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updated readme

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Liam 2016-07-04 17:06:34 +01:00 committed by GitHub
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@ -165,16 +165,13 @@ The engine uses the following techniques:
- AABB mid-phase detection
- SAT narrow-phase detection
- Iterative sequential impulse solver and position solver
- Resting collisions with resting constraints ala Erin Catto's method
(GDC08)
- Resting collisions using resting constraints (Erin Catto, GDC08)
- Temporal coherence impulse caching and warming
- Collision pairs, contacts and impulses maintained with a pair
manager
- Collision pairs, contacts and impulses maintained by a pair manager
- Approximate Coulomb friction model using friction constraints
- Constraints solved with the Gauss-Siedel method
- Semi-variable time step, synced with rendering
- A basic sleeping strategy
- HTML5 Canvas rendering
- Fixed or variable time step
- A basic sleeping strategy
For more information see my post on [Game physics for beginners](http://brm.io/game-physics-for-beginners/).