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Fix typo
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1 changed files with 1 additions and 1 deletions
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@ -17,7 +17,7 @@ When you use `Engine.create(element)` a `Matter.Render` instance will be created
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Following this calling `Engine.run(engine)` will spawn the built in game loop routine, which will automatically manage updating the engine and calling the renderer at the appropriate times.
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By default this renderer will only show bodies as wireframes (outlines). This is useful for testing and debugging, but to enable full solid rendering (and sprites if you are using them) you must set `render.options.wirefames = false`.
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By default this renderer will only show bodies as wireframes (outlines). This is useful for testing and debugging, but to enable full solid rendering (and sprites if you are using them) you must set `render.options.wireframes = false`.
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#### Matter.RenderPixi
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