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Allow for negative force to bring a body out of sleeping state.

This commit is contained in:
Richard Foligno 2015-03-03 19:46:44 -05:00
parent f4f3bf7c48
commit d585e80b5b
3 changed files with 7 additions and 7 deletions

View file

@ -1,5 +1,5 @@
/** /**
* matter.js 0.8.0-edge 2015-01-21 * matter.js 0.8.0-edge 2015-03-03
* http://brm.io/matter-js/ * http://brm.io/matter-js/
* License: MIT * License: MIT
*/ */
@ -5115,7 +5115,7 @@ var Sleeping = {};
motion = body.speed * body.speed + body.angularSpeed * body.angularSpeed; motion = body.speed * body.speed + body.angularSpeed * body.angularSpeed;
// wake up bodies if they have a force applied // wake up bodies if they have a force applied
if (body.force.x > 0 || body.force.y > 0) { if (body.force.x != 0 || body.force.y != 0) {
Sleeping.set(body, false); Sleeping.set(body, false);
continue; continue;
} }
@ -5172,7 +5172,7 @@ var Sleeping = {};
} }
} }
}; };
/** /**
* Description * Description
* @method set * @method set

4
build/matter.min.js vendored

File diff suppressed because one or more lines are too long

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@ -27,7 +27,7 @@ var Sleeping = {};
motion = body.speed * body.speed + body.angularSpeed * body.angularSpeed; motion = body.speed * body.speed + body.angularSpeed * body.angularSpeed;
// wake up bodies if they have a force applied // wake up bodies if they have a force applied
if (body.force.x > 0 || body.force.y > 0) { if (body.force.x != 0 || body.force.y != 0) {
Sleeping.set(body, false); Sleeping.set(body, false);
continue; continue;
} }
@ -84,7 +84,7 @@ var Sleeping = {};
} }
} }
}; };
/** /**
* Description * Description
* @method set * @method set