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updated readme
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README.md
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README.md
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@ -165,16 +165,13 @@ The engine uses the following techniques:
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- AABB mid-phase detection
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- SAT narrow-phase detection
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- Iterative sequential impulse solver and position solver
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- Resting collisions with resting constraints ala Erin Catto's method
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(GDC08)
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- Resting collisions using resting constraints (Erin Catto, GDC08)
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- Temporal coherence impulse caching and warming
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- Collision pairs, contacts and impulses maintained with a pair
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manager
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- Collision pairs, contacts and impulses maintained by a pair manager
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- Approximate Coulomb friction model using friction constraints
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- Constraints solved with the Gauss-Siedel method
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- Semi-variable time step, synced with rendering
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- A basic sleeping strategy
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- HTML5 Canvas rendering
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- Fixed or variable time step
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- A basic sleeping strategy
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For more information see my post on [Game physics for beginners](http://brm.io/game-physics-for-beginners/).
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