seg.angle, seg.largeArcFlag, seg.sweepFlag), i); + break; + case 'z': + case 'Z': + x = x0; + y = y0; + break; + + } + } + + if (segType == 'M' || segType == 'm') { + x0 = x; + y0 = y; + } + } }; })(); -},{"../body/Composite":2,"../core/Common":14,"../core/Events":16,"../geometry/Bounds":26,"../geometry/Vector":28}]},{},[30])(30) -}); +/***/ }), +/* 29 */ +/***/ (function(module, exports, __webpack_require__) { + +/** +* This module has now been replaced by `Matter.Composite`. +* +* All usage should be migrated to the equivalent functions found on `Matter.Composite`. +* For example `World.add(world, body)` now becomes `Composite.add(world, body)`. +* +* The property `world.gravity` has been moved to `engine.gravity`. +* +* For back-compatibility purposes this module will remain as a direct alias to `Matter.Composite` in the short term during migration. +* Eventually this alias module will be marked as deprecated and then later removed in a future release. +* +* @class World +*/ + +var World = {}; + +module.exports = World; + +var Composite = __webpack_require__(5); +var Common = __webpack_require__(0); + +(function() { + + /** + * See above, aliases for back compatibility only + */ + World.create = Composite.create; + World.add = Composite.add; + World.remove = Composite.remove; + World.clear = Composite.clear; + World.addComposite = Composite.addComposite; + World.addBody = Composite.addBody; + World.addConstraint = Composite.addConstraint; + +})(); + + +/***/ }) +/******/ ]); +}); \ No newline at end of file diff --git a/build/matter.min.js b/build/matter.min.js index 8255c59..da8f1e1 100644 --- a/build/matter.min.js +++ b/build/matter.min.js @@ -1,96 +1,6 @@ -/** -* matter-js 0.14.2 by @liabru 2018-06-11 -* http://brm.io/matter-js/ -* License MIT -*/ -!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var t;t="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,t.Matter=e()}}(function(){return function(){function e(t,n,o){function i(s,a){if(!n[s]){if(!t[s]){var l="function"==typeof require&&require;if(!a&&l)return l(s,!0);if(r)return r(s,!0);var c=new Error("Cannot find module '"+s+"'");throw c.code="MODULE_NOT_FOUND",c}var d=n[s]={exports:{}};t[s][0].call(d.exports,function(e){return i(t[s][1][e]||e)},d,d.exports,e,t,n,o)}return n[s].exports}for(var r="function"==typeof require&&require,s=0;s0&&r.rotateAbout(s.position,n,e.position,s.position)}},o.setVelocity=function(e,t){e.positionPrev.x=e.position.x-t.x,e.positionPrev.y=e.position.y-t.y, -e.velocity.x=t.x,e.velocity.y=t.y,e.speed=r.magnitude(e.velocity)},o.setAngularVelocity=function(e,t){e.anglePrev=e.angle-t,e.angularVelocity=t,e.angularSpeed=Math.abs(e.angularVelocity)},o.translate=function(e,t){o.setPosition(e,r.add(e.position,t))},o.rotate=function(e,t,n){if(n){var i=Math.cos(t),r=Math.sin(t),s=e.position.x-n.x,a=e.position.y-n.y;o.setPosition(e,{x:n.x+(s*i-a*r),y:n.y+(s*r+a*i)}),o.setAngle(e,e.angle+t)}else o.setAngle(e,e.angle+t)},o.scale=function(e,t,n,r){var s=0,a=0;r=r||e.position;for(var d=0;d0&&(s+=u.area,a+=u.inertia),u.position.x=r.x+(u.position.x-r.x)*t,u.position.y=r.y+(u.position.y-r.y)*n,l.update(u.bounds,u.vertices,e.velocity) -}e.parts.length>1&&(e.area=s,e.isStatic||(o.setMass(e,e.density*s),o.setInertia(e,a))),e.circleRadius&&(t===n?e.circleRadius*=t:e.circleRadius=null)},o.update=function(e,t,n,o){var s=Math.pow(t*n*e.timeScale,2),a=1-e.frictionAir*n*e.timeScale,d=e.position.x-e.positionPrev.x,u=e.position.y-e.positionPrev.y;e.velocity.x=d*a*o+e.force.x/e.mass*s,e.velocity.y=u*a*o+e.force.y/e.mass*s,e.positionPrev.x=e.position.x,e.positionPrev.y=e.position.y,e.position.x+=e.velocity.x,e.position.y+=e.velocity.y,e.angularVelocity=(e.angle-e.anglePrev)*a*o+e.torque/e.inertia*s,e.anglePrev=e.angle,e.angle+=e.angularVelocity,e.speed=r.magnitude(e.velocity),e.angularSpeed=Math.abs(e.angularVelocity);for(var p=0;p0&&(f.position.x+=e.velocity.x,f.position.y+=e.velocity.y),0!==e.angularVelocity&&(i.rotate(f.vertices,e.angularVelocity,e.position),c.rotate(f.axes,e.angularVelocity), 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o._createRegion(i,r,s,a)},o._createRegion=function(e,t,n,o){return{id:e+","+t+","+n+","+o,startCol:e,endCol:t,startRow:n,endRow:o}},o._getBucketId=function(e,t){return"C"+e+"R"+t},o._createBucket=function(e,t){return e[t]=[]},o._bucketAddBody=function(e,t,n){for(var o=0;o0?o.push(n):delete e.pairs[t[i]];return o}}()},{"../core/Common":14,"./Detector":5,"./Pair":7}], -7:[function(e,t,n){var o={};t.exports=o;var i=e("./Contact");!function(){o.create=function(e,t){var n=e.bodyA,i=e.bodyB,r=e.parentA,s=e.parentB,a={id:o.id(n,i),bodyA:n,bodyB:i,contacts:{},activeContacts:[],separation:0,isActive:!0,isSensor:n.isSensor||i.isSensor,timeCreated:t,timeUpdated:t,inverseMass:r.inverseMass+s.inverseMass,friction:Math.min(r.friction,s.friction),frictionStatic:Math.max(r.frictionStatic,s.frictionStatic),restitution:Math.max(r.restitution,s.restitution),slop:Math.max(r.slop,s.slop)};return o.update(a,e,t),a},o.update=function(e,t,n){var r=e.contacts,s=t.supports,a=e.activeContacts,l=t.parentA,c=t.parentB;if(e.collision=t,e.inverseMass=l.inverseMass+c.inverseMass,e.friction=Math.min(l.friction,c.friction),e.frictionStatic=Math.max(l.frictionStatic,c.frictionStatic),e.restitution=Math.max(l.restitution,c.restitution),e.slop=Math.max(l.slop,c.slop),a.length=0,t.collided){for(var d=0;do._pairMaxIdleLife&&c.push(s);for(s=0;sf.friction*f.frictionStatic*E*n&&(F=T,L=s.clamp(f.friction*R*n,-F,F));var O=r.cross(A,g),q=r.cross(P,g),W=b/(v.inverseMass+y.inverseMass+v.inverseInertia*O*O+y.inverseInertia*q*q);if(V*=W,L*=W,I<0&&I*I>o._restingThresh*n)S.normalImpulse=0;else{var D=S.normalImpulse;S.normalImpulse=Math.min(S.normalImpulse+V,0),V=S.normalImpulse-D}if(_*_>o._restingThreshTangent*n)S.tangentImpulse=0;else{var N=S.tangentImpulse;S.tangentImpulse=s.clamp(S.tangentImpulse+L,-F,F),L=S.tangentImpulse-N}i.x=g.x*V+x.x*L,i.y=g.y*V+x.y*L,v.isStatic||v.isSleeping||(v.positionPrev.x+=i.x*v.inverseMass,v.positionPrev.y+=i.y*v.inverseMass, -v.anglePrev+=r.cross(A,i)*v.inverseInertia),y.isStatic||y.isSleeping||(y.positionPrev.x-=i.x*y.inverseMass,y.positionPrev.y-=i.y*y.inverseMass,y.anglePrev-=r.cross(P,i)*y.inverseInertia)}}}}}()},{"../core/Common":14,"../geometry/Bounds":26,"../geometry/Vector":28,"../geometry/Vertices":29}],11:[function(e,t,n){var o={};t.exports=o;var i=e("../geometry/Vertices"),r=e("../geometry/Vector");!function(){o.collides=function(e,t,n){var s,a,l,c,d=!1;if(n){var u=e.parent,p=t.parent,f=u.speed*u.speed+u.angularSpeed*u.angularSpeed+p.speed*p.speed+p.angularSpeed*p.angularSpeed;d=n&&n.collided&&f<.2,c=n}else c={collided:!1,bodyA:e,bodyB:t};if(n&&d){var m=c.axisBody,v=m===e?t:e,y=[m.axes[n.axisNumber]];if(l=o._overlapAxes(m.vertices,v.vertices,y),c.reused=!0,l.overlap<=0)return c.collided=!1,c}else{if(s=o._overlapAxes(e.vertices,t.vertices,e.axes),s.overlap<=0)return c.collided=!1,c;if(a=o._overlapAxes(t.vertices,e.vertices,t.axes),a.overlap<=0)return c.collided=!1,c;s.overlapi?i=a:a=0?s.index-1:d.length-1],c.x=i.x-u.x,c.y=i.y-u.y,l=-r.dot(n,c),a=i,i=d[(s.index+1)%d.length],c.x=i.x-u.x,c.y=i.y-u.y,o=-r.dot(n,c),o0?1:.7),t.damping=t.damping||0,t.angularStiffness=t.angularStiffness||0,t.angleA=t.bodyA?t.bodyA.angle:t.angleA,t.angleB=t.bodyB?t.bodyB.angle:t.angleB,t.plugin={};var s={visible:!0,lineWidth:2,strokeStyle:"#ffffff",type:"line",anchors:!0};return 0===t.length&&t.stiffness>.1?(s.type="pin",s.anchors=!1):t.stiffness<.9&&(s.type="spring"),t.render=c.extend(s,t.render),t},o.preSolveAll=function(e){for(var t=0;t0&&(u.position.x+=c.x,u.position.y+=c.y),0!==c.angle&&(i.rotate(u.vertices,c.angle,n.position),l.rotate(u.axes,c.angle), -d>0&&r.rotateAbout(u.position,c.angle,n.position,u.position)),a.update(u.bounds,u.vertices,n.velocity)}c.angle*=o._warming,c.x*=o._warming,c.y*=o._warming}}}}()},{"../core/Common":14,"../core/Sleeping":22,"../geometry/Axes":25,"../geometry/Bounds":26,"../geometry/Vector":28,"../geometry/Vertices":29}],13:[function(e,t,n){var o={};t.exports=o;var i=e("../geometry/Vertices"),r=e("../core/Sleeping"),s=e("../core/Mouse"),a=e("../core/Events"),l=e("../collision/Detector"),c=e("./Constraint"),d=e("../body/Composite"),u=e("../core/Common"),p=e("../geometry/Bounds");!function(){o.create=function(e,t){var n=(e?e.mouse:null)||(t?t.mouse:null);n||(e&&e.render&&e.render.canvas?n=s.create(e.render.canvas):t&&t.element?n=s.create(t.element):(n=s.create(),u.warn("MouseConstraint.create: options.mouse was undefined, options.element was undefined, may not function as expected")));var i=c.create({label:"Mouse Constraint",pointA:n.position,pointB:{x:0,y:0},length:.01,stiffness:.1,angularStiffness:1, -render:{strokeStyle:"#90EE90",lineWidth:3}}),r={type:"mouseConstraint",mouse:n,element:null,body:null,constraint:i,collisionFilter:{category:1,mask:4294967295,group:0}},l=u.extend(r,t);return a.on(e,"beforeUpdate",function(){var t=d.allBodies(e.world);o.update(l,t),o._triggerEvents(l)}),l},o.update=function(e,t){var n=e.mouse,o=e.constraint,s=e.body;if(0===n.button){if(o.bodyB)r.set(o.bodyB,!1),o.pointA=n.position;else for(var c=0;c1?1:0;d0;t--){var n=Math.floor(o.random()*(t+1)),i=e[t];e[t]=e[n],e[n]=i}return e},o.choose=function(e){return e[Math.floor(o.random()*e.length)]},o.isElement=function(e){return"undefined"!=typeof HTMLElement?e instanceof HTMLElement:!!(e&&e.nodeType&&e.nodeName)},o.isArray=function(e){return"[object Array]"===Object.prototype.toString.call(e)},o.isFunction=function(e){return"function"==typeof e},o.isPlainObject=function(e){return"object"==typeof e&&e.constructor===Object},o.isString=function(e){return"[object String]"===toString.call(e)},o.clamp=function(e,t,n){return en?n:e},o.sign=function(e){return e<0?-1:1},o.now=function(){ -if(window.performance){if(window.performance.now)return window.performance.now();if(window.performance.webkitNow)return window.performance.webkitNow()}return new Date-o._nowStartTime},o.random=function(e,n){return e=void 0!==e?e:0,n=void 0!==n?n:1,e+t()*(n-e)};var t=function(){return o._seed=(9301*o._seed+49297)%233280,o._seed/233280};o.colorToNumber=function(e){return e=e.replace("#",""),3==e.length&&(e=e.charAt(0)+e.charAt(0)+e.charAt(1)+e.charAt(1)+e.charAt(2)+e.charAt(2)),parseInt(e,16)},o.logLevel=1,o.log=function(){console&&o.logLevel>0&&o.logLevel<=3&&console.log.apply(console,["matter-js:"].concat(Array.prototype.slice.call(arguments)))},o.info=function(){console&&o.logLevel>0&&o.logLevel<=2&&console.info.apply(console,["matter-js:"].concat(Array.prototype.slice.call(arguments)))},o.warn=function(){console&&o.logLevel>0&&o.logLevel<=3&&console.warn.apply(console,["matter-js:"].concat(Array.prototype.slice.call(arguments)))},o.nextId=function(){return o._nextId++}, -o.indexOf=function(e,t){if(e.indexOf)return e.indexOf(t);for(var n=0;n0&&d.trigger(e,"collisionStart",{pairs:h.collisionStart}),s.preSolvePosition(h.list),i=0;i0&&d.trigger(e,"collisionActive",{pairs:h.collisionActive}),h.collisionEnd.length>0&&d.trigger(e,"collisionEnd",{pairs:h.collisionEnd}),o._bodiesClearForces(y),d.trigger(e,"afterUpdate",v),e},o.merge=function(e,t){if(f.extend(e,t),t.world){e.world=t.world,o.clear(e);for(var n=u.allBodies(e.world),i=0;ir?(i.warn("Plugin.register:",o.toString(t),"was upgraded to",o.toString(e)),o._registry[e.name]=e):n-1},o.isFor=function(e,t){var n=e.for&&o.dependencyParse(e.for) -;return!e.for||t.name===n.name&&o.versionSatisfies(t.version,n.range)},o.use=function(e,t){if(e.uses=(e.uses||[]).concat(t||[]),0===e.uses.length)return void i.warn("Plugin.use:",o.toString(e),"does not specify any dependencies to install.");for(var n=o.dependencies(e),r=i.topologicalSort(n),s=[],a=0;a0&&i.info(s.join(" "))},o.dependencies=function(e,t){var n=o.dependencyParse(e),r=n.name;if(t=t||{},!(r in t)){e=o.resolve(e)||e,t[r]=i.map(e.uses||[],function(t){o.isPlugin(t)&&o.register(t);var r=o.dependencyParse(t),s=o.resolve(t) -;return s&&!o.versionSatisfies(s.version,r.range)?(i.warn("Plugin.dependencies:",o.toString(s),"does not satisfy",o.toString(r),"used by",o.toString(n)+"."),s._warned=!0,e._warned=!0):s||(i.warn("Plugin.dependencies:",o.toString(t),"used by",o.toString(n),"could not be resolved."),e._warned=!0),r.name});for(var s=0;s=i[2];if("^"===n.operator)return i[0]>0?s[0]===i[0]&&r.number>=n.number:i[1]>0?s[1]===i[1]&&s[2]>=i[2]:s[2]===i[2]}return e===t||"*"===e}}()},{"./Common":14}],21:[function(e,t,n){var o={};t.exports=o;var i=e("./Events"),r=e("./Engine"),s=e("./Common");!function(){var e,t;if("undefined"!=typeof window&&(e=window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.msRequestAnimationFrame,t=window.cancelAnimationFrame||window.mozCancelAnimationFrame||window.webkitCancelAnimationFrame||window.msCancelAnimationFrame),!e){var n;e=function(e){n=setTimeout(function(){e(s.now())},1e3/60)},t=function(){clearTimeout(n)}}o.create=function(e){var t={fps:60,correction:1,deltaSampleSize:60, -counterTimestamp:0,frameCounter:0,deltaHistory:[],timePrev:null,timeScalePrev:1,frameRequestId:null,isFixed:!1,enabled:!0},n=s.extend(t,e);return n.delta=n.delta||1e3/n.fps,n.deltaMin=n.deltaMin||1e3/n.fps,n.deltaMax=n.deltaMax||1e3/(.5*n.fps),n.fps=1e3/n.delta,n},o.run=function(t,n){return void 0!==t.positionIterations&&(n=t,t=o.create()),function i(r){t.frameRequestId=e(i),r&&t.enabled&&o.tick(t,n,r)}(),t},o.tick=function(e,t,n){var o,s=t.timing,a=1,l={timestamp:s.timestamp};i.trigger(e,"beforeTick",l),i.trigger(t,"beforeTick",l),e.isFixed?o=e.delta:(o=n-e.timePrev||e.delta,e.timePrev=n,e.deltaHistory.push(o),e.deltaHistory=e.deltaHistory.slice(-e.deltaSampleSize),o=Math.min.apply(null,e.deltaHistory),o=oe.deltaMax?e.deltaMax:o,a=o/e.delta,e.delta=o),0!==e.timeScalePrev&&(a*=s.timeScale/e.timeScalePrev),0===s.timeScale&&(a=0),e.timeScalePrev=s.timeScale,e.correction=a,e.frameCounter+=1, -n-e.counterTimestamp>=1e3&&(e.fps=e.frameCounter*((n-e.counterTimestamp)/1e3),e.counterTimestamp=n,e.frameCounter=0),i.trigger(e,"tick",l),i.trigger(t,"tick",l),t.world.isModified&&t.render&&t.render.controller&&t.render.controller.clear&&t.render.controller.clear(t.render),i.trigger(e,"beforeUpdate",l),r.update(t,o,a),i.trigger(e,"afterUpdate",l),t.render&&t.render.controller&&(i.trigger(e,"beforeRender",l),i.trigger(t,"beforeRender",l),t.render.controller.world(t.render),i.trigger(e,"afterRender",l),i.trigger(t,"afterRender",l)),i.trigger(e,"afterTick",l),i.trigger(t,"afterTick",l)},o.stop=function(e){t(e.frameRequestId)},o.start=function(e,t){o.run(e,t)}}()},{"./Common":14,"./Engine":15,"./Events":16}],22:[function(e,t,n){var o={};t.exports=o;var i=e("./Events");!function(){o._motionWakeThreshold=.18,o._motionSleepThreshold=.08,o._minBias=.9,o.update=function(e,t){for(var n=t*t*t,i=0;i0&&r.motion=r.sleepThreshold&&o.set(r,!0)):r.sleepCounter>0&&(r.sleepCounter-=1)}else o.set(r,!1)}},o.afterCollisions=function(e,t){for(var n=t*t*t,i=0;io._motionWakeThreshold*n&&o.set(c,!1)}}}},o.set=function(e,t){var n=e.isSleeping;t?(e.isSleeping=!0,e.sleepCounter=e.sleepThreshold,e.positionImpulse.x=0,e.positionImpulse.y=0,e.positionPrev.x=e.position.x,e.positionPrev.y=e.position.y,e.anglePrev=e.angle,e.speed=0,e.angularSpeed=0,e.motion=0,n||i.trigger(e,"sleepStart")):(e.isSleeping=!1,e.sleepCounter=0,n&&i.trigger(e,"sleepEnd"))}}()},{ -"./Events":16}],23:[function(e,t,n){var o={};t.exports=o;var i,r=e("../geometry/Vertices"),s=e("../core/Common"),a=e("../body/Body"),l=e("../geometry/Bounds"),c=e("../geometry/Vector");!function(){o.rectangle=function(e,t,n,o,i){i=i||{};var l={label:"Rectangle Body",position:{x:e,y:t},vertices:r.fromPath("L 0 0 L "+n+" 0 L "+n+" "+o+" L 0 "+o)};if(i.chamfer){var c=i.chamfer;l.vertices=r.chamfer(l.vertices,c.radius,c.quality,c.qualityMin,c.qualityMax),delete i.chamfer}return a.create(s.extend({},l,i))},o.trapezoid=function(e,t,n,o,i,l){l=l||{},i*=.5;var c,d=(1-2*i)*n,u=n*i,p=u+d,f=p+u;c=i<.5?"L 0 0 L "+u+" "+-o+" L "+p+" "+-o+" L "+f+" 0":"L 0 0 L "+p+" "+-o+" L "+f+" 0";var m={label:"Trapezoid Body",position:{x:e,y:t},vertices:r.fromPath(c)};if(l.chamfer){var v=l.chamfer;m.vertices=r.chamfer(m.vertices,v.radius,v.quality,v.qualityMin,v.qualityMax),delete l.chamfer}return a.create(s.extend({},m,l))},o.circle=function(e,t,n,i,r){i=i||{};var a={label:"Circle Body",circleRadius:n};r=r||25 -;var l=Math.ceil(Math.max(10,Math.min(r,n)));return l%2==1&&(l+=1),o.polygon(e,t,l,n,s.extend({},a,i))},o.polygon=function(e,t,n,i,l){if(l=l||{},n<3)return o.circle(e,t,i,l);for(var c=2*Math.PI/n,d="",u=.5*c,p=0;p0&&r.area(P)1?(f=a.create(s.extend({parts:m.slice(0)},o)),a.setPosition(f,{x:e,y:t}),f):m[0]}}()},{"../body/Body":1,"../core/Common":14,"../geometry/Bounds":26,"../geometry/Vector":28,"../geometry/Vertices":29}],24:[function(e,t,n){var o={};t.exports=o -;var 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n=e.isSleeping;t?(e.isSleeping=!0,e.sleepCounter=e.sleepThreshold,e.positionImpulse.x=0,e.positionImpulse.y=0,e.positionPrev.x=e.position.x,e.positionPrev.y=e.position.y,e.anglePrev=e.angle,e.speed=0,e.angularSpeed=0,e.motion=0,n||o.trigger(e,"sleepStart")):(e.isSleeping=!1,e.sleepCounter=0,n&&o.trigger(e,"sleepEnd"))}},function(e,t,n){var i={};e.exports=i;var o=n(3),r=n(2),a=n(7),s=n(1),l=n(10),c=n(0);i._warming=.4,i._torqueDampen=1,i._minLength=1e-6,i.create=function(e){var t=e;t.bodyA&&!t.pointA&&(t.pointA={x:0,y:0}),t.bodyB&&!t.pointB&&(t.pointB={x:0,y:0});var n=t.bodyA?r.add(t.bodyA.position,t.pointA):t.pointA,i=t.bodyB?r.add(t.bodyB.position,t.pointB):t.pointB,o=r.magnitude(r.sub(n,i));t.length=void 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t=0;t0&&(d.position.x+=c.x,d.position.y+=c.y),0!==c.angle&&(o.rotate(d.vertices,c.angle,n.position),l.rotate(d.axes,c.angle),u>0&&r.rotateAbout(d.position,c.angle,n.position,d.position)),s.update(d.bounds,d.vertices,n.velocity)}c.angle*=i._warming,c.x*=i._warming,c.y*=i._warming}}},i.pointAWorld=function(e){return{x:(e.bodyA?e.bodyA.position.x:0)+e.pointA.x,y:(e.bodyA?e.bodyA.position.y:0)+e.pointA.y}},i.pointBWorld=function(e){return{x:(e.bodyB?e.bodyB.position.x:0)+e.pointB.x,y:(e.bodyB?e.bodyB.position.y:0)+e.pointB.y}}},function(e,t,n){var i={};e.exports=i;var o=n(17);i.create=function(e,t){var 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o=n(0);i.create=function(e){var t={};return e||o.log("Mouse.create: element was undefined, defaulting to document.body","warn"),t.element=e||document.body,t.absolute={x:0,y:0},t.position={x:0,y:0},t.mousedownPosition={x:0,y:0},t.mouseupPosition={x:0,y:0},t.offset={x:0,y:0},t.scale={x:1,y:1},t.wheelDelta=0,t.button=-1,t.pixelRatio=parseInt(t.element.getAttribute("data-pixel-ratio"),10)||1,t.sourceEvents={mousemove:null,mousedown:null,mouseup:null,mousewheel:null},t.mousemove=function(e){var n=i._getRelativeMousePosition(e,t.element,t.pixelRatio);e.changedTouches&&(t.button=0,e.preventDefault()),t.absolute.x=n.x,t.absolute.y=n.y,t.position.x=t.absolute.x*t.scale.x+t.offset.x,t.position.y=t.absolute.y*t.scale.y+t.offset.y,t.sourceEvents.mousemove=e},t.mousedown=function(e){var n=i._getRelativeMousePosition(e,t.element,t.pixelRatio);e.changedTouches?(t.button=0,e.preventDefault()):t.button=e.button,t.absolute.x=n.x,t.absolute.y=n.y,t.position.x=t.absolute.x*t.scale.x+t.offset.x,t.position.y=t.absolute.y*t.scale.y+t.offset.y,t.mousedownPosition.x=t.position.x,t.mousedownPosition.y=t.position.y,t.sourceEvents.mousedown=e},t.mouseup=function(e){var n=i._getRelativeMousePosition(e,t.element,t.pixelRatio);e.changedTouches&&e.preventDefault(),t.button=-1,t.absolute.x=n.x,t.absolute.y=n.y,t.position.x=t.absolute.x*t.scale.x+t.offset.x,t.position.y=t.absolute.y*t.scale.y+t.offset.y,t.mouseupPosition.x=t.position.x,t.mouseupPosition.y=t.position.y,t.sourceEvents.mouseup=e},t.mousewheel=function(e){t.wheelDelta=Math.max(-1,Math.min(1,e.wheelDelta||-e.detail)),e.preventDefault()},i.setElement(t,t.element),t},i.setElement=function(e,t){e.element=t,t.addEventListener("mousemove",e.mousemove),t.addEventListener("mousedown",e.mousedown),t.addEventListener("mouseup",e.mouseup),t.addEventListener("mousewheel",e.mousewheel),t.addEventListener("DOMMouseScroll",e.mousewheel),t.addEventListener("touchmove",e.mousemove),t.addEventListener("touchstart",e.mousedown),t.addEventListener("touchend",e.mouseup)},i.clearSourceEvents=function(e){e.sourceEvents.mousemove=null,e.sourceEvents.mousedown=null,e.sourceEvents.mouseup=null,e.sourceEvents.mousewheel=null,e.wheelDelta=0},i.setOffset=function(e,t){e.offset.x=t.x,e.offset.y=t.y,e.position.x=e.absolute.x*e.scale.x+e.offset.x,e.position.y=e.absolute.y*e.scale.y+e.offset.y},i.setScale=function(e,t){e.scale.x=t.x,e.scale.y=t.y,e.position.x=e.absolute.x*e.scale.x+e.offset.x,e.position.y=e.absolute.y*e.scale.y+e.offset.y},i._getRelativeMousePosition=function(e,t,n){var i,o,r=t.getBoundingClientRect(),a=document.documentElement||document.body.parentNode||document.body,s=void 0!==window.pageXOffset?window.pageXOffset:a.scrollLeft,l=void 0!==window.pageYOffset?window.pageYOffset:a.scrollTop,c=e.changedTouches;return c?(i=c[0].pageX-r.left-s,o=c[0].pageY-r.top-l):(i=e.pageX-r.left-s,o=e.pageY-r.top-l),{x:i/(t.clientWidth/(t.width||t.clientWidth)*n),y:o/(t.clientHeight/(t.height||t.clientHeight)*n)}}},function(e,t,n){var i={};e.exports=i;var o=n(14),r=n(9),a=n(1);i.collisions=function(e,t){for(var n=[],s=t.pairs.table,l=0;l1?1:0;d1?1:0;f0:0!=(e.mask&t.category)&&0!=(t.mask&e.category)}},function(e,t,n){var i={};e.exports=i;var o=n(3),r=n(2);i.collides=function(e,t,n){var a,s,l,c,u=!1;if(n){var d=e.parent,p=t.parent,f=d.speed*d.speed+d.angularSpeed*d.angularSpeed+p.speed*p.speed+p.angularSpeed*p.angularSpeed;u=n&&n.collided&&f<.2,c=n}else c={collided:!1,bodyA:e,bodyB:t};if(n&&u){var v=c.axisBody,m=v===e?t:e,y=[v.axes[n.axisNumber]];if(l=i._overlapAxes(v.vertices,m.vertices,y),c.reused=!0,l.overlap<=0)return c.collided=!1,c}else{if((a=i._overlapAxes(e.vertices,t.vertices,e.axes)).overlap<=0)return c.collided=!1,c;if((s=i._overlapAxes(t.vertices,e.vertices,t.axes)).overlap<=0)return c.collided=!1,c;a.overlapo?o=s:s=0?a.index-1:u.length-1],c.x=o.x-d.x,c.y=o.y-d.y,l=-r.dot(n,c),s=o,o=u[(a.index+1)%u.length],c.x=o.x-d.x,c.y=o.y-d.y,(i=-r.dot(n,c))r?(o.warn("Plugin.register:",i.toString(t),"was upgraded to",i.toString(e)),i._registry[e.name]=e):n-1},i.isFor=function(e,t){var n=e.for&&i.dependencyParse(e.for);return!e.for||t.name===n.name&&i.versionSatisfies(t.version,n.range)},i.use=function(e,t){if(e.uses=(e.uses||[]).concat(t||[]),0!==e.uses.length){for(var n=i.dependencies(e),r=o.topologicalSort(n),a=[],s=0;s0&&o.info(a.join(" "))}else o.warn("Plugin.use:",i.toString(e),"does not specify any dependencies to install.")},i.dependencies=function(e,t){var n=i.dependencyParse(e),r=n.name;if(!(r in(t=t||{}))){e=i.resolve(e)||e,t[r]=o.map(e.uses||[],(function(t){i.isPlugin(t)&&i.register(t);var r=i.dependencyParse(t),a=i.resolve(t);return a&&!i.versionSatisfies(a.version,r.range)?(o.warn("Plugin.dependencies:",i.toString(a),"does not satisfy",i.toString(r),"used by",i.toString(n)+"."),a._warned=!0,e._warned=!0):a||(o.warn("Plugin.dependencies:",i.toString(t),"used by",i.toString(n),"could not be resolved."),e._warned=!0),r.name}));for(var a=0;a=|>)?\s*((\d+)\.(\d+)\.(\d+))(-[0-9A-Za-z-]+)?$/;t.test(e)||o.warn("Plugin.versionParse:",e,"is not a valid version or range.");var n=t.exec(e),i=Number(n[4]),r=Number(n[5]),a=Number(n[6]);return{isRange:Boolean(n[1]||n[2]),version:n[3],range:e,operator:n[1]||n[2]||"",major:i,minor:r,patch:a,parts:[i,r,a],prerelease:n[7],number:1e8*i+1e4*r+a}},i.versionSatisfies=function(e,t){t=t||"*";var 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t={controller:i,engine:null,element:null,canvas:null,mouse:null,frameRequestId:null,timing:{historySize:60,delta:0,deltaHistory:[],lastTime:0,lastTimestamp:0,lastElapsed:0,timestampElapsed:0,timestampElapsedHistory:[],engineDeltaHistory:[],engineElapsedHistory:[],elapsedHistory:[]},options:{width:800,height:600,pixelRatio:1,background:"#14151f",wireframeBackground:"#14151f",hasBounds:!!e.bounds,enabled:!0,wireframes:!0,showSleeping:!0,showDebug:!1,showStats:!1,showPerformance:!1,showBroadphase:!1,showBounds:!1,showVelocity:!1,showCollisions:!1,showSeparations:!1,showAxes:!1,showPositions:!1,showAngleIndicator:!1,showIds:!1,showVertexNumbers:!1,showConvexHulls:!1,showInternalEdges:!1,showMousePosition:!1}},n=o.extend(t,e);return n.canvas&&(n.canvas.width=n.options.width||n.canvas.width,n.canvas.height=n.options.height||n.canvas.height),n.mouse=e.mouse,n.engine=e.engine,n.canvas=n.canvas||d(n.options.width,n.options.height),n.context=n.canvas.getContext("2d"),n.textures={},n.bounds=n.bounds||{min:{x:0,y:0},max:{x:n.canvas.width,y:n.canvas.height}},1!==n.options.pixelRatio&&i.setPixelRatio(n,n.options.pixelRatio),o.isElement(n.element)?n.element.appendChild(n.canvas):n.canvas.parentNode||o.log("Render.create: options.element was undefined, render.canvas was created but not appended","warn"),n},i.run=function(t){!function o(r){t.frameRequestId=e(o),n(t,r),i.world(t,r),(t.options.showStats||t.options.showDebug)&&i.stats(t,t.context,r),(t.options.showPerformance||t.options.showDebug)&&i.performance(t,t.context,r)}()},i.stop=function(e){t(e.frameRequestId)},i.setPixelRatio=function(e,t){var n=e.options,i=e.canvas;"auto"===t&&(t=p(i)),n.pixelRatio=t,i.setAttribute("data-pixel-ratio",t),i.width=n.width*t,i.height=n.height*t,i.style.width=n.width+"px",i.style.height=n.height+"px"},i.lookAt=function(e,t,n,i){i=void 0===i||i,t=o.isArray(t)?t:[t],n=n||{x:0,y:0};for(var r={min:{x:1/0,y:1/0},max:{x:-1/0,y:-1/0}},a=0;ar.max.x&&(r.max.x=u.x),l.yr.max.y&&(r.max.y=u.y))}var d=r.max.x-r.min.x+2*n.x,p=r.max.y-r.min.y+2*n.y,f=e.canvas.height,v=e.canvas.width/f,m=d/p,y=1,g=1;m>v?g=m/v:y=v/m,e.options.hasBounds=!0,e.bounds.min.x=r.min.x,e.bounds.max.x=r.min.x+d*y,e.bounds.min.y=r.min.y,e.bounds.max.y=r.min.y+p*g,i&&(e.bounds.min.x+=.5*d-d*y*.5,e.bounds.max.x+=.5*d-d*y*.5,e.bounds.min.y+=.5*p-p*g*.5,e.bounds.max.y+=.5*p-p*g*.5),e.bounds.min.x-=n.x,e.bounds.max.x-=n.x,e.bounds.min.y-=n.y,e.bounds.max.y-=n.y,e.mouse&&(c.setScale(e.mouse,{x:(e.bounds.max.x-e.bounds.min.x)/e.canvas.width,y:(e.bounds.max.y-e.bounds.min.y)/e.canvas.height}),c.setOffset(e.mouse,e.bounds.min))},i.startViewTransform=function(e){var t=e.bounds.max.x-e.bounds.min.x,n=e.bounds.max.y-e.bounds.min.y,i=t/e.options.width,o=n/e.options.height;e.context.setTransform(e.options.pixelRatio/i,0,0,e.options.pixelRatio/o,0,0),e.context.translate(-e.bounds.min.x,-e.bounds.min.y)},i.endViewTransform=function(e){e.context.setTransform(e.options.pixelRatio,0,0,e.options.pixelRatio,0,0)},i.world=function(e,t){var n,u=o.now(),d=e.engine,p=d.world,f=e.canvas,m=e.context,y=e.options,g=e.timing,x=r.allBodies(p),h=r.allConstraints(p),b=y.wireframes?y.wireframeBackground:y.background,S=[],w=[],A={timestamp:d.timing.timestamp};if(s.trigger(e,"beforeRender",A),e.currentBackground!==b&&v(e,b),m.globalCompositeOperation="source-in",m.fillStyle="transparent",m.fillRect(0,0,f.width,f.height),m.globalCompositeOperation="source-over",y.hasBounds){for(n=0;n1?1:0;a1?1:0;s1?1:0;r1?1:0;s1?1:0;r1?1:0;r1?1:0;o0)){var u=i.activeContacts[0].vertex.x,d=i.activeContacts[0].vertex.y;2===i.activeContacts.length&&(u=(i.activeContacts[0].vertex.x+i.activeContacts[1].vertex.x)/2,d=(i.activeContacts[0].vertex.y+i.activeContacts[1].vertex.y)/2),o.bodyB===o.supports[0].body||!0===o.bodyA.isStatic?s.moveTo(u-8*o.normal.x,d-8*o.normal.y):s.moveTo(u+8*o.normal.x,d+8*o.normal.y),s.lineTo(u,d)}l.wireframes?s.strokeStyle="rgba(255,165,0,0.7)":s.strokeStyle="orange",s.lineWidth=1,s.stroke()},i.separations=function(e,t,n){var i,o,r,a,s,l=n,c=e.options;for(l.beginPath(),s=0;s0&&c.trigger(e,"collisionStart",{pairs:A.collisionStart}),r.preSolvePosition(A.list),m=0;m0&&c.trigger(e,"collisionActive",{pairs:A.collisionActive}),A.collisionEnd.length>0&&c.trigger(e,"collisionEnd",{pairs:A.collisionEnd}),i._bodiesClearForces(b),c.trigger(e,"afterUpdate",h),e.timing.lastElapsed=p.now()-f,e},i.merge=function(e,t){if(p.extend(e,t),t.world){e.world=t.world,i.clear(e);for(var n=u.allBodies(e.world),r=0;rf.friction*f.frictionStatic*L*n&&(O=T,V=a.clamp(f.friction*R*n,-O,O));var F=r.cross(P,g),D=r.cross(M,g),H=b/(m.inverseMass+y.inverseMass+m.inverseInertia*F*F+y.inverseInertia*D*D);if(E*=H,V*=H,k<0&&k*k>i._restingThresh*n)w.normalImpulse=0;else{var j=w.normalImpulse;w.normalImpulse=Math.min(w.normalImpulse+E,0),E=w.normalImpulse-j}if(I*I>i._restingThreshTangent*n)w.tangentImpulse=0;else{var W=w.tangentImpulse;w.tangentImpulse=a.clamp(w.tangentImpulse+V,-O,O),V=w.tangentImpulse-W}o.x=g.x*E+x.x*V,o.y=g.y*E+x.y*V,m.isStatic||m.isSleeping||(m.positionPrev.x+=o.x*m.inverseMass,m.positionPrev.y+=o.y*m.inverseMass,m.anglePrev+=r.cross(P,o)*m.inverseInertia),y.isStatic||y.isSleeping||(y.positionPrev.x-=o.x*y.inverseMass,y.positionPrev.y-=o.y*y.inverseMass,y.anglePrev-=r.cross(M,o)*y.inverseInertia)}}}}},function(e,t,n){var i={};e.exports=i;var o=n(9),r=n(0);i._pairMaxIdleLife=1e3,i.create=function(e){return r.extend({table:{},list:[],collisionStart:[],collisionActive:[],collisionEnd:[]},e)},i.update=function(e,t,n){var i,r,a,s,l=e.list,c=e.table,u=e.collisionStart,d=e.collisionEnd,p=e.collisionActive;for(u.length=0,d.length=0,p.length=0,s=0;si._pairMaxIdleLife&&c.push(a);for(a=0;au.bounds.max.x||f.bounds.max.yu.bounds.max.y))){var v=i._getRegion(e,f);if(!f.region||v.id!==f.region.id||o){f.region&&!o||(f.region=v);var m=i._regionUnion(v,f.region);for(a=m.startCol;a<=m.endCol;a++)for(s=m.startRow;s<=m.endRow;s++){l=d[c=i._getBucketId(a,s)];var y=a>=v.startCol&&a<=v.endCol&&s>=v.startRow&&s<=v.endRow,g=a>=f.region.startCol&&a<=f.region.endCol&&s>=f.region.startRow&&s<=f.region.endRow;!y&&g&&g&&l&&i._bucketRemoveBody(e,l,f),(f.region===v||y&&!g||o)&&(l||(l=i._createBucket(d,c)),i._bucketAddBody(e,l,f))}f.region=v,p=!0}}}p&&(e.pairsList=i._createActivePairsList(e))},i.clear=function(e){e.buckets={},e.pairs={},e.pairsList=[]},i._regionUnion=function(e,t){var n=Math.min(e.startCol,t.startCol),o=Math.max(e.endCol,t.endCol),r=Math.min(e.startRow,t.startRow),a=Math.max(e.endRow,t.endRow);return i._createRegion(n,o,r,a)},i._getRegion=function(e,t){var n=t.bounds,o=Math.floor(n.min.x/e.bucketWidth),r=Math.floor(n.max.x/e.bucketWidth),a=Math.floor(n.min.y/e.bucketHeight),s=Math.floor(n.max.y/e.bucketHeight);return i._createRegion(o,r,a,s)},i._createRegion=function(e,t,n,i){return{id:e+","+t+","+n+","+i,startCol:e,endCol:t,startRow:n,endRow:i}},i._getBucketId=function(e,t){return"C"+e+"R"+t},i._createBucket=function(e,t){return e[t]=[]},i._bucketAddBody=function(e,t,n){for(var i=0;i0?i.push(n):delete e.pairs[t[o]];return i}},function(e,t,n){var i=e.exports=n(23);i.Axes=n(10),i.Bodies=n(11),i.Body=n(6),i.Bounds=n(1),i.Common=n(0),i.Composite=n(5),i.Composites=n(24),i.Constraint=n(8),i.Contact=n(17),i.Detector=n(13),i.Engine=n(18),i.Events=n(4),i.Grid=n(21),i.Mouse=n(12),i.MouseConstraint=n(25),i.Pair=n(9),i.Pairs=n(20),i.Plugin=n(15),i.Query=n(26),i.Render=n(16),i.Resolver=n(19),i.Runner=n(27),i.SAT=n(14),i.Sleeping=n(7),i.Svg=n(28),i.Vector=n(2),i.Vertices=n(3),i.World=n(29),i.Engine.run=i.Runner.run,i.Common.deprecated(i.Engine,"run","Engine.run ➤ use Matter.Runner.run(engine) instead")},function(e,t,n){var i={};e.exports=i;var o=n(15),r=n(0);i.name="matter-js",i.version="0.17.1",i.uses=[],i.used=[],i.use=function(){o.use(i,Array.prototype.slice.call(arguments))},i.before=function(e,t){return e=e.replace(/^Matter./,""),r.chainPathBefore(i,e,t)},i.after=function(e,t){return e=e.replace(/^Matter./,""),r.chainPathAfter(i,e,t)}},function(e,t,n){var i={};e.exports=i;var o=n(5),r=n(8),a=n(0),s=n(6),l=n(11),c=a.deprecated;i.stack=function(e,t,n,i,r,a,l){for(var c,u=o.create({label:"Stack"}),d=e,p=t,f=0,v=0;vm&&(m=x),s.translate(g,{x:.5*h,y:.5*x}),d=g.bounds.max.x+r,o.addBody(u,g),c=g,f+=1}else d+=r}p+=m+a,d=e}return u},i.chain=function(e,t,n,i,s,l){for(var c=e.bodies,u=1;u0)for(c=0;c0&&(p=f[c-1+(l-1)*t],o.addConstraint(e,r.create(a.extend({bodyA:p,bodyB:d},s)))),i&&cp||a<(c=p-c)||a>n-1-c))return 1===d&&s.translate(u,{x:(a+(n%2==1?1:-1))*f,y:0}),l(e+(u?a*f:0)+a*r,i,a,c,u,d)}))},i.newtonsCradle=function(e,t,n,i,a){for(var s=o.create({label:"Newtons Cradle"}),c=0;c1?1:0;ue.deltaMax?e.deltaMax:i)/e.delta,e.delta=i),0!==e.timeScalePrev&&(s*=a.timeScale/e.timeScalePrev),0===a.timeScale&&(s=0),e.timeScalePrev=a.timeScale,e.correction=s,e.frameCounter+=1,n-e.counterTimestamp>=1e3&&(e.fps=e.frameCounter*((n-e.counterTimestamp)/1e3),e.counterTimestamp=n,e.frameCounter=0),o.trigger(e,"tick",l),o.trigger(e,"beforeUpdate",l),r.update(t,i,s),o.trigger(e,"afterUpdate",l),o.trigger(e,"afterTick",l)},i.stop=function(e){t(e.frameRequestId)},i.start=function(e,t){i.run(e,t)}}()},function(e,t,n){var i={};e.exports=i;n(1);var o=n(0);i.pathToVertices=function(e,t){"undefined"==typeof window||"SVGPathSeg"in window||o.warn("Svg.pathToVertices: SVGPathSeg not defined, a polyfill is required.");var n,r,a,s,l,c,u,d,p,f,v,m=[],y=0,g=0,x=0;t=t||15;var h=function(e,t,n){var i=n%2==1&&n>1;if(!p||e!=p.x||t!=p.y){p&&i?(f=p.x,v=p.y):(f=0,v=0);var o={x:f+e,y:v+t};!i&&p||(p=o),m.push(o),g=f+e,x=v+t}},b=function(e){var t=e.pathSegTypeAsLetter.toUpperCase();if("Z"!==t){switch(t){case"M":case"L":case"T":case"C":case"S":case"Q":g=e.x,x=e.y;break;case"H":g=e.x;break;case"V":x=e.y}h(g,x,e.pathSegType)}};for(i._svgPathToAbsolute(e),a=e.getTotalLength(),c=[],n=0;n - Matter.js Demo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + \ No newline at end of file diff --git a/demo/js/Demo.js b/demo/js/Demo.js deleted file mode 100644 index 40a03d5..0000000 --- a/demo/js/Demo.js +++ /dev/null @@ -1,297 +0,0 @@ -/** -* The Matter.js demo page controller and example runner. -* -* NOTE: For the actual example code, refer to the source files in `/examples/`. -* -* @class Demo -*/ - -(function() { - var sourceLinkRoot = 'https://github.com/liabru/matter-js/blob/master/examples'; - - var demo = MatterTools.Demo.create({ - toolbar: { - title: 'matter-js', - url: 'https://github.com/liabru/matter-js', - reset: true, - source: true, - inspector: true, - tools: true, - fullscreen: true, - exampleSelect: true - }, - tools: { - inspector: true, - gui: true - }, - inline: false, - preventZoom: true, - resetOnOrientation: true, - routing: true, - startExample: 'mixed', - examples: [ - { - name: 'Air Friction', - id: 'airFriction', - init: Example.airFriction, - sourceLink: sourceLinkRoot + '/airFriction.js' - }, - { - name: 'Avalanche', - id: 'avalanche', - init: Example.avalanche, - sourceLink: sourceLinkRoot + '/avalanche.js' - }, - { - name: 'Ball Pool', - id: 'ballPool', - init: Example.ballPool, - sourceLink: sourceLinkRoot + '/ballPool.js' - }, - { - name: 'Bridge', - id: 'bridge', - init: Example.bridge, - sourceLink: sourceLinkRoot + '/bridge.js' - }, - { - name: 'Broadphase', - id: 'broadphase', - init: Example.broadphase, - sourceLink: sourceLinkRoot + '/broadphase.js' - }, - { - name: 'Car', - id: 'car', - init: Example.car, - sourceLink: sourceLinkRoot + '/car.js' - }, - { - name: 'Catapult', - id: 'catapult', - init: Example.catapult, - sourceLink: sourceLinkRoot + '/catapult.js' - }, - { - name: 'Chains', - id: 'chains', - init: Example.chains, - sourceLink: sourceLinkRoot + '/chains.js' - }, - { - name: 'Circle Stack', - id: 'circleStack', - init: Example.circleStack, - sourceLink: sourceLinkRoot + '/circleStack.js' - }, - { - name: 'Cloth', - id: 'cloth', - init: Example.cloth, - sourceLink: sourceLinkRoot + '/cloth.js' - }, - { - name: 'Collision Filtering', - id: 'collisionFiltering', - init: Example.collisionFiltering, - sourceLink: sourceLinkRoot + '/collisionFiltering.js' - }, - { - name: 'Composite Manipulation', - id: 'compositeManipulation', - init: Example.compositeManipulation, - sourceLink: sourceLinkRoot + '/compositeManipulation.js' - }, - { - name: 'Compound Bodies', - id: 'compound', - init: Example.compound, - sourceLink: sourceLinkRoot + '/compound.js' - }, - { - name: 'Compound Stack', - id: 'compoundStack', - init: Example.compoundStack, - sourceLink: sourceLinkRoot + '/compoundStack.js' - }, - { - name: 'Concave', - id: 'concave', - init: Example.concave, - sourceLink: sourceLinkRoot + '/concave.js' - }, - { - name: 'Constraints', - id: 'constraints', - init: Example.constraints, - sourceLink: sourceLinkRoot + '/constraints.js' - }, - { - name: 'Double Pendulum', - id: 'doublePendulum', - init: Example.doublePendulum, - sourceLink: sourceLinkRoot + '/doublePendulum.js' - }, - { - name: 'Events', - id: 'events', - init: Example.events, - sourceLink: sourceLinkRoot + '/events.js' - }, - { - name: 'Friction', - id: 'friction', - init: Example.friction, - sourceLink: sourceLinkRoot + '/friction.js' - }, - { - name: 'Reverse Gravity', - id: 'gravity', - init: Example.gravity, - sourceLink: sourceLinkRoot + '/gravity.js' - }, - { - name: 'Gyroscope', - id: 'gyro', - init: Example.gyro, - sourceLink: sourceLinkRoot + '/gyro.js' - }, - { - name: 'Manipulation', - id: 'manipulation', - init: Example.manipulation, - sourceLink: sourceLinkRoot + '/manipulation.js' - }, - { - name: 'Mixed Shapes', - id: 'mixed', - init: Example.mixed, - sourceLink: sourceLinkRoot + '/mixed.js' - }, - { - name: 'Newton\'s Cradle', - id: 'newtonsCradle', - init: Example.newtonsCradle, - sourceLink: sourceLinkRoot + '/newtonsCradle.js' - }, - { - name: 'Ragdoll', - id: 'ragdoll', - init: Example.ragdoll, - sourceLink: sourceLinkRoot + '/ragdoll.js' - }, - { - name: 'Pyramid', - id: 'pyramid', - init: Example.pyramid, - sourceLink: sourceLinkRoot + '/pyramid.js' - }, - { - name: 'Raycasting', - id: 'raycasting', - init: Example.raycasting, - sourceLink: sourceLinkRoot + '/raycasting.js' - }, - { - name: 'Restitution', - id: 'restitution', - init: Example.restitution, - sourceLink: sourceLinkRoot + '/restitution.js' - }, - { - name: 'Rounded Corners (Chamfering)', - id: 'rounded', - init: Example.rounded, - sourceLink: sourceLinkRoot + '/rounded.js' - }, - { - name: 'Sensors', - id: 'sensors', - init: Example.sensors, - sourceLink: sourceLinkRoot + '/sensors.js' - }, - { - name: 'Sleeping', - id: 'sleeping', - init: Example.sleeping, - sourceLink: sourceLinkRoot + '/sleeping.js' - }, - { - name: 'Slingshot', - id: 'slingshot', - init: Example.slingshot, - sourceLink: sourceLinkRoot + '/slingshot.js' - }, - { - name: 'Soft Body', - id: 'softBody', - init: Example.softBody, - sourceLink: sourceLinkRoot + '/softBody.js' - }, - { - name: 'Sprites', - id: 'sprites', - init: Example.sprites, - sourceLink: sourceLinkRoot + '/sprites.js' - }, - { - name: 'Stack', - id: 'stack', - init: Example.stack, - sourceLink: sourceLinkRoot + '/stack.js' - }, - { - name: 'Static Friction', - id: 'staticFriction', - init: Example.staticFriction, - sourceLink: sourceLinkRoot + '/staticFriction.js' - }, - { - name: 'Stress', - id: 'stress', - init: Example.stress, - sourceLink: sourceLinkRoot + '/stress.js' - }, - { - name: 'Stress 2', - id: 'stress2', - init: Example.stress2, - sourceLink: sourceLinkRoot + '/stress2.js' - }, - { - name: 'Concave SVG Paths', - id: 'svg', - init: Example.svg, - sourceLink: sourceLinkRoot + '/svg.js' - }, - { - name: 'Terrain', - id: 'terrain', - init: Example.terrain, - sourceLink: sourceLinkRoot + '/terrain.js' - }, - { - name: 'Time Scaling', - id: 'timescale', - init: Example.timescale, - sourceLink: sourceLinkRoot + '/timescale.js' - }, - { - name: 'Views', - id: 'views', - init: Example.views, - sourceLink: sourceLinkRoot + '/views.js' - }, - { - name: 'Wrecking Ball', - id: 'wreckingBall', - init: Example.wreckingBall, - sourceLink: sourceLinkRoot + '/wreckingBall.js' - } - ] - }); - - document.body.appendChild(demo.dom.root); - - MatterTools.Demo.start(demo); -})(); diff --git a/demo/js/matter-demo.e7da73.min.js b/demo/js/matter-demo.e7da73.min.js new file mode 100644 index 0000000..fd24318 --- /dev/null +++ b/demo/js/matter-demo.e7da73.min.js @@ -0,0 +1,6 @@ +/*! + * matter-demo bundle 0.17.1 by @liabru + * http://brm.io/matter-js/ + * License MIT + */ +!function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t():"function"==typeof define&&define.amd?define("MatterDemo",[],t):"object"==typeof exports?exports.MatterDemo=t():e.MatterDemo=t()}(this,(function(){return(this.webpackJsonpMatterDemo=this.webpackJsonpMatterDemo||[]).push([[0],{"+QOk":function(e,t,n){var r=r||{};r.timescale=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Events,i=Matter.Composite,a=Matter.Composites,s=Matter.Common,c=Matter.MouseConstraint,l=Matter.Mouse,d=Matter.Bodies,u=e.create(),p=u.world,m=t.create({element:document.body,engine:u,options:{width:800,height:600,showAngleIndicator:!0}});t.run(m);var f=n.create();n.run(f,u),i.add(p,[d.rectangle(400,0,800,50,{isStatic:!0}),d.rectangle(400,600,800,50,{isStatic:!0}),d.rectangle(800,300,50,600,{isStatic:!0}),d.rectangle(0,300,50,600,{isStatic:!0})]);var v=1,g=0;o.on(u,"afterUpdate",(function(e){u.timing.timeScale+=.05*(v-u.timing.timeScale),(g+=1)>=90&&(v=v<1?1:.05,function(e){for(var t=i.allBodies(e.world),n=0;n=500){var a=.05*o.mass;r.applyForce(o,o.position,{x:(a+s.random()*a)*s.choose([1,-1]),y:-a+s.random()*-a})}}}(u),g=0)}));var y={frictionAir:0,friction:1e-4,restitution:.8};i.add(p,a.stack(20,100,15,3,20,40,(function(e,t){return d.circle(e,t,s.random(10,20),y)}))),i.add(p,a.stack(50,50,8,3,0,0,(function(e,t){switch(Math.round(s.random(0,1))){case 0:return s.random()<.8?d.rectangle(e,t,s.random(20,50),s.random(20,50),y):d.rectangle(e,t,s.random(80,120),s.random(20,30),y);case 1:return d.polygon(e,t,Math.round(s.random(4,8)),s.random(20,50),y)}})));var x=l.create(m.canvas),h=c.create(u,{mouse:x,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(p,h),m.mouse=x,t.lookAt(m,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:u,runner:f,render:m,canvas:m.canvas,stop:function(){Matter.Render.stop(m),Matter.Runner.stop(f)}}},r.timescale.title="Time Scaling",r.timescale.for=">=0.14.2",e.exports=r.timescale},"+jwT":function(e,t,n){var r=r||{};r.constraints=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=(Matter.Composites,Matter.Common,Matter.Constraint),o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.Composite,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showAngleIndicator:!0}});t.run(d);var u=n.create();n.run(u,c);var p=s.polygon(150,200,5,30),m=r.create({pointA:{x:150,y:100},bodyB:p,pointB:{x:-10,y:-10}});a.add(l,[p,m]);p=s.polygon(280,100,3,30),m=r.create({pointA:{x:280,y:120},bodyB:p,pointB:{x:-10,y:-7},stiffness:.001});a.add(l,[p,m]);p=s.polygon(400,100,4,30),m=r.create({pointA:{x:400,y:120},bodyB:p,pointB:{x:-10,y:-10},stiffness:.001,damping:.05});a.add(l,[p,m]);p=s.rectangle(600,200,200,20);var f=s.circle(550,150,20);m=r.create({pointA:{x:600,y:200},bodyB:p,length:0});a.add(l,[p,f,m]);p=s.rectangle(500,400,100,20,{collisionFilter:{group:-1}}),f=s.circle(600,400,20,{collisionFilter:{group:-1}}),m=r.create({bodyA:p,bodyB:f});a.add(l,[p,f,m]);var v=s.polygon(100,400,6,20),g=s.polygon(200,400,1,50);m=r.create({bodyA:v,pointA:{x:-10,y:-10},bodyB:g,pointB:{x:-10,y:-10}});a.add(l,[v,g,m]);v=s.polygon(300,400,4,20),g=s.polygon(400,400,3,30),m=r.create({bodyA:v,pointA:{x:-10,y:-10},bodyB:g,pointB:{x:-10,y:-7},stiffness:.001});a.add(l,[v,g,m]);v=s.polygon(500,400,6,30),g=s.polygon(600,400,7,60),m=r.create({bodyA:v,pointA:{x:-10,y:-10},bodyB:g,pointB:{x:-10,y:-10},stiffness:.001,damping:.1});a.add(l,[v,g,m]),a.add(l,[s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(400,600,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0})]);var y=i.create(d.canvas),x=o.create(c,{mouse:y,constraint:{angularStiffness:0,render:{visible:!1}}});return a.add(l,x),d.mouse=y,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.constraints.title="Constraints",r.constraints.for=">=0.14.2",e.exports=r.constraints},"/iAh":function(e,t,n){var r=r||{};r.svg=function(){var e=Matter.Engine,t=Matter.Render,r=Matter.Runner,o=Matter.Common,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.Composite,c=Matter.Vertices,l=Matter.Svg,d=Matter.Bodies;o.setDecomp(n("Dded"));var u=e.create(),p=u.world,m=t.create({element:document.body,engine:u,options:{width:800,height:600}});t.run(m);var f=r.create();if(r.run(f,u),"undefined"!=typeof fetch){var v=function(e,t){return Array.prototype.slice.call(e.querySelectorAll(t))},g=function(e){return fetch(e).then((function(e){return e.text()})).then((function(e){return(new 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p={friction:.05,frictionStatic:.1,render:{visible:!0}};a.add(l,[r.softBody.softBody(250,100,5,5,0,0,!0,18,p),r.softBody.softBody(400,300,8,3,0,0,!0,15,p),r.softBody.softBody(250,400,4,4,0,0,!0,15,p),s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(400,600,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0})]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.9,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.softBody.title="Soft Body",r.softBody.for=">=0.14.2",r.softBody.softBody=function(e,t,n,r,o,i,a,s,c,l){var d=Matter.Common,u=Matter.Composites,p=Matter.Bodies;c=d.extend({inertia:1/0},c),l=d.extend({stiffness:.2,render:{type:"line",anchors:!1}},l);var m=u.stack(e,t,n,r,o,i,(function(e,t){return p.circle(e,t,s,c)}));return u.mesh(m,n,r,a,l),m.label="Soft 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u=o.create(l.canvas),p=r.create(s,{mouse:u,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(c,p),l.mouse=u,t.lookAt(l,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:s,runner:d,render:l,canvas:l.canvas,stop:function(){Matter.Render.stop(l),Matter.Runner.stop(d)}}},r.friction.title="Friction",r.friction.for=">=0.14.2",e.exports=r.friction},DqtB:function(e,t,n){var r={};e.exports=r;var o=n("0kzT"),i=n("m6Dm");r.collides=function(e,t,n){var a,s,c,l,d=!1;if(n){var u=e.parent,p=t.parent,m=u.speed*u.speed+u.angularSpeed*u.angularSpeed+p.speed*p.speed+p.angularSpeed*p.angularSpeed;d=n&&n.collided&&m<.2,l=n}else l={collided:!1,bodyA:e,bodyB:t};if(n&&d){var f=l.axisBody,v=f===e?t:e,g=[f.axes[n.axisNumber]];if(c=r._overlapAxes(f.vertices,v.vertices,g),l.reused=!0,c.overlap<=0)return l.collided=!1,l}else{if((a=r._overlapAxes(e.vertices,t.vertices,e.axes)).overlap<=0)return l.collided=!1,l;if((s=r._overlapAxes(t.vertices,e.vertices,t.axes)).overlap<=0)return 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n=r._getRelativeMousePosition(e,t.element,t.pixelRatio);e.changedTouches&&(t.button=0,e.preventDefault()),t.absolute.x=n.x,t.absolute.y=n.y,t.position.x=t.absolute.x*t.scale.x+t.offset.x,t.position.y=t.absolute.y*t.scale.y+t.offset.y,t.sourceEvents.mousemove=e},t.mousedown=function(e){var n=r._getRelativeMousePosition(e,t.element,t.pixelRatio);e.changedTouches?(t.button=0,e.preventDefault()):t.button=e.button,t.absolute.x=n.x,t.absolute.y=n.y,t.position.x=t.absolute.x*t.scale.x+t.offset.x,t.position.y=t.absolute.y*t.scale.y+t.offset.y,t.mousedownPosition.x=t.position.x,t.mousedownPosition.y=t.position.y,t.sourceEvents.mousedown=e},t.mouseup=function(e){var n=r._getRelativeMousePosition(e,t.element,t.pixelRatio);e.changedTouches&&e.preventDefault(),t.button=-1,t.absolute.x=n.x,t.absolute.y=n.y,t.position.x=t.absolute.x*t.scale.x+t.offset.x,t.position.y=t.absolute.y*t.scale.y+t.offset.y,t.mouseupPosition.x=t.position.x,t.mouseupPosition.y=t.position.y,t.sourceEvents.mouseup=e},t.mousewheel=function(e){t.wheelDelta=Math.max(-1,Math.min(1,e.wheelDelta||-e.detail)),e.preventDefault()},r.setElement(t,t.element),t},r.setElement=function(e,t){e.element=t,t.addEventListener("mousemove",e.mousemove),t.addEventListener("mousedown",e.mousedown),t.addEventListener("mouseup",e.mouseup),t.addEventListener("mousewheel",e.mousewheel),t.addEventListener("DOMMouseScroll",e.mousewheel),t.addEventListener("touchmove",e.mousemove),t.addEventListener("touchstart",e.mousedown),t.addEventListener("touchend",e.mouseup)},r.clearSourceEvents=function(e){e.sourceEvents.mousemove=null,e.sourceEvents.mousedown=null,e.sourceEvents.mouseup=null,e.sourceEvents.mousewheel=null,e.wheelDelta=0},r.setOffset=function(e,t){e.offset.x=t.x,e.offset.y=t.y,e.position.x=e.absolute.x*e.scale.x+e.offset.x,e.position.y=e.absolute.y*e.scale.y+e.offset.y},r.setScale=function(e,t){e.scale.x=t.x,e.scale.y=t.y,e.position.x=e.absolute.x*e.scale.x+e.offset.x,e.position.y=e.absolute.y*e.scale.y+e.offset.y},r._getRelativeMousePosition=function(e,t,n){var r,o,i=t.getBoundingClientRect(),a=document.documentElement||document.body.parentNode||document.body,s=void 0!==window.pageXOffset?window.pageXOffset:a.scrollLeft,c=void 0!==window.pageYOffset?window.pageYOffset:a.scrollTop,l=e.changedTouches;return l?(r=l[0].pageX-i.left-s,o=l[0].pageY-i.top-c):(r=e.pageX-i.left-s,o=e.pageY-i.top-c),{x:r/(t.clientWidth/(t.width||t.clientWidth)*n),y:o/(t.clientHeight/(t.height||t.clientHeight)*n)}}},IOLg:function(e,t,n){var r=r||{};r.concave=function(){var e=Matter.Engine,t=Matter.Render,r=Matter.Runner,o=Matter.Composites,i=Matter.Common,a=Matter.MouseConstraint,s=Matter.Mouse,c=Matter.Composite,l=Matter.Vertices,d=Matter.Bodies;i.setDecomp(n("Dded"));var u=e.create(),p=u.world,m=t.create({element:document.body,engine:u,options:{width:800,height:600}});t.run(m);var f=r.create();r.run(f,u),c.add(p,[d.rectangle(400,0,800,50,{isStatic:!0}),d.rectangle(400,600,800,50,{isStatic:!0}),d.rectangle(800,300,50,600,{isStatic:!0}),d.rectangle(0,300,50,600,{isStatic:!0})]);var v=l.fromPath("40 0 40 20 100 20 100 80 40 80 40 100 0 50"),g=l.fromPath("100 0 75 50 100 100 25 100 0 50 25 0"),y=l.fromPath("50 0 63 38 100 38 69 59 82 100 50 75 18 100 31 59 0 38 37 38"),x=l.fromPath("35 7 19 17 14 38 14 58 25 79 45 85 65 84 65 66 46 67 34 59 30 44 33 29 45 23 66 23 66 7 53 7"),h=o.stack(50,50,6,4,10,10,(function(e,t){var n=i.choose(["#f19648","#f5d259","#f55a3c","#063e7b","#ececd1"]);return d.fromVertices(e,t,i.choose([v,g,y,x]),{render:{fillStyle:n,strokeStyle:n,lineWidth:1}},!0)}));c.add(p,h);var b=s.create(m.canvas),M=a.create(u,{mouse:b,constraint:{stiffness:.2,render:{visible:!1}}});return c.add(p,M),m.mouse=b,t.lookAt(m,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:u,runner:f,render:m,canvas:m.canvas,stop:function(){Matter.Render.stop(m),Matter.Runner.stop(f)}}},r.concave.title="Concave",r.concave.for=">0.16.1",e.exports=r.concave},IbIC:function(e,t,n){var r={};e.exports=r;var o=n("0kzT"),i=n("m6Dm"),a=n("yw0d"),s=(n("lWug"),n("571F")),c=n("Tgw/"),l=n("JKEF");!function(){r._inertiaScale=4,r._nextCollidingGroupId=1,r._nextNonCollidingGroupId=-1,r._nextCategory=1,r.create=function(t){var n={id:s.nextId(),type:"body",label:"Body",parts:[],plugin:{},angle:0,vertices:o.fromPath("L 0 0 L 40 0 L 40 40 L 0 40"),position:{x:0,y:0},force:{x:0,y:0},torque:0,positionImpulse:{x:0,y:0},constraintImpulse:{x:0,y:0,angle:0},totalContacts:0,speed:0,angularSpeed:0,velocity:{x:0,y:0},angularVelocity:0,isSensor:!1,isStatic:!1,isSleeping:!1,motion:0,sleepThreshold:60,density:.001,restitution:0,friction:.1,frictionStatic:.5,frictionAir:.01,collisionFilter:{category:1,mask:4294967295,group:0},slop:.05,timeScale:1,render:{visible:!0,opacity:1,strokeStyle:null,fillStyle:null,lineWidth:null,sprite:{xScale:1,yScale:1,xOffset:0,yOffset:0}},events:null,bounds:null,chamfer:null,circleRadius:0,positionPrev:null,anglePrev:0,parent:null,axes:null,area:0,mass:0,inertia:0,_original:null},r=s.extend(n,t);return e(r,t),r},r.nextGroup=function(e){return e?r._nextNonCollidingGroupId--:r._nextCollidingGroupId++},r.nextCategory=function(){return r._nextCategory=r._nextCategory<<1,r._nextCategory};var e=function(e,t){t=t||{},r.set(e,{bounds:e.bounds||c.create(e.vertices),positionPrev:e.positionPrev||i.clone(e.position),anglePrev:e.anglePrev||e.angle,vertices:e.vertices,parts:e.parts||[e],isStatic:e.isStatic,isSleeping:e.isSleeping,parent:e.parent||e}),o.rotate(e.vertices,e.angle,e.position),l.rotate(e.axes,e.angle),c.update(e.bounds,e.vertices,e.velocity),r.set(e,{axes:t.axes||e.axes,area:t.area||e.area,mass:t.mass||e.mass,inertia:t.inertia||e.inertia});var n=e.isStatic?"#14151f":s.choose(["#f19648","#f5d259","#f55a3c","#063e7b","#ececd1"]),a=e.isStatic?"#555":"#ccc",d=e.isStatic&&null===e.render.fillStyle?1:0;e.render.fillStyle=e.render.fillStyle||n,e.render.strokeStyle=e.render.strokeStyle||a,e.render.lineWidth=e.render.lineWidth||d,e.render.sprite.xOffset+=-(e.bounds.min.x-e.position.x)/(e.bounds.max.x-e.bounds.min.x),e.render.sprite.yOffset+=-(e.bounds.min.y-e.position.y)/(e.bounds.max.y-e.bounds.min.y)};r.set=function(e,t,n){var o;for(o in"string"==typeof t&&(o=t,(t={})[o]=n),t)if(Object.prototype.hasOwnProperty.call(t,o))switch(n=t[o],o){case"isStatic":r.setStatic(e,n);break;case"isSleeping":a.set(e,n);break;case"mass":r.setMass(e,n);break;case"density":r.setDensity(e,n);break;case"inertia":r.setInertia(e,n);break;case"vertices":r.setVertices(e,n);break;case"position":r.setPosition(e,n);break;case"angle":r.setAngle(e,n);break;case"velocity":r.setVelocity(e,n);break;case"angularVelocity":r.setAngularVelocity(e,n);break;case"parts":r.setParts(e,n);break;case"centre":r.setCentre(e,n);break;default:e[o]=n}},r.setStatic=function(e,t){for(var n=0;n0&&i.rotateAbout(a.position,n,e.position,a.position)}},r.setVelocity=function(e,t){e.positionPrev.x=e.position.x-t.x,e.positionPrev.y=e.position.y-t.y,e.velocity.x=t.x,e.velocity.y=t.y,e.speed=i.magnitude(e.velocity)},r.setAngularVelocity=function(e,t){e.anglePrev=e.angle-t,e.angularVelocity=t,e.angularSpeed=Math.abs(e.angularVelocity)},r.translate=function(e,t){r.setPosition(e,i.add(e.position,t))},r.rotate=function(e,t,n){if(n){var o=Math.cos(t),i=Math.sin(t),a=e.position.x-n.x,s=e.position.y-n.y;r.setPosition(e,{x:n.x+(a*o-s*i),y:n.y+(a*i+s*o)}),r.setAngle(e,e.angle+t)}else r.setAngle(e,e.angle+t)},r.scale=function(e,t,n,i){var a=0,s=0;i=i||e.position;for(var d=0;d0&&(a+=u.area,s+=u.inertia),u.position.x=i.x+(u.position.x-i.x)*t,u.position.y=i.y+(u.position.y-i.y)*n,c.update(u.bounds,u.vertices,e.velocity)}e.parts.length>1&&(e.area=a,e.isStatic||(r.setMass(e,e.density*a),r.setInertia(e,s))),e.circleRadius&&(t===n?e.circleRadius*=t:e.circleRadius=null)},r.update=function(e,t,n,r){var a=Math.pow(t*n*e.timeScale,2),s=1-e.frictionAir*n*e.timeScale,d=e.position.x-e.positionPrev.x,u=e.position.y-e.positionPrev.y;e.velocity.x=d*s*r+e.force.x/e.mass*a,e.velocity.y=u*s*r+e.force.y/e.mass*a,e.positionPrev.x=e.position.x,e.positionPrev.y=e.position.y,e.position.x+=e.velocity.x,e.position.y+=e.velocity.y,e.angularVelocity=(e.angle-e.anglePrev)*s*r+e.torque/e.inertia*a,e.anglePrev=e.angle,e.angle+=e.angularVelocity,e.speed=i.magnitude(e.velocity),e.angularSpeed=Math.abs(e.angularVelocity);for(var p=0;p0&&(m.position.x+=e.velocity.x,m.position.y+=e.velocity.y),0!==e.angularVelocity&&(o.rotate(m.vertices,e.angularVelocity,e.position),l.rotate(m.axes,e.angularVelocity),p>0&&i.rotateAbout(m.position,e.angularVelocity,e.position,m.position)),c.update(m.bounds,m.vertices,e.velocity)}},r.applyForce=function(e,t,n){e.force.x+=n.x,e.force.y+=n.y;var r=t.x-e.position.x,o=t.y-e.position.y;e.torque+=r*n.y-o*n.x},r._totalProperties=function(e){for(var t={mass:0,area:0,inertia:0,centre:{x:0,y:0}},n=1===e.parts.length?0:1;n=0.14.2",e.exports=r.sleeping},LS1c:function(e,t,n){var r=r||{};r.wreckingBall=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.Composite,s=Matter.Constraint,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAngleIndicator:!0}});t.run(u);var p=n.create();n.run(p,l);var m=r.stack(400,175,5,10,0,0,(function(e,t){return c.rectangle(e,t,40,40)}));a.add(d,[m,c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]);var f=c.circle(100,400,50,{density:.04,frictionAir:.005});a.add(d,f),a.add(d,s.create({pointA:{x:300,y:100},bodyB:f}));var v=i.create(u.canvas),g=o.create(l,{mouse:v,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(d,g),u.mouse=v,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.wreckingBall.title="Wrecking Ball",r.wreckingBall.for=">=0.14.2",e.exports=r.wreckingBall},Me0I:function(e,t,n){var r=r||{};r.car=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,o=(Matter.Composites,Matter.MouseConstraint),i=Matter.Mouse,a=Matter.Composite,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showAngleIndicator:!0,showCollisions:!0}});t.run(d);var u=n.create();n.run(u,c),a.add(l,[s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(400,600,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0})]);var p=.9;a.add(l,r.car.car(150,100,150*p,30*p,30*p)),p=.8,a.add(l,r.car.car(350,300,150*p,30*p,30*p)),a.add(l,[s.rectangle(200,150,400,20,{isStatic:!0,angle:.06*Math.PI,render:{fillStyle:"#060a19"}}),s.rectangle(500,350,650,20,{isStatic:!0,angle:.06*-Math.PI,render:{fillStyle:"#060a19"}}),s.rectangle(300,560,600,20,{isStatic:!0,angle:.04*Math.PI,render:{fillStyle:"#060a19"}})]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.car.title="Car",r.car.for=">=0.14.2",r.car.car=function(e,t,n,r,o){var i=Matter.Body,a=Matter.Bodies,s=Matter.Composite,c=Matter.Constraint,l=i.nextGroup(!0),d=.5*-n+20,u=.5*n-20,p=s.create({label:"Car"}),m=a.rectangle(e,t,n,r,{collisionFilter:{group:l},chamfer:{radius:.5*r},density:2e-4}),f=a.circle(e+d,t+0,o,{collisionFilter:{group:l},friction:.8}),v=a.circle(e+u,t+0,o,{collisionFilter:{group:l},friction:.8}),g=c.create({bodyB:m,pointB:{x:d,y:0},bodyA:f,stiffness:1,length:0}),y=c.create({bodyB:m,pointB:{x:u,y:0},bodyA:v,stiffness:1,length:0});return s.addBody(p,m),s.addBody(p,f),s.addBody(p,v),s.addConstraint(p,g),s.addConstraint(p,y),p},e.exports=r.car},MhOg:function(e,t,n){var r=r||{};r.views=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Events,o=Matter.Composites,i=Matter.Common,a=Matter.MouseConstraint,s=Matter.Mouse,c=Matter.Composite,l=Matter.Vector,d=Matter.Bounds,u=Matter.Bodies,p=e.create(),m=p.world,f=t.create({element:document.body,engine:p,options:{width:800,height:600,hasBounds:!0,showAngleIndicator:!0}});t.run(f);var v=n.create();n.run(v,p);var g=s.create(f.canvas),y=a.create(p,{mouse:g,constraint:{stiffness:.2,render:{visible:!1}}});c.add(m,y),f.mouse=g;var x=o.stack(20,20,10,4,0,0,(function(e,t){switch(Math.round(i.random(0,1))){case 0:return i.random()<.8?u.rectangle(e,t,i.random(20,50),i.random(20,50)):u.rectangle(e,t,i.random(80,120),i.random(20,30));case 1:var n=Math.round(i.random(1,8));return n=3===n?4:n,u.polygon(e,t,n,i.random(20,50))}}));c.add(m,[x,u.rectangle(400,0,800,50,{isStatic:!0}),u.rectangle(400,600,800,50,{isStatic:!0}),u.rectangle(800,300,50,600,{isStatic:!0}),u.rectangle(0,300,50,600,{isStatic:!0})]);var h={x:.5*f.options.width,y:.5*f.options.height},b={x:-300,y:-300},M={x:1100,y:900},S=1,w={x:1,y:1};return r.on(f,"beforeRender",(function(){p.world;var e,t=y.mouse,n=-.1*t.wheelDelta;0!==n&&(n<0&&w.x>=.6||n>0&&w.x<=1.4)&&(S+=n),Math.abs(w.x-S)>.01&&(n=.2*(S-w.x),w.x+=n,w.y+=n,f.bounds.max.x=f.bounds.min.x+f.options.width*w.x,f.bounds.max.y=f.bounds.min.y+f.options.height*w.y,e={x:f.options.width*n*-.5,y:f.options.height*n*-.5},d.translate(f.bounds,e),s.setScale(t,w),s.setOffset(t,f.bounds.min));var r=l.sub(t.absolute,h),o=l.magnitude(r);if(o>50){var i=l.normalise(r),a=Math.min(10,2e-4*Math.pow(o-50,2));e=l.mult(i,a),f.bounds.min.x+e.xM.x&&(e.x=M.x-f.bounds.max.x),f.bounds.min.y+e.yM.y&&(e.y=M.y-f.bounds.max.y),d.translate(f.bounds,e),s.setOffset(t,f.bounds.min)}})),{engine:p,runner:v,render:f,canvas:f.canvas,stop:function(){Matter.Render.stop(f),Matter.Runner.stop(v)}}},r.views.title="Views",r.views.for=">=0.14.2",e.exports=r.views},NDQ1:function(e,t,n){var r={};e.exports=r;var o=n("m6Dm"),i=n("DqtB"),a=n("Tgw/"),s=n("oT59"),c=n("0kzT");r.collides=function(e,t){for(var n=[],r=0;r=0.14.2",e.exports=r.broadphase},Qnbh:function(e,t,n){var r=r||{};r.stress2=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.Composite,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showStats:!0,showPerformance:!0}});t.run(d);var u=n.create();n.run(u,c);var p=r.stack(100,125,25,18,0,0,(function(e,t){return s.rectangle(e,t,25,25)}));a.add(l,[p,s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(400,600,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0})]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.stress2.title="Stress 2",r.stress2.for=">=0.14.2",e.exports=r.stress2},Sq1W:function(e,t,n){var r={};e.exports=r;var o=n("t8gT"),i=n("571F");r.create=function(e){return i.extend({buckets:{},pairs:{},pairsList:[],bucketWidth:48,bucketHeight:48},e)},r.update=function(e,t,n,o){var i,a,s,c,l,d=n.world,u=e.buckets,p=!1;for(i=0;id.bounds.max.x||m.bounds.max.yd.bounds.max.y))){var f=r._getRegion(e,m);if(!m.region||f.id!==m.region.id||o){m.region&&!o||(m.region=f);var v=r._regionUnion(f,m.region);for(a=v.startCol;a<=v.endCol;a++)for(s=v.startRow;s<=v.endRow;s++){c=u[l=r._getBucketId(a,s)];var g=a>=f.startCol&&a<=f.endCol&&s>=f.startRow&&s<=f.endRow,y=a>=m.region.startCol&&a<=m.region.endCol&&s>=m.region.startRow&&s<=m.region.endRow;!g&&y&&y&&c&&r._bucketRemoveBody(e,c,m),(m.region===f||g&&!y||o)&&(c||(c=r._createBucket(u,l)),r._bucketAddBody(e,c,m))}m.region=f,p=!0}}}p&&(e.pairsList=r._createActivePairsList(e))},r.clear=function(e){e.buckets={},e.pairs={},e.pairsList=[]},r._regionUnion=function(e,t){var n=Math.min(e.startCol,t.startCol),o=Math.max(e.endCol,t.endCol),i=Math.min(e.startRow,t.startRow),a=Math.max(e.endRow,t.endRow);return r._createRegion(n,o,i,a)},r._getRegion=function(e,t){var n=t.bounds,o=Math.floor(n.min.x/e.bucketWidth),i=Math.floor(n.max.x/e.bucketWidth),a=Math.floor(n.min.y/e.bucketHeight),s=Math.floor(n.max.y/e.bucketHeight);return r._createRegion(o,i,a,s)},r._createRegion=function(e,t,n,r){return{id:e+","+t+","+n+","+r,startCol:e,endCol:t,startRow:n,endRow:r}},r._getBucketId=function(e,t){return"C"+e+"R"+t},r._createBucket=function(e,t){return e[t]=[]},r._bucketAddBody=function(e,t,n){for(var r=0;r0?r.push(n):delete e.pairs[t[o]];return r}},"Tgw/":function(e,t){var n={};e.exports=n,n.create=function(e){var t={min:{x:0,y:0},max:{x:0,y:0}};return e&&n.update(t,e),t},n.update=function(e,t,n){e.min.x=1/0,e.max.x=-1/0,e.min.y=1/0,e.max.y=-1/0;for(var r=0;re.max.x&&(e.max.x=o.x),o.xe.max.y&&(e.max.y=o.y),o.y0?e.max.x+=n.x:e.min.x+=n.x,n.y>0?e.max.y+=n.y:e.min.y+=n.y)},n.contains=function(e,t){return t.x>=e.min.x&&t.x<=e.max.x&&t.y>=e.min.y&&t.y<=e.max.y},n.overlaps=function(e,t){return e.min.x<=t.max.x&&e.max.x>=t.min.x&&e.max.y>=t.min.y&&e.min.y<=t.max.y},n.translate=function(e,t){e.min.x+=t.x,e.max.x+=t.x,e.min.y+=t.y,e.max.y+=t.y},n.shift=function(e,t){var n=e.max.x-e.min.x,r=e.max.y-e.min.y;e.min.x=t.x,e.max.x=t.x+n,e.min.y=t.y,e.max.y=t.y+r}},VZUp:function(e,t,n){var r=r||{};r.manipulation=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Events,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.Composite,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAxes:!0,showCollisions:!0,showConvexHulls:!0}});t.run(u);var p=n.create();n.run(p,l);var m=c.rectangle(100,200,50,50,{isStatic:!0,render:{fillStyle:"#060a19"}}),f=c.rectangle(200,200,50,50),v=c.rectangle(300,200,50,50),g=c.rectangle(400,200,50,50),y=c.rectangle(550,200,50,50),x=c.rectangle(700,200,50,50),h=c.circle(400,100,25,{render:{fillStyle:"#060a19"}}),b=c.rectangle(600,200,120,50,{render:{fillStyle:"#060a19"}}),M=c.rectangle(660,200,50,190,{render:{fillStyle:"#060a19"}}),S=r.create({parts:[b,M],isStatic:!0});s.add(d,[m,f,v,g,y,x,h,S]),s.add(d,[c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]);var w=0,C=1.01;o.on(l,"beforeUpdate",(function(e){40===(w+=1)&&r.setStatic(h,!0),C>1&&(r.scale(x,C,C),r.scale(S,.995,.995),y.vertices[0].x-=.2,y.vertices[0].y-=.2,y.vertices[1].x+=.2,y.vertices[1].y-=.2,r.setVertices(y,y.vertices));var t=300+100*Math.sin(.002*l.timing.timestamp);r.setVelocity(m,{x:0,y:t-m.position.y}),r.setPosition(m,{x:100,y:t}),r.setVelocity(S,{x:0,y:t-S.position.y}),r.setAngularVelocity(S,.02),r.setPosition(S,{x:600,y:t}),r.rotate(S,.02),w>=90&&(r.setVelocity(f,{x:0,y:-10}),r.setAngle(v,.26*-Math.PI),r.setAngularVelocity(g,.2),w=0,C=1)}));var A=a.create(u.canvas),B=i.create(l,{mouse:A,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,B),u.mouse=A,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.manipulation.title="Manipulation",r.manipulation.for=">=0.14.2",e.exports=r.manipulation},ZRMD:function(e,t,n){var r=r||{};r.restitution=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.MouseConstraint,o=Matter.Mouse,i=Matter.Composite,a=Matter.Bodies,s=e.create(),c=s.world,l=t.create({element:document.body,engine:s,options:{width:800,height:600,showAngleIndicator:!0,showCollisions:!0,showVelocity:!0}});t.run(l);var d=n.create();n.run(d,s);var u=.9;i.add(c,[a.rectangle(100,150,50,50,{restitution:u}),a.rectangle(220,150,50,50,{restitution:u,angle:.15*-Math.PI}),a.rectangle(340,150,50,50,{restitution:u,angle:.25*-Math.PI}),a.circle(460,150,25,{restitution:u}),a.rectangle(700,150,180,20,{restitution:u,angle:.5*-Math.PI}),a.rectangle(400,0,800,50,{isStatic:!0}),a.rectangle(400,600,800,50,{isStatic:!0}),a.rectangle(800,300,50,600,{isStatic:!0}),a.rectangle(0,300,50,600,{isStatic:!0})]);var p=o.create(l.canvas),m=r.create(s,{mouse:p,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(c,m),l.mouse=p,t.lookAt(l,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:s,runner:d,render:l,canvas:l.canvas,stop:function(){Matter.Render.stop(l),Matter.Runner.stop(d)}}},r.restitution.title="Restitution",r.restitution.for=">=0.14.2",e.exports=r.restitution},ZUN1:function(e,t,n){var r=r||{};r.chains=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Composite,i=Matter.Composites,a=Matter.Constraint,s=Matter.MouseConstraint,c=Matter.Mouse,l=Matter.Bodies,d=e.create(),u=d.world,p=t.create({element:document.body,engine:d,options:{width:800,height:600,showAngleIndicator:!0,showCollisions:!0,showVelocity:!0}});t.run(p);var m=n.create();n.run(m,d);var f=r.nextGroup(!0),v=i.stack(100,50,8,1,10,10,(function(e,t){return l.rectangle(e,t,50,20,{collisionFilter:{group:f}})}));i.chain(v,.5,0,-.5,0,{stiffness:.8,length:2,render:{type:"line"}}),o.add(v,a.create({bodyB:v.bodies[0],pointB:{x:-25,y:0},pointA:{x:v.bodies[0].position.x,y:v.bodies[0].position.y},stiffness:.5})),f=r.nextGroup(!0);var g=i.stack(350,50,10,1,10,10,(function(e,t){return l.circle(e,t,20,{collisionFilter:{group:f}})}));i.chain(g,.5,0,-.5,0,{stiffness:.8,length:2,render:{type:"line"}}),o.add(g,a.create({bodyB:g.bodies[0],pointB:{x:-20,y:0},pointA:{x:g.bodies[0].position.x,y:g.bodies[0].position.y},stiffness:.5})),f=r.nextGroup(!0);var y=i.stack(600,50,13,1,10,10,(function(e,t){return l.rectangle(e-20,t,50,20,{collisionFilter:{group:f},chamfer:5})}));i.chain(y,.3,0,-.3,0,{stiffness:1,length:0}),o.add(y,a.create({bodyB:y.bodies[0],pointB:{x:-20,y:0},pointA:{x:y.bodies[0].position.x,y:y.bodies[0].position.y},stiffness:.5})),o.add(u,[v,g,y,l.rectangle(400,600,1200,50.5,{isStatic:!0})]);var x=c.create(p.canvas),h=s.create(d,{mouse:x,constraint:{stiffness:.2,render:{visible:!1}}});return o.add(u,h),p.mouse=x,t.lookAt(p,{min:{x:0,y:0},max:{x:700,y:600}}),{engine:d,runner:m,render:p,canvas:p.canvas,stop:function(){Matter.Render.stop(p),Matter.Runner.stop(m)}}},r.chains.title="Chains",r.chains.for=">=0.14.2",e.exports=r.chains},Zo9v:function(e,t,n){var r=r||{};r.collisionFiltering=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composite,o=Matter.Composites,i=(Matter.Common,Matter.MouseConstraint),a=Matter.Mouse,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,wireframes:!1}});t.run(d);var u=n.create();n.run(u,c);var p="#f55a3c",m="#063e7b",f="#f5d259";r.add(l,s.rectangle(400,600,900,50,{isStatic:!0,render:{fillStyle:"transparent",lineWidth:1}})),r.add(l,o.stack(275,100,5,9,10,10,(function(e,t,n,r){var o=2,i=p;return r>5?(o=8,i=m):r>2&&(o=4,i=f),s.circle(e,t,20,{collisionFilter:{category:o},render:{strokeStyle:i,fillStyle:"transparent",lineWidth:1}})}))),r.add(l,s.circle(310,40,30,{collisionFilter:{mask:5},render:{fillStyle:f}})),r.add(l,s.circle(400,40,30,{collisionFilter:{mask:3},render:{fillStyle:p}})),r.add(l,s.circle(480,40,30,{collisionFilter:{mask:9},render:{fillStyle:m}}));var v=a.create(d.canvas),g=i.create(c,{mouse:v,constraint:{stiffness:.2,render:{visible:!1}}});return r.add(l,g),d.mouse=v,g.collisionFilter.mask=13,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.collisionFiltering.title="Collision Filtering",r.collisionFiltering.for=">=0.14.2",e.exports=r.collisionFiltering},ZpbE:function(e,t,n){var r=r||{};r.stack=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.MouseConstraint,i=Matter.Mouse,a=Matter.Composite,s=Matter.Bodies,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showAngleIndicator:!0}});t.run(d);var u=n.create();n.run(u,c);var p=r.stack(200,380.75,10,5,0,0,(function(e,t){return s.rectangle(e,t,40,40)}));a.add(l,[p,s.rectangle(400,0,800,50,{isStatic:!0}),s.rectangle(800,300,50,600,{isStatic:!0}),s.rectangle(0,300,50,600,{isStatic:!0}),s.rectangle(400,606,800,50.5,{isStatic:!0})]);var m=i.create(d.canvas),f=o.create(c,{mouse:m,constraint:{stiffness:.2,render:{visible:!1}}});return a.add(l,f),d.mouse=m,t.lookAt(d,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:c,runner:u,render:d,canvas:d.canvas,stop:function(){Matter.Render.stop(d),Matter.Runner.stop(u)}}},r.stack.title="Stack",r.stack.for=">=0.14.2",e.exports=r.stack},"a+ms":function(e,t,n){var r=n("akk5"),o=n("lniP"),i=n("lniP");e.exports={compare:function(e,t){var n=r.Demo.create({toolbar:{title:"matter-js ・ "+(t?"dev":"")+" ・ comparing to "+i.version,url:"https://github.com/liabru/matter-js",reset:!0,source:!0,inspector:!0,tools:!0,fullscreen:!0,exampleSelect:!0},tools:{inspector:!0,gui:!0},inline:!1,preventZoom:!0,resetOnOrientation:!0,routing:!0,startExample:"mixed",examples:e}),a=r.Demo.create({toolbar:{title:"matter-js-compare-build",reset:!1,source:!1,inspector:!1,tools:!1,fullscreen:!1,exampleSelect:!1},tools:{inspector:!1,gui:!1},inline:!1,preventZoom:!0,resetOnOrientation:!0,routing:!1,startExample:"mixed",examples:e.map((function(e){return Matter.Common.extend({},e)}))});i.Runner.run=function(){},i.Render.run=function(){},o.Runner._tick=o.Runner.tick,o.Render._world=o.Render.world,i.Mouse._setElement=i.Mouse.setElement,r.Demo._setExample=r.Demo.setExample,r.Demo.setExample=function(e,t){i.Common._nextId=i.Common._seed=0,o.Common._nextId=o.Common._seed=0,i.Plugin._registry=o.Plugin._registry,i.use.apply(null,o.used),window.Matter=o,r.Demo._setExample(n,n.examples.find((function(e){return e.name===t.name})));var s=parseFloat(window.location.search.split("=")[1]),c=0;o.Runner.tick=function(e,t,n){if(-1!==c){if(c>=s)return console.info("Demo.Compare: ran "+c+" ticks, timestamp is now "+t.timing.timestamp.toFixed(2)),void(c=-1);c+=1;var r=a.example.instance;return e.isFixed=r.runner.isFixed=!0,e.delta=r.runner.delta=1e3/60,window.Matter=i,i.Runner.tick(r.runner,r.engine,n),window.Matter=o,o.Runner._tick(e,t,n)}},o.Render.world=function(e){return window.Matter=i,i.Render.world(a.example.instance.render),window.Matter=o,o.Render._world(e)},i.Mouse.setElement=function(e){return i.Mouse._setElement(e,n.example.instance.render.canvas)},window.Matter=i,r.Demo._setExample(a,a.examples.find((function(e){return e.name===t.name}))),window.Matter=o},r.Demo._reset=r.Demo.reset,r.Demo.reset=function(e){i.Common._nextId=i.Common._seed=0,o.Common._nextId=o.Common._seed=0,window.Matter=i,r.Demo._reset(a),window.Matter=o,r.Demo._reset(n)},document.body.appendChild(n.dom.root),document.body.appendChild(a.dom.root),r.Demo.start(n),document.title="Matter.js Compare"+(t?" ・ Dev":""),console.info("Demo.Compare: matter-js@"+o.version+" with matter-js@"+i.version)}}},a3OZ:function(e,t,n){var r=r||{};r.compositeManipulation=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Events,o=Matter.Composite,i=Matter.Composites,a=Matter.MouseConstraint,s=Matter.Mouse,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAngleIndicator:!0}});t.run(u);var p=n.create();n.run(p,l),o.add(d,[c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]);var m=i.stack(200,200,4,4,0,0,(function(e,t){return c.rectangle(e,t,40,40)}));o.add(d,m),l.gravity.y=0,r.on(l,"afterUpdate",(function(e){var t=l.timing.timestamp;o.translate(m,{x:2*Math.sin(.001*t),y:0}),o.rotate(m,.01*Math.sin(.001*t),{x:300,y:300});var n=1+.01*Math.sin(.001*t);o.scale(m,n,n,{x:300,y:300})}));var f=s.create(u.canvas),v=a.create(l,{mouse:f,constraint:{stiffness:.2,render:{visible:!1}}});return o.add(d,v),u.mouse=f,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.compositeManipulation.title="Composite Manipulation",r.compositeManipulation.for=">0.16.1",e.exports=r.compositeManipulation},c7us:function(e,t,n){var r=r||{};r.ragdoll=function(){var e=Matter.Engine,t=Matter.Events,n=Matter.Render,o=Matter.Runner,i=Matter.Body,a=Matter.Common,s=Matter.Composite,c=Matter.Composites,l=(Matter.Constraint,Matter.MouseConstraint),d=Matter.Mouse,u=Matter.Bodies,p=(Matter.Vector,e.create()),m=p.world,f=n.create({element:document.body,engine:p,options:{width:800,height:600,showAngleIndicator:!0}});n.run(f);var v=o.create();o.run(v,p);for(var g=(f.bounds.max.y-f.bounds.min.y)/50,y=c.stack(0,0,g+2,1,0,0,(function(e,t,n){return u.rectangle(e-50,t+50*n,100,1e3,{isStatic:!0,render:{fillStyle:"#060a19",strokeStyle:"#ffffff",lineWidth:1}})})),x=c.stack(300,0,15,3,10,10,(function(e,t,n){var r=Math.round(a.random(1,8)),o={render:{fillStyle:a.choose(["#f19648","#f5d259","#f55a3c","#063e7b","#ececd1"])}};switch(Math.round(a.random(0,1))){case 0:return a.random()<.8?u.rectangle(e,t,a.random(25,50),a.random(25,50),o):u.rectangle(e,t,a.random(80,120),a.random(25,30),o);case 1:return u.polygon(e,t,r,a.random(25,50),o)}})),h=s.create(),b=0;b<1;b+=1){var M=r.ragdoll.ragdoll(200,-1e3*b,1.3);s.add(h,M)}s.add(m,[y,x,h]);var S=1,w=0;t.on(p,"afterUpdate",(function(e){-1===C.button?p.timing.timeScale+=.05*(S-p.timing.timeScale):p.timing.timeScale=1,(w+=1)>=90&&(S=S<1?1:.05,w=0);for(var t=0;tf.bounds.max.y+100&&s.translate(r,{x:.9*-o.min.x,y:-f.bounds.max.y-400})}for(t=0;tf.bounds.max.y+100&&i.translate(n,{x:-o.min.x,y:-f.bounds.max.y-300})}}));var C=d.create(f.canvas),A=l.create(p,{mouse:C,constraint:{stiffness:.6,length:0,angularStiffness:0,render:{visible:!1}}});return s.add(m,A),f.mouse=C,n.lookAt(f,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:p,runner:v,render:f,canvas:f.canvas,stop:function(){Matter.Render.stop(f),Matter.Runner.stop(v)}}},r.ragdoll.ragdoll=function(e,t,n,r){n=void 0===n?1:n;var o=Matter.Body,i=Matter.Bodies,a=Matter.Constraint,s=Matter.Composite,c=Matter.Common,l=c.extend({label:"head",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:[15*n,15*n,15*n,15*n]},render:{fillStyle:"#FFBC42"}},r),d=c.extend({label:"chest",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:[20*n,20*n,26*n,26*n]},render:{fillStyle:"#E0A423"}},r),u=c.extend({label:"left-arm",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:10*n},render:{fillStyle:"#FFBC42"}},r),p=c.extend({},u,{render:{fillStyle:"#E59B12"}}),m=c.extend({label:"right-arm",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:10*n},render:{fillStyle:"#FFBC42"}},r),f=c.extend({},m,{render:{fillStyle:"#E59B12"}}),v=c.extend({label:"left-leg",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:10*n},render:{fillStyle:"#FFBC42"}},r),g=c.extend({},v,{render:{fillStyle:"#E59B12"}}),y=c.extend({label:"right-leg",collisionFilter:{group:o.nextGroup(!0)},chamfer:{radius:10*n},render:{fillStyle:"#FFBC42"}},r),x=c.extend({},y,{render:{fillStyle:"#E59B12"}}),h=i.rectangle(e,t-60*n,34*n,40*n,l),b=i.rectangle(e,t,55*n,80*n,d),M=i.rectangle(e+39*n,t-15*n,20*n,40*n,m),S=i.rectangle(e+39*n,t+25*n,20*n,60*n,f),w=i.rectangle(e-39*n,t-15*n,20*n,40*n,u),C=i.rectangle(e-39*n,t+25*n,20*n,60*n,p),A=i.rectangle(e-20*n,t+57*n,20*n,40*n,v),B=i.rectangle(e-20*n,t+97*n,20*n,60*n,g),k=i.rectangle(e+20*n,t+57*n,20*n,40*n,y),R=i.rectangle(e+20*n,t+97*n,20*n,60*n,x),P=a.create({bodyA:b,pointA:{x:24*n,y:-23*n},pointB:{x:0,y:-8*n},bodyB:M,stiffness:.6,render:{visible:!1}}),I=a.create({bodyA:b,pointA:{x:-24*n,y:-23*n},pointB:{x:0,y:-8*n},bodyB:w,stiffness:.6,render:{visible:!1}}),_=a.create({bodyA:b,pointA:{x:-10*n,y:30*n},pointB:{x:0,y:-10*n},bodyB:A,stiffness:.6,render:{visible:!1}}),E=a.create({bodyA:b,pointA:{x:10*n,y:30*n},pointB:{x:0,y:-10*n},bodyB:k,stiffness:.6,render:{visible:!1}}),T=a.create({bodyA:M,bodyB:S,pointA:{x:0,y:15*n},pointB:{x:0,y:-25*n},stiffness:.6,render:{visible:!1}}),F=a.create({bodyA:w,bodyB:C,pointA:{x:0,y:15*n},pointB:{x:0,y:-25*n},stiffness:.6,render:{visible:!1}}),D=a.create({bodyA:A,bodyB:B,pointA:{x:0,y:20*n},pointB:{x:0,y:-20*n},stiffness:.6,render:{visible:!1}}),V=a.create({bodyA:k,bodyB:R,pointA:{x:0,y:20*n},pointB:{x:0,y:-20*n},stiffness:.6,render:{visible:!1}}),O=a.create({bodyA:h,pointA:{x:0,y:25*n},pointB:{x:0,y:-35*n},bodyB:b,stiffness:.6,render:{visible:!1}}),L=a.create({bodyA:B,bodyB:R,stiffness:.01,render:{visible:!1}});return s.create({bodies:[b,h,C,w,S,M,B,R,A,k],constraints:[F,T,I,P,O,D,V,_,E,L]})},r.ragdoll.title="Ragdoll",r.ragdoll.for=">=0.14.2",e.exports=r.ragdoll},djnZ:function(e,t,n){var r=r||{};r.compound=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Body,o=Matter.Constraint,i=Matter.Composite,a=Matter.MouseConstraint,s=Matter.Mouse,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAxes:!0,showConvexHulls:!0}});t.run(u);var p=n.create();n.run(p,l);var m=200,f=200,v=200,g=c.rectangle(f,v,m,m/5),y=c.rectangle(f,v,m/5,m,{render:g.render}),x=r.create({parts:[g,y]});m=150,f=400,v=300;var h=c.circle(f,v,30),b=c.circle(f+m,v,30),M=c.circle(f+m,v+m,30),S=c.circle(f,v+m,30),w=r.create({parts:[h,b,M,S]}),C=o.create({pointA:{x:400,y:100},bodyB:w,pointB:{x:0,y:0}});i.add(d,[x,w,C,c.rectangle(400,600,800,50.5,{isStatic:!0})]);var A=s.create(u.canvas),B=a.create(l,{mouse:A,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(d,B),u.mouse=A,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.compound.title="Compound Bodies",r.compound.for=">=0.14.2",e.exports=r.compound},elWf:function(e,t,n){var r=r||{};r.rounded=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.MouseConstraint,o=Matter.Mouse,i=Matter.Composite,a=Matter.Bodies,s=e.create(),c=s.world,l=t.create({element:document.body,engine:s,options:{width:800,height:600,showAxes:!0}});t.run(l);var d=n.create();n.run(d,s),i.add(c,[a.rectangle(400,0,800,50,{isStatic:!0}),a.rectangle(400,600,800,50,{isStatic:!0}),a.rectangle(800,300,50,600,{isStatic:!0}),a.rectangle(0,300,50,600,{isStatic:!0})]),i.add(c,[a.rectangle(200,200,100,100,{chamfer:{radius:20}}),a.rectangle(300,200,100,100,{chamfer:{radius:[90,0,0,0]}}),a.rectangle(400,200,200,200,{chamfer:{radius:[150,20,40,20]}}),a.rectangle(200,200,200,200,{chamfer:{radius:[150,20,150,20]}}),a.rectangle(300,200,200,50,{chamfer:{radius:[25,25,0,0]}}),a.polygon(200,100,8,80,{chamfer:{radius:30}}),a.polygon(300,100,5,80,{chamfer:{radius:[10,40,20,40,10]}}),a.polygon(400,200,3,50,{chamfer:{radius:[20,0,20]}})]);var u=o.create(l.canvas),p=r.create(s,{mouse:u,constraint:{stiffness:.2,render:{visible:!1}}});return i.add(c,p),l.mouse=u,t.lookAt(l,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:s,runner:d,render:l,canvas:l.canvas,stop:function(){Matter.Render.stop(l),Matter.Runner.stop(d)}}},r.rounded.title="Rounded Corners (Chamfering)",r.rounded.for=">=0.14.2",e.exports=r.rounded},ga9t:function(e,t,n){var r={};e.exports=r;var o=n("0kzT"),i=n("m6Dm"),a=n("yw0d"),s=n("Tgw/"),c=n("JKEF"),l=n("571F");r._warming=.4,r._torqueDampen=1,r._minLength=1e-6,r.create=function(e){var t=e;t.bodyA&&!t.pointA&&(t.pointA={x:0,y:0}),t.bodyB&&!t.pointB&&(t.pointB={x:0,y:0});var n=t.bodyA?i.add(t.bodyA.position,t.pointA):t.pointA,r=t.bodyB?i.add(t.bodyB.position,t.pointB):t.pointB,o=i.magnitude(i.sub(n,r));t.length=void 0!==t.length?t.length:o,t.id=t.id||l.nextId(),t.label=t.label||"Constraint",t.type="constraint",t.stiffness=t.stiffness||(t.length>0?1:.7),t.damping=t.damping||0,t.angularStiffness=t.angularStiffness||0,t.angleA=t.bodyA?t.bodyA.angle:t.angleA,t.angleB=t.bodyB?t.bodyB.angle:t.angleB,t.plugin={};var a={visible:!0,lineWidth:2,strokeStyle:"#ffffff",type:"line",anchors:!0};return 0===t.length&&t.stiffness>.1?(a.type="pin",a.anchors=!1):t.stiffness<.9&&(a.type="spring"),t.render=l.extend(a,t.render),t},r.preSolveAll=function(e){for(var t=0;t0&&(u.position.x+=l.x,u.position.y+=l.y),0!==l.angle&&(o.rotate(u.vertices,l.angle,n.position),c.rotate(u.axes,l.angle),d>0&&i.rotateAbout(u.position,l.angle,n.position,u.position)),s.update(u.bounds,u.vertices,n.velocity)}l.angle*=r._warming,l.x*=r._warming,l.y*=r._warming}}},r.pointAWorld=function(e){return{x:(e.bodyA?e.bodyA.position.x:0)+e.pointA.x,y:(e.bodyA?e.bodyA.position.y:0)+e.pointA.y}},r.pointBWorld=function(e){return{x:(e.bodyB?e.bodyB.position.x:0)+e.pointB.x,y:(e.bodyB?e.bodyB.position.y:0)+e.pointB.y}}},ibhy:function(e,t,n){var r=r||{};r.mixed=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.Common,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.Composite,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAngleIndicator:!0}});t.run(u);var p=n.create();n.run(p,l);var m=r.stack(20,20,10,5,0,0,(function(e,t){var n=Math.round(o.random(1,8)),r=null;switch((n=3===n?4:n)>2&&o.random()>.7&&(r={radius:10}),Math.round(o.random(0,1))){case 0:return o.random()<.8?c.rectangle(e,t,o.random(25,50),o.random(25,50),{chamfer:r}):c.rectangle(e,t,o.random(80,120),o.random(25,30),{chamfer:r});case 1:return c.polygon(e,t,n,o.random(25,50),{chamfer:r})}}));s.add(d,m),s.add(d,[c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]);var f=a.create(u.canvas),v=i.create(l,{mouse:f,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,v),u.mouse=f,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.mixed.title="Mixed Shapes",r.mixed.for=">=0.14.2",e.exports=r.mixed},"ix+/":function(e,t,n){var r={};e.exports=r;var o=n("DqtB"),i=n("t8gT"),a=n("Tgw/");r.collisions=function(e,t){for(var n=[],s=t.pairs.table,c=0;c1?1:0;u1?1:0;m0:0!=(e.mask&t.category)&&0!=(t.mask&e.category)}},k7Ch:function(e,t,n){var r=r||{};r.gyro=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Composites,o=Matter.Common,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.Composite,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showAngleIndicator:!0}});t.run(u);var p=n.create();n.run(p,l);var m=r.stack(20,20,10,5,0,0,(function(e,t){var n=Math.round(o.random(1,8)),r=null;switch((n=3===n?4:n)>2&&o.random()>.7&&(r={radius:10}),Math.round(o.random(0,1))){case 0:return o.random()<.8?c.rectangle(e,t,o.random(25,50),o.random(25,50),{chamfer:r}):c.rectangle(e,t,o.random(80,120),o.random(25,30),{chamfer:r});case 1:return c.polygon(e,t,n,o.random(25,50),{chamfer:r})}}));if(s.add(d,[m,c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]),"undefined"!=typeof window){var f=function(e){var t=void 0!==window.orientation?window.orientation:0,n=l.gravity;0===t?(n.x=o.clamp(e.gamma,-90,90)/90,n.y=o.clamp(e.beta,-90,90)/90):180===t?(n.x=o.clamp(e.gamma,-90,90)/90,n.y=o.clamp(-e.beta,-90,90)/90):90===t?(n.x=o.clamp(e.beta,-90,90)/90,n.y=o.clamp(-e.gamma,-90,90)/90):-90===t&&(n.x=o.clamp(-e.beta,-90,90)/90,n.y=o.clamp(e.gamma,-90,90)/90)};window.addEventListener("deviceorientation",f)}var v=a.create(u.canvas),g=i.create(l,{mouse:v,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,g),u.mouse=v,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p),"undefined"!=typeof window&&window.removeEventListener("deviceorientation",f)}}},r.gyro.title="Gyroscope",r.gyro.for=">=0.14.2",e.exports=r.gyro},lWug:function(e,t,n){var r={};e.exports=r;var o=n("571F"),i=n("wAS/"),a=n("Tgw/"),s=n("yTB+"),c=n("m6Dm"),l=n("I5nt");!function(){var e,t;"undefined"!=typeof window&&(e=window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.msRequestAnimationFrame||function(e){window.setTimeout((function(){e(o.now())}),1e3/60)},t=window.cancelAnimationFrame||window.mozCancelAnimationFrame||window.webkitCancelAnimationFrame||window.msCancelAnimationFrame),r._goodFps=30,r._goodDelta=1e3/60,r.create=function(e){var t={controller:r,engine:null,element:null,canvas:null,mouse:null,frameRequestId:null,timing:{historySize:60,delta:0,deltaHistory:[],lastTime:0,lastTimestamp:0,lastElapsed:0,timestampElapsed:0,timestampElapsedHistory:[],engineDeltaHistory:[],engineElapsedHistory:[],elapsedHistory:[]},options:{width:800,height:600,pixelRatio:1,background:"#14151f",wireframeBackground:"#14151f",hasBounds:!!e.bounds,enabled:!0,wireframes:!0,showSleeping:!0,showDebug:!1,showStats:!1,showPerformance:!1,showBroadphase:!1,showBounds:!1,showVelocity:!1,showCollisions:!1,showSeparations:!1,showAxes:!1,showPositions:!1,showAngleIndicator:!1,showIds:!1,showVertexNumbers:!1,showConvexHulls:!1,showInternalEdges:!1,showMousePosition:!1}},n=o.extend(t,e);return n.canvas&&(n.canvas.width=n.options.width||n.canvas.width,n.canvas.height=n.options.height||n.canvas.height),n.mouse=e.mouse,n.engine=e.engine,n.canvas=n.canvas||u(n.options.width,n.options.height),n.context=n.canvas.getContext("2d"),n.textures={},n.bounds=n.bounds||{min:{x:0,y:0},max:{x:n.canvas.width,y:n.canvas.height}},1!==n.options.pixelRatio&&r.setPixelRatio(n,n.options.pixelRatio),o.isElement(n.element)?n.element.appendChild(n.canvas):n.canvas.parentNode||o.log("Render.create: options.element was undefined, render.canvas was created but not appended","warn"),n},r.run=function(t){!function o(i){t.frameRequestId=e(o),n(t,i),r.world(t,i),(t.options.showStats||t.options.showDebug)&&r.stats(t,t.context,i),(t.options.showPerformance||t.options.showDebug)&&r.performance(t,t.context,i)}()},r.stop=function(e){t(e.frameRequestId)},r.setPixelRatio=function(e,t){var n=e.options,r=e.canvas;"auto"===t&&(t=p(r)),n.pixelRatio=t,r.setAttribute("data-pixel-ratio",t),r.width=n.width*t,r.height=n.height*t,r.style.width=n.width+"px",r.style.height=n.height+"px"},r.lookAt=function(e,t,n,r){r=void 0===r||r,t=o.isArray(t)?t:[t],n=n||{x:0,y:0};for(var i={min:{x:1/0,y:1/0},max:{x:-1/0,y:-1/0}},a=0;ai.max.x&&(i.max.x=d.x),c.yi.max.y&&(i.max.y=d.y))}var u=i.max.x-i.min.x+2*n.x,p=i.max.y-i.min.y+2*n.y,m=e.canvas.height,f=e.canvas.width/m,v=u/p,g=1,y=1;v>f?y=v/f:g=f/v,e.options.hasBounds=!0,e.bounds.min.x=i.min.x,e.bounds.max.x=i.min.x+u*g,e.bounds.min.y=i.min.y,e.bounds.max.y=i.min.y+p*y,r&&(e.bounds.min.x+=.5*u-u*g*.5,e.bounds.max.x+=.5*u-u*g*.5,e.bounds.min.y+=.5*p-p*y*.5,e.bounds.max.y+=.5*p-p*y*.5),e.bounds.min.x-=n.x,e.bounds.max.x-=n.x,e.bounds.min.y-=n.y,e.bounds.max.y-=n.y,e.mouse&&(l.setScale(e.mouse,{x:(e.bounds.max.x-e.bounds.min.x)/e.canvas.width,y:(e.bounds.max.y-e.bounds.min.y)/e.canvas.height}),l.setOffset(e.mouse,e.bounds.min))},r.startViewTransform=function(e){var t=e.bounds.max.x-e.bounds.min.x,n=e.bounds.max.y-e.bounds.min.y,r=t/e.options.width,o=n/e.options.height;e.context.setTransform(e.options.pixelRatio/r,0,0,e.options.pixelRatio/o,0,0),e.context.translate(-e.bounds.min.x,-e.bounds.min.y)},r.endViewTransform=function(e){e.context.setTransform(e.options.pixelRatio,0,0,e.options.pixelRatio,0,0)},r.world=function(e,t){var n,d=o.now(),u=e.engine,p=u.world,m=e.canvas,v=e.context,g=e.options,y=e.timing,x=i.allBodies(p),h=i.allConstraints(p),b=g.wireframes?g.wireframeBackground:g.background,M=[],S=[],w={timestamp:u.timing.timestamp};if(s.trigger(e,"beforeRender",w),e.currentBackground!==b&&f(e,b),v.globalCompositeOperation="source-in",v.fillStyle="transparent",v.fillRect(0,0,m.width,m.height),v.globalCompositeOperation="source-over",g.hasBounds){for(n=0;n1?1:0;a1?1:0;s1?1:0;i1?1:0;s1?1:0;i1?1:0;i1?1:0;o0)){var d=r.activeContacts[0].vertex.x,u=r.activeContacts[0].vertex.y;2===r.activeContacts.length&&(d=(r.activeContacts[0].vertex.x+r.activeContacts[1].vertex.x)/2,u=(r.activeContacts[0].vertex.y+r.activeContacts[1].vertex.y)/2),o.bodyB===o.supports[0].body||!0===o.bodyA.isStatic?s.moveTo(d-8*o.normal.x,u-8*o.normal.y):s.moveTo(d+8*o.normal.x,u+8*o.normal.y),s.lineTo(d,u)}c.wireframes?s.strokeStyle="rgba(255,165,0,0.7)":s.strokeStyle="orange",s.lineWidth=1,s.stroke()},r.separations=function(e,t,n){var r,o,i,a,s,c=n,l=e.options;for(c.beginPath(),s=0;s0&&l.trigger(e,"collisionStart",{pairs:w.collisionStart}),i.preSolvePosition(w.list),v=0;v0&&l.trigger(e,"collisionActive",{pairs:w.collisionActive}),w.collisionEnd.length>0&&l.trigger(e,"collisionEnd",{pairs:w.collisionEnd}),r._bodiesClearForces(b),l.trigger(e,"afterUpdate",h),e.timing.lastElapsed=p.now()-m,e},r.merge=function(e,t){if(p.extend(e,t),t.world){e.world=t.world,r.clear(e);for(var n=d.allBodies(e.world),i=0;i0&&o.area(B)1?(f=a.create(i.extend({parts:v.slice(0)},r)),a.setPosition(f,{x:e,y:t}),f):v[0]}},"pm/U":function(e,t,n){var r={};e.exports=r;var o=n("2Og8"),i=n("571F");r.name="matter-js",r.version="*",r.uses=[],r.used=[],r.use=function(){o.use(r,Array.prototype.slice.call(arguments))},r.before=function(e,t){return e=e.replace(/^Matter./,""),i.chainPathBefore(r,e,t)},r.after=function(e,t){return e=e.replace(/^Matter./,""),i.chainPathAfter(r,e,t)}},q4y7:function(e,t,n){var r={};e.exports=r;var o=n("0kzT"),i=n("yw0d"),a=n("I5nt"),s=n("yTB+"),c=n("ix+/"),l=n("ga9t"),d=n("wAS/"),u=n("571F"),p=n("Tgw/");r.create=function(e,t){var n=(e?e.mouse:null)||(t?t.mouse:null);n||(e&&e.render&&e.render.canvas?n=a.create(e.render.canvas):t&&t.element?n=a.create(t.element):(n=a.create(),u.warn("MouseConstraint.create: options.mouse was undefined, options.element was undefined, may not function as expected")));var o={type:"mouseConstraint",mouse:n,element:null,body:null,constraint:l.create({label:"Mouse Constraint",pointA:n.position,pointB:{x:0,y:0},length:.01,stiffness:.1,angularStiffness:1,render:{strokeStyle:"#90EE90",lineWidth:3}}),collisionFilter:{category:1,mask:4294967295,group:0}},i=u.extend(o,t);return s.on(e,"beforeUpdate",(function(){var t=d.allBodies(e.world);r.update(i,t),r._triggerEvents(i)})),i},r.update=function(e,t){var n=e.mouse,r=e.constraint,a=e.body;if(0===n.button){if(r.bodyB)i.set(r.bodyB,!1),r.pointA=n.position;else for(var l=0;l1?1:0;d=0.14.2",r.cloth.cloth=function(e,t,n,r,o,i,a,s,c,l){var d=Matter.Body,u=Matter.Bodies,p=Matter.Common,m=Matter.Composites,f=d.nextGroup(!0);c=p.extend({inertia:1/0,friction:1e-5,collisionFilter:{group:f},render:{visible:!1}},c),l=p.extend({stiffness:.06,render:{type:"line",anchors:!1}},l);var v=m.stack(e,t,n,r,o,i,(function(e,t){return u.circle(e,t,s,c)}));return m.mesh(v,n,r,a,l),v.label="Cloth Body",v},e.exports=r.cloth},t8gT:function(e,t,n){var r={};e.exports=r;var o=n("9K63");r.create=function(e,t){var n=e.bodyA,o=e.bodyB,i=e.parentA,a=e.parentB,s={id:r.id(n,o),bodyA:n,bodyB:o,contacts:{},activeContacts:[],separation:0,isActive:!0,confirmedActive:!0,isSensor:n.isSensor||o.isSensor,timeCreated:t,timeUpdated:t,inverseMass:i.inverseMass+a.inverseMass,friction:Math.min(i.friction,a.friction),frictionStatic:Math.max(i.frictionStatic,a.frictionStatic),restitution:Math.max(i.restitution,a.restitution),slop:Math.max(i.slop,a.slop)};return r.update(s,e,t),s},r.update=function(e,t,n){var i=e.contacts,a=t.supports,s=e.activeContacts,c=t.parentA,l=t.parentB;if(e.collision=t,e.inverseMass=c.inverseMass+l.inverseMass,e.friction=Math.min(c.friction,l.friction),e.frictionStatic=Math.max(c.frictionStatic,l.frictionStatic),e.restitution=Math.max(c.restitution,l.restitution),e.slop=Math.max(c.slop,l.slop),s.length=0,t.collided){for(var d=0;d.35?c.rectangle(e,t,64,64,{render:{strokeStyle:"#ffffff",sprite:{texture:"./img/box.png"}}}):c.circle(e,t,46,{density:5e-4,frictionAir:.06,restitution:.3,friction:.01,render:{sprite:{texture:"./img/ball.png"}}})}));s.add(d,f);var v=a.create(u.canvas),g=i.create(l,{mouse:v,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,g),u.mouse=v,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.sprites.title="Sprites",r.sprites.for=">=0.14.2",e.exports=r.sprites},ttsO:function(e,t,n){var r={};e.exports=r;var o=n("t8gT"),i=n("571F");r._pairMaxIdleLife=1e3,r.create=function(e){return i.extend({table:{},list:[],collisionStart:[],collisionActive:[],collisionEnd:[]},e)},r.update=function(e,t,n){var r,i,a,s,c=e.list,l=e.table,d=e.collisionStart,u=e.collisionEnd,p=e.collisionActive;for(d.length=0,u.length=0,p.length=0,s=0;sr._pairMaxIdleLife&&l.push(a);for(a=0;a=0?i(s,false):a(s,false)},vSND:function(e,t,n){var r=r||{};r.stats=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,r=Matter.Common,o=Matter.Composites,i=Matter.MouseConstraint,a=Matter.Mouse,s=Matter.World,c=Matter.Bodies,l=e.create(),d=l.world,u=t.create({element:document.body,engine:l,options:{width:800,height:600,showStats:!0,showPerformance:!0}});t.run(u);var p=n.create();n.run(p,l);var m=o.stack(70,30,13,9,5,5,(function(e,t){return c.circle(e,t,10+20*r.random())}));s.add(d,[m,c.rectangle(400,0,800,50,{isStatic:!0}),c.rectangle(400,600,800,50,{isStatic:!0}),c.rectangle(800,300,50,600,{isStatic:!0}),c.rectangle(0,300,50,600,{isStatic:!0})]);var f=a.create(u.canvas),v=i.create(l,{mouse:f,constraint:{stiffness:.2,render:{visible:!1}}});return s.add(d,v),u.mouse=f,t.lookAt(u,{min:{x:0,y:0},max:{x:800,y:600}}),{engine:l,runner:p,render:u,canvas:u.canvas,stop:function(){Matter.Render.stop(u),Matter.Runner.stop(p)}}},r.stats.title="Stats & Performance",r.stats.for=">=0.16.1",e.exports=r.stats},"wAS/":function(e,t,n){var r={};e.exports=r;var o=n("yTB+"),i=n("571F"),a=n("Tgw/"),s=n("IbIC");r.create=function(e){return i.extend({id:i.nextId(),type:"composite",parent:null,isModified:!1,bodies:[],constraints:[],composites:[],label:"Composite",plugin:{}},e)},r.setModified=function(e,t,n,o){if(e.isModified=t,n&&e.parent&&r.setModified(e.parent,t,n,o),o)for(var i=0;i=0.14.2",e.exports=r.bridge},xoNv:function(e,t,n){var r=r||{};r.newtonsCradle=function(){var e=Matter.Engine,t=Matter.Render,n=Matter.Runner,o=Matter.Body,i=(Matter.Composites,Matter.MouseConstraint),a=Matter.Mouse,s=Matter.Composite,c=e.create(),l=c.world,d=t.create({element:document.body,engine:c,options:{width:800,height:600,showVelocity:!0}});t.run(d);var 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.slider-fg{background:#2FA1D6;max-width:100%}.dg .c .slider:hover{background:#3c3c3c}.dg .c .slider:hover .slider-fg{background:#44abda}\n");te.inject(oe);var se="Default",ae=function(){try{return!!window.localStorage}catch(e){return!1}}(),le=void 0,de=!0,ce=void 0,he=!1,ue=[],pe=function e(t){var n=this,r=t||{};this.domElement=document.createElement("div"),this.__ul=document.createElement("ul"),this.domElement.appendChild(this.__ul),K.addClass(this.domElement,"dg"),this.__folders={},this.__controllers=[],this.__rememberedObjects=[],this.__rememberedObjectIndecesToControllers=[],this.__listening=[],r=E.defaults(r,{closeOnTop:!1,autoPlace:!0,width:e.DEFAULT_WIDTH}),r=E.defaults(r,{resizable:r.autoPlace,hideable:r.autoPlace}),E.isUndefined(r.load)?r.load={preset:se}:r.preset&&(r.load.preset=r.preset),E.isUndefined(r.parent)&&r.hideable&&ue.push(this),r.resizable=E.isUndefined(r.parent)&&r.resizable,r.autoPlace&&E.isUndefined(r.scrollable)&&(r.scrollable=!0);var i=ae&&"true"===localStorage.getItem(_(this,"isLocal")),o=void 0,s=void 0;if(Object.defineProperties(this,{parent:{get:function(){return r.parent}},scrollable:{get:function(){return r.scrollable}},autoPlace:{get:function(){return r.autoPlace}},closeOnTop:{get:function(){return r.closeOnTop}},preset:{get:function(){return n.parent?n.getRoot().preset:r.load.preset},set:function(e){n.parent?n.getRoot().preset=e:r.load.preset=e,k(this),n.revert()}},width:{get:function(){return r.width},set:function(e){r.width=e,y(n,e)}},name:{get:function(){return r.name},set:function(e){r.name=e,s&&(s.innerHTML=r.name)}},closed:{get:function(){return r.closed},set:function(t){r.closed=t,r.closed?K.addClass(n.__ul,e.CLASS_CLOSED):K.removeClass(n.__ul,e.CLASS_CLOSED),this.onResize(),n.__closeButton&&(n.__closeButton.innerHTML=t?e.TEXT_OPEN:e.TEXT_CLOSED)}},load:{get:function(){return r.load}},useLocalStorage:{get:function(){return i},set:function(e){ae&&(i=e,e?K.bind(window,"unload",o):K.unbind(window,"unload",o),localStorage.setItem(_(n,"isLocal"),e))}}}),E.isUndefined(r.parent)){if(this.closed=r.closed||!1,K.addClass(this.domElement,e.CLASS_MAIN),K.makeSelectable(this.domElement,!1),ae&&i){n.useLocalStorage=!0;var a=localStorage.getItem(_(this,"gui"));a&&(r.load=JSON.parse(a))}this.__closeButton=document.createElement("div"),this.__closeButton.innerHTML=e.TEXT_CLOSED,K.addClass(this.__closeButton,e.CLASS_CLOSE_BUTTON),r.closeOnTop?(K.addClass(this.__closeButton,e.CLASS_CLOSE_TOP),this.domElement.insertBefore(this.__closeButton,this.domElement.childNodes[0])):(K.addClass(this.__closeButton,e.CLASS_CLOSE_BOTTOM),this.domElement.appendChild(this.__closeButton)),K.bind(this.__closeButton,"click",(function(){n.closed=!n.closed}))}else{void 0===r.closed&&(r.closed=!0);var l=document.createTextNode(r.name);K.addClass(l,"controller-name"),s=c(n,l),K.addClass(this.__ul,e.CLASS_CLOSED),K.addClass(s,"title"),K.bind(s,"click",(function(e){return 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e=n.getRoot();e.width+=1,E.defer((function(){e.width-=1}))}()};pe.toggleHide=function(){he=!he,E.each(ue,(function(e){e.domElement.style.display=he?"none":""}))},pe.CLASS_AUTO_PLACE="a",pe.CLASS_AUTO_PLACE_CONTAINER="ac",pe.CLASS_MAIN="main",pe.CLASS_CONTROLLER_ROW="cr",pe.CLASS_TOO_TALL="taller-than-window",pe.CLASS_CLOSED="closed",pe.CLASS_CLOSE_BUTTON="close-button",pe.CLASS_CLOSE_TOP="close-top",pe.CLASS_CLOSE_BOTTOM="close-bottom",pe.CLASS_DRAG="drag",pe.DEFAULT_WIDTH=245,pe.TEXT_CLOSED="Close Controls",pe.TEXT_OPEN="Open Controls",pe._keydownHandler=function(e){"text"===document.activeElement.type||72!==e.which&&72!==e.keyCode||pe.toggleHide()},K.bind(window,"keydown",pe._keydownHandler,!1),E.extend(pe.prototype,{add:function(e,t){return g(this,e,t,{factoryArgs:Array.prototype.slice.call(arguments,2)})},addColor:function(e,t){return g(this,e,t,{color:!0})},remove:function(e){this.__ul.removeChild(e.__li),this.__controllers.splice(this.__controllers.indexOf(e),1);var t=this;E.defer((function(){t.onResize()}))},destroy:function(){if(this.parent)throw new Error("Only the root GUI should be removed with .destroy(). For subfolders, use gui.removeFolder(folder) instead.");this.autoPlace&&ce.removeChild(this.domElement);var e=this;E.each(this.__folders,(function(t){e.removeFolder(t)})),K.unbind(window,"keydown",pe._keydownHandler,!1),h(this)},addFolder:function(e){if(void 0!==this.__folders[e])throw new Error('You already have a folder in this GUI by the name "'+e+'"');var t={name:e,parent:this};t.autoPlace=this.autoPlace,this.load&&this.load.folders&&this.load.folders[e]&&(t.closed=this.load.folders[e].closed,t.load=this.load.folders[e]);var n=new pe(t);this.__folders[e]=n;var r=c(this,n.domElement);return K.addClass(r,"folder"),n},removeFolder:function(e){this.__ul.removeChild(e.domElement.parentElement),delete this.__folders[e.name],this.load&&this.load.folders&&this.load.folders[e.name]&&delete this.load.folders[e.name],h(e);var t=this;E.each(e.__folders,(function(t){e.removeFolder(t)})),E.defer((function(){t.onResize()}))},open:function(){this.closed=!1},close:function(){this.closed=!0},hide:function(){this.domElement.style.display="none"},show:function(){this.domElement.style.display=""},onResize:function(){var e=this.getRoot();if(e.scrollable){var t=K.getOffset(e.__ul).top,n=0;E.each(e.__ul.childNodes,(function(t){e.autoPlace&&t===e.__save_row||(n+=K.getHeight(t))})),window.innerHeight-t-20GUI\'s constructor:\n\n \n\n
\n\n Automatically save\n values to localStorage on exit.\n\n
The values saved to localStorage will\n override those passed to dat.GUI\'s constructor. This makes it\n easier to work incrementally, but localStorage is fragile,\n and your friends may not see the same values you do.\n\n
\n\n
\n\n
'),this.parent)throw new Error("You can only call remember on a top level GUI.");var e=this;E.each(Array.prototype.slice.call(arguments),(function(t){0===e.__rememberedObjects.length&&b(e),-1===e.__rememberedObjects.indexOf(t)&&e.__rememberedObjects.push(t)})),this.autoPlace&&y(this,this.width)},getRoot:function(){for(var e=this;e.parent;)e=e.parent;return e},getSaveObject:function(){var e=this.load;return e.closed=this.closed,this.__rememberedObjects.length>0&&(e.preset=this.preset,e.remembered||(e.remembered={}),e.remembered[this.preset]=j(this)),e.folders={},E.each(this.__folders,(function(t,n){e.folders[n]=t.getSaveObject()})),e},save:function(){this.load.remembered||(this.load.remembered={}),this.load.remembered[this.preset]=j(this),u(this,!1),this.saveToLocalStorageIfPossible()},saveAs:function(e){this.load.remembered||(this.load.remembered={},this.load.remembered[se]=j(this,!0)),this.load.remembered[e]=j(this),this.preset=e,m(this,e,!0),this.saveToLocalStorageIfPossible()},revert:function(e){E.each(this.__controllers,(function(t){this.getRoot().load.remembered?f(e||this.getRoot(),t):t.setValue(t.initialValue),t.__onFinishChange&&t.__onFinishChange.call(t,t.getValue())}),this),E.each(this.__folders,(function(e){e.revert(e)})),e||u(this.getRoot(),!1)},listen:function(e){var t=0===this.__listening.length;this.__listening.push(e),t&&w(this.__listening)},updateDisplay:function(){E.each(this.__controllers,(function(e){e.updateDisplay()})),E.each(this.__folders,(function(e){e.updateDisplay()}))}});var fe={Color:z,math:B,interpret:N},ge={Controller:I,BooleanController:$,OptionController:G,StringController:W,NumberController:X,NumberControllerBox:J,NumberControllerSlider:Y,FunctionController:Q,ColorController:Z},_e={dom:K},me={GUI:pe},ve=pe,be={color:fe,controllers:ge,dom:_e,gui:me,GUI:ve};e.color=fe,e.controllers=ge,e.dom=_e,e.gui=me,e.GUI=ve,e.default=be,Object.defineProperty(e,"__esModule",{value:!0})}(t)},function(e,t){ +/** + * # ResurrectJS + * @version 1.0.3 + * @license Public Domain + * + * ResurrectJS preserves object behavior (prototypes) and reference + * circularity with a special JSON encoding. Unlike regular JSON, + * Date, RegExp, DOM objects, and `undefined` are also properly + * preserved. + * + * ## Examples + * + * function Foo() {} + * Foo.prototype.greet = function() { return "hello"; }; + * + * // Behavior is preserved: + * var necromancer = new Resurrect(); + * var json = necromancer.stringify(new Foo()); + * var foo = necromancer.resurrect(json); + * foo.greet(); // => "hello" + * + * // References to the same object are preserved: + * json = necromancer.stringify([foo, foo]); + * var array = necromancer.resurrect(json); + * array[0] === array[1]; // => true + * array[1].greet(); // => "hello" + * + * // Dates are restored properly + * json = necromancer.stringify(new Date()); + * var date = necromancer.resurrect(json); + * Object.prototype.toString.call(date); // => "[object Date]" + * + * ## Options + * + * Options are provided to the constructor as an object with these + * properties: + * + * prefix ('#'): A prefix string used for temporary properties added + * to objects during serialization and deserialization. It is + * important that you don't use any properties beginning with this + * string. This option must be consistent between both + * serialization and deserialization. + * + * cleanup (false): Perform full property cleanup after both + * serialization and deserialization using the `delete` + * operator. This may cause performance penalties (breaking hidden + * classes in V8) on objects that ResurrectJS touches, so enable + * with care. + * + * revive (true): Restore behavior (__proto__) to objects that have + * been resurrected. If this is set to false during serialization, + * resurrection information will not be encoded. You still get + * circularity and Date support. + * + * resolver (Resurrect.NamespaceResolver(window)): Converts between + * a name and a prototype. Create a custom resolver if your + * constructors are not stored in global variables. The resolver + * has two methods: getName(object) and getPrototype(string). + * + * For example, + * + * var necromancer = new Resurrect({ + * prefix: '__#', + * cleanup: true + * }); + * + * ## Caveats + * + * * With the default resolver, all constructors must be named and + * stored in the global variable under that name. This is required + * so that the prototypes can be looked up and reconnected at + * resurrection time. + * + * * The wrapper objects Boolean, String, and Number will be + * unwrapped. This means extra properties added to these objects + * will not be preserved. + * + * * Functions cannot ever be serialized. Resurrect will throw an + * error if a function is found when traversing a data structure. + * + * @see http://nullprogram.com/blog/2013/03/28/ + */ +function n(e){for(var t in this.table=null,this.prefix="#",this.cleanup=!1,this.revive=!0,e)e.hasOwnProperty(t)&&(this[t]=e[t]);this.refcode=this.prefix+"id",this.origcode=this.prefix+"original",this.buildcode=this.prefix+".",this.valuecode=this.prefix+"v"}e.exports=n,n.GLOBAL=(0,eval)("this"),n.escapeRegExp=function(e){return e.replace(/[\-\[\]\/\{\}\(\)\*\+\?\.\\\^\$\|]/g,"\\$&")},n.prototype.Error=function(e){this.message=e||"",this.stack=(new Error).stack},n.prototype.Error.prototype=Object.create(Error.prototype),n.prototype.Error.prototype.name="ResurrectError",n.NamespaceResolver=function(e){this.scope=e},n.NamespaceResolver.prototype.getPrototype=function(e){var t=this.scope[e];if(t)return t.prototype;throw new n.prototype.Error("Unknown constructor: "+e)},n.NamespaceResolver.prototype.getName=function(e){var t=e.constructor.name;if(null==t&&(t=/^\s*function\s*([A-Za-z0-9_$]*)/.exec(e.constructor)[1]),""===t)throw new n.prototype.Error("Can't serialize objects with anonymous constructors.");return"Object"===t||"Array"===t?null:t},n.prototype.resolver=new n.NamespaceResolver(n.GLOBAL),n.Node=function(e){var t=document.createElement("div");return t.innerHTML=e,t.firstChild},n.is=function(e){var t="[object "+e+"]";return function(e){return Object.prototype.toString.call(e)===t}},n.isArray=n.is("Array"),n.isString=n.is("String"),n.isBoolean=n.is("Boolean"),n.isNumber=n.is("Number"),n.isFunction=n.is("Function"),n.isDate=n.is("Date"),n.isRegExp=n.is("RegExp"),n.isObject=n.is("Object"),n.isAtom=function(e){return!n.isObject(e)&&!n.isArray(e)},n.isPrimitive=function(e){return null==e||n.isNumber(e)||n.isString(e)||n.isBoolean(e)},n.prototype.ref=function(e){var t={};return t[this.prefix]=void 0===e?-1:e[this.refcode],t},n.prototype.deref=function(e){return this.table[e[this.prefix]]},n.prototype.tag=function(e){if(this.revive){var t=this.resolver.getName(e);if(t){var n=Object.getPrototypeOf(e);if(this.resolver.getPrototype(t)!==n)throw new this.Error("Constructor mismatch!");e[this.prefix]=t}}return e[this.refcode]=this.table.length,this.table.push(e),e[this.refcode]},n.prototype.builder=function(e,t){var n={};return n[this.buildcode]=e,n[this.valuecode]=t,n},n.prototype.build=function(e){var t=e[this.buildcode].split(/\./).reduce((function(e,t){return e[t]}),n.GLOBAL),r=[null].concat(e[this.valuecode]),i=new(t.bind.apply(t,r));return n.isPrimitive(i)?i.valueOf():i},n.prototype.decode=function(e){if(this.prefix in e)return this.deref(e);if(this.buildcode in e)return this.build(e);throw new this.Error("Unknown encoding.")},n.prototype.isTagged=function(e){return this.refcode in e&&null!=e[this.refcode]},n.prototype.visit=function(e,t,r){if(n.isAtom(e))return t(e);if(this.isTagged(e))return this.ref(e);var i=null;if(n.isArray(e)){i=[],e[this.refcode]=this.tag(i);for(var o=0;o=0?t:void 0}}if(n.isAtom(e))return JSON.stringify(this.handleAtom(e),t,r);this.table=[],this.visit(e,this.handleAtom.bind(this),t);for(var o=0;o ul {\n height: 100%;\n background: #191921;\n overflow-y: auto;\n scrollbar-color: #0d0f1b #0d0f1b;\n scrollbar-width: thin;\n}\n\nbody .dg.main > ul:hover {\n scrollbar-color: #44444e #0d0f1b;\n scrollbar-width: thin;\n}\n\nbody .dg.main > ul::-webkit-scrollbar {\n background: #0d0f1b;\n width: 6px;\n height: 6px;\n}\n\nbody .dg.main > ul::-webkit-scrollbar-track,\nbody .dg.main > ul::-webkit-scrollbar-corner {\n background: #0d0f1b;\n}\n\nbody .dg.main > ul::-webkit-scrollbar-thumb {\n background: #0d0f1b;\n border-radius: 3px;\n}\n\nbody .dg.main > ul:hover::-webkit-scrollbar-thumb {\n background: #44444e;\n}\n\nbody .dg {\n color: #6d6d7d;\n text-shadow: none !important;\n font-size: 12px;\n}\n\nbody .dg .closed .cr {\n display: none;\n}\n\nbody .dg li:not(.folder) {\n 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t}return!(!(r=t[0].parentNode.parentNode)||!r.className||-1===r.className.indexOf("jstree-node"))&&e(r)},get_parent:function(t){return!(!(t=this.get_node(t))||t.id===e.jstree.root)&&t.parent},get_children_dom:function(e){return(e=this.get_node(e,!0))[0]===this.element[0]?this.get_container_ul().children(".jstree-node"):!(!e||!e.length)&&e.children(".jstree-children").children(".jstree-node")},is_parent:function(e){return(e=this.get_node(e))&&(!1===e.state.loaded||e.children.length>0)},is_loaded:function(e){return(e=this.get_node(e))&&e.state.loaded},is_loading:function(e){return(e=this.get_node(e))&&e.state&&e.state.loading},is_open:function(e){return(e=this.get_node(e))&&e.state.opened},is_closed:function(e){return(e=this.get_node(e))&&this.is_parent(e)&&!e.state.opened},is_leaf:function(e){return!this.is_parent(e)},load_node:function(t,n){var r,i,o,s,a;if(e.isArray(t))return this._load_nodes(t.slice(),n),!0;if(!(t=this.get_node(t)))return n&&n.call(this,t,!1),!1;if(t.state.loaded){for(t.state.loaded=!1,o=0,s=t.parents.length;s>o;o++)this._model.data[t.parents[o]].children_d=e.vakata.array_filter(this._model.data[t.parents[o]].children_d,(function(n){return-1===e.inArray(n,t.children_d)}));for(r=0,i=t.children_d.length;i>r;r++)this._model.data[t.children_d[r]].state.selected&&(a=!0),delete this._model.data[t.children_d[r]];a&&(this._data.core.selected=e.vakata.array_filter(this._data.core.selected,(function(n){return-1===e.inArray(n,t.children_d)}))),t.children=[],t.children_d=[],a&&this.trigger("changed",{action:"load_node",node:t,selected:this._data.core.selected})}return t.state.failed=!1,t.state.loading=!0,this.get_node(t,!0).addClass("jstree-loading").attr("aria-busy",!0),this._load_node(t,e.proxy((function(e){(t=this._model.data[t.id]).state.loading=!1,t.state.loaded=e,t.state.failed=!t.state.loaded;var r=this.get_node(t,!0),i=0,o=0,s=this._model.data,a=!1;for(i=0,o=t.children.length;o>i;i++)if(s[t.children[i]]&&!s[t.children[i]].state.hidden){a=!0;break}t.state.loaded&&r&&r.length&&(r.removeClass("jstree-closed jstree-open jstree-leaf"),a?"#"!==t.id&&r.addClass(t.state.opened?"jstree-open":"jstree-closed"):r.addClass("jstree-leaf")),r.removeClass("jstree-loading").attr("aria-busy",!1),this.trigger("load_node",{node:t,status:e}),n&&n.call(this,t,e)}),this)),!0},_load_nodes:function(e,t,n,r){var i,o,s=!0,a=function(){this._load_nodes(e,t,!0)},l=this._model.data,d=[];for(i=0,o=e.length;o>i;i++)l[e[i]]&&(!l[e[i]].state.loaded&&!l[e[i]].state.failed||!n&&r)&&(this.is_loading(e[i])||this.load_node(e[i],a),s=!1);if(s){for(i=0,o=e.length;o>i;i++)l[e[i]]&&l[e[i]].state.loaded&&d.push(e[i]);t&&!t.done&&(t.call(this,d),t.done=!0)}},load_all:function(t,n){if(t||(t=e.jstree.root),!(t=this.get_node(t)))return!1;var r,i,o=[],s=this._model.data,a=s[t.id].children_d;for(t.state&&!t.state.loaded&&o.push(t.id),r=0,i=a.length;i>r;r++)s[a[r]]&&s[a[r]].state&&!s[a[r]].state.loaded&&o.push(a[r]);o.length?this._load_nodes(o,(function(){this.load_all(t,n)})):(n&&n.call(this,t),this.trigger("load_all",{node:t}))},_load_node:function(t,n){var r,i=this.settings.core.data,o=function(){return 3!==this.nodeType&&8!==this.nodeType};return i?e.isFunction(i)?i.call(this,t,e.proxy((function(r){!1===r?n.call(this,!1):this["string"==typeof r?"_append_html_data":"_append_json_data"](t,"string"==typeof r?e(e.parseHTML(r)).filter(o):r,(function(e){n.call(this,e)}))}),this)):"object"==typeof i?i.url?(i=e.extend(!0,{},i),e.isFunction(i.url)&&(i.url=i.url.call(this,t)),e.isFunction(i.data)&&(i.data=i.data.call(this,t)),e.ajax(i).done(e.proxy((function(r,i,s){var a=s.getResponseHeader("Content-Type");return a&&-1!==a.indexOf("json")||"object"==typeof r?this._append_json_data(t,r,(function(e){n.call(this,e)})):a&&-1!==a.indexOf("html")||"string"==typeof r?this._append_html_data(t,e(e.parseHTML(r)).filter(o),(function(e){n.call(this,e)})):(this._data.core.last_error={error:"ajax",plugin:"core",id:"core_04",reason:"Could not load node",data:JSON.stringify({id:t.id,xhr:s})},this.settings.core.error.call(this,this._data.core.last_error),n.call(this,!1))}),this)).fail(e.proxy((function(e){this._data.core.last_error={error:"ajax",plugin:"core",id:"core_04",reason:"Could not load node",data:JSON.stringify({id:t.id,xhr:e})},n.call(this,!1),this.settings.core.error.call(this,this._data.core.last_error)}),this))):(r=e.isArray(i)?e.extend(!0,[],i):e.isPlainObject(i)?e.extend(!0,{},i):i,t.id===e.jstree.root?this._append_json_data(t,r,(function(e){n.call(this,e)})):(this._data.core.last_error={error:"nodata",plugin:"core",id:"core_05",reason:"Could not load node",data:JSON.stringify({id:t.id})},this.settings.core.error.call(this,this._data.core.last_error),n.call(this,!1))):"string"==typeof i?t.id===e.jstree.root?this._append_html_data(t,e(e.parseHTML(i)).filter(o),(function(e){n.call(this,e)})):(this._data.core.last_error={error:"nodata",plugin:"core",id:"core_06",reason:"Could not load node",data:JSON.stringify({id:t.id})},this.settings.core.error.call(this,this._data.core.last_error),n.call(this,!1)):n.call(this,!1):t.id===e.jstree.root?this._append_html_data(t,this._data.core.original_container_html.clone(!0),(function(e){n.call(this,e)})):n.call(this,!1)},_node_changed:function(t){(t=this.get_node(t))&&-1===e.inArray(t.id,this._model.changed)&&this._model.changed.push(t.id)},_append_html_data:function(t,n,r){(t=this.get_node(t)).children=[],t.children_d=[];var i,o,s,a=n.is("ul")?n.children():n,l=t.id,d=[],c=[],h=this._model.data,u=h[l],p=this._data.core.selected.length;for(a.each(e.proxy((function(t,n){(i=this._parse_model_from_html(e(n),l,u.parents.concat()))&&(d.push(i),c.push(i),h[i].children_d.length&&(c=c.concat(h[i].children_d)))}),this)),u.children=d,u.children_d=c,o=0,s=u.parents.length;s>o;o++)h[u.parents[o]].children_d=h[u.parents[o]].children_d.concat(c);this.trigger("model",{nodes:c,parent:l}),l!==e.jstree.root?(this._node_changed(l),this.redraw()):(this.get_container_ul().children(".jstree-initial-node").remove(),this.redraw(!0)),this._data.core.selected.length!==p&&this.trigger("changed",{action:"model",selected:this._data.core.selected}),r.call(this,!0)},_append_json_data:function(t,n,r,i){if(null!==this.element){(t=this.get_node(t)).children=[],t.children_d=[],n.d&&"string"==typeof(n=n.d)&&(n=JSON.parse(n)),e.isArray(n)||(n=[n]);var o=null,s={df:this._model.default_state,dat:n,par:t.id,m:this._model.data,t_id:this._id,t_cnt:this._cnt,sel:this._data.core.selected},a=this,l=function(e,t){e.data&&(e=e.data);var n,r,i,o,s=e.dat,l=e.par,d=[],c=[],h=[],u=e.df,p=e.t_id,f=e.t_cnt,g=e.m,_=g[l],m=e.sel,v=function(e,n,r){r=r?r.concat():[],n&&r.unshift(n);var i,o,s,a,l=e.id.toString(),d={id:l,text:e.text||"",icon:e.icon===t||e.icon,parent:n,parents:r,children:e.children||[],children_d:e.children_d||[],data:e.data,state:{},li_attr:{id:!1},a_attr:{href:"#"},original:!1};for(i in u)u.hasOwnProperty(i)&&(d.state[i]=u[i]);if(e&&e.data&&e.data.jstree&&e.data.jstree.icon&&(d.icon=e.data.jstree.icon),(d.icon===t||null===d.icon||""===d.icon)&&(d.icon=!0),e&&e.data&&(d.data=e.data,e.data.jstree))for(i in e.data.jstree)e.data.jstree.hasOwnProperty(i)&&(d.state[i]=e.data.jstree[i]);if(e&&"object"==typeof e.state)for(i in e.state)e.state.hasOwnProperty(i)&&(d.state[i]=e.state[i]);if(e&&"object"==typeof e.li_attr)for(i in e.li_attr)e.li_attr.hasOwnProperty(i)&&(d.li_attr[i]=e.li_attr[i]);if(d.li_attr.id||(d.li_attr.id=l),e&&"object"==typeof e.a_attr)for(i in e.a_attr)e.a_attr.hasOwnProperty(i)&&(d.a_attr[i]=e.a_attr[i]);for(e&&e.children&&!0===e.children&&(d.state.loaded=!1,d.children=[],d.children_d=[]),g[d.id]=d,i=0,o=d.children.length;o>i;i++)s=v(g[d.children[i]],d.id,r),a=g[s],d.children_d.push(s),a.children_d.length&&(d.children_d=d.children_d.concat(a.children_d));return delete e.data,delete e.children,g[d.id].original=e,d.state.selected&&h.push(d.id),d.id},b=function(e,n,r){r=r?r.concat():[],n&&r.unshift(n);var i,o,s,a,l,d=!1;do{d="j"+p+"_"+ ++f}while(g[d]);for(i in l={id:!1,text:"string"==typeof e?e:"",icon:"object"!=typeof e||e.icon===t||e.icon,parent:n,parents:r,children:[],children_d:[],data:null,state:{},li_attr:{id:!1},a_attr:{href:"#"},original:!1},u)u.hasOwnProperty(i)&&(l.state[i]=u[i]);if(e&&e.id&&(l.id=e.id.toString()),e&&e.text&&(l.text=e.text),e&&e.data&&e.data.jstree&&e.data.jstree.icon&&(l.icon=e.data.jstree.icon),(l.icon===t||null===l.icon||""===l.icon)&&(l.icon=!0),e&&e.data&&(l.data=e.data,e.data.jstree))for(i in e.data.jstree)e.data.jstree.hasOwnProperty(i)&&(l.state[i]=e.data.jstree[i]);if(e&&"object"==typeof e.state)for(i in e.state)e.state.hasOwnProperty(i)&&(l.state[i]=e.state[i]);if(e&&"object"==typeof e.li_attr)for(i in e.li_attr)e.li_attr.hasOwnProperty(i)&&(l.li_attr[i]=e.li_attr[i]);if(l.li_attr.id&&!l.id&&(l.id=l.li_attr.id.toString()),l.id||(l.id=d),l.li_attr.id||(l.li_attr.id=l.id),e&&"object"==typeof e.a_attr)for(i in e.a_attr)e.a_attr.hasOwnProperty(i)&&(l.a_attr[i]=e.a_attr[i]);if(e&&e.children&&e.children.length){for(i=0,o=e.children.length;o>i;i++)s=b(e.children[i],l.id,r),a=g[s],l.children.push(s),a.children_d.length&&(l.children_d=l.children_d.concat(a.children_d));l.children_d=l.children_d.concat(l.children)}return e&&e.children&&!0===e.children&&(l.state.loaded=!1,l.children=[],l.children_d=[]),delete e.data,delete e.children,l.original=e,g[l.id]=l,l.state.selected&&h.push(l.id),l.id};if(s.length&&s[0].id!==t&&s[0].parent!==t){for(r=0,i=s.length;i>r;r++)s[r].children||(s[r].children=[]),s[r].state||(s[r].state={}),g[s[r].id.toString()]=s[r];for(r=0,i=s.length;i>r;r++)g[s[r].parent.toString()]?(g[s[r].parent.toString()].children.push(s[r].id.toString()),_.children_d.push(s[r].id.toString())):void 0!==a&&(a._data.core.last_error={error:"parse",plugin:"core",id:"core_07",reason:"Node with invalid parent",data:JSON.stringify({id:s[r].id.toString(),parent:s[r].parent.toString()})},a.settings.core.error.call(a,a._data.core.last_error));for(r=0,i=_.children.length;i>r;r++)n=v(g[_.children[r]],l,_.parents.concat()),c.push(n),g[n].children_d.length&&(c=c.concat(g[n].children_d));for(r=0,i=_.parents.length;i>r;r++)g[_.parents[r]].children_d=g[_.parents[r]].children_d.concat(c);o={cnt:f,mod:g,sel:m,par:l,dpc:c,add:h}}else{for(r=0,i=s.length;i>r;r++)(n=b(s[r],l,_.parents.concat()))&&(d.push(n),c.push(n),g[n].children_d.length&&(c=c.concat(g[n].children_d)));for(_.children=d,_.children_d=c,r=0,i=_.parents.length;i>r;r++)g[_.parents[r]].children_d=g[_.parents[r]].children_d.concat(c);o={cnt:f,mod:g,sel:m,par:l,dpc:c,add:h}}return"undefined"!=typeof window&&void 0!==window.document?o:void postMessage(o)},c=function(t,n){if(null!==this.element){this._cnt=t.cnt;var i,o=this._model.data;for(i in o)o.hasOwnProperty(i)&&o[i].state&&o[i].state.loading&&t.mod[i]&&(t.mod[i].state.loading=!0);if(this._model.data=t.mod,n){var s,l=t.add,c=t.sel,h=this._data.core.selected.slice();if(o=this._model.data,c.length!==h.length||e.vakata.array_unique(c.concat(h)).length!==c.length){for(i=0,s=c.length;s>i;i++)-1===e.inArray(c[i],l)&&-1===e.inArray(c[i],h)&&(o[c[i]].state.selected=!1);for(i=0,s=h.length;s>i;i++)-1===e.inArray(h[i],c)&&(o[h[i]].state.selected=!0)}}t.add.length&&(this._data.core.selected=this._data.core.selected.concat(t.add)),this.trigger("model",{nodes:t.dpc,parent:t.par}),t.par!==e.jstree.root?(this._node_changed(t.par),this.redraw()):this.redraw(!0),t.add.length&&this.trigger("changed",{action:"model",selected:this._data.core.selected}),!n&&d?d((function(){r.call(a,!0)})):r.call(a,!0)}};if(this.settings.core.worker&&window.Blob&&window.URL&&window.Worker)try{null===this._wrk&&(this._wrk=window.URL.createObjectURL(new window.Blob(["self.onmessage = "+l.toString()],{type:"text/javascript"}))),!this._data.core.working||i?(this._data.core.working=!0,(o=new window.Worker(this._wrk)).onmessage=e.proxy((function(e){c.call(this,e.data,!0);try{o.terminate(),o=null}catch(e){}this._data.core.worker_queue.length?this._append_json_data.apply(this,this._data.core.worker_queue.shift()):this._data.core.working=!1}),this),s.par?o.postMessage(s):this._data.core.worker_queue.length?this._append_json_data.apply(this,this._data.core.worker_queue.shift()):this._data.core.working=!1):this._data.core.worker_queue.push([t,n,r,!0])}catch(e){c.call(this,l(s),!1),this._data.core.worker_queue.length?this._append_json_data.apply(this,this._data.core.worker_queue.shift()):this._data.core.working=!1}else c.call(this,l(s),!1)}},_parse_model_from_html:function(n,r,i){i=i?[].concat(i):[],r&&i.unshift(r);var o,s,a,l,d,c=this._model.data,h={id:!1,text:!1,icon:!0,parent:r,parents:i,children:[],children_d:[],data:null,state:{},li_attr:{id:!1},a_attr:{href:"#"},original:!1};for(a in this._model.default_state)this._model.default_state.hasOwnProperty(a)&&(h.state[a]=this._model.default_state[a]);if(l=e.vakata.attributes(n,!0),e.each(l,(function(t,n){return!(n=e.vakata.trim(n)).length||(h.li_attr[t]=n,void("id"===t&&(h.id=n.toString())))})),(l=n.children("a").first()).length&&(l=e.vakata.attributes(l,!0),e.each(l,(function(t,n){(n=e.vakata.trim(n)).length&&(h.a_attr[t]=n)}))),(l=n.children("a").first().length?n.children("a").first().clone():n.clone()).children("ins, i, ul").remove(),l=l.html(),l=e("
").html(l),h.text=this.settings.core.force_text?l.text():l.html(),l=n.data(),h.data=l?e.extend(!0,{},l):null,h.state.opened=n.hasClass("jstree-open"),h.state.selected=n.children("a").hasClass("jstree-clicked"),h.state.disabled=n.children("a").hasClass("jstree-disabled"),h.data&&h.data.jstree)for(a in h.data.jstree)h.data.jstree.hasOwnProperty(a)&&(h.state[a]=h.data.jstree[a]);(l=n.children("a").children(".jstree-themeicon")).length&&(h.icon=!l.hasClass("jstree-themeicon-hidden")&&l.attr("rel")),h.state.icon!==t&&(h.icon=h.state.icon),(h.icon===t||null===h.icon||""===h.icon)&&(h.icon=!0),l=n.children("ul").children("li");do{d="j"+this._id+"_"+ ++this._cnt}while(c[d]);return h.id=h.li_attr.id?h.li_attr.id.toString():d,l.length?(l.each(e.proxy((function(t,n){o=this._parse_model_from_html(e(n),h.id,i),s=this._model.data[o],h.children.push(o),s.children_d.length&&(h.children_d=h.children_d.concat(s.children_d))}),this)),h.children_d=h.children_d.concat(h.children)):n.hasClass("jstree-closed")&&(h.state.loaded=!1),h.li_attr.class&&(h.li_attr.class=h.li_attr.class.replace("jstree-closed","").replace("jstree-open","")),h.a_attr.class&&(h.a_attr.class=h.a_attr.class.replace("jstree-clicked","").replace("jstree-disabled","")),c[h.id]=h,h.state.selected&&this._data.core.selected.push(h.id),h.id},_parse_model_from_flat_json:function(e,n,r){r=r?r.concat():[],n&&r.unshift(n);var i,o,s,a,l=e.id.toString(),d=this._model.data,c=this._model.default_state,h={id:l,text:e.text||"",icon:e.icon===t||e.icon,parent:n,parents:r,children:e.children||[],children_d:e.children_d||[],data:e.data,state:{},li_attr:{id:!1},a_attr:{href:"#"},original:!1};for(i in c)c.hasOwnProperty(i)&&(h.state[i]=c[i]);if(e&&e.data&&e.data.jstree&&e.data.jstree.icon&&(h.icon=e.data.jstree.icon),(h.icon===t||null===h.icon||""===h.icon)&&(h.icon=!0),e&&e.data&&(h.data=e.data,e.data.jstree))for(i in e.data.jstree)e.data.jstree.hasOwnProperty(i)&&(h.state[i]=e.data.jstree[i]);if(e&&"object"==typeof e.state)for(i in e.state)e.state.hasOwnProperty(i)&&(h.state[i]=e.state[i]);if(e&&"object"==typeof e.li_attr)for(i in e.li_attr)e.li_attr.hasOwnProperty(i)&&(h.li_attr[i]=e.li_attr[i]);if(h.li_attr.id||(h.li_attr.id=l),e&&"object"==typeof e.a_attr)for(i in e.a_attr)e.a_attr.hasOwnProperty(i)&&(h.a_attr[i]=e.a_attr[i]);for(e&&e.children&&!0===e.children&&(h.state.loaded=!1,h.children=[],h.children_d=[]),d[h.id]=h,i=0,o=h.children.length;o>i;i++)a=d[s=this._parse_model_from_flat_json(d[h.children[i]],h.id,r)],h.children_d.push(s),a.children_d.length&&(h.children_d=h.children_d.concat(a.children_d));return delete e.data,delete e.children,d[h.id].original=e,h.state.selected&&this._data.core.selected.push(h.id),h.id},_parse_model_from_json:function(e,n,r){r=r?r.concat():[],n&&r.unshift(n);var i,o,s,a,l,d=!1,c=this._model.data,h=this._model.default_state;do{d="j"+this._id+"_"+ ++this._cnt}while(c[d]);for(i in l={id:!1,text:"string"==typeof e?e:"",icon:"object"!=typeof e||e.icon===t||e.icon,parent:n,parents:r,children:[],children_d:[],data:null,state:{},li_attr:{id:!1},a_attr:{href:"#"},original:!1},h)h.hasOwnProperty(i)&&(l.state[i]=h[i]);if(e&&e.id&&(l.id=e.id.toString()),e&&e.text&&(l.text=e.text),e&&e.data&&e.data.jstree&&e.data.jstree.icon&&(l.icon=e.data.jstree.icon),(l.icon===t||null===l.icon||""===l.icon)&&(l.icon=!0),e&&e.data&&(l.data=e.data,e.data.jstree))for(i in e.data.jstree)e.data.jstree.hasOwnProperty(i)&&(l.state[i]=e.data.jstree[i]);if(e&&"object"==typeof e.state)for(i in e.state)e.state.hasOwnProperty(i)&&(l.state[i]=e.state[i]);if(e&&"object"==typeof e.li_attr)for(i in e.li_attr)e.li_attr.hasOwnProperty(i)&&(l.li_attr[i]=e.li_attr[i]);if(l.li_attr.id&&!l.id&&(l.id=l.li_attr.id.toString()),l.id||(l.id=d),l.li_attr.id||(l.li_attr.id=l.id),e&&"object"==typeof e.a_attr)for(i in e.a_attr)e.a_attr.hasOwnProperty(i)&&(l.a_attr[i]=e.a_attr[i]);if(e&&e.children&&e.children.length){for(i=0,o=e.children.length;o>i;i++)a=c[s=this._parse_model_from_json(e.children[i],l.id,r)],l.children.push(s),a.children_d.length&&(l.children_d=l.children_d.concat(a.children_d));l.children_d=l.children.concat(l.children_d)}return e&&e.children&&!0===e.children&&(l.state.loaded=!1,l.children=[],l.children_d=[]),delete e.data,delete e.children,l.original=e,c[l.id]=l,l.state.selected&&this._data.core.selected.push(l.id),l.id},_redraw:function(){var t,n,r,i=this._model.force_full_redraw?this._model.data[e.jstree.root].children.concat([]):this._model.changed.concat([]),o=l.createElement("UL"),s=this._data.core.focused;for(n=0,r=i.length;r>n;n++)(t=this.redraw_node(i[n],!0,this._model.force_full_redraw))&&this._model.force_full_redraw&&o.appendChild(t);this._model.force_full_redraw&&(o.className=this.get_container_ul()[0].className,o.setAttribute("role","group"),this.element.empty().append(o)),null!==s&&this.settings.core.restore_focus&&((t=this.get_node(s,!0))&&t.length&&t.children(".jstree-anchor")[0]!==l.activeElement?t.children(".jstree-anchor").focus():this._data.core.focused=null),this._model.force_full_redraw=!1,this._model.changed=[],this.trigger("redraw",{nodes:i})},redraw:function(e){e&&(this._model.force_full_redraw=!0),this._redraw()},draw_children:function(t){var n=this.get_node(t),r=!1,i=!1,o=!1,s=l;if(!n)return!1;if(n.id===e.jstree.root)return this.redraw(!0);if(!(t=this.get_node(t,!0))||!t.length)return!1;if(t.children(".jstree-children").remove(),t=t[0],n.children.length&&n.state.loaded){for((o=s.createElement("UL")).setAttribute("role","group"),o.className="jstree-children",r=0,i=n.children.length;i>r;r++)o.appendChild(this.redraw_node(n.children[r],!0,!0));t.appendChild(o)}},redraw_node:function(t,n,r,i){var o=this.get_node(t),s=!1,a=!1,d=!1,c=!1,h=!1,u=!1,p="",f=l,g=this._model.data,_=!1,m=null,v=0,b=0,x=!1,y=!1;if(!o)return!1;if(o.id===e.jstree.root)return this.redraw(!0);if(n=n||0===o.children.length,t=l.querySelector?this.element[0].querySelector("#"+(-1!=="0123456789".indexOf(o.id[0])?"\\3"+o.id[0]+" "+o.id.substr(1).replace(e.jstree.idregex,"\\$&"):o.id.replace(e.jstree.idregex,"\\$&"))):l.getElementById(o.id))t=e(t),r||((s=t.parent().parent()[0])===this.element[0]&&(s=null),a=t.index()),n||!o.children.length||t.children(".jstree-children").length||(n=!0),n||(d=t.children(".jstree-children")[0]),_=t.children(".jstree-anchor")[0]===l.activeElement,t.remove();else if(n=!0,!r){if(!(null===(s=o.parent!==e.jstree.root?e("#"+o.parent.replace(e.jstree.idregex,"\\$&"),this.element)[0]:null)||s&&g[o.parent].state.opened))return!1;a=e.inArray(o.id,null===s?g[e.jstree.root].children:g[o.parent].children)}for(c in t=this._data.core.node.cloneNode(!0),p="jstree-node ",o.li_attr)if(o.li_attr.hasOwnProperty(c)){if("id"===c)continue;"class"!==c?t.setAttribute(c,o.li_attr[c]):p+=o.li_attr[c]}for(o.a_attr.id||(o.a_attr.id=o.id+"_anchor"),t.childNodes[1].setAttribute("aria-selected",!!o.state.selected),t.childNodes[1].setAttribute("aria-level",o.parents.length),this.settings.core.compute_elements_positions&&(t.childNodes[1].setAttribute("aria-setsize",g[o.parent].children.length),t.childNodes[1].setAttribute("aria-posinset",g[o.parent].children.indexOf(o.id)+1)),o.state.disabled&&t.childNodes[1].setAttribute("aria-disabled",!0),c=0,h=o.children.length;h>c;c++)if(!g[o.children[c]].state.hidden){x=!0;break}if(null!==o.parent&&g[o.parent]&&!o.state.hidden&&(c=e.inArray(o.id,g[o.parent].children),y=o.id,-1!==c))for(c++,h=g[o.parent].children.length;h>c&&(g[g[o.parent].children[c]].state.hidden||(y=g[o.parent].children[c]),y===o.id);c++);for(h in o.state.hidden&&(p+=" jstree-hidden"),o.state.loading&&(p+=" jstree-loading"),o.state.loaded&&!x?p+=" jstree-leaf":(p+=o.state.opened&&o.state.loaded?" jstree-open":" jstree-closed",t.childNodes[1].setAttribute("aria-expanded",o.state.opened&&o.state.loaded)),y===o.id&&(p+=" jstree-last"),t.id=o.id,t.className=p,p=(o.state.selected?" jstree-clicked":"")+(o.state.disabled?" jstree-disabled":""),o.a_attr)if(o.a_attr.hasOwnProperty(h)){if("href"===h&&"#"===o.a_attr[h])continue;"class"!==h?t.childNodes[1].setAttribute(h,o.a_attr[h]):p+=" "+o.a_attr[h]}if(p.length&&(t.childNodes[1].className="jstree-anchor "+p),(o.icon&&!0!==o.icon||!1===o.icon)&&(!1===o.icon?t.childNodes[1].childNodes[0].className+=" jstree-themeicon-hidden":-1===o.icon.indexOf("/")&&-1===o.icon.indexOf(".")?t.childNodes[1].childNodes[0].className+=" "+o.icon+" jstree-themeicon-custom":(t.childNodes[1].childNodes[0].style.backgroundImage='url("'+o.icon+'")',t.childNodes[1].childNodes[0].style.backgroundPosition="center center",t.childNodes[1].childNodes[0].style.backgroundSize="auto",t.childNodes[1].childNodes[0].className+=" jstree-themeicon-custom")),this.settings.core.force_text?t.childNodes[1].appendChild(f.createTextNode(o.text)):t.childNodes[1].innerHTML+=o.text,n&&o.children.length&&(o.state.opened||i)&&o.state.loaded){for((u=f.createElement("UL")).setAttribute("role","group"),u.className="jstree-children",c=0,h=o.children.length;h>c;c++)u.appendChild(this.redraw_node(o.children[c],n,!0));t.appendChild(u)}if(d&&t.appendChild(d),!r){for(s||(s=this.element[0]),c=0,h=s.childNodes.length;h>c;c++)if(s.childNodes[c]&&s.childNodes[c].className&&-1!==s.childNodes[c].className.indexOf("jstree-children")){m=s.childNodes[c];break}m||((m=f.createElement("UL")).setAttribute("role","group"),m.className="jstree-children",s.appendChild(m)),a<(s=m).childNodes.length?s.insertBefore(t,s.childNodes[a]):s.appendChild(t),_&&(v=this.element[0].scrollTop,b=this.element[0].scrollLeft,t.childNodes[1].focus(),this.element[0].scrollTop=v,this.element[0].scrollLeft=b)}return o.state.opened&&!o.state.loaded&&(o.state.opened=!1,setTimeout(e.proxy((function(){this.open_node(o.id,!1,0)}),this),0)),t},open_node:function(n,r,i){var o,s,a,l;if(e.isArray(n)){for(o=0,s=(n=n.slice()).length;s>o;o++)this.open_node(n[o],r,i);return!0}return!(!(n=this.get_node(n))||n.id===e.jstree.root)&&(i=i===t?this.settings.core.animation:i,this.is_closed(n)?this.is_loaded(n)?(a=this.get_node(n,!0),l=this,a.length&&(i&&a.children(".jstree-children").length&&a.children(".jstree-children").stop(!0,!0),n.children.length&&!this._firstChild(a.children(".jstree-children")[0])&&this.draw_children(n),i?(this.trigger("before_open",{node:n}),a.children(".jstree-children").css("display","none").end().removeClass("jstree-closed").addClass("jstree-open").children(".jstree-anchor").attr("aria-expanded",!0).end().children(".jstree-children").stop(!0,!0).slideDown(i,(function(){this.style.display="",l.element&&l.trigger("after_open",{node:n})}))):(this.trigger("before_open",{node:n}),a[0].className=a[0].className.replace("jstree-closed","jstree-open"),a[0].childNodes[1].setAttribute("aria-expanded",!0))),n.state.opened=!0,r&&r.call(this,n,!0),a.length||this.trigger("before_open",{node:n}),this.trigger("open_node",{node:n}),i&&a.length||this.trigger("after_open",{node:n}),!0):this.is_loading(n)?setTimeout(e.proxy((function(){this.open_node(n,r,i)}),this),500):void this.load_node(n,(function(e,t){return t?this.open_node(e,r,i):!!r&&r.call(this,e,!1)})):(r&&r.call(this,n,!1),!1))},_open_to:function(t){if(!(t=this.get_node(t))||t.id===e.jstree.root)return!1;var n,r,i=t.parents;for(n=0,r=i.length;r>n;n+=1)n!==e.jstree.root&&this.open_node(i[n],!1,0);return e("#"+t.id.replace(e.jstree.idregex,"\\$&"),this.element)},close_node:function(n,r){var i,o,s,a;if(e.isArray(n)){for(i=0,o=(n=n.slice()).length;o>i;i++)this.close_node(n[i],r);return!0}return!(!(n=this.get_node(n))||n.id===e.jstree.root)&&!this.is_closed(n)&&(r=r===t?this.settings.core.animation:r,s=this,a=this.get_node(n,!0),n.state.opened=!1,this.trigger("close_node",{node:n}),void(a.length?r?a.children(".jstree-children").attr("style","display:block !important").end().removeClass("jstree-open").addClass("jstree-closed").children(".jstree-anchor").attr("aria-expanded",!1).end().children(".jstree-children").stop(!0,!0).slideUp(r,(function(){this.style.display="",a.children(".jstree-children").remove(),s.element&&s.trigger("after_close",{node:n})})):(a[0].className=a[0].className.replace("jstree-open","jstree-closed"),a.children(".jstree-anchor").attr("aria-expanded",!1),a.children(".jstree-children").remove(),this.trigger("after_close",{node:n})):this.trigger("after_close",{node:n})))},toggle_node:function(t){var n,r;if(e.isArray(t)){for(n=0,r=(t=t.slice()).length;r>n;n++)this.toggle_node(t[n]);return!0}return this.is_closed(t)?this.open_node(t):this.is_open(t)?this.close_node(t):void 0},open_all:function(t,n,r){if(t||(t=e.jstree.root),!(t=this.get_node(t)))return!1;var i,o,s,a=t.id===e.jstree.root?this.get_container_ul():this.get_node(t,!0);if(!a.length){for(i=0,o=t.children_d.length;o>i;i++)this.is_closed(this._model.data[t.children_d[i]])&&(this._model.data[t.children_d[i]].state.opened=!0);return this.trigger("open_all",{node:t})}r=r||a,s=this,(a=this.is_closed(t)?a.find(".jstree-closed").addBack():a.find(".jstree-closed")).each((function(){s.open_node(this,(function(e,t){t&&this.is_parent(e)&&this.open_all(e,n,r)}),n||0)})),0===r.find(".jstree-closed").length&&this.trigger("open_all",{node:this.get_node(r)})},close_all:function(t,n){if(t||(t=e.jstree.root),!(t=this.get_node(t)))return!1;var r,i,o=t.id===e.jstree.root?this.get_container_ul():this.get_node(t,!0),s=this;for(o.length&&(o=this.is_open(t)?o.find(".jstree-open").addBack():o.find(".jstree-open"),e(o.get().reverse()).each((function(){s.close_node(this,n||0)}))),r=0,i=t.children_d.length;i>r;r++)this._model.data[t.children_d[r]].state.opened=!1;this.trigger("close_all",{node:t})},is_disabled:function(e){return(e=this.get_node(e))&&e.state&&e.state.disabled},enable_node:function(t){var n,r;if(e.isArray(t)){for(n=0,r=(t=t.slice()).length;r>n;n++)this.enable_node(t[n]);return!0}return!(!(t=this.get_node(t))||t.id===e.jstree.root)&&(t.state.disabled=!1,this.get_node(t,!0).children(".jstree-anchor").removeClass("jstree-disabled").attr("aria-disabled",!1),void this.trigger("enable_node",{node:t}))},disable_node:function(t){var n,r;if(e.isArray(t)){for(n=0,r=(t=t.slice()).length;r>n;n++)this.disable_node(t[n]);return!0}return!(!(t=this.get_node(t))||t.id===e.jstree.root)&&(t.state.disabled=!0,this.get_node(t,!0).children(".jstree-anchor").addClass("jstree-disabled").attr("aria-disabled",!0),void this.trigger("disable_node",{node:t}))},is_hidden:function(e){return!0===(e=this.get_node(e)).state.hidden},hide_node:function(t,n){var r,i;if(e.isArray(t)){for(r=0,i=(t=t.slice()).length;i>r;r++)this.hide_node(t[r],!0);return n||this.redraw(),!0}return!(!(t=this.get_node(t))||t.id===e.jstree.root)&&void(t.state.hidden||(t.state.hidden=!0,this._node_changed(t.parent),n||this.redraw(),this.trigger("hide_node",{node:t})))},show_node:function(t,n){var r,i;if(e.isArray(t)){for(r=0,i=(t=t.slice()).length;i>r;r++)this.show_node(t[r],!0);return n||this.redraw(),!0}return!(!(t=this.get_node(t))||t.id===e.jstree.root)&&void(t.state.hidden&&(t.state.hidden=!1,this._node_changed(t.parent),n||this.redraw(),this.trigger("show_node",{node:t})))},hide_all:function(t){var n,r=this._model.data,i=[];for(n in r)r.hasOwnProperty(n)&&n!==e.jstree.root&&!r[n].state.hidden&&(r[n].state.hidden=!0,i.push(n));return this._model.force_full_redraw=!0,t||this.redraw(),this.trigger("hide_all",{nodes:i}),i},show_all:function(t){var n,r=this._model.data,i=[];for(n in r)r.hasOwnProperty(n)&&n!==e.jstree.root&&r[n].state.hidden&&(r[n].state.hidden=!1,i.push(n));return this._model.force_full_redraw=!0,t||this.redraw(),this.trigger("show_all",{nodes:i}),i},activate_node:function(e,n){if(this.is_disabled(e))return!1;if(n&&"object"==typeof n||(n={}),this._data.core.last_clicked=this._data.core.last_clicked&&this._data.core.last_clicked.id!==t?this.get_node(this._data.core.last_clicked.id):null,this._data.core.last_clicked&&!this._data.core.last_clicked.state.selected&&(this._data.core.last_clicked=null),!this._data.core.last_clicked&&this._data.core.selected.length&&(this._data.core.last_clicked=this.get_node(this._data.core.selected[this._data.core.selected.length-1])),this.settings.core.multiple&&(n.metaKey||n.ctrlKey||n.shiftKey)&&(!n.shiftKey||this._data.core.last_clicked&&this.get_parent(e)&&this.get_parent(e)===this._data.core.last_clicked.parent))if(n.shiftKey){var r,i,o=this.get_node(e).id,s=this._data.core.last_clicked.id,a=this.get_node(this._data.core.last_clicked.parent).children,l=!1;for(r=0,i=a.length;i>r;r+=1)a[r]===o&&(l=!l),a[r]===s&&(l=!l),this.is_disabled(a[r])||!l&&a[r]!==o&&a[r]!==s?this.deselect_node(a[r],!0,n):this.is_hidden(a[r])||this.select_node(a[r],!0,!1,n);this.trigger("changed",{action:"select_node",node:this.get_node(e),selected:this._data.core.selected,event:n})}else this.is_selected(e)?this.deselect_node(e,!1,n):this.select_node(e,!1,!1,n);else!this.settings.core.multiple&&(n.metaKey||n.ctrlKey||n.shiftKey)&&this.is_selected(e)?this.deselect_node(e,!1,n):(this.deselect_all(!0),this.select_node(e,!1,!1,n),this._data.core.last_clicked=this.get_node(e));this.trigger("activate_node",{node:this.get_node(e),event:n})},hover_node:function(e){if(!(e=this.get_node(e,!0))||!e.length||e.children(".jstree-hovered").length)return!1;var t=this.element.find(".jstree-hovered"),n=this.element;t&&t.length&&this.dehover_node(t),e.children(".jstree-anchor").addClass("jstree-hovered"),this.trigger("hover_node",{node:this.get_node(e)}),setTimeout((function(){n.attr("aria-activedescendant",e[0].id)}),0)},dehover_node:function(e){return!!((e=this.get_node(e,!0))&&e.length&&e.children(".jstree-hovered").length)&&(e.children(".jstree-anchor").removeClass("jstree-hovered"),void this.trigger("dehover_node",{node:this.get_node(e)}))},select_node:function(t,n,r,i){var o,s,a;if(e.isArray(t)){for(s=0,a=(t=t.slice()).length;a>s;s++)this.select_node(t[s],n,r,i);return!0}return!(!(t=this.get_node(t))||t.id===e.jstree.root)&&(o=this.get_node(t,!0),void(t.state.selected||(t.state.selected=!0,this._data.core.selected.push(t.id),r||(o=this._open_to(t)),o&&o.length&&o.children(".jstree-anchor").addClass("jstree-clicked").attr("aria-selected",!0),this.trigger("select_node",{node:t,selected:this._data.core.selected,event:i}),n||this.trigger("changed",{action:"select_node",node:t,selected:this._data.core.selected,event:i}))))},deselect_node:function(t,n,r){var i,o,s;if(e.isArray(t)){for(i=0,o=(t=t.slice()).length;o>i;i++)this.deselect_node(t[i],n,r);return!0}return!(!(t=this.get_node(t))||t.id===e.jstree.root)&&(s=this.get_node(t,!0),void(t.state.selected&&(t.state.selected=!1,this._data.core.selected=e.vakata.array_remove_item(this._data.core.selected,t.id),s.length&&s.children(".jstree-anchor").removeClass("jstree-clicked").attr("aria-selected",!1),this.trigger("deselect_node",{node:t,selected:this._data.core.selected,event:r}),n||this.trigger("changed",{action:"deselect_node",node:t,selected:this._data.core.selected,event:r}))))},select_all:function(t){var n,r,i=this._data.core.selected.concat([]);for(this._data.core.selected=this._model.data[e.jstree.root].children_d.concat(),n=0,r=this._data.core.selected.length;r>n;n++)this._model.data[this._data.core.selected[n]]&&(this._model.data[this._data.core.selected[n]].state.selected=!0);this.redraw(!0),this.trigger("select_all",{selected:this._data.core.selected}),t||this.trigger("changed",{action:"select_all",selected:this._data.core.selected,old_selection:i})},deselect_all:function(e){var t,n,r=this._data.core.selected.concat([]);for(t=0,n=this._data.core.selected.length;n>t;t++)this._model.data[this._data.core.selected[t]]&&(this._model.data[this._data.core.selected[t]].state.selected=!1);this._data.core.selected=[],this.element.find(".jstree-clicked").removeClass("jstree-clicked").attr("aria-selected",!1),this.trigger("deselect_all",{selected:this._data.core.selected,node:r}),e||this.trigger("changed",{action:"deselect_all",selected:this._data.core.selected,old_selection:r})},is_selected:function(t){return!(!(t=this.get_node(t))||t.id===e.jstree.root)&&t.state.selected},get_selected:function(t){return t?e.map(this._data.core.selected,e.proxy((function(e){return this.get_node(e)}),this)):this._data.core.selected.slice()},get_top_selected:function(t){var n,r,i,o,s=this.get_selected(!0),a={};for(n=0,r=s.length;r>n;n++)a[s[n].id]=s[n];for(n=0,r=s.length;r>n;n++)for(i=0,o=s[n].children_d.length;o>i;i++)a[s[n].children_d[i]]&&delete a[s[n].children_d[i]];for(n in s=[],a)a.hasOwnProperty(n)&&s.push(n);return t?e.map(s,e.proxy((function(e){return this.get_node(e)}),this)):s},get_bottom_selected:function(t){var n,r,i=this.get_selected(!0),o=[];for(n=0,r=i.length;r>n;n++)i[n].children.length||o.push(i[n].id);return t?e.map(o,e.proxy((function(e){return this.get_node(e)}),this)):o},get_state:function(){var t,n={core:{open:[],loaded:[],scroll:{left:this.element.scrollLeft(),top:this.element.scrollTop()},selected:[]}};for(t in this._model.data)this._model.data.hasOwnProperty(t)&&t!==e.jstree.root&&(this._model.data[t].state.loaded&&this.settings.core.loaded_state&&n.core.loaded.push(t),this._model.data[t].state.opened&&n.core.open.push(t),this._model.data[t].state.selected&&n.core.selected.push(t));return n},set_state:function(n,r){if(n){if(n.core&&n.core.selected&&n.core.initial_selection===t&&(n.core.initial_selection=this._data.core.selected.concat([]).sort().join(",")),n.core){var i,o;if(n.core.loaded)return this.settings.core.loaded_state&&e.isArray(n.core.loaded)&&n.core.loaded.length?this._load_nodes(n.core.loaded,(function(e){delete n.core.loaded,this.set_state(n,r)})):(delete n.core.loaded,this.set_state(n,r)),!1;if(n.core.open)return e.isArray(n.core.open)&&n.core.open.length?this._load_nodes(n.core.open,(function(e){this.open_node(e,!1,0),delete n.core.open,this.set_state(n,r)})):(delete n.core.open,this.set_state(n,r)),!1;if(n.core.scroll)return n.core.scroll&&n.core.scroll.left!==t&&this.element.scrollLeft(n.core.scroll.left),n.core.scroll&&n.core.scroll.top!==t&&this.element.scrollTop(n.core.scroll.top),delete n.core.scroll,this.set_state(n,r),!1;if(n.core.selected)return i=this,(n.core.initial_selection===t||n.core.initial_selection===this._data.core.selected.concat([]).sort().join(","))&&(this.deselect_all(),e.each(n.core.selected,(function(e,t){i.select_node(t,!1,!0)}))),delete n.core.initial_selection,delete n.core.selected,this.set_state(n,r),!1;for(o in n)n.hasOwnProperty(o)&&"core"!==o&&-1===e.inArray(o,this.settings.plugins)&&delete n[o];if(e.isEmptyObject(n.core))return delete n.core,this.set_state(n,r),!1}return!e.isEmptyObject(n)||(n=null,r&&r.call(this),this.trigger("set_state"),!1)}return!1},refresh:function(t,n){this._data.core.state=!0===n?{}:this.get_state(),n&&e.isFunction(n)&&(this._data.core.state=n.call(this,this._data.core.state)),this._cnt=0,this._model.data={},this._model.data[e.jstree.root]={id:e.jstree.root,parent:null,parents:[],children:[],children_d:[],state:{loaded:!1}},this._data.core.selected=[],this._data.core.last_clicked=null,this._data.core.focused=null;var r=this.get_container_ul()[0].className;t||(this.element.html(""),this.element.attr("aria-activedescendant","j"+this._id+"_loading")),this.load_node(e.jstree.root,(function(t,n){n&&(this.get_container_ul()[0].className=r,this._firstChild(this.get_container_ul()[0])&&this.element.attr("aria-activedescendant",this._firstChild(this.get_container_ul()[0]).id),this.set_state(e.extend(!0,{},this._data.core.state),(function(){this.trigger("refresh")}))),this._data.core.state=null}))},refresh_node:function(t){if(!(t=this.get_node(t))||t.id===e.jstree.root)return!1;var n=[],r=[],i=this._data.core.selected.concat([]);r.push(t.id),!0===t.state.opened&&n.push(t.id),this.get_node(t,!0).find(".jstree-open").each((function(){r.push(this.id),n.push(this.id)})),this._load_nodes(r,e.proxy((function(e){this.open_node(n,!1,0),this.select_node(i),this.trigger("refresh_node",{node:t,nodes:e})}),this),!1,!0)},set_id:function(t,n){if(!(t=this.get_node(t))||t.id===e.jstree.root)return!1;var r,i,o=this._model.data,s=t.id;for(n=n.toString(),o[t.parent].children[e.inArray(t.id,o[t.parent].children)]=n,r=0,i=t.parents.length;i>r;r++)o[t.parents[r]].children_d[e.inArray(t.id,o[t.parents[r]].children_d)]=n;for(r=0,i=t.children.length;i>r;r++)o[t.children[r]].parent=n;for(r=0,i=t.children_d.length;i>r;r++)o[t.children_d[r]].parents[e.inArray(t.id,o[t.children_d[r]].parents)]=n;return-1!==(r=e.inArray(t.id,this._data.core.selected))&&(this._data.core.selected[r]=n),(r=this.get_node(t.id,!0))&&(r.attr("id",n),this.element.attr("aria-activedescendant")===t.id&&this.element.attr("aria-activedescendant",n)),delete o[t.id],t.id=n,t.li_attr.id=n,o[n]=t,this.trigger("set_id",{node:t,new:t.id,old:s}),!0},get_text:function(t){return!(!(t=this.get_node(t))||t.id===e.jstree.root)&&t.text},set_text:function(t,n){var r,i;if(e.isArray(t)){for(r=0,i=(t=t.slice()).length;i>r;r++)this.set_text(t[r],n);return!0}return!(!(t=this.get_node(t))||t.id===e.jstree.root||(t.text=n,this.get_node(t,!0).length&&this.redraw_node(t.id),this.trigger("set_text",{obj:t,text:n}),0))},get_json:function(t,n,r){if(!(t=this.get_node(t||e.jstree.root)))return!1;n&&n.flat&&!r&&(r=[]);var i,o,s={id:t.id,text:t.text,icon:this.get_icon(t),li_attr:e.extend(!0,{},t.li_attr),a_attr:e.extend(!0,{},t.a_attr),state:{},data:(!n||!n.no_data)&&e.extend(!0,e.isArray(t.data)?[]:{},t.data)};if(n&&n.flat?s.parent=t.parent:s.children=[],n&&n.no_state)delete s.state;else for(i in t.state)t.state.hasOwnProperty(i)&&(s.state[i]=t.state[i]);if(n&&n.no_li_attr&&delete s.li_attr,n&&n.no_a_attr&&delete s.a_attr,n&&n.no_id&&(delete s.id,s.li_attr&&s.li_attr.id&&delete s.li_attr.id,s.a_attr&&s.a_attr.id&&delete s.a_attr.id),n&&n.flat&&t.id!==e.jstree.root&&r.push(s),!n||!n.no_children)for(i=0,o=t.children.length;o>i;i++)n&&n.flat?this.get_json(t.children[i],n,r):s.children.push(this.get_json(t.children[i],n));return n&&n.flat?r:t.id===e.jstree.root?s.children:s},create_node:function(n,r,i,o,s){if(null===n&&(n=e.jstree.root),!(n=this.get_node(n)))return!1;if(!(i=i===t?"last":i).toString().match(/^(before|after)$/)&&!s&&!this.is_loaded(n))return this.load_node(n,(function(){this.create_node(n,r,i,o,!0)}));var a,l,d,c;switch(r||(r={text:this.get_string("New node")}),(r="string"==typeof r?{text:r}:e.extend(!0,{},r)).text===t&&(r.text=this.get_string("New node")),n.id===e.jstree.root&&("before"===i&&(i="first"),"after"===i&&(i="last")),i){case"before":a=this.get_node(n.parent),i=e.inArray(n.id,a.children),n=a;break;case"after":a=this.get_node(n.parent),i=e.inArray(n.id,a.children)+1,n=a;break;case"inside":case"first":i=0;break;case"last":i=n.children.length;break;default:i||(i=0)}if(i>n.children.length&&(i=n.children.length),r.id||(r.id=!0),!this.check("create_node",r,n,i))return this.settings.core.error.call(this,this._data.core.last_error),!1;if(!0===r.id&&delete r.id,!(r=this._parse_model_from_json(r,n.id,n.parents.concat())))return!1;for(a=this.get_node(r),(l=[]).push(r),l=l.concat(a.children_d),this.trigger("model",{nodes:l,parent:n.id}),n.children_d=n.children_d.concat(l),d=0,c=n.parents.length;c>d;d++)this._model.data[n.parents[d]].children_d=this._model.data[n.parents[d]].children_d.concat(l);for(r=a,a=[],d=0,c=n.children.length;c>d;d++)a[d>=i?d+1:d]=n.children[d];return a[i]=r.id,n.children=a,this.redraw_node(n,!0),this.trigger("create_node",{node:this.get_node(r),parent:n.id,position:i}),o&&o.call(this,this.get_node(r)),r.id},rename_node:function(t,n){var r,i,o;if(e.isArray(t)){for(r=0,i=(t=t.slice()).length;i>r;r++)this.rename_node(t[r],n);return!0}return!(!(t=this.get_node(t))||t.id===e.jstree.root||(o=t.text,this.check("rename_node",t,this.get_parent(t),n)?(this.set_text(t,n),this.trigger("rename_node",{node:t,text:n,old:o}),0):(this.settings.core.error.call(this,this._data.core.last_error),1)))},delete_node:function(t){var n,r,i,o,s,a,l,d,c,h,u,p;if(e.isArray(t)){for(n=0,r=(t=t.slice()).length;r>n;n++)this.delete_node(t[n]);return!0}if(!(t=this.get_node(t))||t.id===e.jstree.root)return!1;if(i=this.get_node(t.parent),o=e.inArray(t.id,i.children),h=!1,!this.check("delete_node",t,i,o))return this.settings.core.error.call(this,this._data.core.last_error),!1;for(-1!==o&&(i.children=e.vakata.array_remove(i.children,o)),(s=t.children_d.concat([])).push(t.id),a=0,l=t.parents.length;l>a;a++)this._model.data[t.parents[a]].children_d=e.vakata.array_filter(this._model.data[t.parents[a]].children_d,(function(t){return-1===e.inArray(t,s)}));for(d=0,c=s.length;c>d;d++)if(this._model.data[s[d]].state.selected){h=!0;break}for(h&&(this._data.core.selected=e.vakata.array_filter(this._data.core.selected,(function(t){return-1===e.inArray(t,s)}))),this.trigger("delete_node",{node:t,parent:i.id}),h&&this.trigger("changed",{action:"delete_node",node:t,selected:this._data.core.selected,parent:i.id}),d=0,c=s.length;c>d;d++)delete this._model.data[s[d]];return-1!==e.inArray(this._data.core.focused,s)&&(this._data.core.focused=null,u=this.element[0].scrollTop,p=this.element[0].scrollLeft,i.id===e.jstree.root?this._model.data[e.jstree.root].children[0]&&this.get_node(this._model.data[e.jstree.root].children[0],!0).children(".jstree-anchor").focus():this.get_node(i,!0).children(".jstree-anchor").focus(),this.element[0].scrollTop=u,this.element[0].scrollLeft=p),this.redraw_node(i,!0),!0},check:function(t,n,r,i,o){n=n&&n.id?n:this.get_node(n),r=r&&r.id?r:this.get_node(r);var s=t.match(/^move_node|copy_node|create_node$/i)?r:n,a=this.settings.core.check_callback;if("move_node"===t||"copy_node"===t){if(!(o&&o.is_multi||"move_node"!==t||e.inArray(n.id,r.children)!==i))return this._data.core.last_error={error:"check",plugin:"core",id:"core_08",reason:"Moving node to its current position",data:JSON.stringify({chk:t,pos:i,obj:!(!n||!n.id)&&n.id,par:!(!r||!r.id)&&r.id})},!1;if(!(o&&o.is_multi||n.id!==r.id&&("move_node"!==t||e.inArray(n.id,r.children)!==i)&&-1===e.inArray(r.id,n.children_d)))return this._data.core.last_error={error:"check",plugin:"core",id:"core_01",reason:"Moving parent inside child",data:JSON.stringify({chk:t,pos:i,obj:!(!n||!n.id)&&n.id,par:!(!r||!r.id)&&r.id})},!1}return s&&s.data&&(s=s.data),s&&s.functions&&(!1===s.functions[t]||!0===s.functions[t])?(!1===s.functions[t]&&(this._data.core.last_error={error:"check",plugin:"core",id:"core_02",reason:"Node data prevents function: "+t,data:JSON.stringify({chk:t,pos:i,obj:!(!n||!n.id)&&n.id,par:!(!r||!r.id)&&r.id})}),s.functions[t]):!(!1===a||e.isFunction(a)&&!1===a.call(this,t,n,r,i,o)||a&&!1===a[t])||(this._data.core.last_error={error:"check",plugin:"core",id:"core_03",reason:"User config for core.check_callback prevents function: "+t,data:JSON.stringify({chk:t,pos:i,obj:!(!n||!n.id)&&n.id,par:!(!r||!r.id)&&r.id})},!1)},last_error:function(){return this._data.core.last_error},move_node:function(n,r,i,o,s,a,l){var d,c,h,u,p,f,g,_,m,v,b,x,y,j;if(r=this.get_node(r),i=i===t?0:i,!r)return!1;if(!i.toString().match(/^(before|after)$/)&&!s&&!this.is_loaded(r))return this.load_node(r,(function(){this.move_node(n,r,i,o,!0,!1,l)}));if(e.isArray(n)){if(1!==n.length){for(d=0,c=n.length;c>d;d++)(m=this.move_node(n[d],r,i,o,s,!1,l))&&(r=m,i="after");return this.redraw(),!0}n=n[0]}if(!(n=n&&n.id?n:this.get_node(n))||n.id===e.jstree.root)return!1;if(h=(n.parent||e.jstree.root).toString(),p=i.toString().match(/^(before|after)$/)&&r.id!==e.jstree.root?this.get_node(r.parent):r,g=!(f=l||(this._model.data[n.id]?this:e.jstree.reference(n.id)))||!f._id||this._id!==f._id,u=f&&f._id&&h&&f._model.data[h]&&f._model.data[h].children?e.inArray(n.id,f._model.data[h].children):-1,f&&f._id&&(n=f._model.data[n.id]),g)return!!(m=this.copy_node(n,r,i,o,s,!1,l))&&(f&&f.delete_node(n),m);switch(r.id===e.jstree.root&&("before"===i&&(i="first"),"after"===i&&(i="last")),i){case"before":i=e.inArray(r.id,p.children);break;case"after":i=e.inArray(r.id,p.children)+1;break;case"inside":case"first":i=0;break;case"last":i=p.children.length;break;default:i||(i=0)}if(i>p.children.length&&(i=p.children.length),!this.check("move_node",n,p,i,{core:!0,origin:l,is_multi:f&&f._id&&f._id!==this._id,is_foreign:!f||!f._id}))return this.settings.core.error.call(this,this._data.core.last_error),!1;if(n.parent===p.id){for(_=p.children.concat(),-1!==(m=e.inArray(n.id,_))&&(_=e.vakata.array_remove(_,m),i>m&&i--),m=[],v=0,b=_.length;b>v;v++)m[v>=i?v+1:v]=_[v];m[i]=n.id,p.children=m,this._node_changed(p.id),this.redraw(p.id===e.jstree.root)}else{for((m=n.children_d.concat()).push(n.id),v=0,b=n.parents.length;b>v;v++){for(_=[],x=0,y=(j=f._model.data[n.parents[v]].children_d).length;y>x;x++)-1===e.inArray(j[x],m)&&_.push(j[x]);f._model.data[n.parents[v]].children_d=_}for(f._model.data[h].children=e.vakata.array_remove_item(f._model.data[h].children,n.id),v=0,b=p.parents.length;b>v;v++)this._model.data[p.parents[v]].children_d=this._model.data[p.parents[v]].children_d.concat(m);for(_=[],v=0,b=p.children.length;b>v;v++)_[v>=i?v+1:v]=p.children[v];for(_[i]=n.id,p.children=_,p.children_d.push(n.id),p.children_d=p.children_d.concat(n.children_d),n.parent=p.id,(m=p.parents.concat()).unshift(p.id),j=n.parents.length,n.parents=m,m=m.concat(),v=0,b=n.children_d.length;b>v;v++)this._model.data[n.children_d[v]].parents=this._model.data[n.children_d[v]].parents.slice(0,-1*j),Array.prototype.push.apply(this._model.data[n.children_d[v]].parents,m);(h===e.jstree.root||p.id===e.jstree.root)&&(this._model.force_full_redraw=!0),this._model.force_full_redraw||(this._node_changed(h),this._node_changed(p.id)),a||this.redraw()}return o&&o.call(this,n,p,i),this.trigger("move_node",{node:n,parent:p.id,position:i,old_parent:h,old_position:u,is_multi:f&&f._id&&f._id!==this._id,is_foreign:!f||!f._id,old_instance:f,new_instance:this}),n.id},copy_node:function(n,r,i,o,s,a,l){var d,c,h,u,p,f,g,_,m,v;if(r=this.get_node(r),i=i===t?0:i,!r)return!1;if(!i.toString().match(/^(before|after)$/)&&!s&&!this.is_loaded(r))return this.load_node(r,(function(){this.copy_node(n,r,i,o,!0,!1,l)}));if(e.isArray(n)){if(1!==n.length){for(d=0,c=n.length;c>d;d++)(u=this.copy_node(n[d],r,i,o,s,!0,l))&&(r=u,i="after");return this.redraw(),!0}n=n[0]}if(!(n=n&&n.id?n:this.get_node(n))||n.id===e.jstree.root)return!1;switch(_=(n.parent||e.jstree.root).toString(),m=i.toString().match(/^(before|after)$/)&&r.id!==e.jstree.root?this.get_node(r.parent):r,!(v=l||(this._model.data[n.id]?this:e.jstree.reference(n.id)))||!v._id||(this._id,v._id),v&&v._id&&(n=v._model.data[n.id]),r.id===e.jstree.root&&("before"===i&&(i="first"),"after"===i&&(i="last")),i){case"before":i=e.inArray(r.id,m.children);break;case"after":i=e.inArray(r.id,m.children)+1;break;case"inside":case"first":i=0;break;case"last":i=m.children.length;break;default:i||(i=0)}if(i>m.children.length&&(i=m.children.length),!this.check("copy_node",n,m,i,{core:!0,origin:l,is_multi:v&&v._id&&v._id!==this._id,is_foreign:!v||!v._id}))return this.settings.core.error.call(this,this._data.core.last_error),!1;if(!(g=v?v.get_json(n,{no_id:!0,no_data:!0,no_state:!0}):n))return!1;if(!0===g.id&&delete g.id,!(g=this._parse_model_from_json(g,m.id,m.parents.concat())))return!1;for(u=this.get_node(g),n&&n.state&&!1===n.state.loaded&&(u.state.loaded=!1),(h=[]).push(g),h=h.concat(u.children_d),this.trigger("model",{nodes:h,parent:m.id}),p=0,f=m.parents.length;f>p;p++)this._model.data[m.parents[p]].children_d=this._model.data[m.parents[p]].children_d.concat(h);for(h=[],p=0,f=m.children.length;f>p;p++)h[p>=i?p+1:p]=m.children[p];return 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r,i,o,s,a={},l=this._model.data,d=this.settings.checkbox.tie_selection,c=this._data[d?"core":"checkbox"].selected,h=[],u=this,p=[];for(r=0,i=c.length;i>r;r++)if(l[c[r]]&&l[c[r]].parents)for(o=0,s=l[c[r]].parents.length;s>o&&a[l[c[r]].parents[o]]===t;o++)l[c[r]].parents[o]!==e.jstree.root&&(a[l[c[r]].parents[o]]=!0,h.push(l[c[r]].parents[o]));for(this.element.find(".jstree-closed").not(":has(.jstree-children)").each((function(){var n,d=u.get_node(this);if(d)if(d.state.loaded){for(r=0,i=d.children_d.length;i>r;r++)if(!(n=l[d.children_d[r]]).state.loaded&&n.original&&n.original.state&&n.original.state.undetermined&&!0===n.original.state.undetermined)for(a[n.id]===t&&n.id!==e.jstree.root&&(a[n.id]=!0,h.push(n.id)),o=0,s=n.parents.length;s>o;o++)a[n.parents[o]]===t&&n.parents[o]!==e.jstree.root&&(a[n.parents[o]]=!0,h.push(n.parents[o]))}else if(d.original&&d.original.state&&d.original.state.undetermined&&!0===d.original.state.undetermined)for(a[d.id]===t&&d.id!==e.jstree.root&&(a[d.id]=!0,h.push(d.id)),o=0,s=d.parents.length;s>o;o++)a[d.parents[o]]===t&&d.parents[o]!==e.jstree.root&&(a[d.parents[o]]=!0,h.push(d.parents[o]))})),r=0,i=h.length;i>r;r++)l[h[r]].state[d?"selected":"checked"]||p.push(n?l[h[r]]:h[r]);return p},this._undetermined=function(){if(null!==this.element){var e,t,n,r=this.get_undetermined(!1);for(this.element.find(".jstree-undetermined").removeClass("jstree-undetermined"),e=0,t=r.length;t>e;e++)(n=this.get_node(r[e],!0))&&n.length&&n.children(".jstree-anchor").children(".jstree-checkbox").addClass("jstree-undetermined")}},this.redraw_node=function(t,n,i,o){if(t=r.redraw_node.apply(this,arguments)){var s,a,l=null,d=null;for(s=0,a=t.childNodes.length;a>s;s++)if(t.childNodes[s]&&t.childNodes[s].className&&-1!==t.childNodes[s].className.indexOf("jstree-anchor")){l=t.childNodes[s];break}l&&(!this.settings.checkbox.tie_selection&&this._model.data[t.id].state.checked&&(l.className+=" jstree-checked"),d=p.cloneNode(!1),this._model.data[t.id].state.checkbox_disabled&&(d.className+=" jstree-checkbox-disabled"),l.insertBefore(d,l.childNodes[0]))}return i||-1===this.settings.checkbox.cascade.indexOf("undetermined")||(this._data.checkbox.uto&&clearTimeout(this._data.checkbox.uto),this._data.checkbox.uto=setTimeout(e.proxy(this._undetermined,this),50)),t},this.show_checkboxes=function(){this._data.core.themes.checkboxes=!0,this.get_container_ul().removeClass("jstree-no-checkboxes")},this.hide_checkboxes=function(){this._data.core.themes.checkboxes=!1,this.get_container_ul().addClass("jstree-no-checkboxes")},this.toggle_checkboxes=function(){this._data.core.themes.checkboxes?this.hide_checkboxes():this.show_checkboxes()},this.is_undetermined=function(t){t=this.get_node(t);var 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n,r,i;if(e.isArray(t)){for(n=0,r=(t=t.slice()).length;r>n;n++)this.enable_checkbox(t[n]);return!0}return!(!(t=this.get_node(t))||t.id===e.jstree.root)&&(i=this.get_node(t,!0),void(t.state.checkbox_disabled&&(t.state.checkbox_disabled=!1,i&&i.length&&i.children(".jstree-anchor").children(".jstree-checkbox").removeClass("jstree-checkbox-disabled"),this.trigger("enable_checkbox",{node:t}))))},this.activate_node=function(t,n){return!e(n.target).hasClass("jstree-checkbox-disabled")&&(this.settings.checkbox.tie_selection&&(this.settings.checkbox.whole_node||e(n.target).hasClass("jstree-checkbox"))&&(n.ctrlKey=!0),this.settings.checkbox.tie_selection||!this.settings.checkbox.whole_node&&!e(n.target).hasClass("jstree-checkbox")?r.activate_node.call(this,t,n):!this.is_disabled(t)&&(this.is_checked(t)?this.uncheck_node(t,n):this.check_node(t,n),void this.trigger("activate_node",{node:this.get_node(t)})))},this._cascade_new_checked_state=function(e,t){var n,r,i,o=this,s=this.settings.checkbox.tie_selection,a=this._model.data[e],l=[],d=[];if(!this.settings.checkbox.cascade_to_disabled&&a.state.disabled||!this.settings.checkbox.cascade_to_hidden&&a.state.hidden)i=this.get_checked_descendants(e),a.state[s?"selected":"checked"]&&i.push(a.id),l=l.concat(i);else{if(a.children)for(n=0,r=a.children.length;r>n;n++){var c=a.children[n];i=o._cascade_new_checked_state(c,t),l=l.concat(i),i.indexOf(c)>-1&&d.push(c)}var h=o.get_node(a,!0),u=d.length>0&&d.lengthi;i++)this.check_node(t[i],n);return!0}return!(!(t=this.get_node(t))||t.id===e.jstree.root)&&(r=this.get_node(t,!0),void(t.state.checked||(t.state.checked=!0,this._data.checkbox.selected.push(t.id),r&&r.length&&r.children(".jstree-anchor").addClass("jstree-checked"),this.trigger("check_node",{node:t,selected:this._data.checkbox.selected,event:n}))))},this.uncheck_node=function(t,n){if(this.settings.checkbox.tie_selection)return this.deselect_node(t,!1,n);var r,i,o;if(e.isArray(t)){for(r=0,i=(t=t.slice()).length;i>r;r++)this.uncheck_node(t[r],n);return!0}return!(!(t=this.get_node(t))||t.id===e.jstree.root)&&(o=this.get_node(t,!0),void(t.state.checked&&(t.state.checked=!1,this._data.checkbox.selected=e.vakata.array_remove_item(this._data.checkbox.selected,t.id),o.length&&o.children(".jstree-anchor").removeClass("jstree-checked"),this.trigger("uncheck_node",{node:t,selected:this._data.checkbox.selected,event:n}))))},this.check_all=function(){if(this.settings.checkbox.tie_selection)return this.select_all();var t,n;for(this._data.checkbox.selected.concat([]),this._data.checkbox.selected=this._model.data[e.jstree.root].children_d.concat(),t=0,n=this._data.checkbox.selected.length;n>t;t++)this._model.data[this._data.checkbox.selected[t]]&&(this._model.data[this._data.checkbox.selected[t]].state.checked=!0);this.redraw(!0),this.trigger("check_all",{selected:this._data.checkbox.selected})},this.uncheck_all=function(){if(this.settings.checkbox.tie_selection)return this.deselect_all();var e,t,n=this._data.checkbox.selected.concat([]);for(e=0,t=this._data.checkbox.selected.length;t>e;e++)this._model.data[this._data.checkbox.selected[e]]&&(this._model.data[this._data.checkbox.selected[e]].state.checked=!1);this._data.checkbox.selected=[],this.element.find(".jstree-checked").removeClass("jstree-checked"),this.trigger("uncheck_all",{selected:this._data.checkbox.selected,node:n})},this.is_checked=function(t){return this.settings.checkbox.tie_selection?this.is_selected(t):!(!(t=this.get_node(t))||t.id===e.jstree.root)&&t.state.checked},this.get_checked=function(t){return this.settings.checkbox.tie_selection?this.get_selected(t):t?e.map(this._data.checkbox.selected,e.proxy((function(e){return this.get_node(e)}),this)):this._data.checkbox.selected.slice()},this.get_top_checked=function(t){if(this.settings.checkbox.tie_selection)return this.get_top_selected(t);var n,r,i,o,s=this.get_checked(!0),a={};for(n=0,r=s.length;r>n;n++)a[s[n].id]=s[n];for(n=0,r=s.length;r>n;n++)for(i=0,o=s[n].children_d.length;o>i;i++)a[s[n].children_d[i]]&&delete a[s[n].children_d[i]];for(n in s=[],a)a.hasOwnProperty(n)&&s.push(n);return t?e.map(s,e.proxy((function(e){return this.get_node(e)}),this)):s},this.get_bottom_checked=function(t){if(this.settings.checkbox.tie_selection)return this.get_bottom_selected(t);var n,r,i=this.get_checked(!0),o=[];for(n=0,r=i.length;r>n;n++)i[n].children.length||o.push(i[n].id);return 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this.settings.checkbox.tie_selection&&(this._data.checkbox.selected=[]),r.refresh.apply(this,arguments)}},e.jstree.defaults.conditionalselect=function(){return!0},e.jstree.plugins.conditionalselect=function(e,t){this.activate_node=function(e,n){return this.settings.conditionalselect.call(this,this.get_node(e),n)?t.activate_node.call(this,e,n):void 0}},e.jstree.defaults.contextmenu={select_node:!0,show_at_node:!0,items:function(t,n){return{create:{separator_before:!1,separator_after:!0,_disabled:!1,label:"Create",action:function(t){var n=e.jstree.reference(t.reference),r=n.get_node(t.reference);n.create_node(r,{},"last",(function(e){try{n.edit(e)}catch(t){setTimeout((function(){n.edit(e)}),0)}}))}},rename:{separator_before:!1,separator_after:!1,_disabled:!1,label:"Rename",action:function(t){var n=e.jstree.reference(t.reference),r=n.get_node(t.reference);n.edit(r)}},remove:{separator_before:!1,icon:!1,separator_after:!1,_disabled:!1,label:"Delete",action:function(t){var n=e.jstree.reference(t.reference),r=n.get_node(t.reference);n.is_selected(r)?n.delete_node(n.get_selected()):n.delete_node(r)}},ccp:{separator_before:!0,icon:!1,separator_after:!1,label:"Edit",action:!1,submenu:{cut:{separator_before:!1,separator_after:!1,label:"Cut",action:function(t){var n=e.jstree.reference(t.reference),r=n.get_node(t.reference);n.is_selected(r)?n.cut(n.get_top_selected()):n.cut(r)}},copy:{separator_before:!1,icon:!1,separator_after:!1,label:"Copy",action:function(t){var n=e.jstree.reference(t.reference),r=n.get_node(t.reference);n.is_selected(r)?n.copy(n.get_top_selected()):n.copy(r)}},paste:{separator_before:!1,icon:!1,_disabled:function(t){return!e.jstree.reference(t.reference).can_paste()},separator_after:!1,label:"Paste",action:function(t){var n=e.jstree.reference(t.reference),r=n.get_node(t.reference);n.paste(r)}}}}}}},e.jstree.plugins.contextmenu=function(n,r){this.bind=function(){r.bind.call(this);var t,n,i=0,o=null;this.element.on("init.jstree 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s=this.settings.contextmenu,a=this.get_node(n,!0).children(".jstree-anchor"),l=!1,d=!1;(s.show_at_node||r===t||i===t)&&(l=a.offset(),r=l.left,i=l.top+this._data.core.li_height),this.settings.contextmenu.select_node&&!this.is_selected(n)&&this.activate_node(n,o),d=s.items,e.isFunction(d)&&(d=d.call(this,n,e.proxy((function(e){this._show_contextmenu(n,r,i,e)}),this))),e.isPlainObject(d)&&this._show_contextmenu(n,r,i,d)},this._show_contextmenu=function(t,n,r,i){var o=this.get_node(t,!0).children(".jstree-anchor");e(l).one("context_show.vakata.jstree",e.proxy((function(t,n){var r="jstree-contextmenu jstree-"+this.get_theme()+"-contextmenu";e(n.element).addClass(r),o.addClass("jstree-context")}),this)),this._data.contextmenu.visible=!0,e.vakata.context.show(o,{x:n,y:r},i),this.trigger("show_contextmenu",{node:t,x:n,y:r})}},function(e){var t=!1,n={element:!1,reference:!1,position_x:0,position_y:0,items:[],html:"",is_visible:!1};e.vakata.context={settings:{hide_onmouseleave:0,icons:!0},_trigger:function(t){e(l).triggerHandler("context_"+t+".vakata",{reference:n.reference,element:n.element,position:{x:n.position_x,y:n.position_y}})},_execute:function(t){return!(!(t=n.items[t])||t._disabled&&(!e.isFunction(t._disabled)||t._disabled({item:t,reference:n.reference,element:n.element}))||!t.action)&&t.action.call(null,{item:t,reference:n.reference,element:n.element,position:{x:n.position_x,y:n.position_y}})},_parse:function(t,r){if(!t)return!1;r||(n.html="",n.items=[]);var i,o="",s=!1;return r&&(o+=""),r||(n.html=o,e.vakata.context._trigger("parse")),o.length>10&&o},_show_submenu:function(n){if((n=e(n)).length&&n.children("ul").length){var r=n.children("ul"),i=n.offset().left,o=i+n.outerWidth(),s=n.offset().top,a=r.width(),l=r.height(),d=e(window).width()+e(window).scrollLeft(),c=e(window).height()+e(window).scrollTop();t?n[o-(a+10+n.outerWidth())<0?"addClass":"removeClass"]("vakata-context-left"):n[o+a>d&&i>d-o?"addClass":"removeClass"]("vakata-context-right"),s+l+10>c&&r.css("bottom","-1px"),n.hasClass("vakata-context-right")?a>i&&r.css("margin-right",i-a):a>d-o&&r.css("margin-left",d-o-a),r.show()}},show:function(r,i,o){var 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n=e.Event("click",{metaKey:t.metaKey,ctrlKey:t.ctrlKey,altKey:t.altKey,shiftKey:t.shiftKey});e(t.currentTarget).closest(".jstree-node").children(".jstree-anchor").first().trigger(n).focus()}),this)).on("mouseover.jstree",".jstree-wholerow, .jstree-icon",e.proxy((function(e){return e.stopImmediatePropagation(),this.is_disabled(e.currentTarget)||this.hover_node(e.currentTarget),!1}),this)).on("mouseleave.jstree",".jstree-node",e.proxy((function(e){this.dehover_node(e.currentTarget)}),this))},this.teardown=function(){this.settings.wholerow&&this.element.find(".jstree-wholerow").remove(),n.teardown.call(this)},this.redraw_node=function(t,r,i,o){if(t=n.redraw_node.apply(this,arguments)){var s=g.cloneNode(!0);-1!==e.inArray(t.id,this._data.core.selected)&&(s.className+=" jstree-wholerow-clicked"),this._data.core.focused&&this._data.core.focused===t.id&&(s.className+=" jstree-wholerow-hovered"),t.insertBefore(s,t.childNodes[0])}return t}},window.customElements&&Object&&Object.create){var _=Object.create(HTMLElement.prototype);_.createdCallback=function(){var t,n={core:{},plugins:[]};for(t in e.jstree.plugins)e.jstree.plugins.hasOwnProperty(t)&&this.attributes[t]&&(n.plugins.push(t),this.getAttribute(t)&&JSON.parse(this.getAttribute(t))&&(n[t]=JSON.parse(this.getAttribute(t))));for(t in e.jstree.defaults.core)e.jstree.defaults.core.hasOwnProperty(t)&&this.attributes[t]&&(n.core[t]=JSON.parse(this.getAttribute(t))||this.getAttribute(t));e(this).jstree(n)};try{window.customElements.define("vakata-jstree",(function(){}),{prototype:_})}catch(e){}}}})?r.apply(t,i):r)||(e.exports=o)}()},function(e,t){e.exports='/* jsTree default theme */\n.jstree-node,\n.jstree-children,\n.jstree-container-ul {\n display: block;\n margin: 0;\n padding: 0;\n list-style-type: none;\n list-style-image: none;\n}\n.jstree-node {\n white-space: nowrap;\n}\n.jstree-anchor {\n display: inline-block;\n color: black;\n white-space: nowrap;\n padding: 0 4px 0 1px;\n margin: 0;\n vertical-align: top;\n}\n.jstree-anchor:focus {\n outline: 0;\n}\n.jstree-anchor,\n.jstree-anchor:link,\n.jstree-anchor:visited,\n.jstree-anchor:hover,\n.jstree-anchor:active {\n text-decoration: none;\n color: inherit;\n}\n.jstree-icon {\n display: inline-block;\n text-decoration: none;\n margin: 0;\n padding: 0;\n vertical-align: top;\n text-align: center;\n}\n.jstree-icon:empty {\n display: inline-block;\n text-decoration: none;\n margin: 0;\n padding: 0;\n vertical-align: top;\n text-align: center;\n}\n.jstree-ocl {\n cursor: pointer;\n}\n.jstree-leaf > .jstree-ocl {\n cursor: default;\n}\n.jstree .jstree-open > .jstree-children {\n display: block;\n}\n.jstree .jstree-closed > .jstree-children,\n.jstree .jstree-leaf > .jstree-children {\n display: none;\n}\n.jstree-anchor > .jstree-themeicon {\n margin-right: 2px;\n}\n.jstree-no-icons .jstree-themeicon,\n.jstree-anchor > .jstree-themeicon-hidden {\n display: none;\n}\n.jstree-hidden,\n.jstree-node.jstree-hidden {\n display: none;\n}\n.jstree-rtl .jstree-anchor {\n padding: 0 1px 0 4px;\n}\n.jstree-rtl .jstree-anchor > .jstree-themeicon {\n margin-left: 2px;\n margin-right: 0;\n}\n.jstree-rtl .jstree-node {\n margin-left: 0;\n}\n.jstree-rtl .jstree-container-ul > .jstree-node {\n margin-right: 0;\n}\n.jstree-wholerow-ul {\n position: relative;\n display: inline-block;\n min-width: 100%;\n}\n.jstree-wholerow-ul .jstree-leaf > .jstree-ocl {\n cursor: pointer;\n}\n.jstree-wholerow-ul .jstree-anchor,\n.jstree-wholerow-ul .jstree-icon {\n position: relative;\n}\n.jstree-wholerow-ul .jstree-wholerow {\n width: 100%;\n cursor: pointer;\n position: absolute;\n left: 0;\n -webkit-user-select: none;\n -moz-user-select: none;\n -ms-user-select: none;\n user-select: none;\n}\n.jstree-contextmenu .jstree-anchor {\n -webkit-user-select: none;\n /* disable selection/Copy of UIWebView */\n -webkit-touch-callout: none;\n /* disable the IOS popup when long-press on a link */\n}\n.vakata-context {\n display: none;\n}\n.vakata-context,\n.vakata-context ul {\n margin: 0;\n padding: 2px;\n position: absolute;\n background: #f5f5f5;\n border: 1px solid #979797;\n box-shadow: 2px 2px 2px #999999;\n}\n.vakata-context ul {\n list-style: none;\n left: 100%;\n margin-top: -2.7em;\n margin-left: -4px;\n}\n.vakata-context .vakata-context-right ul {\n left: auto;\n right: 100%;\n margin-left: auto;\n margin-right: -4px;\n}\n.vakata-context li {\n list-style: none;\n}\n.vakata-context li > a {\n display: block;\n padding: 0 2em 0 2em;\n text-decoration: none;\n width: auto;\n color: black;\n white-space: nowrap;\n line-height: 2.4em;\n text-shadow: 1px 1px 0 white;\n border-radius: 1px;\n}\n.vakata-context li > a:hover {\n position: relative;\n background-color: #e8eff7;\n box-shadow: 0 0 2px #0a6aa1;\n}\n.vakata-context li > a.vakata-context-parent {\n background-image: url("data:image/gif;base64,R0lGODlhCwAHAIAAACgoKP///yH5BAEAAAEALAAAAAALAAcAAAIORI4JlrqN1oMSnmmZDQUAOw==");\n background-position: right center;\n background-repeat: no-repeat;\n}\n.vakata-context li > a:focus {\n outline: 0;\n}\n.vakata-context .vakata-context-hover > a {\n position: relative;\n background-color: #e8eff7;\n box-shadow: 0 0 2px #0a6aa1;\n}\n.vakata-context .vakata-context-separator > a,\n.vakata-context .vakata-context-separator > a:hover {\n background: white;\n border: 0;\n border-top: 1px solid #e2e3e3;\n height: 1px;\n min-height: 1px;\n max-height: 1px;\n padding: 0;\n margin: 0 0 0 2.4em;\n border-left: 1px solid #e0e0e0;\n text-shadow: 0 0 0 transparent;\n box-shadow: 0 0 0 transparent;\n border-radius: 0;\n}\n.vakata-context .vakata-contextmenu-disabled a,\n.vakata-context .vakata-contextmenu-disabled a:hover {\n color: silver;\n background-color: transparent;\n border: 0;\n box-shadow: 0 0 0;\n}\n.vakata-context .vakata-contextmenu-disabled > a > i {\n filter: grayscale(100%);\n}\n.vakata-context li > a > i {\n text-decoration: none;\n display: inline-block;\n width: 2.4em;\n height: 2.4em;\n background: transparent;\n margin: 0 0 0 -2em;\n vertical-align: top;\n text-align: center;\n line-height: 2.4em;\n}\n.vakata-context li > a > i:empty {\n width: 2.4em;\n line-height: 2.4em;\n}\n.vakata-context li > a .vakata-contextmenu-sep {\n display: inline-block;\n width: 1px;\n height: 2.4em;\n background: white;\n margin: 0 0.5em 0 0;\n border-left: 1px solid #e2e3e3;\n}\n.vakata-context .vakata-contextmenu-shortcut {\n font-size: 0.8em;\n color: silver;\n opacity: 0.5;\n display: none;\n}\n.vakata-context-rtl ul {\n left: auto;\n right: 100%;\n margin-left: auto;\n margin-right: -4px;\n}\n.vakata-context-rtl li > a.vakata-context-parent {\n background-image: url("data:image/gif;base64,R0lGODlhCwAHAIAAACgoKP///yH5BAEAAAEALAAAAAALAAcAAAINjI+AC7rWHIsPtmoxLAA7");\n background-position: left center;\n background-repeat: no-repeat;\n}\n.vakata-context-rtl .vakata-context-separator > a {\n margin: 0 2.4em 0 0;\n border-left: 0;\n border-right: 1px solid #e2e3e3;\n}\n.vakata-context-rtl .vakata-context-left ul {\n right: auto;\n left: 100%;\n margin-left: -4px;\n margin-right: auto;\n}\n.vakata-context-rtl li > a > i {\n margin: 0 -2em 0 0;\n}\n.vakata-context-rtl li > a .vakata-contextmenu-sep {\n margin: 0 0 0 0.5em;\n border-left-color: white;\n background: #e2e3e3;\n}\n#jstree-marker {\n position: absolute;\n top: 0;\n left: 0;\n margin: -5px 0 0 0;\n padding: 0;\n border-right: 0;\n border-top: 5px solid transparent;\n border-bottom: 5px solid transparent;\n border-left: 5px solid;\n width: 0;\n height: 0;\n font-size: 0;\n line-height: 0;\n}\n#jstree-dnd {\n line-height: 16px;\n margin: 0;\n padding: 4px;\n}\n#jstree-dnd .jstree-icon,\n#jstree-dnd .jstree-copy {\n display: inline-block;\n text-decoration: none;\n margin: 0 2px 0 0;\n padding: 0;\n width: 16px;\n height: 16px;\n}\n#jstree-dnd .jstree-ok {\n background: green;\n}\n#jstree-dnd .jstree-er {\n background: red;\n}\n#jstree-dnd .jstree-copy {\n margin: 0 2px 0 2px;\n}\n.jstree-default .jstree-node,\n.jstree-default .jstree-icon {\n background-repeat: no-repeat;\n background-color: transparent;\n}\n.jstree-default .jstree-anchor,\n.jstree-default .jstree-animated,\n.jstree-default .jstree-wholerow {\n transition: background-color 0.15s, box-shadow 0.15s;\n}\n.jstree-default .jstree-hovered {\n background: #e7f4f9;\n border-radius: 2px;\n box-shadow: inset 0 0 1px #cccccc;\n}\n.jstree-default .jstree-context {\n background: #e7f4f9;\n border-radius: 2px;\n box-shadow: inset 0 0 1px #cccccc;\n}\n.jstree-default .jstree-clicked {\n background: #beebff;\n border-radius: 2px;\n box-shadow: inset 0 0 1px #999999;\n}\n.jstree-default .jstree-no-icons .jstree-anchor > .jstree-themeicon {\n display: none;\n}\n.jstree-default .jstree-disabled {\n background: transparent;\n color: #666666;\n}\n.jstree-default .jstree-disabled.jstree-hovered {\n background: transparent;\n box-shadow: none;\n}\n.jstree-default .jstree-disabled.jstree-clicked {\n background: #efefef;\n}\n.jstree-default .jstree-disabled > .jstree-icon {\n opacity: 0.8;\n filter: url("data:image/svg+xml;utf8,#jstree-grayscale");\n /* Firefox 10+ */\n filter: gray;\n /* IE6-9 */\n -webkit-filter: grayscale(100%);\n /* Chrome 19+ & Safari 6+ */\n}\n.jstree-default .jstree-search {\n font-style: italic;\n color: #8b0000;\n font-weight: bold;\n}\n.jstree-default .jstree-no-checkboxes .jstree-checkbox {\n display: none !important;\n}\n.jstree-default.jstree-checkbox-no-clicked .jstree-clicked {\n background: transparent;\n box-shadow: none;\n}\n.jstree-default.jstree-checkbox-no-clicked .jstree-clicked.jstree-hovered {\n background: #e7f4f9;\n}\n.jstree-default.jstree-checkbox-no-clicked > .jstree-wholerow-ul .jstree-wholerow-clicked {\n background: transparent;\n}\n.jstree-default.jstree-checkbox-no-clicked > .jstree-wholerow-ul .jstree-wholerow-clicked.jstree-wholerow-hovered {\n background: #e7f4f9;\n}\n.jstree-default > .jstree-striped {\n min-width: 100%;\n display: inline-block;\n background: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAAkCAMAAAB/qqA+AAAABlBMVEUAAAAAAAClZ7nPAAAAAnRSTlMNAMM9s3UAAAAXSURBVHjajcEBAQAAAIKg/H/aCQZ70AUBjAATb6YPDgAAAABJRU5ErkJggg==") left top repeat;\n}\n.jstree-default > .jstree-wholerow-ul .jstree-hovered,\n.jstree-default > .jstree-wholerow-ul .jstree-clicked {\n background: transparent;\n box-shadow: none;\n border-radius: 0;\n}\n.jstree-default .jstree-wholerow {\n -moz-box-sizing: border-box;\n -webkit-box-sizing: border-box;\n box-sizing: border-box;\n}\n.jstree-default .jstree-wholerow-hovered {\n background: #e7f4f9;\n}\n.jstree-default .jstree-wholerow-clicked {\n background: #beebff;\n background: -webkit-linear-gradient(top, #beebff 0%, #a8e4ff 100%);\n background: linear-gradient(to bottom, #beebff 0%, #a8e4ff 100%);\n}\n.jstree-default .jstree-node {\n min-height: 24px;\n line-height: 24px;\n margin-left: 24px;\n min-width: 24px;\n}\n.jstree-default .jstree-anchor {\n line-height: 24px;\n height: 24px;\n}\n.jstree-default .jstree-icon {\n width: 24px;\n height: 24px;\n line-height: 24px;\n}\n.jstree-default .jstree-icon:empty {\n width: 24px;\n height: 24px;\n line-height: 24px;\n}\n.jstree-default.jstree-rtl .jstree-node {\n margin-right: 24px;\n}\n.jstree-default .jstree-wholerow {\n height: 24px;\n}\n.jstree-default .jstree-node,\n.jstree-default .jstree-icon {\n background-image: url("32px.png");\n}\n.jstree-default .jstree-node {\n background-position: -292px -4px;\n background-repeat: repeat-y;\n}\n.jstree-default .jstree-last {\n background: transparent;\n}\n.jstree-default .jstree-open > .jstree-ocl {\n background-position: -132px -4px;\n}\n.jstree-default .jstree-closed > .jstree-ocl {\n background-position: -100px -4px;\n}\n.jstree-default .jstree-leaf > .jstree-ocl {\n background-position: -68px -4px;\n}\n.jstree-default .jstree-themeicon {\n background-position: -260px -4px;\n}\n.jstree-default > .jstree-no-dots .jstree-node,\n.jstree-default > .jstree-no-dots .jstree-leaf > .jstree-ocl {\n background: transparent;\n}\n.jstree-default > .jstree-no-dots .jstree-open > .jstree-ocl {\n background-position: -36px -4px;\n}\n.jstree-default > .jstree-no-dots .jstree-closed > .jstree-ocl {\n background-position: -4px -4px;\n}\n.jstree-default .jstree-disabled {\n background: transparent;\n}\n.jstree-default .jstree-disabled.jstree-hovered {\n background: transparent;\n}\n.jstree-default .jstree-disabled.jstree-clicked {\n background: #efefef;\n}\n.jstree-default .jstree-checkbox {\n background-position: -164px -4px;\n}\n.jstree-default .jstree-checkbox:hover {\n background-position: -164px -36px;\n}\n.jstree-default.jstree-checkbox-selection .jstree-clicked > .jstree-checkbox,\n.jstree-default .jstree-checked > .jstree-checkbox {\n background-position: -228px -4px;\n}\n.jstree-default.jstree-checkbox-selection .jstree-clicked > .jstree-checkbox:hover,\n.jstree-default .jstree-checked > .jstree-checkbox:hover {\n background-position: -228px -36px;\n}\n.jstree-default .jstree-anchor > .jstree-undetermined {\n background-position: -196px -4px;\n}\n.jstree-default .jstree-anchor > .jstree-undetermined:hover {\n background-position: -196px -36px;\n}\n.jstree-default .jstree-checkbox-disabled {\n opacity: 0.8;\n filter: url("data:image/svg+xml;utf8,#jstree-grayscale");\n /* Firefox 10+ */\n filter: gray;\n /* IE6-9 */\n -webkit-filter: grayscale(100%);\n /* Chrome 19+ & Safari 6+ */\n}\n.jstree-default > .jstree-striped {\n background-size: auto 48px;\n}\n.jstree-default.jstree-rtl .jstree-node {\n background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAACAQMAAAB49I5GAAAABlBMVEUAAAAdHRvEkCwcAAAAAXRSTlMAQObYZgAAAAxJREFUCNdjAAMOBgAAGAAJMwQHdQAAAABJRU5ErkJggg==");\n background-position: 100% 1px;\n background-repeat: repeat-y;\n}\n.jstree-default.jstree-rtl .jstree-last {\n background: transparent;\n}\n.jstree-default.jstree-rtl .jstree-open > .jstree-ocl {\n background-position: -132px -36px;\n}\n.jstree-default.jstree-rtl .jstree-closed > .jstree-ocl {\n background-position: -100px -36px;\n}\n.jstree-default.jstree-rtl .jstree-leaf > .jstree-ocl {\n background-position: -68px -36px;\n}\n.jstree-default.jstree-rtl > .jstree-no-dots .jstree-node,\n.jstree-default.jstree-rtl > .jstree-no-dots .jstree-leaf > .jstree-ocl {\n background: transparent;\n}\n.jstree-default.jstree-rtl > .jstree-no-dots .jstree-open > .jstree-ocl {\n background-position: -36px -36px;\n}\n.jstree-default.jstree-rtl > .jstree-no-dots .jstree-closed > .jstree-ocl {\n background-position: -4px -36px;\n}\n.jstree-default .jstree-themeicon-custom {\n background-color: transparent;\n background-image: none;\n background-position: 0 0;\n}\n.jstree-default > .jstree-container-ul .jstree-loading > .jstree-ocl {\n background: url("throbber.gif") center center no-repeat;\n}\n.jstree-default .jstree-file {\n background: url("32px.png") -100px -68px no-repeat;\n}\n.jstree-default .jstree-folder {\n background: url("32px.png") -260px -4px no-repeat;\n}\n.jstree-default > .jstree-container-ul > .jstree-node {\n margin-left: 0;\n margin-right: 0;\n}\n#jstree-dnd.jstree-default {\n line-height: 24px;\n padding: 0 4px;\n}\n#jstree-dnd.jstree-default .jstree-ok,\n#jstree-dnd.jstree-default .jstree-er {\n background-image: url("32px.png");\n background-repeat: no-repeat;\n background-color: transparent;\n}\n#jstree-dnd.jstree-default i {\n background: transparent;\n width: 24px;\n height: 24px;\n line-height: 24px;\n}\n#jstree-dnd.jstree-default .jstree-ok {\n background-position: -4px -68px;\n}\n#jstree-dnd.jstree-default .jstree-er {\n background-position: -36px -68px;\n}\n.jstree-default .jstree-ellipsis {\n overflow: hidden;\n}\n.jstree-default .jstree-ellipsis .jstree-anchor {\n width: calc(100% - 29px);\n text-overflow: ellipsis;\n overflow: hidden;\n}\n.jstree-default.jstree-rtl .jstree-node {\n background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAACAQMAAAB49I5GAAAABlBMVEUAAAAdHRvEkCwcAAAAAXRSTlMAQObYZgAAAAxJREFUCNdjAAMOBgAAGAAJMwQHdQAAAABJRU5ErkJggg==");\n}\n.jstree-default.jstree-rtl .jstree-last {\n background: transparent;\n}\n.jstree-default-small .jstree-node {\n min-height: 18px;\n line-height: 18px;\n margin-left: 18px;\n min-width: 18px;\n}\n.jstree-default-small .jstree-anchor {\n line-height: 18px;\n height: 18px;\n}\n.jstree-default-small .jstree-icon {\n width: 18px;\n height: 18px;\n line-height: 18px;\n}\n.jstree-default-small .jstree-icon:empty {\n width: 18px;\n height: 18px;\n line-height: 18px;\n}\n.jstree-default-small.jstree-rtl .jstree-node {\n margin-right: 18px;\n}\n.jstree-default-small .jstree-wholerow {\n height: 18px;\n}\n.jstree-default-small .jstree-node,\n.jstree-default-small .jstree-icon {\n background-image: url("32px.png");\n}\n.jstree-default-small .jstree-node {\n background-position: -295px -7px;\n background-repeat: repeat-y;\n}\n.jstree-default-small .jstree-last {\n background: transparent;\n}\n.jstree-default-small .jstree-open > .jstree-ocl {\n background-position: -135px -7px;\n}\n.jstree-default-small .jstree-closed > .jstree-ocl {\n background-position: -103px -7px;\n}\n.jstree-default-small .jstree-leaf > .jstree-ocl {\n background-position: -71px -7px;\n}\n.jstree-default-small .jstree-themeicon {\n background-position: -263px -7px;\n}\n.jstree-default-small > .jstree-no-dots .jstree-node,\n.jstree-default-small > .jstree-no-dots .jstree-leaf > .jstree-ocl {\n background: transparent;\n}\n.jstree-default-small > .jstree-no-dots .jstree-open > .jstree-ocl {\n background-position: -39px -7px;\n}\n.jstree-default-small > .jstree-no-dots .jstree-closed > .jstree-ocl {\n background-position: -7px -7px;\n}\n.jstree-default-small .jstree-disabled {\n background: transparent;\n}\n.jstree-default-small .jstree-disabled.jstree-hovered {\n background: transparent;\n}\n.jstree-default-small .jstree-disabled.jstree-clicked {\n background: #efefef;\n}\n.jstree-default-small .jstree-checkbox {\n background-position: -167px -7px;\n}\n.jstree-default-small .jstree-checkbox:hover {\n background-position: -167px -39px;\n}\n.jstree-default-small.jstree-checkbox-selection .jstree-clicked > .jstree-checkbox,\n.jstree-default-small .jstree-checked > .jstree-checkbox {\n background-position: -231px -7px;\n}\n.jstree-default-small.jstree-checkbox-selection .jstree-clicked > .jstree-checkbox:hover,\n.jstree-default-small .jstree-checked > .jstree-checkbox:hover {\n background-position: -231px -39px;\n}\n.jstree-default-small .jstree-anchor > .jstree-undetermined {\n background-position: -199px -7px;\n}\n.jstree-default-small .jstree-anchor > .jstree-undetermined:hover {\n background-position: -199px -39px;\n}\n.jstree-default-small .jstree-checkbox-disabled {\n opacity: 0.8;\n filter: url("data:image/svg+xml;utf8,#jstree-grayscale");\n /* Firefox 10+ */\n filter: gray;\n /* IE6-9 */\n -webkit-filter: grayscale(100%);\n /* Chrome 19+ & Safari 6+ */\n}\n.jstree-default-small > .jstree-striped {\n background-size: auto 36px;\n}\n.jstree-default-small.jstree-rtl .jstree-node {\n background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAACAQMAAAB49I5GAAAABlBMVEUAAAAdHRvEkCwcAAAAAXRSTlMAQObYZgAAAAxJREFUCNdjAAMOBgAAGAAJMwQHdQAAAABJRU5ErkJggg==");\n background-position: 100% 1px;\n background-repeat: repeat-y;\n}\n.jstree-default-small.jstree-rtl .jstree-last {\n background: transparent;\n}\n.jstree-default-small.jstree-rtl .jstree-open > .jstree-ocl {\n background-position: -135px -39px;\n}\n.jstree-default-small.jstree-rtl .jstree-closed > .jstree-ocl {\n background-position: -103px -39px;\n}\n.jstree-default-small.jstree-rtl .jstree-leaf > .jstree-ocl {\n background-position: -71px -39px;\n}\n.jstree-default-small.jstree-rtl > .jstree-no-dots .jstree-node,\n.jstree-default-small.jstree-rtl > .jstree-no-dots .jstree-leaf > .jstree-ocl {\n background: transparent;\n}\n.jstree-default-small.jstree-rtl > .jstree-no-dots .jstree-open > .jstree-ocl {\n background-position: -39px -39px;\n}\n.jstree-default-small.jstree-rtl > .jstree-no-dots .jstree-closed > .jstree-ocl {\n background-position: -7px -39px;\n}\n.jstree-default-small .jstree-themeicon-custom {\n background-color: transparent;\n background-image: none;\n background-position: 0 0;\n}\n.jstree-default-small > .jstree-container-ul .jstree-loading > .jstree-ocl {\n background: url("throbber.gif") center center no-repeat;\n}\n.jstree-default-small .jstree-file {\n background: url("32px.png") -103px -71px no-repeat;\n}\n.jstree-default-small .jstree-folder {\n background: url("32px.png") -263px -7px no-repeat;\n}\n.jstree-default-small > .jstree-container-ul > .jstree-node {\n margin-left: 0;\n margin-right: 0;\n}\n#jstree-dnd.jstree-default-small {\n line-height: 18px;\n padding: 0 4px;\n}\n#jstree-dnd.jstree-default-small .jstree-ok,\n#jstree-dnd.jstree-default-small .jstree-er {\n background-image: url("32px.png");\n background-repeat: no-repeat;\n background-color: transparent;\n}\n#jstree-dnd.jstree-default-small i {\n background: transparent;\n width: 18px;\n height: 18px;\n line-height: 18px;\n}\n#jstree-dnd.jstree-default-small .jstree-ok {\n background-position: -7px -71px;\n}\n#jstree-dnd.jstree-default-small .jstree-er {\n background-position: -39px -71px;\n}\n.jstree-default-small .jstree-ellipsis {\n overflow: hidden;\n}\n.jstree-default-small .jstree-ellipsis .jstree-anchor {\n width: calc(100% - 23px);\n text-overflow: ellipsis;\n overflow: hidden;\n}\n.jstree-default-small.jstree-rtl .jstree-node {\n background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAACAQMAAABv1h6PAAAABlBMVEUAAAAdHRvEkCwcAAAAAXRSTlMAQObYZgAAAAxJREFUCNdjAAMHBgAAiABBI4gz9AAAAABJRU5ErkJggg==");\n}\n.jstree-default-small.jstree-rtl .jstree-last {\n background: transparent;\n}\n.jstree-default-large .jstree-node {\n min-height: 32px;\n line-height: 32px;\n margin-left: 32px;\n min-width: 32px;\n}\n.jstree-default-large .jstree-anchor {\n line-height: 32px;\n height: 32px;\n}\n.jstree-default-large .jstree-icon {\n width: 32px;\n height: 32px;\n line-height: 32px;\n}\n.jstree-default-large .jstree-icon:empty {\n width: 32px;\n height: 32px;\n line-height: 32px;\n}\n.jstree-default-large.jstree-rtl .jstree-node {\n margin-right: 32px;\n}\n.jstree-default-large .jstree-wholerow {\n height: 32px;\n}\n.jstree-default-large .jstree-node,\n.jstree-default-large .jstree-icon {\n background-image: url("32px.png");\n}\n.jstree-default-large .jstree-node {\n background-position: -288px 0px;\n background-repeat: repeat-y;\n}\n.jstree-default-large .jstree-last {\n background: transparent;\n}\n.jstree-default-large .jstree-open > .jstree-ocl {\n background-position: -128px 0px;\n}\n.jstree-default-large .jstree-closed > .jstree-ocl {\n background-position: -96px 0px;\n}\n.jstree-default-large .jstree-leaf > .jstree-ocl {\n background-position: -64px 0px;\n}\n.jstree-default-large .jstree-themeicon {\n background-position: -256px 0px;\n}\n.jstree-default-large > .jstree-no-dots .jstree-node,\n.jstree-default-large > .jstree-no-dots .jstree-leaf > .jstree-ocl {\n background: transparent;\n}\n.jstree-default-large > .jstree-no-dots .jstree-open > .jstree-ocl {\n background-position: -32px 0px;\n}\n.jstree-default-large > .jstree-no-dots .jstree-closed > .jstree-ocl {\n background-position: 0px 0px;\n}\n.jstree-default-large .jstree-disabled {\n background: transparent;\n}\n.jstree-default-large .jstree-disabled.jstree-hovered {\n background: transparent;\n}\n.jstree-default-large .jstree-disabled.jstree-clicked {\n background: #efefef;\n}\n.jstree-default-large .jstree-checkbox {\n background-position: -160px 0px;\n}\n.jstree-default-large .jstree-checkbox:hover {\n background-position: -160px -32px;\n}\n.jstree-default-large.jstree-checkbox-selection .jstree-clicked > .jstree-checkbox,\n.jstree-default-large .jstree-checked > .jstree-checkbox {\n background-position: -224px 0px;\n}\n.jstree-default-large.jstree-checkbox-selection .jstree-clicked > .jstree-checkbox:hover,\n.jstree-default-large .jstree-checked > .jstree-checkbox:hover {\n background-position: -224px -32px;\n}\n.jstree-default-large .jstree-anchor > .jstree-undetermined {\n background-position: -192px 0px;\n}\n.jstree-default-large .jstree-anchor > .jstree-undetermined:hover {\n background-position: -192px -32px;\n}\n.jstree-default-large .jstree-checkbox-disabled {\n opacity: 0.8;\n filter: url("data:image/svg+xml;utf8,#jstree-grayscale");\n /* Firefox 10+ */\n filter: gray;\n /* IE6-9 */\n -webkit-filter: grayscale(100%);\n /* Chrome 19+ & Safari 6+ */\n}\n.jstree-default-large > .jstree-striped {\n background-size: auto 64px;\n}\n.jstree-default-large.jstree-rtl .jstree-node {\n background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAACAQMAAAB49I5GAAAABlBMVEUAAAAdHRvEkCwcAAAAAXRSTlMAQObYZgAAAAxJREFUCNdjAAMOBgAAGAAJMwQHdQAAAABJRU5ErkJggg==");\n background-position: 100% 1px;\n background-repeat: repeat-y;\n}\n.jstree-default-large.jstree-rtl .jstree-last {\n background: transparent;\n}\n.jstree-default-large.jstree-rtl .jstree-open > .jstree-ocl {\n background-position: -128px -32px;\n}\n.jstree-default-large.jstree-rtl .jstree-closed > .jstree-ocl {\n background-position: -96px -32px;\n}\n.jstree-default-large.jstree-rtl .jstree-leaf > .jstree-ocl {\n background-position: -64px -32px;\n}\n.jstree-default-large.jstree-rtl > .jstree-no-dots .jstree-node,\n.jstree-default-large.jstree-rtl > .jstree-no-dots .jstree-leaf > .jstree-ocl {\n background: transparent;\n}\n.jstree-default-large.jstree-rtl > .jstree-no-dots .jstree-open > .jstree-ocl {\n background-position: -32px -32px;\n}\n.jstree-default-large.jstree-rtl > .jstree-no-dots .jstree-closed > .jstree-ocl {\n background-position: 0px -32px;\n}\n.jstree-default-large .jstree-themeicon-custom {\n background-color: transparent;\n background-image: none;\n background-position: 0 0;\n}\n.jstree-default-large > .jstree-container-ul .jstree-loading > .jstree-ocl {\n background: url("throbber.gif") center center no-repeat;\n}\n.jstree-default-large .jstree-file {\n background: url("32px.png") -96px -64px no-repeat;\n}\n.jstree-default-large .jstree-folder {\n background: url("32px.png") -256px 0px no-repeat;\n}\n.jstree-default-large > .jstree-container-ul > .jstree-node {\n margin-left: 0;\n margin-right: 0;\n}\n#jstree-dnd.jstree-default-large {\n line-height: 32px;\n padding: 0 4px;\n}\n#jstree-dnd.jstree-default-large .jstree-ok,\n#jstree-dnd.jstree-default-large .jstree-er {\n background-image: url("32px.png");\n background-repeat: no-repeat;\n background-color: transparent;\n}\n#jstree-dnd.jstree-default-large i {\n background: transparent;\n width: 32px;\n height: 32px;\n line-height: 32px;\n}\n#jstree-dnd.jstree-default-large .jstree-ok {\n background-position: 0px -64px;\n}\n#jstree-dnd.jstree-default-large .jstree-er {\n background-position: -32px -64px;\n}\n.jstree-default-large .jstree-ellipsis {\n overflow: hidden;\n}\n.jstree-default-large .jstree-ellipsis .jstree-anchor {\n width: calc(100% - 37px);\n text-overflow: ellipsis;\n overflow: hidden;\n}\n.jstree-default-large.jstree-rtl .jstree-node {\n background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAACAQMAAAAD0EyKAAAABlBMVEUAAAAdHRvEkCwcAAAAAXRSTlMAQObYZgAAAAxJREFUCNdjgIIGBgABCgCBvVLXcAAAAABJRU5ErkJggg==");\n}\n.jstree-default-large.jstree-rtl .jstree-last {\n background: transparent;\n}\n@media (max-width: 768px) {\n #jstree-dnd.jstree-dnd-responsive {\n line-height: 40px;\n font-weight: bold;\n font-size: 1.1em;\n text-shadow: 1px 1px white;\n }\n #jstree-dnd.jstree-dnd-responsive > i {\n background: transparent;\n width: 40px;\n height: 40px;\n }\n #jstree-dnd.jstree-dnd-responsive > .jstree-ok {\n background-image: url("40px.png");\n background-position: 0 -200px;\n background-size: 120px 240px;\n }\n #jstree-dnd.jstree-dnd-responsive > .jstree-er {\n background-image: url("40px.png");\n background-position: -40px -200px;\n background-size: 120px 240px;\n }\n #jstree-marker.jstree-dnd-responsive {\n border-left-width: 10px;\n border-top-width: 10px;\n border-bottom-width: 10px;\n margin-top: -10px;\n }\n}\n@media (max-width: 768px) {\n .jstree-default-responsive {\n /*\n\t.jstree-open > .jstree-ocl,\n\t.jstree-closed > .jstree-ocl { border-radius:20px; background-color:white; }\n\t*/\n }\n .jstree-default-responsive .jstree-icon {\n background-image: url("40px.png");\n }\n .jstree-default-responsive .jstree-node,\n .jstree-default-responsive .jstree-leaf > .jstree-ocl {\n background: transparent;\n }\n .jstree-default-responsive .jstree-node {\n min-height: 40px;\n line-height: 40px;\n margin-left: 40px;\n min-width: 40px;\n white-space: nowrap;\n }\n .jstree-default-responsive .jstree-anchor {\n line-height: 40px;\n height: 40px;\n }\n .jstree-default-responsive .jstree-icon,\n .jstree-default-responsive .jstree-icon:empty {\n width: 40px;\n height: 40px;\n line-height: 40px;\n }\n .jstree-default-responsive > .jstree-container-ul > .jstree-node {\n margin-left: 0;\n }\n .jstree-default-responsive.jstree-rtl .jstree-node {\n margin-left: 0;\n margin-right: 40px;\n background: transparent;\n }\n .jstree-default-responsive.jstree-rtl .jstree-container-ul > .jstree-node {\n margin-right: 0;\n }\n .jstree-default-responsive .jstree-ocl,\n .jstree-default-responsive .jstree-themeicon,\n .jstree-default-responsive .jstree-checkbox {\n background-size: 120px 240px;\n }\n .jstree-default-responsive .jstree-leaf > .jstree-ocl,\n .jstree-default-responsive.jstree-rtl .jstree-leaf > .jstree-ocl {\n background: transparent;\n }\n .jstree-default-responsive .jstree-open > .jstree-ocl {\n background-position: 0 0 !important;\n }\n .jstree-default-responsive .jstree-closed > .jstree-ocl {\n background-position: 0 -40px !important;\n }\n .jstree-default-responsive.jstree-rtl .jstree-closed > .jstree-ocl {\n background-position: -40px 0 !important;\n }\n .jstree-default-responsive .jstree-themeicon {\n background-position: -40px -40px;\n }\n .jstree-default-responsive .jstree-checkbox,\n .jstree-default-responsive .jstree-checkbox:hover {\n background-position: -40px -80px;\n }\n .jstree-default-responsive.jstree-checkbox-selection .jstree-clicked > .jstree-checkbox,\n .jstree-default-responsive.jstree-checkbox-selection .jstree-clicked > .jstree-checkbox:hover,\n .jstree-default-responsive .jstree-checked > .jstree-checkbox,\n .jstree-default-responsive .jstree-checked > .jstree-checkbox:hover {\n background-position: 0 -80px;\n }\n .jstree-default-responsive .jstree-anchor > .jstree-undetermined,\n .jstree-default-responsive .jstree-anchor > .jstree-undetermined:hover {\n background-position: 0 -120px;\n }\n .jstree-default-responsive .jstree-anchor {\n font-weight: bold;\n font-size: 1.1em;\n text-shadow: 1px 1px white;\n }\n .jstree-default-responsive > .jstree-striped {\n background: transparent;\n }\n .jstree-default-responsive .jstree-wholerow {\n border-top: 1px solid rgba(255, 255, 255, 0.7);\n border-bottom: 1px solid rgba(64, 64, 64, 0.2);\n background: #ebebeb;\n height: 40px;\n }\n .jstree-default-responsive .jstree-wholerow-hovered {\n background: #e7f4f9;\n }\n .jstree-default-responsive .jstree-wholerow-clicked {\n background: #beebff;\n }\n .jstree-default-responsive .jstree-children .jstree-last > .jstree-wholerow {\n box-shadow: inset 0 -6px 3px -5px #666666;\n }\n .jstree-default-responsive .jstree-children .jstree-open > .jstree-wholerow {\n box-shadow: inset 0 6px 3px -5px #666666;\n border-top: 0;\n }\n .jstree-default-responsive .jstree-children .jstree-open + .jstree-open {\n box-shadow: none;\n }\n .jstree-default-responsive .jstree-node,\n .jstree-default-responsive .jstree-icon,\n .jstree-default-responsive .jstree-node > .jstree-ocl,\n .jstree-default-responsive .jstree-themeicon,\n .jstree-default-responsive .jstree-checkbox {\n background-image: url("40px.png");\n background-size: 120px 240px;\n }\n .jstree-default-responsive .jstree-node {\n background-position: -80px 0;\n background-repeat: repeat-y;\n }\n .jstree-default-responsive .jstree-last {\n background: transparent;\n }\n .jstree-default-responsive .jstree-leaf > .jstree-ocl {\n background-position: -40px -120px;\n }\n .jstree-default-responsive .jstree-last > .jstree-ocl {\n background-position: -40px -160px;\n }\n .jstree-default-responsive .jstree-themeicon-custom {\n background-color: transparent;\n background-image: none;\n background-position: 0 0;\n }\n .jstree-default-responsive .jstree-file {\n background: url("40px.png") 0 -160px no-repeat;\n background-size: 120px 240px;\n }\n .jstree-default-responsive .jstree-folder {\n background: url("40px.png") -40px -40px no-repeat;\n background-size: 120px 240px;\n }\n .jstree-default-responsive > .jstree-container-ul > .jstree-node {\n margin-left: 0;\n margin-right: 0;\n }\n}\n'},function(e,t){e.exports='/*\n*\tMatterTools.Inspector\n*/\n\n.ins-container,\n.jstree {\n -webkit-touch-callout: none;\n -webkit-user-select: none;\n -moz-user-select: none;\n -ms-user-select: none;\n user-select: none;\n}\n\n.ins-cursor-move canvas {\n cursor: move !important;\n}\n\n.ins-cursor-rotate canvas {\n cursor: ew-resize !important;\n}\n\n.ins-cursor-scale canvas {\n cursor: nwse-resize !important;\n}\n\n.ins-container {\n position: fixed;\n z-index: 10;\n width: 245px;\n bottom: 0;\n top: 0;\n left: 0;\n background: #191921;\n padding: 0;\n font-size: 13px;\n color: #7c7c85;\n box-shadow: 0 0 7px rgba(0, 0, 0, 0.1);\n}\n\n.ins-container,\n.ins-container * {\n box-sizing: border-box;\n font-family: "Helvetica Neue", Helvetica, Arial, "Lucida Grande", sans-serif;\n -webkit-font-smoothing: antialiased;\n -moz-osx-font-smoothing: grayscale;\n}\n\n.ins-container *:focus,\n.ins-container *:active {\n outline: 0;\n}\n\n.ins-container *:-moz-focusring {\n outline: 3px solid #4da4e4;\n outline-offset: -1px;\n z-index: 5;\n}\n\n.ins-container *:focus-visible {\n outline: 3px solid #4da4e4;\n outline-offset: -1px;\n z-index: 5;\n}\n\n.ins-container {\n transform: translate(-220px, 0);\n transition: transform ease;\n transition-delay: 2000ms;\n transition-duration: 300ms;\n}\n\n.ins-container:hover {\n transform: translate(0, 0);\n transition-delay: 0ms;\n transition-duration: 400ms;\n}\n\n@media only screen and (min-width: 1300px) {\n .ins-container,\n .ins-container:hover {\n transition-delay: 0ms;\n transform: translate(0, 0);\n }\n}\n\n.ins-world-tree {\n position: absolute;\n overflow: auto;\n top: 91px;\n left: 3px;\n right: 0;\n bottom: 0;\n scrollbar-color: #191921 #191921;\n scrollbar-width: thin;\n}\n\n.ins-world-tree:hover {\n scrollbar-color: #32323a #191921;\n scrollbar-width: thin;\n}\n\n.ins-world-tree::-webkit-scrollbar {\n background: #191921;\n width: 6px;\n height: 6px;\n}\n\n.ins-world-tree::-webkit-scrollbar-track,\n.ins-world-tree::-webkit-scrollbar-corner {\n background: #191921;\n}\n\n.ins-world-tree::-webkit-scrollbar-thumb {\n background: #191921;\n border-radius: 3px;\n}\n\n.ins-world-tree:hover::-webkit-scrollbar-thumb {\n background: #32323a;\n}\n\n.ins-add-button.ins-button {\n width: auto;\n height: auto;\n padding: 2px 5px;\n margin: 1px 10px 0px 0;\n right: 0px;\n min-width: 0;\n position: absolute;\n z-index: 100;\n}\n\n.ins-top-panel {\n height: 48px;\n background: #14151f;\n}\n\n.ins-search-box {\n margin: 7px 5px 9px 5px;\n border: 0;\n padding: 7px 8px;\n font-size: 13px;\n width: 235px;\n border-radius: 3px;\n background: #12131b;\n color: #8e8d96;\n appearance: none;\n -webkit-appearance: none;\n -moz-appearance: none;\n}\n\n.ins-search-box:focus {\n background: #0f1017;\n border: 0;\n outline: 0;\n}\n\n.ins-search-box::-webkit-search-cancel-button {\n appearance: none;\n -webkit-appearance: none;\n -moz-appearance: none;\n height: 15px;\n width: 8px;\n cursor: pointer;\n}\n\n.ins-search-box::-webkit-search-cancel-button:before {\n height: 10px;\n width: 10px;\n content: "x";\n line-height: 0;\n font-size: 13px;\n color: #999;\n font-weight: bold;\n cursor: pointer;\n}\n\n.ins-search-box::-webkit-input-placeholder {\n color: #56565f;\n}\n\n.ins-search-box:-moz-placeholder {\n color: #56565f;\n}\n\n.ins-search-box::-moz-placeholder {\n color: #56565f;\n}\n\n.ins-search-box:-ms-input-placeholder {\n color: #56565f;\n}\n\n.ins-control-group {\n display: block;\n clear: both;\n overflow: hidden;\n padding: 14px 20px 12px 20px;\n background: #191921;\n border-bottom: 1px solid #29292d;\n}\n\n.ins-button {\n display: block;\n float: left;\n font-size: 11px;\n line-height: 1;\n padding: 10px 11px;\n min-width: 49px;\n text-align: center;\n background: #0e0f15;\n border: 0;\n color: #b1b1c3;\n border-radius: 2px;\n outline: none;\n margin: 0;\n}\n\n.ins-button:hover {\n background: #000;\n}\n\n.ins-button:active {\n transform: translateY(1px);\n background: #000;\n}\n\n.jstree-default .jstree-search {\n font-style: italic;\n color: #aaa;\n font-weight: normal;\n}\n\n.jstree-default .jstree-wholerow-hovered,\n.jstree-default .jstree-hovered {\n background: transparent;\n border-radius: 0;\n box-shadow: none;\n}\n\n.jstree-default .jstree-wholerow {\n height: 28px;\n}\n\n.jstree-default .jstree-wholerow-clicked,\n.jstree-default .jstree-clicked {\n background: transparent;\n border-radius: 0;\n box-shadow: none;\n transition: none;\n}\n\n.jstree-default .jstree-leaf .jstree-clicked {\n color: #bbb !important;\n}\n\n.jstree-default .jstree-anchor {\n line-height: 27px;\n outline: none;\n}\n\n.jstree-default .jstree-container-ul {\n margin-bottom: 12px;\n}\n\n.jstree-default .jstree-container-ul > .jstree-node > .jstree-anchor:before,\n.jstree-default\n .jstree-open\n > .jstree-children\n > .jstree-node\n > .jstree-anchor:before {\n content: "";\n display: block;\n position: absolute;\n left: 0;\n right: 1px;\n height: 28px;\n border-radius: 0;\n box-shadow: none;\n border-right: none;\n pointer-events: none;\n background: rgb(44, 47, 62, 0.5);\n opacity: 0;\n}\n\n.jstree-default .jstree-anchor.jstree-clicked:before {\n opacity: 1 !important;\n pointer-events: none;\n}\n\n.jstree-default .jstree-node,\n.jstree-default .jstree-leaf .jstree-ocl,\n.jstree-default .jstree-icon {\n background: transparent;\n}\n\n.jstree-default .jstree-node {\n min-height: 28px;\n line-height: 28px;\n margin-left: 12px;\n min-width: 26px;\n}\n\n.jstree-default .jstree-icon {\n position: relative;\n}\n\n.jstree-default .jstree-icon:before {\n display: block;\n pointer-events: none;\n color: #d6d6d6;\n font-style: normal;\n font-size: 11px;\n position: absolute;\n top: 0px;\n left: 0px;\n width: 24px;\n line-height: 24px;\n transform-origin: 12px 12px;\n transform: translate(0px, -0px);\n}\n\n.jstree-default .jstree-open > .jstree-icon:before {\n content: "▾";\n top: 2px;\n}\n\n.jstree-default .jstree-closed > .jstree-icon:before {\n content: "▾";\n transform: rotate(-90deg) translate(-2px, 0px);\n}\n\n.jstree-leaf .jstree-icon:before {\n display: none;\n}\n\n.jstree-default .jstree-open .jstree-ocl {\n background-position: -38px -1px;\n}\n\n.jstree-default .jstree-closed .jstree-ocl {\n background-position: -4px -2px;\n}\n\n.jstree-anchor {\n padding: 1px 0;\n transition: none;\n}\n\n.jstree-anchor .jstree-icon {\n display: none;\n}\n\n.jstree-node-type-bodies > .jstree-anchor,\n.jstree-node-type-constraints > .jstree-anchor,\n.jstree-node-type-composites > .jstree-anchor {\n color: #51515d;\n}\n\n#vakata-dnd {\n font-size: 12px;\n color: #aaa;\n}\n'},function(e,t,n){"use strict";const r=e.exports={},i=n(3),o=n(4),s=n(1),a=n(0).Common;r._isIOS=window.navigator&&/iPad|iPhone|iPod/.test(navigator.userAgent)&&!window.MSStream,r._matterLink="https://brm.io/matter-js/",r.create=function(e){let t=Object.assign({example:{instance:null},examples:[],resetOnOrientation:!1,preventZoom:!1,fullPage:!1,startExample:!0,appendTo:document.body,toolbar:{title:null,url:null,reset:!0,source:!1,inspector:!1,tools:!1,fullscreen:!0,exampleSelect:!1},tools:{inspector:null,gui:null},dom:{}},e||{});return(!e.toolbar||t.examples.length>1&&e.toolbar&&!1!==e.toolbar.exampleSelect)&&(t.toolbar.exampleSelect=!0),r._isIOS&&(t.toolbar.fullscreen=!1),i||(t.toolbar.tools=!1,t.tools.gui=!1),o||(t.toolbar.inspector=!1,t.tools.inspector=!1),t.dom=r._createDom(t),r._bindDom(t),t.fullPage||!1===t.inline||t.dom.root.classList.add("matter-demo-inline"),t.appendTo&&t.appendTo.appendChild(t.dom.root),t.startExample&&r.start(t,t.startExample),t},r.start=function(e,t){t="string"==typeof t?t:e.examples[0].id,window.location.hash.length>0&&(t=window.location.hash.slice(1)),r.setExampleById(e,t)},r.stop=function(e){e.example&&e.example.instance&&e.example.instance.stop()},r.reset=function(e){a._nextId=0,a._seed=0,r.setExample(e,e.example)},r.setExampleById=function(e,t){let n=e.examples.filter((e=>e.id===t))[0];r.setExample(e,n)},r.setExample=function(e,t){if(t){let n=e.example.instance;n&&(n.stop(),n.canvas&&n.canvas.parentElement.removeChild(n.canvas)),window.location.hash=t.id,e.example.instance=null,e.example=t,e.example.instance=n=t.init(e),!n.canvas&&n.render&&(n.canvas=n.render.canvas),n.canvas&&e.dom.root.appendChild(n.canvas),e.dom.exampleSelect.value=t.id,e.dom.buttonSource.href=t.sourceLink||e.url||"#",setTimeout((function(){e.tools.inspector&&r.setInspector(e,!0),e.tools.gui&&r.setGui(e,!0)}),500)}else r.setExample(e,e.examples[0])},r.setInspector=function(e,t){if(!t)return r._destroyTools(e,!0,!1),void e.dom.root.classList.toggle("matter-inspect-active",!1);let n=e.example.instance;r._destroyTools(e,!0,!1),e.dom.root.classList.toggle("matter-inspect-active",!0),e.tools.inspector=o.create(n.engine,n.render)},r.setGui=function(e,t){if(!t)return r._destroyTools(e,!1,!0),void e.dom.root.classList.toggle("matter-gui-active",!1);let n=e.example.instance;r._destroyTools(e,!1,!0),e.dom.root.classList.toggle("matter-gui-active",!0),e.tools.gui=i.create(n.engine,n.runner,n.render)},r._destroyTools=function(e,t,n){let r=e.tools.inspector,s=e.tools.gui;t&&r&&!0!==r&&(o.destroy(r),e.tools.inspector=null),n&&s&&!0!==s&&(i.destroy(s),e.tools.gui=null)},r._toggleFullscreen=function(e){let t=document.fullscreenElement||document.mozFullScreenElement||document.webkitFullscreenElement;t?document.exitFullscreen?document.exitFullscreen():document.mozCancelFullScreen?document.mozCancelFullScreen():document.webkitExitFullscreen&&document.webkitExitFullscreen():(t=e.dom.root,t.requestFullscreen?t.requestFullscreen():t.mozRequestFullScreen?t.mozRequestFullScreen():t.webkitRequestFullscreen&&t.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT))},r._bindDom=function(e){var t=e.dom;if(window.addEventListener("orientationchange",(function(){setTimeout((()=>{e.resetOnOrientation&&r.reset(e)}),300)})),e.preventZoom){document.body.addEventListener("gesturestart",(function(e){e.preventDefault()}));var n,i=!0;document.body.addEventListener("touchstart",(function(e){i||e.preventDefault(),i=!1,clearTimeout(n),n=setTimeout((function(){i=!0}),500)}))}if(t.exampleSelect&&t.exampleSelect.addEventListener("change",(function(){let t=this.options[this.selectedIndex].value;r.setExampleById(e,t)})),t.buttonReset&&t.buttonReset.addEventListener("click",(function(){r.reset(e)})),t.buttonInspect&&t.buttonInspect.addEventListener("click",(function(){var t=!e.tools.inspector;r.setInspector(e,t)})),t.buttonTools&&t.buttonTools.addEventListener("click",(function(){var t=!e.tools.gui;r.setGui(e,t)})),t.buttonFullscreen){t.buttonFullscreen.addEventListener("click",(function(){r._toggleFullscreen(e)}));var o=function(){var e=document.fullscreen||document.webkitIsFullScreen||document.mozFullScreen;document.body.classList.toggle("matter-is-fullscreen",e)};document.addEventListener("webkitfullscreenchange",o),document.addEventListener("mozfullscreenchange",o),document.addEventListener("fullscreenchange",o)}},r._createDom=function(e){let t=n(15);s.injectStyles(t,"matter-demo-style");let i=document.createElement("div"),o=e.examples.map((e=>``)).join(" ");var a=e.preventZoom&&r._isIOS?"prevent-zoom-ios":"";i.innerHTML=`\n
    \n
    \n
    \n
    \n

    \n \n ${e.toolbar.title}\n \n \n \n \n \n

    \n
    \n
    \n \n \n \n \n \n
    \n \n { }\n \n \n \n
    \n \n \n \n
    \n
    \n
    \n
    \n `;let l={root:i.firstElementChild,title:i.querySelector(".matter-demo-title"),header:i.querySelector(".matter-header"),exampleSelect:i.querySelector(".matter-example-select"),buttonReset:i.querySelector(".matter-btn-reset"),buttonSource:i.querySelector(".matter-btn-source"),buttonTools:i.querySelector(".matter-btn-tools"),buttonInspect:i.querySelector(".matter-btn-inspect"),buttonFullscreen:i.querySelector(".matter-btn-fullscreen")};return e.toolbar.title||s.domRemove(l.title),e.toolbar.exampleSelect||s.domRemove(l.exampleSelect.parentElement),e.toolbar.reset||s.domRemove(l.buttonReset),e.toolbar.source||s.domRemove(l.buttonSource),e.toolbar.inspector||s.domRemove(l.buttonInspect),e.toolbar.tools||s.domRemove(l.buttonTools),e.toolbar.fullscreen||s.domRemove(l.buttonFullscreen),l}},function(e,t){e.exports='/*\n*\tMatterTools.Demo\n*/\n\n.matter-demo {\n display: flex;\n background: #14151f;\n align-items: center;\n justify-content: center;\n flex-direction: column;\n height: 100vh;\n padding: 50px 0 0 0;\n}\n\n.matter-demo,\n.matter-demo * {\n box-sizing: border-box;\n font-family: "Helvetica Neue", Helvetica, Arial, "Lucida Grande", sans-serif;\n -webkit-font-smoothing: antialiased;\n -moz-osx-font-smoothing: grayscale;\n}\n\n.matter-demo *:focus,\n.matter-demo *:active {\n outline: 0;\n}\n\n.matter-demo *:-moz-focusring {\n outline: 3px solid #4da4e4;\n outline-offset: -1px;\n z-index: 5;\n}\n\n.matter-demo *:focus-visible {\n outline: 3px solid #4da4e4;\n outline-offset: -1px;\n z-index: 5;\n}\n\n.matter-demo.matter-demo-inline {\n padding: 0;\n height: inherit;\n}\n\n.matter-demo canvas {\n border-radius: 8px;\n border: 1px solid rgba(255, 255, 255, 0.07);\n max-width: 100%;\n max-height: 100%;\n -webkit-user-select: none;\n -moz-user-select: none;\n -ms-user-select: none;\n user-select: none;\n}\n\n.matter-demo.matter-demo-inline canvas {\n max-height: calc(100% - 49px);\n}\n\n.matter-is-fullscreen .matter-demo {\n width: 100%;\n}\n\n.matter-is-fullscreen .dg.ac,\n.matter-is-fullscreen .ins-container {\n display: none;\n}\n\n.matter-header-outer {\n position: fixed;\n z-index: 100;\n top: 0;\n left: 0;\n right: 0;\n background: #0e0f19;\n display: flex;\n align-items: center;\n justify-content: center;\n}\n\n.matter-demo-inline .matter-header-outer {\n position: static;\n background: transparent;\n z-index: 0;\n width: 100%;\n}\n\n.matter-header {\n width: 100%;\n padding: 7px 20px 8px 20px;\n display: flex;\n align-items: center;\n justify-content: center;\n}\n\n.matter-header-inner {\n display: flex;\n align-items: center;\n justify-content: space-between;\n width: 100%;\n}\n\n.matter-header h1 {\n display: none;\n margin: 0 12px 0 0;\n width: 18px;\n overflow: hidden;\n flex-shrink: 0;\n}\n\n.matter-header h1 a {\n color: #c5c5cc;\n font-size: 14px;\n font-weight: 400;\n display: block;\n text-decoration: none;\n padding: 3px 0 2px 0;\n border-bottom: 1px solid transparent;\n white-space: nowrap;\n float: right;\n}\n\n.matter-header h1 a:hover,\n.matter-header h1 a:focus {\n border-bottom: 1px solid #f5b862;\n color: #fff;\n outline: 0;\n}\n\n@media screen and (min-width: 300px) {\n .matter-header h1 {\n display: inline;\n }\n}\n\n@media screen and (min-width: 600px) {\n .matter-header h1 {\n width: auto;\n overflow: visible;\n }\n}\n\n.btn-home {\n display: none;\n}\n\n.matter-demo-title svg {\n fill: #fff;\n width: 14px;\n height: 14px;\n margin: 0px 0 -2px 2px;\n}\n\n.matter-link {\n text-decoration: none;\n line-height: 13px;\n margin: 0 -10px 0 0;\n flex-shrink: 0;\n}\n\n.matter-link:focus {\n outline: none;\n}\n\n.matter-logo {\n height: 33px;\n width: 46px;\n}\n\n@media screen and (min-width: 1024px) {\n .matter-logo {\n width: 50px;\n }\n}\n\n.matter-logo #m-triangle {\n transform-origin: 14px 856px;\n transition: transform 400ms ease;\n}\n\n.matter-link:focus #m-triangle,\n.matter-logo:hover #m-triangle {\n transform: rotate(-30deg) translate(-98px, -25px);\n}\n\n.matter-logo #m-circle {\n transition: transform 200ms ease;\n transition-delay: 300ms;\n}\n\n.matter-link:focus #m-circle,\n.matter-logo:hover #m-circle {\n transform: translate(18px, -33px);\n}\n\n.matter-logo #m-square {\n transition: transform 150ms ease;\n transition-delay: 400ms;\n}\n\n.matter-link:focus #m-square,\n.matter-logo:hover #m-square {\n transform: translate(47px, -2px);\n}\n\n.matter-toolbar {\n flex-grow: 1;\n display: flex;\n align-items: center;\n justify-content: center;\n margin: 0 18px 0 0;\n}\n\n.matter-select {\n background: transparent;\n color: #c5c5cc;\n font-size: 14px;\n line-height: 33px;\n width: 100%;\n outline: none;\n padding: 0 25px 0 7px;\n margin: 0;\n border: 0;\n border-radius: 0;\n appearance: none;\n -moz-appearance: none;\n -webkit-appearance: none;\n -webkit-user-select: none;\n -moz-user-select: none;\n -ms-user-select: none;\n user-select: none;\n}\n\n.matter-select option {\n background: #fff;\n color: #000;\n}\n\n.matter-select-wrapper {\n height: 33px;\n width: 100%;\n min-width: 100px;\n max-width: 175px;\n position: relative;\n display: inline-block;\n margin-right: 4%;\n}\n\n.matter-select-wrapper:after {\n content: " ";\n display: block;\n position: absolute;\n pointer-events: none;\n width: 28px;\n height: 100%;\n background: linear-gradient(-90deg, rgb(14 15 25), rgb(14 15 25 / 0));\n right: 23px;\n top: 0;\n}\n\n.matter-demo-inline .matter-select-wrapper:after {\n display: none;\n}\n\n.matter-select:hover,\n.matter-select-wrapper:hover .matter-select {\n color: #fff;\n}\n\n.matter-select:focus-visible {\n color: #fff;\n}\n\n.matter-select:-moz-focusring {\n color: #fff;\n}\n\n.matter-select:focus {\n outline: 0;\n}\n\n.matter-select-wrapper svg:hover,\n.matter-select-wrapper:hover svg {\n background: #232635;\n}\n\n.matter-select-wrapper:hover:after svg {\n fill: #fff;\n}\n\n.matter-select-wrapper svg {\n display: block;\n pointer-events: none;\n fill: #cecece;\n width: 20px;\n height: 20px;\n position: absolute;\n z-index: 2;\n top: 6px;\n right: 0;\n border-radius: 5px;\n background: #101119;\n}\n\n.matter-btn {\n border: 0;\n background: #0b0c15;\n width: 40px;\n height: 33px;\n border-radius: 2px;\n display: inline-block;\n font-size: 16px;\n line-height: 1;\n color: #c2cad4;\n text-decoration: none;\n text-align: center;\n cursor: default;\n flex-shrink: 0;\n flex-grow: 0;\n -webkit-user-select: none;\n -moz-user-select: none;\n -ms-user-select: none;\n user-select: none;\n}\n\n.matter-btn svg {\n fill: #fff;\n width: 15px;\n height: 15px;\n margin: 2px 0 0 0;\n}\n\n.matter-demo-inline .matter-btn {\n background: #0f0f13;\n}\n\n.matter-btn:hover {\n background: #1c1f2d;\n outline: none;\n}\n\n.matter-btn:active {\n transform: translate(0px, 1px);\n}\n\n.matter-btn:focus-visible {\n background: #1c1f2d;\n outline: none;\n}\n\n.matter-btn:-moz-focusring {\n background: #1c1f2d;\n outline: none;\n}\n\n.matter-btn-tools {\n position: relative;\n display: none;\n font-size: 15px;\n}\n\n.matter-btn-tools svg {\n margin-left: -3px;\n}\n\n.matter-btn-inspect {\n position: relative;\n display: none;\n}\n\n.matter-btn-inspect svg {\n margin-left: -3px;\n}\n\n.matter-btn-source {\n display: none;\n font-size: 12px;\n text-align: center;\n line-height: 31px;\n}\n\n.matter-btn-fullscreen {\n position: relative;\n font-size: 18px;\n}\n\n.matter-btn-fullscreen svg {\n margin-left: -3px;\n}\n\n.matter-is-fullscreen .matter-btn-tools,\n.matter-is-fullscreen .matter-btn-inspect {\n display: none;\n}\n\n.matter-btn-fullscreen:after,\n.matter-btn-tools:after,\n.matter-btn-inspect:after {\n content: " ";\n position: absolute;\n bottom: 10px;\n width: 3px;\n height: 3px;\n background: #f5df75;\n border-radius: 1px;\n opacity: 0;\n transform: scale(0);\n transition: opacity 100ms ease, transform 100ms ease;\n}\n\n.matter-btn-inspect:after {\n left: 31px;\n}\n\n.matter-btn-tools:after {\n background: #f45f5f;\n left: 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Use zero for max precision. - * @return {Boolean} - */ -function collinear(a,b,c,thresholdAngle) { - if(!thresholdAngle){ - return triangleArea(a, b, c) === 0; - } else { - var ab = tmpPoint1, - bc = tmpPoint2; - - ab[0] = b[0]-a[0]; - ab[1] = b[1]-a[1]; - bc[0] = c[0]-b[0]; - bc[1] = c[1]-b[1]; - - var dot = ab[0]*bc[0] + ab[1]*bc[1], - magA = Math.sqrt(ab[0]*ab[0] + ab[1]*ab[1]), - magB = Math.sqrt(bc[0]*bc[0] + bc[1]*bc[1]), - angle = Math.acos(dot/(magA*magB)); - return angle < thresholdAngle; - } -} - -function sqdist(a,b){ - var dx = b[0] - a[0]; - var dy = b[1] - a[1]; - return dx * dx + dy * dy; -} - -/** - * Get a vertex at position i. 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Note that this vertex is NOT included when appending. - * @return {Array} - */ -function polygonAppend(polygon, poly, from, to){ - for(var i=from; i v[br][0])) { - br = i; - } - } - - // reverse poly if clockwise - if (!isLeft(polygonAt(polygon, br - 1), polygonAt(polygon, br), polygonAt(polygon, br + 1))) { - polygonReverse(polygon); - } -} - -/** - * Reverse the vertices in the polygon - * @method reverse - */ -function polygonReverse(polygon){ - var tmp = []; - var N = polygon.length; - for(var i=0; i!==N; i++){ - tmp.push(polygon.pop()); - } - for(var i=0; i!==N; i++){ - polygon[i] = tmp[i]; - } -} - -/** - * Check if a point in the polygon is a reflex point - * @method isReflex - * @param {Number} i - * @return {Boolean} - */ -function polygonIsReflex(polygon, i){ - return isRight(polygonAt(polygon, i - 1), polygonAt(polygon, i), polygonAt(polygon, i + 1)); -} - -var tmpLine1=[], - tmpLine2=[]; - -/** - * Check if two vertices in the polygon can see each other - * @method canSee - * @param {Number} a Vertex index 1 - * @param {Number} b Vertex index 2 - * @return {Boolean} - */ -function polygonCanSee(polygon, a,b) { - var p, dist, l1=tmpLine1, l2=tmpLine2; - - if (isLeftOn(polygonAt(polygon, a + 1), polygonAt(polygon, a), polygonAt(polygon, b)) && isRightOn(polygonAt(polygon, a - 1), polygonAt(polygon, a), polygonAt(polygon, b))) { - return false; - } - dist = sqdist(polygonAt(polygon, a), polygonAt(polygon, b)); - for (var i = 0; i !== polygon.length; ++i) { // for each edge - if ((i + 1) % polygon.length === a || i === a){ // ignore incident edges - continue; - } - if (isLeftOn(polygonAt(polygon, a), polygonAt(polygon, b), polygonAt(polygon, i + 1)) && isRightOn(polygonAt(polygon, a), polygonAt(polygon, b), polygonAt(polygon, i))) { // if diag intersects an edge - l1[0] = polygonAt(polygon, a); - l1[1] = polygonAt(polygon, b); - l2[0] = polygonAt(polygon, i); - l2[1] = polygonAt(polygon, i + 1); - p = lineInt(l1,l2); - if (sqdist(polygonAt(polygon, a), p) < dist) { // if edge is blocking visibility to b - return false; - } - } - } - - return true; -} - -/** - * Copy the polygon from vertex i to vertex j. - * @method copy - * @param {Number} i - * @param {Number} j - * @param {Polygon} [targetPoly] Optional target polygon to save in. - * @return {Polygon} The resulting copy. - */ -function polygonCopy(polygon, i,j,targetPoly){ - var p = targetPoly || []; - polygonClear(p); - if (i < j) { - // Insert all vertices from i to j - for(var k=i; k<=j; k++){ - p.push(polygon[k]); - } - - } else { - - // Insert vertices 0 to j - for(var k=0; k<=j; k++){ - p.push(polygon[k]); - } - - // Insert vertices i to end - for(var k=i; k 0){ - return polygonSlice(polygon, edges); - } else { - return [polygon]; - } -} - -/** - * Slices the polygon given one or more cut edges. If given one, this function will return two polygons (false on failure). If many, an array of polygons. - * @method slice - * @param {Array} cutEdges A list of edges, as returned by .getCutEdges() - * @return {Array} - */ -function polygonSlice(polygon, cutEdges){ - if(cutEdges.length === 0){ - return [polygon]; - } - if(cutEdges instanceof Array && cutEdges.length && cutEdges[0] instanceof Array && cutEdges[0].length===2 && cutEdges[0][0] instanceof Array){ - - var polys = [polygon]; - - for(var i=0; i maxlevel){ - console.warn("quickDecomp: max level ("+maxlevel+") reached."); - return result; - } - - for (var i = 0; i < polygon.length; ++i) { - if (polygonIsReflex(poly, i)) { - reflexVertices.push(poly[i]); - upperDist = lowerDist = Number.MAX_VALUE; - - - for (var j = 0; j < polygon.length; ++j) { - if (isLeft(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j)) && isRightOn(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j - 1))) { // if line intersects with an edge - p = getIntersectionPoint(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j), polygonAt(poly, j - 1)); // find the point of intersection - if (isRight(polygonAt(poly, i + 1), polygonAt(poly, i), p)) { // make sure it's inside the poly - d = sqdist(poly[i], p); - if (d < lowerDist) { // keep only the closest intersection - lowerDist = d; - lowerInt = p; - lowerIndex = j; - } - } - } - if (isLeft(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j + 1)) && isRightOn(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j))) { - p = getIntersectionPoint(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j), polygonAt(poly, j + 1)); - if (isLeft(polygonAt(poly, i - 1), polygonAt(poly, i), p)) { - d = sqdist(poly[i], p); - if (d < upperDist) { - upperDist = d; - upperInt = p; - upperIndex = j; - } - } - } - } - - // if there are no vertices to connect to, choose a point in the middle - if (lowerIndex === (upperIndex + 1) % polygon.length) { - //console.log("Case 1: Vertex("+i+"), lowerIndex("+lowerIndex+"), upperIndex("+upperIndex+"), poly.size("+polygon.length+")"); - p[0] = (lowerInt[0] + upperInt[0]) / 2; - p[1] = (lowerInt[1] + upperInt[1]) / 2; - steinerPoints.push(p); - - if (i < upperIndex) { - //lowerPoly.insert(lowerPoly.end(), poly.begin() + i, poly.begin() + upperIndex + 1); - polygonAppend(lowerPoly, poly, i, upperIndex+1); - lowerPoly.push(p); - upperPoly.push(p); - if (lowerIndex !== 0){ - //upperPoly.insert(upperPoly.end(), poly.begin() + lowerIndex, poly.end()); - polygonAppend(upperPoly, poly,lowerIndex,poly.length); - } - //upperPoly.insert(upperPoly.end(), poly.begin(), poly.begin() + i + 1); - polygonAppend(upperPoly, poly,0,i+1); - } else { - if (i !== 0){ - //lowerPoly.insert(lowerPoly.end(), poly.begin() + i, poly.end()); - polygonAppend(lowerPoly, poly,i,poly.length); - } - //lowerPoly.insert(lowerPoly.end(), poly.begin(), poly.begin() + upperIndex + 1); - polygonAppend(lowerPoly, poly,0,upperIndex+1); - lowerPoly.push(p); - upperPoly.push(p); - //upperPoly.insert(upperPoly.end(), poly.begin() + lowerIndex, poly.begin() + i + 1); - polygonAppend(upperPoly, poly,lowerIndex,i+1); - } - } else { - // connect to the closest point within the triangle - //console.log("Case 2: Vertex("+i+"), closestIndex("+closestIndex+"), poly.size("+polygon.length+")\n"); - - if (lowerIndex > upperIndex) { - upperIndex += polygon.length; - } - closestDist = Number.MAX_VALUE; - - if(upperIndex < lowerIndex){ - return result; - } - - for (var j = lowerIndex; j <= upperIndex; ++j) { - if (isLeftOn(polygonAt(poly, i - 1), polygonAt(poly, i), polygonAt(poly, j)) && isRightOn(polygonAt(poly, i + 1), polygonAt(poly, i), polygonAt(poly, j))) { - d = sqdist(polygonAt(poly, i), polygonAt(poly, j)); - if (d < closestDist) { - closestDist = d; - closestIndex = j % polygon.length; - } - } - } - - if (i < closestIndex) { - polygonAppend(lowerPoly, poly,i,closestIndex+1); - if (closestIndex !== 0){ - polygonAppend(upperPoly, poly,closestIndex,v.length); - } - polygonAppend(upperPoly, poly,0,i+1); - } else { - if (i !== 0){ - polygonAppend(lowerPoly, poly,i,v.length); - } - polygonAppend(lowerPoly, poly,0,closestIndex+1); - polygonAppend(upperPoly, poly,closestIndex,i+1); - } - } - - // solve smallest poly first - if (lowerPoly.length < upperPoly.length) { - polygonQuickDecomp(lowerPoly,result,reflexVertices,steinerPoints,delta,maxlevel,level); - polygonQuickDecomp(upperPoly,result,reflexVertices,steinerPoints,delta,maxlevel,level); - } else { - polygonQuickDecomp(upperPoly,result,reflexVertices,steinerPoints,delta,maxlevel,level); - polygonQuickDecomp(lowerPoly,result,reflexVertices,steinerPoints,delta,maxlevel,level); - } - - return result; - } - } - result.push(polygon); - - return result; -} - -/** - * Remove collinear points in the polygon. - * @method removeCollinearPoints - * @param {Number} [precision] The threshold angle to use when determining whether two edges are collinear. 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