liabru
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5dbec9bdc6
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migrate Matter.World to the equivalent Matter.Composite
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2021-04-07 22:38:25 +01:00 |
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liabru
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9ad980b975
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deprecated Composites.newtonsCradle and added to newtonsCradle example
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2021-04-06 21:22:29 +01:00 |
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liabru
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818f354e9c
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deprecated Composites.softBody and added to softBody and cloth examples
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2021-04-06 21:18:57 +01:00 |
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liabru
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cd9c5d43db
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deprecated Composites.car and added to car example
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2021-04-06 21:13:27 +01:00 |
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liabru
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313c1503c8
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add Common.setDecomp and Common.getDecomp
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2021-04-05 23:48:30 +01:00 |
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liabru
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2ade78fb75
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improve docs for Bodies.fromVertices
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2021-01-31 21:20:37 +00:00 |
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liabru
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e87f64a2f3
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fix decomp require and improve warning message
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2021-01-31 21:18:25 +00:00 |
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liabru
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882e07c1ba
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fix poly-decomp external require
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2021-01-16 23:10:27 +00:00 |
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liabru
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57d8576fd1
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add check for decomp removeDuplicatePoints feature
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2021-01-12 23:55:00 +00:00 |
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liabru
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a9694e6b53
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Squashed commit of the following:
commit 421e56d37d738c8a97dcd01fcee858de54954efc
Merge: 9c5325b 4eb61c0
Author: liabru <liabru@brm.io>
Date: Tue Jan 12 23:33:43 2021 +0000
Merge branch 'removeDuplicatePoints' of https://github.com/tumult/matter-js into tumult-removeDuplicatePoints
# Conflicts:
# src/factory/Bodies.js
commit 4eb61c004d
Author: Jonathan Deutsch <jonathan@tumult.com>
Date: Thu Jul 26 15:37:00 2018 -0700
change removeDuplicatePoints precision to default in docs
commit 6c5d4065c2
Author: Jonathan Deutsch <jonathan@tumult.com>
Date: Thu Jul 26 14:33:39 2018 -0700
Add removeDuplicatePoints option from polygon-decomp 0.3.0 to Bodies.fromVertices()
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2021-01-12 23:36:04 +00:00 |
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liabru
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0af16455b9
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fix decomp require
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2020-11-24 22:32:28 +00:00 |
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liabru
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285d70df34
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implemented threaded comparison testing
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2020-01-01 14:39:21 +00:00 |
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liabru
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9ca21c1862
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fix lint issues
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2019-09-15 18:43:28 +01:00 |
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liabru
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94e9614436
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fix decomp import in Bodies.fromVertices
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2019-09-14 18:59:01 +01:00 |
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liabru
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0cf97f5c3c
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fixed require for external libraries, closes #629, closes #559, closes #593, closes #365, closes #629
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2018-06-11 19:05:09 +01:00 |
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liabru
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ac67ef8e5c
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fixed various constraints in examples
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2017-06-28 00:21:17 +01:00 |
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liabru
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1bae2dee45
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fix soft body stiffness
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2017-05-03 21:42:41 +01:00 |
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liabru
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130e6b3f56
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improved Example.car using pin constraint
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2017-05-03 21:26:40 +01:00 |
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liabru
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719ad649fe
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changed default render styles
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2017-01-19 23:36:19 +00:00 |
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liabru
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c72a9d017f
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add poly-decamp require shim
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2016-12-02 00:29:08 +00:00 |
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liabru
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5024364761
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Merge branch 'master' of https://github.com/RobertHerhold/matter-js into RobertHerhold-master
# Conflicts:
# src/factory/Bodies.js
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2016-12-01 23:58:53 +00:00 |
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Robert Herhold
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3d8f88e979
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Update to latest poly-decomp.js API
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2016-09-13 12:40:39 -04:00 |
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liabru
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d4d64edaa1
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improved logging
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2016-08-04 00:14:10 +01:00 |
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liabru
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e7e8c2610e
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fix issue with Bodies.circle label option, closes #195
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2016-02-07 16:22:20 +00:00 |
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liabru
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5ff218234a
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improve Composite.car
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2015-12-28 18:50:26 +00:00 |
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liabru
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2e6afd477a
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improved docs
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2015-12-27 21:14:24 +00:00 |
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liabru
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6e1f8e9e27
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improved examples
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2015-12-23 12:45:40 +00:00 |
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liabru
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449774c94d
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fix issue when Bodies.trapezoid slope === 1, closes #138
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2015-12-05 18:58:56 +00:00 |
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liabru
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99c3bb3273
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move require statements below module export
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2015-08-13 23:03:08 +01:00 |
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liabru
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00251e5b04
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use browserify
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2015-06-04 20:54:50 +01:00 |
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liabru
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0a73a64520
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skip unnecessary loops in Composites.mesh, closes #85
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2015-05-21 00:07:30 +01:00 |
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liabru
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95eddb01f7
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improved traction for Composites.car
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2015-05-20 20:22:32 +01:00 |
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liabru
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40905e82a6
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increased tollerance on internal edge finding
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2015-04-22 01:07:48 +01:00 |
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liabru
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b34669ed69
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fix bug in Composites.stack when skipping bodies
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2015-04-21 21:08:15 +01:00 |
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liabru
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998ab33c07
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changed default minimum area in Bodies.fromVertices
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2015-04-21 21:07:09 +01:00 |
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liabru
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e8205f84d8
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added support for multiple vertices input in Bodies.fromVertices
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2015-04-13 00:25:49 +01:00 |
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liabru
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4a2c6e7539
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refactor Bodies.fromVertices
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2015-04-11 22:55:50 +01:00 |
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liabru
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bf11ee5504
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added minimum area check to Bodies.fromVertices
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2015-03-09 20:51:07 +00:00 |
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liabru
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2d1ef0d6d4
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removed complexity check in Bodies.fromVertices, enforce clockwise sort
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2015-03-01 15:51:45 +00:00 |
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liabru
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ca75fde09a
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added internal edge flagging to Bodies.fromVertices
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2015-02-25 00:28:11 +00:00 |
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liabru
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eb29367459
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fixed options pass through on Bodies.fromVertices
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2015-02-01 23:14:59 +00:00 |
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liabru
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0b8efa5c40
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added Demo.concave, added Bodies.fromVertices, added Vertices.isConvex, fixed compound properties
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2015-02-01 22:55:24 +00:00 |
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liabru
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5888ffcaf6
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cleanup
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2015-01-01 17:52:18 +00:00 |
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liabru
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5060c7626a
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tweaks to collision filtering
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2014-07-29 13:14:31 +01:00 |
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Gustav Carlson
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dd4fc65cf2
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More fine-grained collision filtering in the style of Box2D
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2014-07-22 14:52:16 +02:00 |
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liabru
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2317f02fb4
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improved docs
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2014-05-20 14:15:39 +01:00 |
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liabru
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d41b396c7f
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added Demo.rounded
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2014-05-03 16:54:22 +01:00 |
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liabru
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120157d6fd
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added Vertices.chamfer (for rounding corners)
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2014-05-03 16:53:21 +01:00 |
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liabru
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f1db9df854
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removed body.render.path
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2014-05-02 19:08:01 +01:00 |
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liabru
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e8f5b221f5
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better default labels
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2014-04-25 17:22:25 +01:00 |
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