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Updated Rendering (markdown)

liabru 2014-12-03 16:22:12 -08:00
parent 306a4d84ee
commit 778a852d71

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The library comes packaged with two simple render modules for displaying worlds [Matter.Render](http://brm.io/matter-js-docs/classes/Render.html) and [Matter.RenderPixi](http://brm.io/matter-js-docs/classes/RenderPixi.html).
> The library comes packaged with two simple render modules for displaying worlds [Matter.Render](http://brm.io/matter-js-docs/classes/Render.html) and [Matter.RenderPixi](http://brm.io/matter-js-docs/classes/RenderPixi.html).
## Matter.Render
1. [Using a built in renderer](#using-a-built-in-renderer)
1. [Matter.Render](#matterrender)
1. [Matter.RenderPixi](#matterrenderpixi)
1. [Using a custom renderer](#using-a-custom-renderer)
## Using a built in renderer
#### Matter.Render
The default renderer is [Matter.Render](http://brm.io/matter-js-docs/classes/Render.html) which uses a simple HTML5 canvas in immediate mode. It has built in support for both primitive and sprite based rendering of bodies in 2d.
@ -39,7 +46,7 @@ Engine.create({
})
```
## Matter.RenderPixi
#### Matter.RenderPixi
An alternate renderer [Matter.RenderPixi](http://brm.io/matter-js-docs/classes/RenderPixi.html) is provided as an example of using [Pixi.js](http://www.pixijs.com/) to render a world using WebGL and a scene graph. The features available should match those of `Matter.Render` although sometimes there may be implementation differences.