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55 commits

Author SHA1 Message Date
liabru
5dbec9bdc6 migrate Matter.World to the equivalent Matter.Composite 2021-04-07 22:38:25 +01:00
liabru
9ad980b975 deprecated Composites.newtonsCradle and added to newtonsCradle example 2021-04-06 21:22:29 +01:00
liabru
818f354e9c deprecated Composites.softBody and added to softBody and cloth examples 2021-04-06 21:18:57 +01:00
liabru
cd9c5d43db deprecated Composites.car and added to car example 2021-04-06 21:13:27 +01:00
liabru
313c1503c8 add Common.setDecomp and Common.getDecomp 2021-04-05 23:48:30 +01:00
liabru
2ade78fb75 improve docs for Bodies.fromVertices 2021-01-31 21:20:37 +00:00
liabru
e87f64a2f3 fix decomp require and improve warning message 2021-01-31 21:18:25 +00:00
liabru
882e07c1ba fix poly-decomp external require 2021-01-16 23:10:27 +00:00
liabru
57d8576fd1 add check for decomp removeDuplicatePoints feature 2021-01-12 23:55:00 +00:00
liabru
a9694e6b53 Squashed commit of the following:
commit 421e56d37d738c8a97dcd01fcee858de54954efc
Merge: 9c5325b 4eb61c0
Author: liabru <liabru@brm.io>
Date:   Tue Jan 12 23:33:43 2021 +0000

    Merge branch 'removeDuplicatePoints' of https://github.com/tumult/matter-js into tumult-removeDuplicatePoints

    # Conflicts:
    #	src/factory/Bodies.js

commit 4eb61c004d
Author: Jonathan Deutsch <jonathan@tumult.com>
Date:   Thu Jul 26 15:37:00 2018 -0700

    change removeDuplicatePoints precision to default in docs

commit 6c5d4065c2
Author: Jonathan Deutsch <jonathan@tumult.com>
Date:   Thu Jul 26 14:33:39 2018 -0700

    Add removeDuplicatePoints option from polygon-decomp 0.3.0 to Bodies.fromVertices()
2021-01-12 23:36:04 +00:00
liabru
0af16455b9 fix decomp require 2020-11-24 22:32:28 +00:00
liabru
285d70df34 implemented threaded comparison testing 2020-01-01 14:39:21 +00:00
liabru
9ca21c1862 fix lint issues 2019-09-15 18:43:28 +01:00
liabru
94e9614436 fix decomp import in Bodies.fromVertices 2019-09-14 18:59:01 +01:00
liabru
0cf97f5c3c fixed require for external libraries, closes #629, closes #559, closes #593, closes #365, closes #629 2018-06-11 19:05:09 +01:00
liabru
ac67ef8e5c fixed various constraints in examples 2017-06-28 00:21:17 +01:00
liabru
1bae2dee45 fix soft body stiffness 2017-05-03 21:42:41 +01:00
liabru
130e6b3f56 improved Example.car using pin constraint 2017-05-03 21:26:40 +01:00
liabru
719ad649fe changed default render styles 2017-01-19 23:36:19 +00:00
liabru
c72a9d017f add poly-decamp require shim 2016-12-02 00:29:08 +00:00
liabru
5024364761 Merge branch 'master' of https://github.com/RobertHerhold/matter-js into RobertHerhold-master
# Conflicts:
#	src/factory/Bodies.js
2016-12-01 23:58:53 +00:00
Robert Herhold
3d8f88e979 Update to latest poly-decomp.js API 2016-09-13 12:40:39 -04:00
liabru
d4d64edaa1 improved logging 2016-08-04 00:14:10 +01:00
liabru
e7e8c2610e fix issue with Bodies.circle label option, closes #195 2016-02-07 16:22:20 +00:00
liabru
5ff218234a improve Composite.car 2015-12-28 18:50:26 +00:00
liabru
2e6afd477a improved docs 2015-12-27 21:14:24 +00:00
liabru
6e1f8e9e27 improved examples 2015-12-23 12:45:40 +00:00
liabru
449774c94d fix issue when Bodies.trapezoid slope === 1, closes #138 2015-12-05 18:58:56 +00:00
liabru
99c3bb3273 move require statements below module export 2015-08-13 23:03:08 +01:00
liabru
00251e5b04 use browserify 2015-06-04 20:54:50 +01:00
liabru
0a73a64520 skip unnecessary loops in Composites.mesh, closes #85 2015-05-21 00:07:30 +01:00
liabru
95eddb01f7 improved traction for Composites.car 2015-05-20 20:22:32 +01:00
liabru
40905e82a6 increased tollerance on internal edge finding 2015-04-22 01:07:48 +01:00
liabru
b34669ed69 fix bug in Composites.stack when skipping bodies 2015-04-21 21:08:15 +01:00
liabru
998ab33c07 changed default minimum area in Bodies.fromVertices 2015-04-21 21:07:09 +01:00
liabru
e8205f84d8 added support for multiple vertices input in Bodies.fromVertices 2015-04-13 00:25:49 +01:00
liabru
4a2c6e7539 refactor Bodies.fromVertices 2015-04-11 22:55:50 +01:00
liabru
bf11ee5504 added minimum area check to Bodies.fromVertices 2015-03-09 20:51:07 +00:00
liabru
2d1ef0d6d4 removed complexity check in Bodies.fromVertices, enforce clockwise sort 2015-03-01 15:51:45 +00:00
liabru
ca75fde09a added internal edge flagging to Bodies.fromVertices 2015-02-25 00:28:11 +00:00
liabru
eb29367459 fixed options pass through on Bodies.fromVertices 2015-02-01 23:14:59 +00:00
liabru
0b8efa5c40 added Demo.concave, added Bodies.fromVertices, added Vertices.isConvex, fixed compound properties 2015-02-01 22:55:24 +00:00
liabru
5888ffcaf6 cleanup 2015-01-01 17:52:18 +00:00
liabru
5060c7626a tweaks to collision filtering 2014-07-29 13:14:31 +01:00
Gustav Carlson
dd4fc65cf2 More fine-grained collision filtering in the style of Box2D 2014-07-22 14:52:16 +02:00
liabru
2317f02fb4 improved docs 2014-05-20 14:15:39 +01:00
liabru
d41b396c7f added Demo.rounded 2014-05-03 16:54:22 +01:00
liabru
120157d6fd added Vertices.chamfer (for rounding corners) 2014-05-03 16:53:21 +01:00
liabru
f1db9df854 removed body.render.path 2014-05-02 19:08:01 +01:00
liabru
e8f5b221f5 better default labels 2014-04-25 17:22:25 +01:00