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Forgot to Add quickDecomp back, fixed now.
Originally I made a mistake in the commit, noticed it after the most recent comment, sorry.
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@ -258,7 +258,7 @@ var decomp;
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// use the quick decomposition algorithm (Bayazit) or not
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if (quick !== false) {
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decomp.removeCollinearPoints(concave, removeCollinear);
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var decomposed = decomp.quickDecomp(concave);
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} else {
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var decomposed = decomp.decomp(concave);
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}
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